All this stuff comes from Jump Festa 2015
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New trailer in English:
Battle system is looking faster and much better animated now.
A shit ton of jaggies everywhere though.
Same trailer as the one above but this time in Japanese:
More new details:
Here’s a summary of what we learned:
- The giant golem shown in today’s trailer was Titan. Originally he should have been in the Episode Duscaedemo, but they decided to remove him to avoid spoilers, because he plays an important role in the story.
- The demo will include a working summon, and it’ll be quite powerful.
- The demo will have dual languages, with voice acting both in English and Japanese. Tabata isn’t sure if it’ll be possible to do the same with the retailer version due to the presence of the other European languages, but he’d like to release an edition with all the languages included.
- There’s no loading screen when leaving and entering towns. The team would like everything to be seamless, but that’s still in the works and Tabata-san isn’t sure if it’ll be possible. Episode Duscae will be fully seamless.
- In towns you can go shopping and sleep in hotels like in Final Fantasy games of old.
- Characters will need to rest once in a while, or suffer penalties. Not sleeping also blocks your ability to level up.
- You can keep on going three days without sleeping, and each day is 60 minutes in real time, with 40 minutes of daylight.
- Food grants beneficial buffs. You can either cook it at campsites or buy it in shops and market stalls. Sleeping regularly helps those effects last longer.
- You can ride trains to travel from one location to the other. You can also move freely and explore the interior of the train as it travels.
- The new character Cindy is very important for the gameplay and supports the protagonist, even if she’s not one of the main characters. She will be included in Episode Duscae.
- There is magic, but showing it is not a priority for now. The team is working on the core system. Magic will be introduced when everything works properly.
- Initially only Noctis was supposed to use magic, but they’re changing that, as it wouldn’t be interesting. Everyone in the party will be able to use magic in some form.
- The capital city of Noctis’s country is called Insomnia.
- The “dog cam” shown in the town gameplay video isn’t actually in the game. It’s just a way to show the town without spoilers. The town itself is named Restarg.
- You’ll hear NPCs talking and chatting with each other when walking around the town. The city will look better in the final version of the game.
- The town showcased is not the biggest in the game, and won’t be part of Episode Duscae.
http://www.dualshockers.com/2014/12/20/final-fantasy-xv-and-episode-duscae-get-an-airship-full-of-new-and-jucy-information-at-jump-festa/
Famitsu scan:
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FFXV it's looking like it will set a new standard for JRPG's and most likely RPG's in general too.
I'm getting hype again.
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*Update
Here are the details, via Sokuho@Hokanko:
Luminous Studio
- The current version of the engine is version 1.40. When the Episode Duscae demo launches, it will be at 1.50. The final version of the game is planned to be 2.00.
- There are about five million polygons per frame, witch each character made up of at max 100,000 polygons. The inner hair alone has about 20,000 polygons, which is five times the previous generation.
- Character models have around 600 bones, which is roughly 10-12 times greater than what was seen last generation.
- Data capacity for textures is also much greater than before.
Final Fantasy XV
- Battles against huge enemies are carried out in the same fashion as standard battles, but there will be some exclusive party co-op ctions for the bigger fights.
- There will be several mini-games, including fishing.
- Restalm (we called it Restaru, then Restarg, we were wrong twice – it’s hard to play by ear sometimes) is being made in the image of the Bahamas.
- Right now, the ropeway in Restalm cannot be rode. We might add the ability to ride it if there is time to do so.
- The development team wants players to get a feel for the world and find it relatable not just through sheer visuals, but also through the characters.
- In town, you can stay in hotels or go shopping.
- NPCs in town are controlled by AI, and you can talk to them.
- Restalm is a main town in the first half of the game.
- Cindy shows up in different places throughout the game. Something happens with her at the start that shakes her up and gets her moving around.
- While she’s not deeply involved in the story, she’s relevant because of her profession as a mechanic.
- Players will have to fight Summon Beasts in order to be able to use them.
- Summon Beasts in the game are a symbol of the power of stars. Only Noctis can actually summon them.
- Combat-wise, the plan is holding down a button will start a set combo, but timed button presses are what will enable coordinated moves with other party members.
- To parry enemy attacks, you have to match the timing of their strike. This is intended for expert players.
- Magic isn’t what consumes MP, nor is the system akin to the Draw system Final Fantasy VIII had.
- MP is consumed by using special actions, such as dodging and warping.
- Weapons are equipped several at a time, with one main weapon. The main weapon has a corresponding ability, and it’s also possible to switch the main weapon during combat.
- Combos are automatically formulated based on which weapon is currently being utilized out of the ones being equipped.
- Abilities aren’t separate from a weapon’s given category and there are also weapons that have no abilities at all. Apparently not unlike what was seen in Captain Tsubasa 5, a game that Tabata apparently worked on back in the day.
- Rare weapons that can be acquired from dungeons and other sketchy areas could potentially have some hack-and-slash aspects to how they’re used. The Phantom Sword, which floats in midair, will also be acquirable as a special weapon.
- The battle system from the demo is planned to be fully featured.
- After the Tokyo Game Show this year, the systems going into the demo were slightly changed as a result of fan feedback.
- Players will also be able to run around in areas such as the mountainous areas where the Behemoths roam.
- In the full version, you’ll be able to rent Chocobos.
- Camps are inherently designed to be a safe haven, making them ideal headquarters when setting out to explore new areas.
- There are bonuses that come with cooking ingredients purchased in towns and cities. You can also get ingredients off monsters in the wild.
http://gematsu.com/2014/12/final-fantasy-xv-detailed-famitsu#MfGqO8gmq50x6hH7.99
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