Final Fantasy XIII > VII

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hakanakumono

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#201 hakanakumono
Member since 2008 • 27455 Posts

[QUOTE="hakanakumono"]

FFVI was great for its time, really. Its story was truly an improvement in the genre. But it wasn't better than later games.

texasgoldrush

But it was, as later games kept recycling the same type of story and the same elements over and over again. And really later games in the series did NOT improve in storytelling in fact, got worse.

Reusing the same elements is what makes it a series. That's sort of the point. FFVI did it too. Rebels fighting against an empire, anyone?

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texasgoldrush

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#202 texasgoldrush
Member since 2003 • 15246 Posts

[QUOTE="texasgoldrush"]Outside their respective story arcs, I once took Gau alone to see Terra in Zozo, and his lines were far from generic. Having different characters alters the Magitek Factory sections of the script.mmmwksil

One or two variations does not give the rest of the scenes with generic script a pass.

Also, considering the cost of Magic in VI and the availability of skills on certain characters, why would you ever want to change a group consisting of Sabin, Cyan, Shadow and Terra/Celes?

And the "generic lines" were minimal. Really, only the World of Ruin has them and thats because of gameplay reasons. But there are plenty of non generic bonus scenes for having certain characters in the party. If these generic lines were such a big problem, then why do people revere the cast? Because its not a problem.
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mmmwksil

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#203 mmmwksil
Member since 2003 • 16423 Posts

[QUOTE="texasgoldrush"][QUOTE="hakanakumono"]

FFVI was great for its time, really. Its story was truly an improvement in the genre. But it wasn't better than later games.

hakanakumono

But it was, as later games kept recycling the same type of story and the same elements over and over again. And really later games in the series did NOT improve in storytelling in fact, got worse.

Reusing the same elements is what makes it a series. That's sort of the point. FFVI did it too. Rebels fighting against an empire, anyone?

At least twice. II, IV, later used in VII, XII, XIII...

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hakanakumono

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#204 hakanakumono
Member since 2008 • 27455 Posts

[QUOTE="mmmwksil"]

[QUOTE="texasgoldrush"]Outside their respective story arcs, I once took Gau alone to see Terra in Zozo, and his lines were far from generic. Having different characters alters the Magitek Factory sections of the script.texasgoldrush

One or two variations does not give the rest of the scenes with generic script a pass.

Also, considering the cost of Magic in VI and the availability of skills on certain characters, why would you ever want to change a group consisting of Sabin, Cyan, Shadow and Terra/Celes?

And the "generic lines" were minimal. Really, only the World of Ruin has them and thats because of gameplay reasons. But there are plenty of non generic bonus scenes for having certain characters in the party. If these generic lines were such a big problem, then why do people revere the cast? Because its not a problem.

If FFVII was such a problem, then why do people revere the cast?

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texasgoldrush

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#205 texasgoldrush
Member since 2003 • 15246 Posts

[QUOTE="hakanakumono"]

[QUOTE="texasgoldrush"] But it was, as later games kept recycling the same type of story and the same elements over and over again. And really later games in the series did NOT improve in storytelling in fact, got worse.mmmwksil

Reusing the same elements is what makes it a series. That's sort of the point. FFVI did it too. Rebels fighting against an empire, anyone?

At least twice. II, IV, later used in VII, XII, XIII...

However, FFVI was the FIRST FF game and one of the first JRPGs to paint mankind instad of some mythical dark lord or evil force as the cause of the worlds problems. Also the evil empire story took a shocking and uncliched twist. In FFVI, instead of being played straight, the evil empire story is SUBVERTED.
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mmmwksil

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#206 mmmwksil
Member since 2003 • 16423 Posts

And the "generic lines" were minimal. Really, only the World of Ruin has them and thats because of gameplay reasons. But there are plenty of non generic bonus scenes for having certain characters in the party. If these generic lines were such a big problem, then why do people revere the cast? Because its not a problem.texasgoldrush

Because they get attatched to the design, not the character.

Relm is the best character out of VI's cast. Does she do anything memorable? Other than cut into a boss fight with her theme and paintbrush, no. But her design is adorable.

VI has its fair share of problems, just like any FF game.

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texasgoldrush

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#207 texasgoldrush
Member since 2003 • 15246 Posts

[QUOTE="texasgoldrush"][QUOTE="mmmwksil"]

One or two variations does not give the rest of the scenes with generic script a pass.

Also, considering the cost of Magic in VI and the availability of skills on certain characters, why would you ever want to change a group consisting of Sabin, Cyan, Shadow and Terra/Celes?

hakanakumono

And the "generic lines" were minimal. Really, only the World of Ruin has them and thats because of gameplay reasons. But there are plenty of non generic bonus scenes for having certain characters in the party. If these generic lines were such a big problem, then why do people revere the cast? Because its not a problem.

If FFVII was such a problem, then why do people revere the cast?

and why do people abhor the cast as well? This is not the case with FFVI.
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mmmwksil

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#208 mmmwksil
Member since 2003 • 16423 Posts

However, FFVI was the FIRST FF game and one of the first JRPGs to paint mankind instad of some mythical dark lord or evil force as the cause of the worlds problems. Also the evil empire story took a shocking and uncliched twist. In FFVI, instead of being played straight, the evil empire story is SUBVERTED.texasgoldrush

Shocking and uncliche'd twist?

One of the Emperor's Generals stabbed him in the back and usurped power. Not exactly original, yo. :|

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hakanakumono

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#209 hakanakumono
Member since 2008 • 27455 Posts

[QUOTE="mmmwksil"]

[QUOTE="hakanakumono"]

Reusing the same elements is what makes it a series. That's sort of the point. FFVI did it too. Rebels fighting against an empire, anyone?

texasgoldrush

At least twice. II, IV, later used in VII, XII, XIII...

However, FFVI was the FIRST FF game and one of the first JRPGs to paint mankind instad of some mythical dark lord or evil force as the cause of the worlds problems. Also the evil empire story took a shocking and uncliched twist. In FFVI, instead of being played straight, the evil empire story is SUBVERTED.

Was it the first? I don't know. I agree with the subverting of the empire story. Maybe not shocking, but it definitely mixed things up and that's why I like the change to the World of Ruin. I really wanted FFXII to do this, but it never did.

FFVI, however, is not the only FF to do things differently than previous FF games. You just fail to recognize the elements that exist in other games.

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ActicEdge

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#210 ActicEdge
Member since 2008 • 24492 Posts

[QUOTE="mmmwksil"]

[QUOTE="hakanakumono"]

Reusing the same elements is what makes it a series. That's sort of the point. FFVI did it too. Rebels fighting against an empire, anyone?

texasgoldrush

At least twice. II, IV, later used in VII, XII, XIII...

However, FFVI was the FIRST FF game and one of the first JRPGs to paint mankind instad of some mythical dark lord or evil force as the cause of the worlds problems. Also the evil empire story took a shocking and uncliched twist. In FFVI, instead of being played straight, the evil empire story is SUBVERTED.

Wrong, in Final Fantasy 3, humans abusing the powers of the crystals ultimately leads to the Cloud of Darkness wishing to return the world to the void.

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texasgoldrush

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#211 texasgoldrush
Member since 2003 • 15246 Posts

[QUOTE="texasgoldrush"]And the "generic lines" were minimal. Really, only the World of Ruin has them and thats because of gameplay reasons. But there are plenty of non generic bonus scenes for having certain characters in the party. If these generic lines were such a big problem, then why do people revere the cast? Because its not a problem.mmmwksil

Because they get attatched to the design, not the character.

Relm is the best character out of VI's cast. Does she do anything memorable? Other than cut into a boss fight with her theme and paintbrush, no. But her design is adorable.

VI has its fair share of problems, just like any FF game.

FFVI has LESS problems storywise than other FF games, and one reason why is it is almost never pretentious and doesn't overreach. So the opera secne, the suicide attempt, the coin toss, the Cyan nightmare sequence and the Phantom Train, Terra's orphange sequences aren't memorable?
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texasgoldrush

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#212 texasgoldrush
Member since 2003 • 15246 Posts

[QUOTE="texasgoldrush"][QUOTE="mmmwksil"]

At least twice. II, IV, later used in VII, XII, XIII...

ActicEdge

However, FFVI was the FIRST FF game and one of the first JRPGs to paint mankind instad of some mythical dark lord or evil force as the cause of the worlds problems. Also the evil empire story took a shocking and uncliched twist. In FFVI, instead of being played straight, the evil empire story is SUBVERTED.

Wrong, in Final Fantasy 3, humans abusing the powers of the crystals ultimately leads to the Cloud of Darkness wishing to return the world to the void.

However, the mythical dark lord or evil force is the main antagonist and its the evil force that wants to destroy the world, not mankind.
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hakanakumono

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#213 hakanakumono
Member since 2008 • 27455 Posts

[QUOTE="hakanakumono"]

[QUOTE="texasgoldrush"] And the "generic lines" were minimal. Really, only the World of Ruin has them and thats because of gameplay reasons. But there are plenty of non generic bonus scenes for having certain characters in the party. If these generic lines were such a big problem, then why do people revere the cast? Because its not a problem.texasgoldrush

If FFVII was such a problem, then why do people revere the cast?

and why do people abhor the cast as well? This is not the case with FFVI.

I really don't see that much hate for FFVII's cast, let alone anyone who goes as far as to "abhor" it. At most, the appearance of Cloud is just referenced when people like to complain about the image of JRPG heroes in general. FFVII does however get it's own does of the "hipster" effect. FFVI just isn't perceived as popular enough to warrant it.

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hakanakumono

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#214 hakanakumono
Member since 2008 • 27455 Posts

[QUOTE="ActicEdge"]

[QUOTE="texasgoldrush"] However, FFVI was the FIRST FF game and one of the first JRPGs to paint mankind instad of some mythical dark lord or evil force as the cause of the worlds problems. Also the evil empire story took a shocking and uncliched twist. In FFVI, instead of being played straight, the evil empire story is SUBVERTED.texasgoldrush

Wrong, in Final Fantasy 3, humans abusing the powers of the crystals ultimately leads to the Cloud of Darkness wishing to return the world to the void.

However, the mythical dark lord or evil force is the main antagonist.

Which is irrelevant because it still disproves your point.

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mmmwksil

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#215 mmmwksil
Member since 2003 • 16423 Posts

FFVI has LESS problems storywise than other FF games, and one reason why is it is almost never pretentious and doesn't overreach. So the opera secne, the suicide attempt, the coin toss, the Cyan nightmare sequence and the Phantom Train, Terra's orphange sequences aren't memorable?texasgoldrush

I was talking about one character. Each has their own one scene that's memorable.

But one good scene isn't enough to establish them.

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hakanakumono

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#216 hakanakumono
Member since 2008 • 27455 Posts

[QUOTE="mmmwksil"]

[QUOTE="texasgoldrush"]And the "generic lines" were minimal. Really, only the World of Ruin has them and thats because of gameplay reasons. But there are plenty of non generic bonus scenes for having certain characters in the party. If these generic lines were such a big problem, then why do people revere the cast? Because its not a problem.texasgoldrush

Because they get attatched to the design, not the character.

Relm is the best character out of VI's cast. Does she do anything memorable? Other than cut into a boss fight with her theme and paintbrush, no. But her design is adorable.

VI has its fair share of problems, just like any FF game.

FFVI has LESS problems storywise than other FF games, and one reason why is it is almost never pretentious and doesn't overreach. So the opera secne, the suicide attempt, the coin toss, the Cyan nightmare sequence and the Phantom Train, Terra's orphange sequences aren't memorable?

It has less problems because it doesn't try very hard.

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hakanakumono

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#217 hakanakumono
Member since 2008 • 27455 Posts

FYI, Texas, the suicide scene is an example of a distinctly Japanese sentiment that was magnified in FFX.

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texasgoldrush

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#218 texasgoldrush
Member since 2003 • 15246 Posts

[QUOTE="texasgoldrush"][QUOTE="mmmwksil"]

Because they get attatched to the design, not the character.

Relm is the best character out of VI's cast. Does she do anything memorable? Other than cut into a boss fight with her theme and paintbrush, no. But her design is adorable.

VI has its fair share of problems, just like any FF game.

hakanakumono

FFVI has LESS problems storywise than other FF games, and one reason why is it is almost never pretentious and doesn't overreach. So the opera secne, the suicide attempt, the coin toss, the Cyan nightmare sequence and the Phantom Train, Terra's orphange sequences aren't memorable?

It has less problems because it doesn't try very hard.

trying hard =/= success
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#219 ActicEdge
Member since 2008 • 24492 Posts

[QUOTE="ActicEdge"]

[QUOTE="texasgoldrush"] However, FFVI was the FIRST FF game and one of the first JRPGs to paint mankind instad of some mythical dark lord or evil force as the cause of the worlds problems. Also the evil empire story took a shocking and uncliched twist. In FFVI, instead of being played straight, the evil empire story is SUBVERTED.texasgoldrush

Wrong, in Final Fantasy 3, humans abusing the powers of the crystals ultimately leads to the Cloud of Darkness wishing to return the world to the void.

However, the mythical dark lord or evil force is the main antagonist and its the evil force that wants to destroy the world, not mankind.

Sure but you simplify the intentions of the main villain. The back story to the game isn't at all about Xande's main intentions. Its about abuse of power drawing the world back to a state of nothing. Its not the deepest FF story but the point is not about Xande.

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#220 texasgoldrush
Member since 2003 • 15246 Posts

[QUOTE="texasgoldrush"]FFVI has LESS problems storywise than other FF games, and one reason why is it is almost never pretentious and doesn't overreach. So the opera secne, the suicide attempt, the coin toss, the Cyan nightmare sequence and the Phantom Train, Terra's orphange sequences aren't memorable?mmmwksil

I was talking about one character. Each has their own one scene that's memorable.

But one good scene isn't enough to establish them.

Did you read the post...I listed scenes that the same character is in for both Celes and Cyan. Thats more than one scene....
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#221 AmazonTreeBoa
Member since 2011 • 16745 Posts

[QUOTE="AmazonTreeBoa"]

I stopped ready right there. You are either trolling or completely clueless and never played FFVII. It's funny we are talking FF. I was just looking through my games and discovered I own FFV and FFVI. FFVII is my favorite so far. Good thing for me, I get to start FFXIII on Sunday. I own FFV, FFVI, FFVII, FFVIII, FFX, FFX-2, FFXIII, and FFT.

mmmwksil

I was trolling, Amazon. Have no disdain. :P

I actually like VII quite a lot. I like every FF game to some extent (save XI and XIV).

Okay, I feel better now. I intend to pick up FFIX on PSN. It looks like a mix of Final Fantasy and Final Fantasy Tactics from what I have seen. Which is a good thing to me if it is.
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#222 VendettaRed07
Member since 2007 • 14012 Posts

Seven had amazing pacing. Where the game linear? Yes, in a sense. You go through it in a linear fashion like most JRPGs... But what do you do? You invade the shinra building, snowboard down mountains, climb through caves.. You go through all these awesome sequences and there is always something interesting happening. The plot drives you through each of these events as well in a cohesive manner.

They actually explain what the story means in an easy manner.. It doesn't confuse you for no reason. Everything you need to know is described to you in cutscenes.. Not like in XIII where they talk a load of freaking nonsense and then they give you these insane logs that you need to read so you can put it all together which is a ludicris way to tell a story and I couldn't think of a manner in which to tell a story that would kill any interest that I had in what was happening any faster.

The gameplay is better. XIII's battle system is ok, but it is just diffferent for the sake of being different. The boss battles and all battles in general are a lot more enjoyable. There isn't again, a load of none sense that overcomplicates something that didn't need to be complicated.

There are no environments. In VII, you go through buildings, sky scrapers, caves, towns, real areas that help immerse you in the world. I have no clue WTF XIII was going for.. I mean you walk on random platforms in the sky with enemies just standing there. Its stupid.

There is NO motivation to keep you playing. I like VII's story, bash it all you want or whatever but atleast it was straight forward and you knew what was going on...I don't even know if XIII's story is good or bad because it is told so poorly....The graphics are great, but the environments are so constricted and bland that I couldn't even appriciate it. They did almost as much as they could to make the game as boring and unenjoyable as possible in XIII, where as I enjoyed every minute of VII.. And it has nothing to do with Nostalgia, because I actually didn't even play VII till last summer, I had only played XIII and X before XIII, both those games are leagues better than XIII as well. It is awful, and the worst final fantasy game.

Just when I thought it couldn't get worse it did as well... It is the Attack of the Clones to Final Fantasy XII's Phantom Menace.

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#223 texasgoldrush
Member since 2003 • 15246 Posts

[QUOTE="texasgoldrush"][QUOTE="ActicEdge"]

Wrong, in Final Fantasy 3, humans abusing the powers of the crystals ultimately leads to the Cloud of Darkness wishing to return the world to the void.

ActicEdge

However, the mythical dark lord or evil force is the main antagonist and its the evil force that wants to destroy the world, not mankind.

Sure but you simplify the intentions of the main villain. The back story to the game isn't at all about Xande's main intentions. Its about abuse of power drawing the world back to a state of nothing. Its not the deepest FF story but the point is not about Xande.

But it is about Xande and the Cloud as it is she that makes the choice to destroy the world. The story was far to shallow to even be noteworthy.
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hakanakumono

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#224 hakanakumono
Member since 2008 • 27455 Posts

[QUOTE="hakanakumono"]

[QUOTE="texasgoldrush"] FFVI has LESS problems storywise than other FF games, and one reason why is it is almost never pretentious and doesn't overreach. So the opera secne, the suicide attempt, the coin toss, the Cyan nightmare sequence and the Phantom Train, Terra's orphange sequences aren't memorable?texasgoldrush

It has less problems because it doesn't try very hard.

trying hard =/= success

Not necessarily, but you're certainly not going to come up with anything if you don't try. FFVI certainly tried harder than FFI. That's why it's better than FFI.

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#225 texasgoldrush
Member since 2003 • 15246 Posts

[QUOTE="texasgoldrush"][QUOTE="hakanakumono"]

It has less problems because it doesn't try very hard.

hakanakumono

trying hard =/= success

Not necessarily, but you're certainly not going to come up with anything if you don't try. FFVI certainly tried harder than FFI. That's why it's better than FFI.

Matrix Reloaded and Revolutions tried harder than the first movie, but are vastly inferior.
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#226 texasgoldrush
Member since 2003 • 15246 Posts

FYI, Texas, the suicide scene is an example of a distinctly Japanese sentiment that was magnified in FFX.

hakanakumono
Suicide and hopelessness is a distinctly Japanese sediment?
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#227 mmmwksil
Member since 2003 • 16423 Posts

Did you read the post...I listed scenes that the same character is in for both Celes and Cyan. Thats more than one scene....texasgoldrush

I get you like VI's cast a lot, but I never saw anything there. They were characters with quip descriptions and a few lines/scenes a piece to flesh them out.

In a game as long as FFVI, you need constant interaction. You need the characters playing off each other. They don't do that; they just focus on the next plot point and move along.

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#228 ActicEdge
Member since 2008 • 24492 Posts

[QUOTE="ActicEdge"]

[QUOTE="texasgoldrush"] However, the mythical dark lord or evil force is the main antagonist and its the evil force that wants to destroy the world, not mankind.texasgoldrush

Sure but you simplify the intentions of the main villain. The back story to the game isn't at all about Xande's main intentions. Its about abuse of power drawing the world back to a state of nothing. Its not the deepest FF story but the point is not about Xande.

But it is about Xande as it is she that makes the choice to destroy the world. The story was far to shallow to even be noteworthy.

The game is not about Xande. They don't even name Xande for a large portion of the game and you never see that character until the end of the game and he is not the final boss. Again, FF 3 has a shallow story but that isn't the point, the point of FFs story is that abuse of power leads to destruction. People abused natures gifts and they almost suffered for it, that's the point and I'm playing the game for the 13th time right now, I know what its about.

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#229 DarkLink77
Member since 2004 • 32731 Posts

[QUOTE="texasgoldrush"][QUOTE="hakanakumono"]

If FFVII was such a problem, then why do people revere the cast?

hakanakumono

and why do people abhor the cast as well? This is not the case with FFVI.

I really don't see that much hate for FFVII's cast, let alone anyone who goes as far as to "abhor" it. At most, the appearance of Cloud is just referenced when people like to complain about the image of JRPG heroes in general. FFVII does however get it's own does of the "hipster" effect. FFVI just isn't perceived as popular enough to warrant it.

A point so good it hasn't been addressed at all. :o
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#230 mmmwksil
Member since 2003 • 16423 Posts

Seven had amazing pacing. Where the game linear? Yes, in a sense. You go through it in a linear fashion like most JRPGs... But what do you do? You invade the shinra building, snowboard down mountains, climb through caves.. You go through all these awesome sequences and there is always something interesting happening. The plot drives you through each of these events as well in a cohesive manner.

They actually explain what the story means in an easy manner.. It doesn't confuse you for no reason. Everything you need to know is described to you in cutscenes.. Not like in XIII where they talk a load of freaking nonsense and then they give you these insane logs that you need to read so you can put it all together which is a ludicris way to tell a story and I couldn't think of a manner in which to tell a story that would kill any interest that I had in what was happening any faster.

The gameplay is better. XIII's battle system is ok, but it is just diffferent for the sake of being different. The boss battles and all battles in general are a lot more enjoyable. There isn't again, a load of none sense that overcomplicates something that didn't need to be complicated.

There are no environments. In VII, you go through buildings, sky scrapers, caves, towns, real areas that help immerse you in the world. I have no clue WTF XIII was going for.. I mean you walk on random platforms in the sky with enemies just standing there. Its stupid.

There is NO motivation to keep you playing. I like VII's story, bash it all you want or whatever but atleast it was straight forward and you knew what was going on...I don't even know if XIII's story is good or bad because it is told so poorly....The graphics are great, but the environments are so constricted and bland that I couldn't even appriciate it. They did almost as much as they could to make the game as boring and unenjoyable as possible in XIII, where as I enjoyed every minute of VII.. And it has nothing to do with Nostalgia, because I actually didn't even play VII till last summer, I had only played XIII and X before XIII, both those games are leagues better than XIII as well. It is awful, and the worst final fantasy game.

Just when I thought it couldn't get worse it did as well... It is the Attack of the Clones to Final Fantasy XII's Phantom Menace.

VendettaRed07

It was all a troll thread, yo.

I have my issues with VII and XIII alike, but I love them both. :P

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hakanakumono

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#231 hakanakumono
Member since 2008 • 27455 Posts

[QUOTE="hakanakumono"]

FYI, Texas, the suicide scene is an example of a distinctly Japanese sentiment that was magnified in FFX.

texasgoldrush

Suicide and hopelessness is a distinctly Japanese sediment?

The romanticization of these elements is distinctly Japanese, recognized as the "pathos of things," dating back to the Tale of Genji. Particularly, romanticizing loss, yearning, and impermanence are distinctly Japanese and FFVI does it in a distinctly Japanese fashion. Of course, these elements are relatable to humankind, given that these are simply tapping into the consciousness of those who participate in the human condition.

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texasgoldrush

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#232 texasgoldrush
Member since 2003 • 15246 Posts

[QUOTE="texasgoldrush"][QUOTE="hakanakumono"]

FYI, Texas, the suicide scene is an example of a distinctly Japanese sentiment that was magnified in FFX.

hakanakumono

Suicide and hopelessness is a distinctly Japanese sediment?

The romanticization of these elements is distinctly Japanese, recognized as the "pathos of things," dating back to the Tale of Genji. Particularly, romanticizing loss, yearning, and impermanence are distinctly Japanese and FFVI does it in a distinctly Japanese fashion. Of course, these elements are relatable to humankind, given that these are simply tapping into the consciousness of those who participate in the human condition.

And how does Celes's suicide attempt romanticize this elements? It doesn't
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hakanakumono

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#233 hakanakumono
Member since 2008 • 27455 Posts

[QUOTE="hakanakumono"]

[QUOTE="texasgoldrush"] Suicide and hopelessness is a distinctly Japanese sediment?texasgoldrush

The romanticization of these elements is distinctly Japanese, recognized as the "pathos of things," dating back to the Tale of Genji. Particularly, romanticizing loss, yearning, and impermanence are distinctly Japanese and FFVI does it in a distinctly Japanese fashion. Of course, these elements are relatable to humankind, given that these are simply tapping into the consciousness of those who participate in the human condition.

And how does Celes's suicide attempt romanticize this elements? It doesn't

Once again, you fail to understand the very games you worship.

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texasgoldrush

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#234 texasgoldrush
Member since 2003 • 15246 Posts

[QUOTE="texasgoldrush"][QUOTE="ActicEdge"]

Sure but you simplify the intentions of the main villain. The back story to the game isn't at all about Xande's main intentions. Its about abuse of power drawing the world back to a state of nothing. Its not the deepest FF story but the point is not about Xande.

ActicEdge

But it is about Xande as it is she that makes the choice to destroy the world. The story was far to shallow to even be noteworthy.

The game is not about Xande. They don't even name Xande for a large portion of the game and you never see that character until the end of the game and he is not the final boss. Again, FF 3 has a shallow story but that isn't the point, the point of FFs story is that abuse of power leads to destruction. People abused natures gifts and they almost suffered for it, that's the point and I'm playing the game for the 13th time right now, I know what its about.

However, my point stlll stands because its the evil force you have to stop. This is different from a nasty human who worms his way to ultimate power through a systmatic human evil.
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texasgoldrush

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#235 texasgoldrush
Member since 2003 • 15246 Posts

[QUOTE="texasgoldrush"][QUOTE="hakanakumono"]

The romanticization of these elements is distinctly Japanese, recognized as the "pathos of things," dating back to the Tale of Genji. Particularly, romanticizing loss, yearning, and impermanence are distinctly Japanese and FFVI does it in a distinctly Japanese fashion. Of course, these elements are relatable to humankind, given that these are simply tapping into the consciousness of those who participate in the human condition.

hakanakumono

And how does Celes's suicide attempt romanticize this elements? It doesn't

Once again, you fail to understand the very games you worship.

There is nothing distinctly Japanese about the sequence...there is no romanticism here, quite the opposite.
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ActicEdge

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#236 ActicEdge
Member since 2008 • 24492 Posts

[QUOTE="ActicEdge"]

[QUOTE="texasgoldrush"] But it is about Xande as it is she that makes the choice to destroy the world. The story was far to shallow to even be noteworthy.texasgoldrush

The game is not about Xande. They don't even name Xande for a large portion of the game and you never see that character until the end of the game and he is not the final boss. Again, FF 3 has a shallow story but that isn't the point, the point of FFs story is that abuse of power leads to destruction. People abused natures gifts and they almost suffered for it, that's the point and I'm playing the game for the 13th time right now, I know what its about.

However, my point stlll stands because its the evil force you have to stop. This is different from a nasty human who worms his way to ultimate power through a systmatic human evil.

Sure but that wasn't the original point. FF 3, 3 games before 6, humans are responsible for screwing everything up, that was the point.

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texasgoldrush

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#237 texasgoldrush
Member since 2003 • 15246 Posts

[QUOTE="texasgoldrush"][QUOTE="ActicEdge"]

The game is not about Xande. They don't even name Xande for a large portion of the game and you never see that character until the end of the game and he is not the final boss. Again, FF 3 has a shallow story but that isn't the point, the point of FFs story is that abuse of power leads to destruction. People abused natures gifts and they almost suffered for it, that's the point and I'm playing the game for the 13th time right now, I know what its about.

ActicEdge

However, my point stlll stands because its the evil force you have to stop. This is different from a nasty human who worms his way to ultimate power through a systmatic human evil.

Sure but that wasn't the original point. FF 3, 3 games before 6, humans are responsible for screwing everything up, that was the point.

Yet, in the end is the mythical evil force that is the cause, not human beings. FFIII only goes partway.
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BalaminienGS

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#238 BalaminienGS
Member since 2010 • 58 Posts

The series for me died at X, that is X was the last one i played and enjoyed enough to beat. All the ones after that I have consecutively bought, played, hated and thrown into "The Corner", where I throw games that I feel disgusted to have bought. "The Corner" is right there where the door to my room is, so everytime the door opens, it crushes the games. XIII was the last straw.

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jasonharris48

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#239 jasonharris48
Member since 2006 • 21441 Posts

All Final Fantasy's are garbage. One game being less smelly than the other doesn't matter much

Lost Odyssey>>>>>>>>>>>>>>>All

Slashless

Lost Odyssey was meh at best all it had going for it was the soundtrack, and shortstories

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texasgoldrush

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#240 texasgoldrush
Member since 2003 • 15246 Posts

[QUOTE="Slashless"]

All Final Fantasy's are garbage. One game being less smelly than the other doesn't matter much

Lost Odyssey>>>>>>>>>>>>>>>All

jasonharris48

Lost Odyssey was meh at best all it had going for it was the soundtrack, and shortstories

Actually Lost Odyssey was downright amazing at best, but downright laughable at worst. Thats what LO's problem was.
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Banjo_Kongfooie

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#241 Banjo_Kongfooie
Member since 2007 • 3838 Posts
People hate XIII because it went 360 as well as the female protagonist. X was very linear... X had cheesey cutscenes (laugh scene :P ) and way worse characters... Basically all of the non-Tidus or Yuna characters were not given depth (not that Tidus or yuna were anything to right home about)??? The only thing imo that X had is maybe a advantage in plot but the villian is really weak.
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Metaw

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#242 Metaw
Member since 2010 • 387 Posts

Everything aside, the thing I liked with the older FF games was that I could hold down X while doing something else, but in XIII I had to mash the button. When farming for exp/cp I mean. Cuz let's be honest, FF7 'Attack' = FF13 'Auto-Battle'. And that's what you used most of the time - in both games.

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sandbox3d

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#243 sandbox3d
Member since 2010 • 5166 Posts

We all know that we are just walking through a virtual set when we play a game. Though most game developers, especially rpg developers, make an effort to make you forget. Its part of the goal. FFVII did a much better job in this regard. I felt like I had a world to explore. I cant say the same for XIII at all.

The overly obvious linear structure of the game was only one of many restrictions though. In FFVII I had control of my characters and their actions very early on. I didn't have to wait the length of an action game before having freedom to equip, level and just build and use my characters as I see fit. I was presented with some degree of choice as to where I explore and how I want to spend my time.

I HAD OPTIONS.

In certain aspects XIII is better. Obviously it has better visuals and though I didn't really like the battle system that much, it was built on a much better foundation that most FFs. They just failed to flesh it out though.

As a whole I find VII to be a much better, much more well rounded game and I'm not even a big fan of VII tbh.

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killa4lyfe

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#244 killa4lyfe
Member since 2008 • 3849 Posts

I am just going to go out there and say it, although the main characters were not great (Vaan and Penelo), I felt that FF XII was the best modern FF game made and overall is only second to FF VI when comparing the 2D ones. Maybe that's just me, but I loved that game.

Also, FF XIII was NOT a bad game, it just wasn't as good as it should have been for a game that took THAT long to develop and had THAT much hype. I would rate it an 8 / 10. Additionally, I believe that FF XIII - 2 should not have been made but they should have focused on Versus 13, even if it means releasing on the 360. I want that game VERY badly :(

Also, Balthier is awesome! :)

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Allicrombie

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#245 Allicrombie
Member since 2005 • 26223 Posts
I didnt care for either one, honestly.
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sandbox3d

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#246 sandbox3d
Member since 2010 • 5166 Posts

I am just going to go out there and say it, although the main characters were not great (Vaan and Penelo), I felt that FF XII was the best modern FF game made and overall is only second to FF VI when comparing the 2D ones. Maybe that's just me, but I loved that game.

Also, FF XIII was NOT a bad game, it just wasn't as good as it should have been for a game that took THAT long to develop and had THAT much hype. I would rate it an 8 / 10. Additionally, I believe that FF XIII - 2 should not have been made but they should have focused on Versus 13, even if it means releasing on the 360. I want that game VERY badly :(

Also, Balthier is awesome! :)

killa4lyfe

Yeah, even with all its flaws, XII was still a great game. In a way I think it played a big part in my disapointment with XIII. XII felt more "next gen" than XIII imo.

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NeonNinja

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#247 NeonNinja
Member since 2005 • 17318 Posts

Final Fantasy XIII is one of the best games I've played. Screw the haters. Simple as that.

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killa4lyfe

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#248 killa4lyfe
Member since 2008 • 3849 Posts

[QUOTE="killa4lyfe"]

I am just going to go out there and say it, although the main characters were not great (Vaan and Penelo), I felt that FF XII was the best modern FF game made and overall is only second to FF VI when comparing the 2D ones. Maybe that's just me, but I loved that game.

Also, FF XIII was NOT a bad game, it just wasn't as good as it should have been for a game that took THAT long to develop and had THAT much hype. I would rate it an 8 / 10. Additionally, I believe that FF XIII - 2 should not have been made but they should have focused on Versus 13, even if it means releasing on the 360. I want that game VERY badly :(

Also, Balthier is awesome! :)

sandbox3d

Yeah, even with all its flaws, XII was still a great game. In a way I think it played a big part in my disapointment with XIII. XII felt more "next gen" than XIII imo.

:o I compeltely agree. I hope that they re-release FF XII so I can play it again, as I gave my PS2 to my cousin :(

Additionally, that is why I am hyped a lot for Versus XIII because it seems to feel more like XII mixed with Kingdom Hearts than any other FF. :)

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deactivated-66e3137ab3ad5

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#249 deactivated-66e3137ab3ad5
Member since 2006 • 16761 Posts
Both suck, Final Fantasy 9 and 10 FTW.
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caryslan2

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#250 caryslan2
Member since 2005 • 2486 Posts

I know I'm totally in the minority on this, but Final Fantasy V is my favorite game in the series. Personally, I enjoyed it more then VI, VII, IX, or X.

Poor Final Fantasy V, its probally the most underrated game in the entire series.