[QUOTE="Anjunaddict"][QUOTE="roddollente"]
yes, but it's obvious that devs rather have bluray than a dvd. compressing stuff still takes time. and, considering that they have to worry about space. it's not necessary from our perspective, but isnt it obvious that devs would want something that offers them one less problem to worry about?
roddollente
I think devs would rather have a platform that reaches the widest audience possible. Launching a console with a blu ray drive, thus driving up the cost isnt doing the devs any favours, it only hinders their selling opportunities. If the PS3 had've launched with a DVD drive at a much more competitive price (in comparison with the 360) i think it would have demolished it in sales. lmao how did you come up with that conclusion? have you ever heard any dev on any interview saying a platform with bluray only hinders their development? we're talking about games, not sales. if that is so, then does that mean the Wii is the best out of the big 3? then why is it that third-party games do not sell on that system, given that it has a wide audience, and a dirt cheap dvd? where is the selling opportunity you're talknig about there?
anyways, you're completely misleading the topic. what im trying to say is (i dont know why it wasnt clear to you), that devs would rather have a medium with a big capacity than one where there's limited capacity. first off, the devs aren't the ones who will 'publish' the game. it's up to the 'publishers' if the bluray costs go up or down. i think you dont understand something here. devs make games. publishers/distributors sell those games. so....in short terms...devs have nothing to do with the price of bluray simply because they wont pay for it. Rockstar North makes GTA games. Rockstar Games/Take Two publish those games. get it?
how about Naughty Dog makes games. Sony publishes them. do you really think devs such as Naughty Dog would 'pay' for the bluray costs? no. they just have to make a game. and they get paid for it even if the game sells or not. it's not like they wont be paid for 3 years and when the game sells that's the only time theyll get paid. sales don't matter to devs as much as it does to publishers. that $500 million will go to Activision, not the Infinity Ward devs.
But Square Enix is a developer-publisher, like EA and Ubi. They look at both sides of the equation.PS. Rockstar North (aka DMA Design) is subsidiary to Rockstar Games, which is in turn subsidiary to Take-Two Interactive. Development contracts don't apply with subsidiaries.
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