[QUOTE="StealthMonkey4"]
So instead of get rid of the karma system they completely butcher it and even require it for some paths on some quests..? :|
In the service ofthe gameplay is me having many harmless side quests blocked out simply because the quest giver is a part of another faction? In service of the gameplay is me working multiple quest for a faction only to have the relationship severed due to petty theft, pickpocketing, accidently, or even turning off a jukebox? I'm not saying the solution is to make it a game with "comfy, padded walls," I'm saying that perhaps you could actually do harmless quests and small things without having to worry about pissing off a faction that you've greatly helped...
Fallout 3's dialogue was not comical (though there was humor thrown in for some characters), I also find it funny that you say it was "comical," as other Fallout 3 haters I've talked to have complained that it is missing the humor that previous Obsidian games have. Fallout 3 characters actually have emotion. Very few people in New Vegas have any emotion or care, they just have generic responses. Same for the dialogue, there's no personality in it, you can't say anything besides just trying to get information. The "gameworld" consists of barren deserts, abandoned houses or buildings or caves with no characters or significant items (accounting for about 80% of locations), and many towns consisting of unnamed NPCs that repeat the same 3-5 dialogue lines (Fallout 3 had less cities but they actually had named people with unique dialogue/emotions).
jethrovegas
No, instead of getting rid of it they basically ignored it and instead implemented a reputation system that actually makes sense, rather than a ridiculous binary morality metre that doesn't even work within in the context of the game, given how simple it is to change your karma from slovenly rapist to pillar of virtue minutes by giving homeless people bottles of water over and over again.
I didn't say the faction/reputation system is perfect, but if you can name a better one I'd love to hear about it. You downplay the appeal of New Vegas by acting like it's completely barren and empty; the focus in New Vegas is more on the actual quests than exploration, and the main quest is vastly superior to FO3's in every possible way, and integrated smoothly into the gameworld and sidequests so that the game rarely feels like a patchwork of random, senseless ideas, like oh, I don't know, an underground city of immortal children that are neither dead or enslaved but actually quite peppy and annoying as hell, and a town with an unexploded nuke in the middle of it that some of the locals have come to worship, or an abandoned settlement in the midst of super mutants and violent raider encampments that's somehow defended by a family of four who talk and act really sweet but are murderers, or, umm, something, and keep chainsaws in the basement, and manage to repel, on their lonesome, the advances of any number of heavily armed murder squads looking for things to rape and loot, or any of the other ridiculous bull **** that Bethesda through into FO3 because they thought it was ****ing sweet, without trying to make each element jibe with the gameworld as a whole.
The quests in New Vegas are far more intricate, well-designed, and layered than in Fallout 3, and they tie into each other in unexpected ways, which is rarely done, and very rarely done well. I've beaten New Vegas five plus times at this point; I barely had the motivation to finish FO3's once, boring-ass, inflexible, poorly designed drag that it was.
They didn't ignore it, it was still is prevelant as ever it was just broken this time around... Some quest paths even needed a certain karma... And that's not really Fallout 3's fault, pretty much all gams can exploited like that if you just want to cheat the system.
So even though the reputation system is completely broken and makes the game a pain to play, the excuse for it is "meh, they tried"? The factions should have some form of forgiveness, at least for less serious crimes, how did no one on the Dev team get this? Fallout 3 even had this. There should also be a warning sort of, if you steal one small item or hit someone, they shouldn't all immediately shoot to kill. Also, there is many quests essentially blocked out, even harmless side quests given by an NCR person that do not harm the opposite faction in any way. You should be able to at least be able to do some small, behind the back work with another faction as a freelance. I was constantly having to reload saves as the factions that I did countless missions for are eager to betray me over the smallest thing.
How are any of those random, senseless ideas? The world has gotten completely obliverated in Fallout 3, people aren't quite as intelligent in Fallout 3 as people in the modern world, so the might start worshipping a bomb, many older religions worshipped items in the world too, it's not far-fetched at all.... And it's not very hard to fend off mutants with clubs when you have guns.... You're really just nitpicking. Even if some Fallout 3 locations may have been slightly questionable (I personally don't see how they are), at least they were interesting. New Vegas was so dull; most houses consisted of an empty bed and scrap metal, and no NPC inhabiting it; smae for caves and other buildings. The strip and towns contained significantly more unnamed NPCs than Fallout 3 locations, the caasinos were huge, but there was only like 5 or less named people per building. Most of them were "Omerta Thug" or "White Glove Member" who repeat the same "hey there" line of dialogue with no unique dialogue or personality. Also the environment itself was just a bland desert with hardly anything. I know deserts tend to be pretty empty, however the Devs shouldn't choose such a dull locale.
Even though the missions tied together, I didn't really find it to be too well done (I actually can't remember how as it's been quite a while, if I had played recently I could cite many examples, but I simply can't remember). Many of the quests in New Vegas were also just extraordinarily boring, they took the quantity over quality approach. Most just involved emotionless dialogue and maybe killing a few enemies here and there, none were too memorable at all besides Beyond the Beef and Arizona Killer, and I did all the main quests and at least 2/3 - 3/4 of the side quests. I also found many quests (and well pretty much everything else) to be glitched.
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