Fallout 3 vs. Fallout New Vegas-- Which Is Better Today?

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DISSESHOWEDO

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#101 DISSESHOWEDO
Member since 2010 • 1775 Posts

I much prefer Fallout 3, everything was better.

Fallout New Vegas just didn't feel right. It's like Obsidian made a long list of things that needed changed and just shoehorned them all in there without bothering to see if they actually improved anything. While iron sights would normally be good, they don't actually improve the wonky aiming, they are purely aesthetic and aiming still feels just as bad. the karma system was ruined (karma loss for killing ghouls, but no karma loss for killing humans?), I was annoyed of being labeled good after murdering half of the Mohave.

Fallout New Vegas should include some type of forgiveness system, after greatly helping a faction, there should be some type of forgiveness, either by payment or waiting over time, for accidently assault, stealing petty items, or turning off a jukebox. If you do something wrong and don't reload a save immediately, then your relationship with that faction is basically cut off. Also, since you're a freelance roamer basically, you shouldn't be able to work with only one faction, you should still be able to work with the other factions as long as you don't anything to severely piss of another faction. A faction you're trying to help shouldn't kill you on sight because you're helping another.

The New Vegas dialogue is also disappointing, you can't have any emotions or be evil or nice with the dialogue, the responses sound like a robot looking for information. Everyone in Fallout New Vegas also has no emotion, you think they'd be a bit more angry or sad after the apocalypse or in their conditions, guess not... Fallout 3's dialogue was amusing and realistic, some peole were nice, some people were cruel, some people were emotionless, some were psychotic, etc.

The quests all feel very generic and aren't memorable like many in Fallout 3. Also, the locations are extremely dissappointing; most consist of just an empty bed and scrap metal. Even locations that sounded awesome like the Strip are just full of unnamed NPCs that repeat the same three lines of dialogue. Not to mention the glitches.... and there werea lot...

StealthMonkey4

Agree 100%.

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110million

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#102 110million
Member since 2008 • 14910 Posts

I feel like I'm missing something, people are saying the game play is better in NV? yet both games seem... identicle... and how is NV more like the old fallouts? weren't those isometric dnd games? New vegas's story was crap though, there was no compelling reason to care at the start, doc:"someone shot you in the face, he took your package and your a carrier, you should go talk to him and get your package and find out why he tried to kill you" New vegas's setting is crap, its a desert filled with large scorpions... explorering in fall out 3 was awesome... wandering around a desert right at the start of new vegas... not so much. While there might have been more content in New Vegas, the content in fallout 3 seemed a lot more interesting and fun to play through. savagetwinkie

There was also water and trees and other varities of plants and wildlife in New Vegas that Fallout 3 did not have.

It was more like Fallout 1/2 because of the faction system, the tone of the story, the NPCs and dialog.

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Luxen90

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#103 Luxen90
Member since 2006 • 7427 Posts
I couldn't even play Fallout 3 for more than 3 hours and I put over around 15 hours so far in New Vegas, so I'd say New Vegas for sure.
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BigBoss154

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#104 BigBoss154
Member since 2009 • 2956 Posts

Bethesda are a joke, nowadays. Their games rqeuire mods to be playable.

New Vegas is what Fallout 3 should have been.

http://img89.imageshack.us/img89/673/1309189762257.jpg

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AmnesiaHaze

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#105 AmnesiaHaze
Member since 2008 • 5685 Posts

i liked em both very much , voted for 3 because i liked the Washington DC map and story just a lil bit more

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ZombieKiller7

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#106 ZombieKiller7
Member since 2011 • 6463 Posts
They were both great, but I think ppl have an unreasonable soft-spot for NV only because it was closer to the original. FO3 was better in every way : Three Dog > Wayne Newton Oldies > Johnny Guitar Voice acting was better in FO3. Sunny Smiles sounds like she's on barbituates. The Sheriff was cool. Most of the ppl in Megaton. Compare Boone's voice with Jericho, it's not even a contest. The quests were more memorable. The run from Jefferson Memorial to the Citadel with Dr Li was awesome. Seeing water pump out from Jefferson Memorial. Liberty Prime killing everything. Can you really compare the dark subways full of ghouls versus wandering around the desert? Listening to 60's songs while ghouls want to rip out your throat in an underground subway? Versus walking around the desert listening to Johnny Guitar for the 2000th time? It was also great listening to the "President" in FO3, made the game feel great. Storyline. BOS vs Enclave, beats the hell out of NCR vs Caesar. Caesar doesn't even make sense. You come to a town and people are crucified. WTF BOS is an army. Enclave is another army. It makes sense and feels good. Killing mutants, feels good. Killing powder gangers? Booooring. I loved ALL the FO3 DLC's but my favorites were the Pitt and Point Lookout, they were awesome. How can you even compare Megaton shack with living in Novac? Megaton had 10x more fun and more character, with a Chinese restaurant right below, it was awesome. Even living in Tenpenny was pretty awesome. Burke had more character in his voice than Fallout New Vegas had in its whole body. Dr Li screaming to let her in Colonel Augustus Autumn President John Henry Eden Raven Rock escape There is nothing in New Vegas to compare with these experiences, New Vegas was just goddamn boring. NCR is boring. It's like living in California. Bunch of wannabe do-gooders. I hate them so much. Okay my final point. CHARACTER DEVELOPMENT. In FO3, you know who your character is, where he was born, there was a "childhood" with Butch and Co, you even know who your parents are. That's a story. In NV, someone shot you in the head, you are a courier, no idea where you came from, who you are, no childhood, no nothing. It's like being in RL Nevada with no family history. The whole place is a desolate hellhole with miles and miles of nothing. If you buy NV get it for PC or at least 360 so you can play your own music. The lame songs get old.
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deactivated-5c79c3cfce222

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#107 deactivated-5c79c3cfce222
Member since 2009 • 4715 Posts
New Vegas doesn't have Moira in it so it wins by default.
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Mograine

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#108 Mograine
Member since 2006 • 3666 Posts

Bethesda are a joke, nowadays. Their games rqeuire mods to be playable.

New Vegas is what Fallout 3 should have been.

http://img89.imageshack.us/img89/673/1309189762257.jpg

BigBoss154

All that had to be said, has been said. Thank you, I'm going to save that up for later. I wonder if anyone who reads that will still have the guts to claim 3 is better than NV ;)

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110million

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#109 110million
Member since 2008 • 14910 Posts

NCR vs Caesar. Caesar doesn't even make sense. You come to a town and people are crucified.

NCR is boring. It's like living in California. Bunch of wannabe do-gooders. I hate them so much.ZombieKiller7

I don't understand these two points at all. What doesn't make sense about Caesar? What didn't make sense about the people being crucified?

How is the NCR any kind of do-gooder? :lol:

New Vegas returned the factions to be ambiguous, in Fallout 3, good and evil was far too clear.

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Barbariser

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#110 Barbariser
Member since 2009 • 6785 Posts

Fallout: New Vegas is a much better game unless you like games which are so sloppily written that their setting has towns that are made exclusively of children and are somehow self-sustaining.

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Macutchi

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#111 Macutchi
Member since 2007 • 11190 Posts

obsidian are massively overrated and living off past glories.

what makes me laugh are the planks who proclaim new vegas to be one of the best games of the generation and fallout 3 one of the worst. as though there's that much difference between the games

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StealthMonkey4

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#112 StealthMonkey4
Member since 2009 • 7434 Posts

Bethesda are a joke, nowadays. Their games rqeuire mods to be playable.

New Vegas is what Fallout 3 should have been.

http://img89.imageshack.us/img89/673/1309189762257.jpg

BigBoss154
New Vegas was mentioned no where in there... New Vegas has all those same problems as Fallout 3 plus a plethora more. Usually sequels decrease problems that previous games had, New Vegas piled on new ones though. I could say the same thing about Obsidian which hasn't made a good game in many years...
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StealthMonkey4

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#113 StealthMonkey4
Member since 2009 • 7434 Posts

[QUOTE="BigBoss154"]

Bethesda are a joke, nowadays. Their games rqeuire mods to be playable.

New Vegas is what Fallout 3 should have been.

http://img89.imageshack.us/img89/673/1309189762257.jpg

Mograine

All that had to be said, has been said. Thank you, I'm going to save that up for later. I wonder if anyone who reads that will still have the guts to claim 3 is better than NV ;)

Basically every single problem in there is prevalent in Fallout New Vegas as well, there's even more problems in New Vegas. Most of the things they picked is just extreme nitpicking and problems that almost all games have (very few games have rain, few games have a karma system much better than Fallout 3's, it complains about VATS which Fallout 1 and Fallout 2 also had... the only difference being enemies can't to increase the game flow, Fallout 3 does have shrubbery, the character models can't all be perfect because there are 1000s, etc.). That picture was meant to just show how bad Fallout 3 is, not how bad Fallout 3 was and why New Vegas is much better....
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Lucianu

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#114 Lucianu
Member since 2007 • 10347 Posts

New Vegas is a infinitely superior RPG, with much better writting. The writting in Fallout 3 was so puerile, it made my teeth cringe. I'm tired to explain to fanboys why its such a superior game, i'll just say that Fallout NV is the true successor to Fallout 2, and the trash that was (and still is) Fallout 3 should not exist.

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Timstuff

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#115 Timstuff
Member since 2002 • 26840 Posts

I don't know how ANYONE can say New Vegas is better than FO3 considering how horrendous the coding is. Granted FO3 had it's fair share of aggravating glitches, but the glitches in New Vegas were downright unacceptable. My brother actually stopped playing it because he was afraid the game was going to destroy his data again. I do not care if you think the writing was better or the game design was better-- bad coding can ruin a game, and for many people it ruined New Vegas. It was a broken game when they shipped it and even after several months of patching it's still broken.

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ZombieKiller7

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#116 ZombieKiller7
Member since 2011 • 6463 Posts

[QUOTE="ZombieKiller7"] NCR vs Caesar. Caesar doesn't even make sense. You come to a town and people are crucified.

NCR is boring. It's like living in California. Bunch of wannabe do-gooders. I hate them so much.110million

I don't understand these two points at all. What doesn't make sense about Caesar? What didn't make sense about the people being crucified?

How is the NCR any kind of do-gooder? :lol:

New Vegas returned the factions to be ambiguous, in Fallout 3, good and evil was far too clear.

Caesar's Legion as a faction just doesn't make sense to me. I don't see as a credible faction. Some crazy man who thinks he is Caesar? Cmon. NCR is a credible faction but just sucks, I hate them. Morally ambiguous is a given. All factions have ulterior motives and both good and bad things. BOS is not %100 good and Enclave is not %100 evil, they are shades of grey.
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StealthMonkey4

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#117 StealthMonkey4
Member since 2009 • 7434 Posts

New Vegas is a infinitely superior RPG, with much better writting. The writting in Fallout 3 was so puerile, it made my teeth cringe. I'm tired to explain to fanboys why its such a superior game, i'll just say that Fallout NV is the true successor to Fallout 2, and the trash that was (and still is) Fallout 3 should not exist.

Lucianu

New Vegas wouldn't have existed if not for Fallout 3. Bethesda revived the series and was publisher for both New Vegas and Fallout 3.

BEthesda didn't care about appealing to the very few people who wanted a game to be identical to a game 10 years ago, they rebooted the series and changed some things for worse but many for better to appeal to a larger userbase...

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Lucianu

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#118 Lucianu
Member since 2007 • 10347 Posts

New Vegas wouldn't have existed if not for Fallout 3. Bethesda revived the series and was publisher for both New Vegas and Fallout 3.

BEthesda didn't care about appealing to the very few people who wanted a game to be identical to a game 10 years ago, they rebooted the series and changed some things for worse but many for better to appeal to a larger userbase...

StealthMonkey4

They didn't reboot anything, Fallout 3 has a '3' stamped on it. It's supposed to be a sequal to Fallout 2.

Regardless, its perfectly fine if you think Fallout 3 is a better game, you don't have to pay attention to me. I'm mearly putting forth my own experience with both games, which i can't change to suit others.

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ZombieKiller7

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#119 ZombieKiller7
Member since 2011 • 6463 Posts
Ppl only liked NV because it was closer to the originals. This invites nostalgia to alter their perception and make the game seem better than it is. If we stand both games on their own 2 feet, with nothing before and nothing after, FO3 was the better game. - Better housing - Better soundtrack - Better cast of characters - Better environment - Better quests - Better writing - Better character development What NV had was a link to previous games, which made it feel like it had more of a story than it really did, it was like buying a DLC full of your memories from 10 years ago. You imagine that you are still a tribal from Arroyo, or maybe you just came from Reno. Hindsight is 20/20 and people love reliving the glory days. But every time I hear Wayne Newton telling me how much he loves me, I throw up in my mouth a little.
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KoRneYEZ

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#120 KoRneYEZ
Member since 2011 • 46 Posts
I always felt fallout 3 should've been called Fallout : Capitol Wasteland and New Vegas should've been Fallout 3. That being said, New Vegas successfully brought in a bunch of things that were in the original Fallouts back. Geckos, Mark Morgan's music, just to name a couple.
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emorainbo

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#121 emorainbo
Member since 2008 • 3067 Posts

[QUOTE="110million"]

[QUOTE="ZombieKiller7"] NCR vs Caesar. Caesar doesn't even make sense. You come to a town and people are crucified.

NCR is boring. It's like living in California. Bunch of wannabe do-gooders. I hate them so much.ZombieKiller7

I don't understand these two points at all. What doesn't make sense about Caesar? What didn't make sense about the people being crucified?

How is the NCR any kind of do-gooder? :lol:

New Vegas returned the factions to be ambiguous, in Fallout 3, good and evil was far too clear.

Caesar's Legion as a faction just doesn't make sense to me. I don't see as a credible faction. Some crazy man who thinks he is Caesar? Cmon. NCR is a credible faction but just sucks, I hate them. Morally ambiguous is a given. All factions have ulterior motives and both good and bad things. BOS is not %100 good and Enclave is not %100 evil, they are shades of grey.

Hmm I actually agree with you about Caesars Legion. Somehow a group in football pads and armed with lawn mower blades poses a threat to arguably the strongest military force in the west.

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Heil68

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#122 Heil68
Member since 2004 • 60812 Posts
I'm just starting NV now since they finally decided to release the patch. I'm only 4 hours in but it appears better than FO3.
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110million

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#123 110million
Member since 2008 • 14910 Posts

Caesar's Legion as a faction just doesn't make sense to me. I don't see as a credible faction. Some crazy man who thinks he is Caesar?ZombieKiller7

I'm starting to be convinced that most New Vegas haters did not play it, and like read up on it or something. So many completely wrong facts in this thread. I'm perfectly fine with differing opinions, but so many people flat out didn't understand parts or possibly even made up their own versions of what happend in some cases.

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Heil68

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#124 Heil68
Member since 2004 • 60812 Posts

[QUOTE="ZombieKiller7"]Caesar's Legion as a faction just doesn't make sense to me. I don't see as a credible faction. Some crazy man who thinks he is Caesar?110million

I'm starting to be convinced that most New Vegas haters did not play it, and like read up on it or something. So many completely wrong facts in this thread. I'm perfectly fine with differing opinions, but so many people flat out didn't understand parts or possibly even made up their own versions of what happend in some cases.

From what little I gathered about the faction, they do go around dressed like Romans from that time period?
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110million

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#125 110million
Member since 2008 • 14910 Posts

From what little I gathered about the faction, they do go around dressed like Romans from that time period?Heil68

Yes, but it isn't even the weirdest thing in the wasteland. Caesar is not some crazy man who thinks hes caesar, there is a story and purpose behind everything.

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Heil68

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#126 Heil68
Member since 2004 • 60812 Posts

[QUOTE="Heil68"]From what little I gathered about the faction, they do go around dressed like Romans from that time period?110million

Yes, but it isn't even the weirdest thing in the wasteland. Caesar is not some crazy man who thinks hes caesar, there is a story and purpose behind everything.

cool...I'm only 4 hours in, still trying to find out who attacked me so I can serve some sweet justice. :P
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elbert_b_23

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#127 elbert_b_23
Member since 2003 • 8247 Posts
for me its new vegas better companion programming, perks, world, dlc besides dead money that was bad, the survival skill was a nice add on both games are not fully fixed but new vagas seems better patched then fallout 3
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Mograine

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#128 Mograine
Member since 2006 • 3666 Posts

Basically every single problem in there is prevalent in Fallout New Vegas as well, there's even more problems in New Vegas. Most of the things they picked is just extreme nitpicking and problems that almost all games have (very few games have rain, few games have a karma system much better than Fallout 3's, it complains about VATS which Fallout 1 and Fallout 2 also had... the only difference being enemies can't to increase the game flow, Fallout 3 does have shrubbery, the character models can't all be perfect because there are 1000s, etc.). That picture was meant to just show how bad Fallout 3 is, not how bad Fallout 3 was and why New Vegas is much better....StealthMonkey4

How about no.

The voice actor cast, the dialogue is terrible, the plant life is a HUGE mistake, the list written in small font is as hilarious as it is true, the humor was nonexistant. As I said before it's a Fallout game in name alone.

The things New Vegas inherited are because they didn't have any other choice. These should have NOT existed in the first place.

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Phoenix534

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#129 Phoenix534
Member since 2008 • 17774 Posts

[QUOTE="110million"]

[QUOTE="ZombieKiller7"]Caesar's Legion as a faction just doesn't make sense to me. I don't see as a credible faction. Some crazy man who thinks he is Caesar?Heil68

I'm starting to be convinced that most New Vegas haters did not play it, and like read up on it or something. So many completely wrong facts in this thread. I'm perfectly fine with differing opinions, but so many people flat out didn't understand parts or possibly even made up their own versions of what happend in some cases.

From what little I gathered about the faction, they do go around dressed like Romans from that time period?

Yes, but there is a thought-out backstory to what happened to Edward Sallow that made him form the legion and take on this persona.

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jamejame

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#130 jamejame
Member since 2005 • 10634 Posts

New Vegas, even with the bugs is one of my favorite RPGs of all time. I went out and repurchased Fallout 3 after playing NV but I still haven't popped it in. I just remember not being able to get into it.

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AmazonTreeBoa

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#131 AmazonTreeBoa
Member since 2011 • 16745 Posts

I have never played New Vegas. After the bugfest that is Fallout 3, I refused to buy another Fallout unless they fixed Fallout 3 and they have yet to do that. If they would have fixed 3 before New Vegas, I would have gotten New Vegas. Only way I see me getting it now is if Steam has it on sale for dirt cheap, like $5 or less. I haven't even finished everything in my Fallout 3 Game of the Year Edition yet that has all the expansions included. I actually need to reinstall it and see if they have any newer patches that fixes it even more. I love the game, but it crashes too much.

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mbrockway

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#132 mbrockway
Member since 2007 • 3560 Posts

[QUOTE="StealthMonkey4"]

Fallout New Vegas should include some type of forgiveness system, after greatly helping a faction, there should be some type of forgiveness, either by payment or waiting over time, for accidently assault, stealing petty items, or turning off a jukebox. If you do something wrong and don't reload a save immediately, then your relationship with that faction is basically cut off. Also, since you're a freelance roamer basically, you shouldn't be able to work with only one faction, you should still be able to work with the other factions as long as you don't anything to severely piss of another faction. A faction you're trying to help shouldn't kill you on sight because you're helping another.

110million

The laws of the wasteland are quite different then those in real life. If you're helping an enemy, there is no reason for a faction to accept your help. I also had to kill a ****-ton of ceaser legion at the end to from good karma with them, to negative karma. I don't think anything minor has ever gotten me into trouble. I never commited any sort of accidental assult though, or stole without being sure no one was around.

I repsect you going to the extent to explain it, though I felt quite the opposite in many ways. Something about the dialog clicked with me in a more fallout fashion than 3 had.

It totally did have a forgiveness system, like halfway through the game! NCR you raised your karma to appease the Rangers, Caesar you get it after getting the chip, and House you don't kill and he's coo yo. The drop dead point where you can't fix it is where you've already started killing faction leaders in the ending run. Do you really expect them to forgive you for eating the President in front of everyone to get the cannibal perk?

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mbrockway

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#133 mbrockway
Member since 2007 • 3560 Posts

Fallout: New Vegas is a much better game unless you like games which are so sloppily written that their setting has towns that are made exclusively of children and are somehow self-sustaining.

Barbariser
THIS bugged the heck out of me in Fallout 3. The towns weren't believable. No sense of commerce or connection or food production. New Vegas was connected. There was actual trade, towns grew food, there was just a sense of place. Not just a bunch of random towns all based on an idea the dev's thought was deep or funny. "Oh, here's cannibal town, nuke crater-ton, robot ville, and over here we can do a lord of the flies thing to make us seem deep even though we forgot that we wrote that the kids have been stuck in here SINCE THE BOMBS DROPPED." Fallout 3 writing SUCKED. The basic framework was good, but god Bethesda really needs to farm out their stories. Obsidion made a real Fallout game.
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jethrovegas

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#134 jethrovegas
Member since 2007 • 5103 Posts

I much prefer Fallout 3, everything was better.

Fallout New Vegas just didn't feel right. It's like Obsidian made a long list of things that needed changed and just shoehorned them all in there without bothering to see if they actually improved anything. While iron sights would normally be good, they don't actually improve the wonky aiming, they are purely aesthetic and aiming still feels just as bad. the karma system was ruined (karma loss for killing ghouls, but no karma loss for killing humans?), I was annoyed of being labeled good after murdering half of the Mohave.

StealthMonkey4

The karma system was ruined? How can you ruin something that was garbage already? The only reason karma even made it into the game was as a holdover from Fallout 3, according to Josh Sawyer.

The reputation system is the "karma" of the game, and it makes a hell of a lot more sense than a binary morality system where you can massacre tons of people and get "bad points" and then erase them from your record because you gave some water to a beggar.

Obsidian treated the karma system as a joke, and rightly so.


Fallout New Vegas should include some type of forgiveness system, after greatly helping a faction, there should be some type of forgiveness, either by payment or waiting over time, for accidently assault, stealing petty items, or turning off a jukebox. If you do something wrong and don't reload a save immediately, then your relationship with that faction is basically cut off. Also, since you're a freelance roamer basically, you shouldn't be able to work with only one faction, you should still be able to work with the other factions as long as you don't anything to severely piss of another faction. A faction you're trying to help shouldn't kill you on sight because you're helping another.

StealthMonkey4

The faction system is there in service of the gameplay, not to try and match up perfectly with your standards of realism.

It makes sense within the context of the game for Caesar to want you dead because you're actively and effectively assisting NCR. If you want to end the game you're going to have to make some enemies, because New Vegas is a good RPG, not a watered down action-adventure game like Oblivion, with comfy padded walls, that prevent you from actually ****ing something up, which removes what is, for me and many others, a major source of fun in a role playing game.

The New Vegas dialogue is also disappointing, you can't have any emotions or be evil or nice with the dialogue, the responses sound like a robot looking for information. Everyone in Fallout New Vegas also has no emotion, you think they'd be a bit more angry or sad after the apocalypse or in their conditions, guess not... Fallout 3's dialogue was amusing and realistic, some peole were nice, some people were cruel, some people were emotionless, some were psychotic, etc.

The quests all feel very generic and aren't memorable like many in Fallout 3. Also, the locations are extremely dissappointing; most consist of just an empty bed and scrap metal. Even locations that sounded awesome like the Strip are just full of unnamed NPCs that repeat the same three lines of dialogue. Not to mention the glitches.... and there werea lot...

StealthMonkey4

Fallout 3's dialogue was comical, zany, and really, really, bad; New Vegas takes an approach that doesn't feel like it was written by a bunch of fourteen year olds robo-tripping at summer camp, and that goes for the gameworld and story as well as the actual dialogue.

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deactivated-63f6895020e66

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#135 deactivated-63f6895020e66
Member since 2004 • 21177 Posts
I want to try NV, and it's reasonably cheap right now. How many patches have been released?
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lx_theo

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#136 lx_theo
Member since 2010 • 6211 Posts
[QUOTE="110million"]

[QUOTE="Heil68"]From what little I gathered about the faction, they do go around dressed like Romans from that time period?Heil68

Yes, but it isn't even the weirdest thing in the wasteland. Caesar is not some crazy man who thinks hes caesar, there is a story and purpose behind everything.

cool...I'm only 4 hours in, still trying to find out who attacked me so I can serve some sweet justice. :P

From my understanding, the legion is just a faction create by Caesar or whatever his real name is to hold onto the glory of the old world. They dress up like Romans because they wish to reinstill the old world and values Caesars deems right upon the world. Now, I don't know the whole backstory, so i don't have the reasons for specifics like why Rome. But it seems like a delusional quest via tyranny.
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StealthMonkey4

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#137 StealthMonkey4
Member since 2009 • 7434 Posts

[QUOTE="StealthMonkey4"]

I much prefer Fallout 3, everything was better.

Fallout New Vegas just didn't feel right. It's like Obsidian made a long list of things that needed changed and just shoehorned them all in there without bothering to see if they actually improved anything. While iron sights would normally be good, they don't actually improve the wonky aiming, they are purely aesthetic and aiming still feels just as bad. the karma system was ruined (karma loss for killing ghouls, but no karma loss for killing humans?), I was annoyed of being labeled good after murdering half of the Mohave.

jethrovegas

The karma system was ruined? How can you ruin something that was garbage already? The only reason karma even made it into the game was as a holdover from Fallout 3, according to Josh Sawyer.

The reputation system is the "karma" of the game, and it makes a hell of a lot more sense than a binary morality system where you can massacre tons of people and get "bad points" and then erase them from your record because you gave some water to a beggar.

Obsidian treated the karma system as a joke, and rightly so.


Fallout New Vegas should include some type of forgiveness system, after greatly helping a faction, there should be some type of forgiveness, either by payment or waiting over time, for accidently assault, stealing petty items, or turning off a jukebox. If you do something wrong and don't reload a save immediately, then your relationship with that faction is basically cut off. Also, since you're a freelance roamer basically, you shouldn't be able to work with only one faction, you should still be able to work with the other factions as long as you don't anything to severely piss of another faction. A faction you're trying to help shouldn't kill you on sight because you're helping another.

StealthMonkey4

The faction system is there in service of the gameplay, not to try and match up perfectly with your standards of realism.

It makes sense within the context of the game for Caesar to want you dead because you're actively and effectively assisting NCR. If you want to end the game you're going to have to make some enemies, because New Vegas is a good RPG, not a watered down action-adventure game like Oblivion, with comfy padded walls, that prevent you from actually ****ing something up, which removes what is, for me and many others, a major source of fun in a role playing game.

The New Vegas dialogue is also disappointing, you can't have any emotions or be evil or nice with the dialogue, the responses sound like a robot looking for information. Everyone in Fallout New Vegas also has no emotion, you think they'd be a bit more angry or sad after the apocalypse or in their conditions, guess not... Fallout 3's dialogue was amusing and realistic, some peole were nice, some people were cruel, some people were emotionless, some were psychotic, etc.

The quests all feel very generic and aren't memorable like many in Fallout 3. Also, the locations are extremely dissappointing; most consist of just an empty bed and scrap metal. Even locations that sounded awesome like the Strip are just full of unnamed NPCs that repeat the same three lines of dialogue. Not to mention the glitches.... and there werea lot...

StealthMonkey4

Fallout 3's dialogue was comical, zany, and really, really, bad; New Vegas takes an approach that doesn't feel like it was written by a bunch of fourteen year olds robo-tripping at summer camp, and that goes for the gameworld and story as well as the actual dialogue.

So instead of get rid of the karma system they completely butcher it and even require it for some paths on some quests..? :|

In the service ofthe gameplay is me having many harmless side quests blocked out simply because the quest giver is a part of another faction? In service of the gameplay is me working multiple quest for a faction only to have the relationship severed due to petty theft, pickpocketing, accidently, or even turning off a jukebox? I'm not saying the solution is to make it a game with "comfy, padded walls," I'm saying that perhaps you could actually do harmless quests and small things without having to worry about pissing off a faction that you've greatly helped...

Fallout 3's dialogue was not comical (though there was humor thrown in for some characters), I also find it funny that you say it was "comical," as other Fallout 3 haters I've talked to have complained that it is missing the humor that previous Obsidian games have. Fallout 3 characters actually have emotion. Very few people in New Vegas have any emotion or care, they just have generic responses. Same for the dialogue, there's no personality in it, you can't say anything besides just trying to get information. The "gameworld" consists of barren deserts, abandoned houses or buildings or caves with no characters or significant items (accounting for about 80% of locations), and many towns consisting of unnamed NPCs that repeat the same 3-5 dialogue lines (Fallout 3 had less cities but they actually had named people with unique dialogue/emotions).

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shakmaster13

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#138 shakmaster13
Member since 2007 • 7138 Posts

I liked them both, but I actually really got into New Vegas, which is one of the best RPGs I've ever played. Fallout 3 was OK. I enjoyed it, but I was never really interested.

psn8214
Looking forward to Legend of Korra? On topic, I like everythin in New Vegas better except for the setting and lack of enclave.
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ChubbyGuy40

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#139 ChubbyGuy40
Member since 2007 • 26442 Posts

New Vegas by leaps and bounds.

Verge_6

This. New Vegas is easily the superior game. It did everything way better than Bethesda did.

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#140 mbrockway
Member since 2007 • 3560 Posts
[QUOTE="psn8214"]

I liked them both, but I actually really got into New Vegas, which is one of the best RPGs I've ever played. Fallout 3 was OK. I enjoyed it, but I was never really interested.

shakmaster13
Looking forward to Legend of Korra? On topic, I like everythin in New Vegas better except for the setting and lack of enclave.

For Auld Lang Syne?
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#141 santoron
Member since 2006 • 8584 Posts

I liked both games, but the overriding memories I have are how impressed I was meandering around the devastated D.C. buildings and monuments, and how utterly disappointed I was when I reached The Strip. That's partially a function of which came first I imagine, but New Vegas really Really REALLY dropped the ball with its iconic locale, and I was less enthused about the game in general from that point forward.

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hunterseeker200

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#142 hunterseeker200
Member since 2004 • 2644 Posts

I still prefer New Vegas over Fallout 3 because all the general gameplay improvements they made and now after many patches New Vegas is better than its launch state.

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ethanradd

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#143 ethanradd
Member since 2009 • 654 Posts

Fallout 3 is my favorite game of all time while I couldnt really finish NV, didnt like it much

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#145 jethrovegas
Member since 2007 • 5103 Posts

So instead of get rid of the karma system they completely butcher it and even require it for some paths on some quests..? :|

In the service ofthe gameplay is me having many harmless side quests blocked out simply because the quest giver is a part of another faction? In service of the gameplay is me working multiple quest for a faction only to have the relationship severed due to petty theft, pickpocketing, accidently, or even turning off a jukebox? I'm not saying the solution is to make it a game with "comfy, padded walls," I'm saying that perhaps you could actually do harmless quests and small things without having to worry about pissing off a faction that you've greatly helped...

Fallout 3's dialogue was not comical (though there was humor thrown in for some characters), I also find it funny that you say it was "comical," as other Fallout 3 haters I've talked to have complained that it is missing the humor that previous Obsidian games have. Fallout 3 characters actually have emotion. Very few people in New Vegas have any emotion or care, they just have generic responses. Same for the dialogue, there's no personality in it, you can't say anything besides just trying to get information. The "gameworld" consists of barren deserts, abandoned houses or buildings or caves with no characters or significant items (accounting for about 80% of locations), and many towns consisting of unnamed NPCs that repeat the same 3-5 dialogue lines (Fallout 3 had less cities but they actually had named people with unique dialogue/emotions).

StealthMonkey4

No, instead of getting rid of it they basically ignored it and instead implemented a reputation system that actually makes sense, rather than a ridiculous binary morality metre that doesn't even work within in the context of the game, given how simple it is to change your karma from slovenly rapist to pillar of virtue minutes by giving homeless people bottles of water over and over again.

I didn't say the faction/reputation system is perfect, but if you can name a better one I'd love to hear about it. You downplay the appeal of New Vegas by acting like it's completely barren and empty; the focus in New Vegas is more on the actual quests than exploration, and the main quest is vastly superior to FO3's in every possible way, and integrated smoothly into the gameworld and sidequests so that the game rarely feels like a patchwork of random, senseless ideas, like oh, I don't know, an underground city of immortal children that are neither dead or enslaved but actually quite peppy and annoying as hell, and a town with an unexploded nuke in the middle of it that some of the locals have come to worship, or an abandoned settlement in the midst of super mutants and violent raider encampments that's somehow defended by a family of four who talk and act really sweet but are murderers, or, umm, something, and keep chainsaws in the basement, and manage to repel, on their lonesome, the advances of any number of heavily armed murder squads looking for things to rape and loot, or any of the other ridiculous bull **** that Bethesda through into FO3 because they thought it was ****ing sweet, without trying to make each element jibe with the gameworld as a whole.

The quests in New Vegas are far more intricate, well-designed, and layered than in Fallout 3, and they tie into each other in unexpected ways, which is rarely done, and very rarely done well. I've beaten New Vegas five plus times at this point; I barely had the motivation to finish FO3's once, boring-ass, inflexible, poorly designed drag that it was.

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#146 StealthMonkey4
Member since 2009 • 7434 Posts

[QUOTE="StealthMonkey4"]

So instead of get rid of the karma system they completely butcher it and even require it for some paths on some quests..? :|

In the service ofthe gameplay is me having many harmless side quests blocked out simply because the quest giver is a part of another faction? In service of the gameplay is me working multiple quest for a faction only to have the relationship severed due to petty theft, pickpocketing, accidently, or even turning off a jukebox? I'm not saying the solution is to make it a game with "comfy, padded walls," I'm saying that perhaps you could actually do harmless quests and small things without having to worry about pissing off a faction that you've greatly helped...

Fallout 3's dialogue was not comical (though there was humor thrown in for some characters), I also find it funny that you say it was "comical," as other Fallout 3 haters I've talked to have complained that it is missing the humor that previous Obsidian games have. Fallout 3 characters actually have emotion. Very few people in New Vegas have any emotion or care, they just have generic responses. Same for the dialogue, there's no personality in it, you can't say anything besides just trying to get information. The "gameworld" consists of barren deserts, abandoned houses or buildings or caves with no characters or significant items (accounting for about 80% of locations), and many towns consisting of unnamed NPCs that repeat the same 3-5 dialogue lines (Fallout 3 had less cities but they actually had named people with unique dialogue/emotions).

jethrovegas

No, instead of getting rid of it they basically ignored it and instead implemented a reputation system that actually makes sense, rather than a ridiculous binary morality metre that doesn't even work within in the context of the game, given how simple it is to change your karma from slovenly rapist to pillar of virtue minutes by giving homeless people bottles of water over and over again.

I didn't say the faction/reputation system is perfect, but if you can name a better one I'd love to hear about it. You downplay the appeal of New Vegas by acting like it's completely barren and empty; the focus in New Vegas is more on the actual quests than exploration, and the main quest is vastly superior to FO3's in every possible way, and integrated smoothly into the gameworld and sidequests so that the game rarely feels like a patchwork of random, senseless ideas, like oh, I don't know, an underground city of immortal children that are neither dead or enslaved but actually quite peppy and annoying as hell, and a town with an unexploded nuke in the middle of it that some of the locals have come to worship, or an abandoned settlement in the midst of super mutants and violent raider encampments that's somehow defended by a family of four who talk and act really sweet but are murderers, or, umm, something, and keep chainsaws in the basement, and manage to repel, on their lonesome, the advances of any number of heavily armed murder squads looking for things to rape and loot, or any of the other ridiculous bull **** that Bethesda through into FO3 because they thought it was ****ing sweet, without trying to make each element jibe with the gameworld as a whole.

The quests in New Vegas are far more intricate, well-designed, and layered than in Fallout 3, and they tie into each other in unexpected ways, which is rarely done, and very rarely done well. I've beaten New Vegas five plus times at this point; I barely had the motivation to finish FO3's once, boring-ass, inflexible, poorly designed drag that it was.

They didn't ignore it, it was still is prevelant as ever it was just broken this time around... Some quest paths even needed a certain karma... And that's not really Fallout 3's fault, pretty much all gams can exploited like that if you just want to cheat the system.

So even though the reputation system is completely broken and makes the game a pain to play, the excuse for it is "meh, they tried"? The factions should have some form of forgiveness, at least for less serious crimes, how did no one on the Dev team get this? Fallout 3 even had this. There should also be a warning sort of, if you steal one small item or hit someone, they shouldn't all immediately shoot to kill. Also, there is many quests essentially blocked out, even harmless side quests given by an NCR person that do not harm the opposite faction in any way. You should be able to at least be able to do some small, behind the back work with another faction as a freelance. I was constantly having to reload saves as the factions that I did countless missions for are eager to betray me over the smallest thing.

How are any of those random, senseless ideas? The world has gotten completely obliverated in Fallout 3, people aren't quite as intelligent in Fallout 3 as people in the modern world, so the might start worshipping a bomb, many older religions worshipped items in the world too, it's not far-fetched at all.... And it's not very hard to fend off mutants with clubs when you have guns.... You're really just nitpicking. Even if some Fallout 3 locations may have been slightly questionable (I personally don't see how they are), at least they were interesting. New Vegas was so dull; most houses consisted of an empty bed and scrap metal, and no NPC inhabiting it; smae for caves and other buildings. The strip and towns contained significantly more unnamed NPCs than Fallout 3 locations, the caasinos were huge, but there was only like 5 or less named people per building. Most of them were "Omerta Thug" or "White Glove Member" who repeat the same "hey there" line of dialogue with no unique dialogue or personality. Also the environment itself was just a bland desert with hardly anything. I know deserts tend to be pretty empty, however the Devs shouldn't choose such a dull locale.

Even though the missions tied together, I didn't really find it to be too well done (I actually can't remember how as it's been quite a while, if I had played recently I could cite many examples, but I simply can't remember). Many of the quests in New Vegas were also just extraordinarily boring, they took the quantity over quality approach. Most just involved emotionless dialogue and maybe killing a few enemies here and there, none were too memorable at all besides Beyond the Beef and Arizona Killer, and I did all the main quests and at least 2/3 - 3/4 of the side quests. I also found many quests (and well pretty much everything else) to be glitched.

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Stevo_the_gamer

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#147 Stevo_the_gamer  Moderator
Member since 2004 • 50068 Posts
New Vegas is the better game, but Fallout 3 has stuck with me more.
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HoolaHoopMan

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#148 HoolaHoopMan
Member since 2009 • 14724 Posts
EVERYTHING about New Vegas is better. I have to laugh when people say otherwise.
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Mograine

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#149 Mograine
Member since 2006 • 3666 Posts

So you want to able to do everything in one playground with every one being happy, so we all go get toghether a sing a song, the sun goes up, rainbows, colors, and we lived happily ever after. Wiiii!

Someone should remind this fellow that he's playing a RPG.

LookAnDrolL

We shouldn't blame him, craptons of people don't know what an RPG is.

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Mograine

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#150 Mograine
Member since 2006 • 3666 Posts

EVERYTHING about New Vegas is better. I have to laugh when people say otherwise. HoolaHoopMan

But teh opinions :(