Final Fantasy XIII-2 bits: You can stop complaining now (Videos)

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hayato_

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#1 hayato_
Member since 2007 • 5165 Posts

Taken from the Square Enix Members blog:

https://member.eu.square-enix.com/en/blogs/hands-final-fantasy-xiii-2-exclusive-details-revealed

For the lazy:

Yes there will be towns

Environments are filled with people, many of whom can be engaged in dialogue. A little speech bubble floating above their head will let you know if they have anything interesting to say. All of this dialogue is fully voiced


(New Bodhum)


http://uk.kotaku.com/5809306/watch-as-real-humans-play-final-fantasy-xiii+2/gallery/(Town)

No more running in straight lines:

http://uk.kotaku.com/5809306/watch-as-real-humans-play-final-fantasy-xiii+2/gallery/(puzzles)

But, Battle stays the same with some new tweaks,( I love cinematics )

http://finalfantasy-xiii.net/2011/06/07/e3-2011-final-fantasy-xiii-2-demo-atlas-boss-battle-footage.html

Phew: Enough for now. Thoughts Yo?






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neo418

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#2 neo418
Member since 2003 • 586 Posts

where's ffvs13?

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jimwade

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#3 jimwade
Member since 2006 • 200 Posts

where's ffvs13?

neo418
In the hearts of Sony Fanboys everywhere.
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VensInferno

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#4 VensInferno
Member since 2010 • 3395 Posts

Happy now, they said they would fix it and they did. Im quite interested to play FF13-2, wanna see what happens to the old characters and the who are the new ones. But if you ask me, square enix should haul ass on Final Fantasy Versus 13 . If you go to E3, and show Final Fantasy 13-2, people would be like, "Sweet" "Cool" But if you bring Versus 13 with a release date then everyone will be like "YESS!!!! THANK YOU OH GOD FINALLY!" Then theres Kingdom Hearts 3 but I wont go into detail because that would get me banned :P

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eboyishere

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#5 eboyishere
Member since 2011 • 12681 Posts

where's ffvs13?

neo418

the same place where the lost ark is.

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VensInferno

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#6 VensInferno
Member since 2010 • 3395 Posts

[QUOTE="neo418"]

where's ffvs13?

jimwade

In the hearts of Sony Fanboys everywhere.

He tells the truth. Look-

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Luxen90

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#7 Luxen90
Member since 2006 • 7427 Posts
I hope the battle system doesn't get as dull quickly as the first game did
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finalfantasy94

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#8 finalfantasy94
Member since 2004 • 27442 Posts

I hope there no hidden sidemissions witin these diologs in the towns. So I can just ignore everyone since I dont care to hear about how your day was or if your getting married or something els totally useless.

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crimsonman1245

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#9 crimsonman1245
Member since 2011 • 4253 Posts

I hope the battle system doesn't get as dull quickly as the first game didLuxen90

Got dull? It opened up and got better and better lol.

I clocked 90 hours on it and didnt get bored of it, i love that battle system its the best of any final fantasy game.

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deactivated-594be627b82ba

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#10 deactivated-594be627b82ba
Member since 2006 • 8405 Posts

will the storyline be good or make sense, i have my doubts about that

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Luxen90

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#11 Luxen90
Member since 2006 • 7427 Posts

Got dull? It opened up and got better and better lol.

I clocked 90 hours on it and didnt get bored of it, i love that battle system its the best of any final fantasy game.

crimsonman1245

Yeah, I thought it was dull mainly with boss fights and powerful enemies. I thought the whole bar where you do extra damage is cool, but bosses and enemies personally had way too much health and I hope this FF13 is actually challenging and doesn't have an end boss fight that relies on instant death(and if the boss fight does please actually have an item that blocks instant death completely). I got gameover on that fight so many times, just because of instant death and I had accessories on maxed out. Whoever idea it was to not have an acessory that blocks instant death completely needs to be shot lol.

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hayato_

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#13 hayato_
Member since 2007 • 5165 Posts

where's ffvs13?

neo418
In development along with other games S-E is working on
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Luxen90

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#14 Luxen90
Member since 2006 • 7427 Posts

TLDR This guy was terribad at FF13.

jimwade

Where did you get that from? If I'm terrible at FF13 why would I want the sequel to be more challenging? Learn to read, I had my reasons for saying why it got dull to me and I even asked for FF13 to be more challenging.

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jimwade

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#15 jimwade
Member since 2006 • 200 Posts

[QUOTE="jimwade"]TLDR This guy was terribad at FF13.

Luxen90

Where did you get that from? If I'm terrible at FF13 why would I want the sequel to be more challenging? Learn to read, I had my reasons for saying why it got dull to me.

How is the combat in it any more dull than every other FF game outside of Crisis Core?
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VensInferno

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#16 VensInferno
Member since 2010 • 3395 Posts

[QUOTE="neo418"]

where's ffvs13?

hayato_

In development along with other games S-E is working on

I blame the president of Square Enix. Tetsuya Nomura is trying to make Versus 13 yet, Wada keeps giving him orders to make this game or that game.

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Luxen90

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#17 Luxen90
Member since 2006 • 7427 Posts

How is the combat in it any more dull than every other FF game outside of Crisis Core? jimwade


Simple, fights don't last as long. My favorite battle system in FF series is FFX-2. I enjoyed that 13 was very fast paced, but at the same time I felt battles took longer than they should.

I'm not saying FF13 has a worse battle system than the previous FF games. It's probably my 2nd or 3rd favorite battle system in the series.

Also, I think Crisis Core has one of the worst FF battle Systems.

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DJ-Lafleur

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#18 DJ-Lafleur
Member since 2007 • 35604 Posts

I liked FFXIII since i loved the battle system, but FFXIII really needed to have some more content

FFXIII-2 is keeping the same battle system and adding some tweaks and improvements to it, plus it seems there will be much more content and branching paths you can take.

FFXIII-2 seems quite promising so far.

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Lionheart08

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#19 Lionheart08
Member since 2005 • 15814 Posts

where's ffvs13?

neo418

In purgatory with Kingdom Hearts 3.

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GranMaster1

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#20 GranMaster1
Member since 2011 • 50 Posts
http://finalfantasy-xiii.net/2011/06/07/e3-2011-final-fantasy-xiii-2-demo-atlas-boss-battle-footage.html.... Nice the same boring battle system is back ...Great..
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MrSelf-Destruct

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#21 MrSelf-Destruct
Member since 2010 • 13400 Posts

[QUOTE="Luxen90"]I hope the battle system doesn't get as dull quickly as the first game didcrimsonman1245

Got dull? It opened up and got better and better lol.

I clocked 90 hours on it and didnt get bored of it, i love that battle system its the best of any final fantasy game.

107 hours here. I agree that the battle system only got better. I'm glad they are leaving it the way it is while adding a towns and exploration. Win win, I say.
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jsh020

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#22 jsh020
Member since 2010 • 1168 Posts

BUT YOU LEF TOUT EH BIGGEST DETIAL, YOU CAN JUMP WHENEVER YOU WANT

yah my freind actualy got exited about that, i swear he has a mental illness at times,

yah this game fixed all teh flaws the first ahd so hopefull people shut up about minor things like towns not being there, well look there here now, enjoy the non existant impact it will have,

and the story seems realy dark and interesting, though seeing how the game is 5 years in teh future i realy realy want to see hope at the age of 19.

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jsh020

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#24 jsh020
Member since 2010 • 1168 Posts

sorry about that last post, that was my same freind getting back at me while i was in the bathroom, i would just delete the message but the fact that he forgot "I" in that last statement i think im leaving it up there for all to see. the comment not the incredibly small penis

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ShadowriverUB

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#25 ShadowriverUB
Member since 2009 • 5515 Posts

[QUOTE="neo418"]

where's ffvs13?

Lionheart08

In purgatory with Kingdom Hearts 3.

Do you guys sleeped january or something? :p keep in mind Type-0 is also missing at E3

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texasgoldrush

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#26 texasgoldrush
Member since 2003 • 15267 Posts
Its too bad SquareEnix continues to fail time and time again at the writing department. The writing in the series has been terrible since Tactics, although IX wasn't too bad. The dialogue is just atrocious and the characters annoying and the plots stupid and cliched.
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hakanakumono

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#27 hakanakumono
Member since 2008 • 27455 Posts

Those things are all nice, but the plot doesn't even have the promise of the original. You can have your towns, your nonlinear gameplay, etc. I just want Square to get storytelling down. I already played FFXII last gen, I don't mind alternating between linear and nonlinear as long as the plot strength remains consistent.

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Silverbond

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#28 Silverbond
Member since 2008 • 16130 Posts

where's ffvs13?

neo418
It went looking for Duke Nukem and got lost.
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texasgoldrush

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#29 texasgoldrush
Member since 2003 • 15267 Posts

Those things are all nice, but the plot doesn't even have the promise of the original. You can have your towns, your nonlinear gameplay, etc. I just want Square to get storytelling down. I already played FFXII last gen, I don't mind alternating between linear and nonlinear as long as the plot strength remains consistent.

hakanakumono
how about a non linear plot like The Witcher 2 and Tactics Ogre....SE should try that sometime. Also enough of the stupid characters and the cliches.
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hakanakumono

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#30 hakanakumono
Member since 2008 • 27455 Posts

[QUOTE="hakanakumono"]

Those things are all nice, but the plot doesn't even have the promise of the original. You can have your towns, your nonlinear gameplay, etc. I just want Square to get storytelling down. I already played FFXII last gen, I don't mind alternating between linear and nonlinear as long as the plot strength remains consistent.

texasgoldrush

how about a non linear plot like The Witcher 2 and Tactics Ogre....SE should try that sometime. Also enough of the stupid characters and the cliches.

No thanks.

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texasgoldrush

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#31 texasgoldrush
Member since 2003 • 15267 Posts

[QUOTE="texasgoldrush"][QUOTE="hakanakumono"]

Those things are all nice, but the plot doesn't even have the promise of the original. You can have your towns, your nonlinear gameplay, etc. I just want Square to get storytelling down. I already played FFXII last gen, I don't mind alternating between linear and nonlinear as long as the plot strength remains consistent.

hakanakumono

how about a non linear plot like The Witcher 2 and Tactics Ogre....SE should try that sometime. Also enough of the stupid characters and the cliches.

No thanks.

Try playing The Witcher 2 sometimes.....it crushes the final Fantasy games in storytelling.
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hakanakumono

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#32 hakanakumono
Member since 2008 • 27455 Posts

[QUOTE="hakanakumono"]

[QUOTE="texasgoldrush"] how about a non linear plot like The Witcher 2 and Tactics Ogre....SE should try that sometime. Also enough of the stupid characters and the cliches.texasgoldrush

No thanks.

Try playing The Witcher 2 sometimes.....it crushes the final Fantasy games in storytelling.

I'll just have to pretend to take your word for it.

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Ace6301

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#33 Ace6301
Member since 2005 • 21389 Posts
There was 2 same minute posts with Indiana Jones references about the same subject in this topic. That's amazing.
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Fraquelli

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#34 Fraquelli
Member since 2005 • 688 Posts

[QUOTE="Lionheart08"]

[QUOTE="neo418"]

where's ffvs13?

ShadowriverUB

In purgatory with Kingdom Hearts 3.

Do you guys sleeped january or something? :p keep in mind Type-0 is also missing at E3

Only goes to show you that the line separating the western and eastern audiences is getting thicker. And it's troubling me. I understand if SE wants to hold their bigger announcements for TGS, since Japan has their primary target audience, but I feel that all JRPG developers are avoiding the west more and more. If this keeps up, I'm afraid we'll be seeing less and less JRPGs getting launched here. Hell, FFXIII-2 only made an appearence in the booth. No KH, no FFvXIII, no Type-0, no Dragon Quest.... Do I need to paint a picture here? Plus, no JRPG in sight in ANY of the conferences. Because Sesame Street was exactly what we were looking for, right?
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MrSelf-Destruct

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#35 MrSelf-Destruct
Member since 2010 • 13400 Posts
[QUOTE="hakanakumono"]

Those things are all nice, but the plot doesn't even have the promise of the original. You can have your towns, your nonlinear gameplay, etc. I just want Square to get storytelling down. I already played FFXII last gen, I don't mind alternating between linear and nonlinear as long as the plot strength remains consistent.

texasgoldrush
how about a non linear plot like The Witcher 2 and Tactics Ogre....SE should try that sometime. Also enough of the stupid characters and the cliches.

Who cares about a non-linear plot? It's good in some games, but it's not necessary to tell a good story. Books and movies are linear plots, and I seem to recall quite a few well-spun tells in both mediums. Again, you criticizing the story telling capabilities of any game while holding to the fact that DA2 was a masterpiece is just ridiculous. In a lot of ways, DA2 and FFXIII told the same story. They were about the same quality, too. :P
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texasgoldrush

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#36 texasgoldrush
Member since 2003 • 15267 Posts

[QUOTE="texasgoldrush"][QUOTE="hakanakumono"]

No thanks.

hakanakumono

Try playing The Witcher 2 sometimes.....it crushes the final Fantasy games in storytelling.

I'll just have to pretend to take your word for it.

Last 2/3 of the game is completely different depending on one choice....its too bad SquareEnix won't try it...it works. Why play a game again if the story is the same every time?
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texasgoldrush

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#37 texasgoldrush
Member since 2003 • 15267 Posts
[QUOTE="texasgoldrush"][QUOTE="hakanakumono"]

Those things are all nice, but the plot doesn't even have the promise of the original. You can have your towns, your nonlinear gameplay, etc. I just want Square to get storytelling down. I already played FFXII last gen, I don't mind alternating between linear and nonlinear as long as the plot strength remains consistent.

MrSelf-Destruct
how about a non linear plot like The Witcher 2 and Tactics Ogre....SE should try that sometime. Also enough of the stupid characters and the cliches.

Who cares about a non-linear plot? It's good in some games, but it's not necessary to tell a good story. Books and movies are linear plots, and I seem to recall quite a few well-spun tells in both mediums. Again, you criticizing the story telling capabilities of any game while holding to the fact that DA2 was a masterpiece is just ridiculous. In a lot of ways, DA2 and FFXIII told the same story. They were about the same quality, too. :P

books and movies have less degrees off reedom than games do. Why not use the extra degree of freedom video games porvide? At least DA2 allows you to choose who lives and who dies.
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jiggaloj

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#38 jiggaloj
Member since 2006 • 4345 Posts

I'm looking forward to this. I'm one of the people who liked FF13.

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good_sk8er7

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#39 good_sk8er7
Member since 2009 • 4327 Posts

Looks like I might give this a purchase afterall.

Gonna be weird only making it about 9 hours into FFXIII.

I didn't like the battle system either, but we'll see how it goes.

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Ace6301

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#40 Ace6301
Member since 2005 • 21389 Posts
[QUOTE="hakanakumono"]

[QUOTE="texasgoldrush"] Try playing The Witcher 2 sometimes.....it crushes the final Fantasy games in storytelling.texasgoldrush

I'll just have to pretend to take your word for it.

Last 2/3 of the game is completely different depending on one choice....its too bad SquareEnix won't try it...it works. Why play a game again if the story is the same every time?

Nah. Saying the last 2/3 of Witcher 2 is completely different is a lie. It's quite different and there are different dialogue paths but it's the same places, same characters and ultimately similar outcomes. Still did choices waaaaay better than anything it's competitors have done though since the choices actually do have some effects and it's not just an illusion.
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enterawesome

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#41 enterawesome
Member since 2009 • 9477 Posts
Game sounds great. Now Square, please announce the Japanese voice track on the US version of the game... I really don't enjoy the English voice actors. :P
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hakanakumono

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#42 hakanakumono
Member since 2008 • 27455 Posts

[QUOTE="hakanakumono"]

[QUOTE="texasgoldrush"] Try playing The Witcher 2 sometimes.....it crushes the final Fantasy games in storytelling.texasgoldrush

I'll just have to pretend to take your word for it.

Last 2/3 of the game is completely different depending on one choice....its too bad SquareEnix won't try it...it works. Why play a game again if the story is the same every time?

Because the experience is good enough. There's a reason why I'll play games like Xenogears countless tiles, whereas Heavy Rain only got one playthrough from me. Sure, Heavy Rain had the novelty of "changing" the story. But guess what? The story wasn't that good in the first place. The ability to make changes to the story didn't really add anything to it. It's an interesting novelty and it's important for a game like Heavy Rain where there isn't much gameplay substance to begin with, but for a game like Final Fantasy? No thank you, I want the writers to know exactly where they want the story to go and why.

If it doesn't matter where the story goes, then it's probably not a very good story to begin with. If the writers don't have clear ideas of what they want to do with the story, then they're probably not very passionate about the plot anyways.

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texasgoldrush

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#43 texasgoldrush
Member since 2003 • 15267 Posts

[QUOTE="texasgoldrush"][QUOTE="hakanakumono"]

I'll just have to pretend to take your word for it.

hakanakumono

Last 2/3 of the game is completely different depending on one choice....its too bad SquareEnix won't try it...it works. Why play a game again if the story is the same every time?

Because the experience is good enough. There's a reason why I'll play games like Xenogears countless tiles, whereas Heavy Rain only got one playthrough from me. Sure, Heavy Rain had the novelty of "changing" the story. But guess what? The story wasn't that good in the first place. The ability to make changes to the story didn't really add anything to it. It's an interesting novelty and it's important for a game like Heavy Rain where there isn't much gameplay substance to begin with, but for a game like Final Fantasy? No thank you, I want the writers to know exactly where they want the story to go and why.

If it doesn't matter where the story goes, then it's probably not a very good story to begin with. If the writers don't have clear ideas of what they want to do with the story, then they're probably not very passionate about the plot anyways.

Heavy Rain was poorly written...The Witcher 2 is not. Very little JRPGs have a great story anyway and nonlinear stories can mask story problems that linear games can't. In Oblivion, the main story sucks, but the side stories are great. The side stuff was so good, it overshadowed the main plot. "No thank you, I want the writers to know exactly where they want the story to go and why." And The Witcher 2 and Tactics Ogre writers don't? You have to admit, perhaps they are more talented than the JRPG writers now. And The Witcher 2 has shown that its no novelty, its using the game medium at a much fuller potential. Choice and consquence makes you THINK about the story MORE.
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hakanakumono

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#44 hakanakumono
Member since 2008 • 27455 Posts

If they make you think about the story more, then it's because the story isn't substantial enough in the first place. And it's a different kind of thinking.

The choice in Tactics Ogre is a novelty, but it doesn't improve the storytelling. I would probably like it more if the writers had clear ideas about what position they wanted your party to take, the role of Vyse, and the role of Kachua.

There are no great JRPGs anymore.

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texasgoldrush

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#45 texasgoldrush
Member since 2003 • 15267 Posts
Nah. Saying the last 2/3 of Witcher 2 is completely different is a lie. It's quite different and there are different dialogue paths but it's the same places, same characters and ultimately similar outcomes. Still did choices waaaaay better than anything it's competitors have done though since the choices actually do have some effects and it's not just an illusion. Ace6301
In Act II, you only briefly go to the other side, and characters on one side are much more fleshed out than the other side. Phillpa and Saskia are fleshed out in Iorveths path while Ves, Dethmold, and Henselt are far more fleshed out in Roches. It takes two playthroughs AT LEAST to get the whole story. And the Act III plot is entirely different save for the Triss option and meeting Letho.
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enterawesome

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#46 enterawesome
Member since 2009 • 9477 Posts

If they make you think about the story more, then it's because the story isn't substantial enough in the first place. And it's a different kind of thinking.

The choice in Tactics Ogre is a novelty, but it doesn't improve the storytelling. I would probably like it more if the writers had clear ideas about what position they wanted your party to take, the role of Vyse, and the role of Kachua.

There are no great JRPGs anymore.

hakanakumono
The Last Story is supposed to be a masterpiece, from what I've heard. Like, an actually innovative and unique JRPG. The battle system looks cool, at least.
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hakanakumono

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#47 hakanakumono
Member since 2008 • 27455 Posts

The thing is, Tactics Ogre isn't even is as well written as Final Fantasy Tactics. Probably because FFT is linear.

[QUOTE="hakanakumono"]

If they make you think about the story more, then it's because the story isn't substantial enough in the first place. And it's a different kind of thinking.

The choice in Tactics Ogre is a novelty, but it doesn't improve the storytelling. I would probably like it more if the writers had clear ideas about what position they wanted your party to take, the role of Vyse, and the role of Kachua.

There are no great JRPGs anymore.

enterawesome

The Last Story is supposed to be a masterpiece, from what I've heard. Like, an actually innovative and unique JRPG. The battle system looks cool, at least.

Maybe, Idk. It's probably at least "good."

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texasgoldrush

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#48 texasgoldrush
Member since 2003 • 15267 Posts

If they make you think about the story more, then it's because the story isn't substantial enough in the first place. And it's a different kind of thinking.

The choice in Tactics Ogre is a novelty, but it doesn't improve the storytelling. I would probably like it more if the writers had clear ideas about what position they wanted your party to take, the role of Vyse, and the role of Kachua.

There are no great JRPGs anymore.

hakanakumono
No, the village attack choice that splits in the game into two paths put the themes into the players head..."do the ends justify the means?" Instead of having the director answer that, he lets the player answer that. Writing a nonlinear story requires talent, something Matsuno had. Its too bad FFT, while great, regressed. And sometimes, by chooosing one choice, you can't see the other side of it and its consquences until the next playthrough.
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deactivated-5d6e91f5c147a

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#49 deactivated-5d6e91f5c147a
Member since 2008 • 26108 Posts
Game looks to be shaping up quite nicely.
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#50 texasgoldrush
Member since 2003 • 15267 Posts

The thing is, Tactics Ogre isn't even is as well written as Final Fantasy Tactics. Probably because FFT is linear.

[QUOTE="enterawesome"][QUOTE="hakanakumono"]

If they make you think about the story more, then it's because the story isn't substantial enough in the first place. And it's a different kind of thinking.

The choice in Tactics Ogre is a novelty, but it doesn't improve the storytelling. I would probably like it more if the writers had clear ideas about what position they wanted your party to take, the role of Vyse, and the role of Kachua.

There are no great JRPGs anymore.

hakanakumono

The Last Story is supposed to be a masterpiece, from what I've heard. Like, an actually innovative and unique JRPG. The battle system looks cool, at least.

Maybe, Idk. It's probably at least "good."

No, its better written....and it actually makes you think about what you are doing. FFT doesn't. The consquences in TO were very well done and the themes of the choices were excellent. It was a plot with a very grey morality as well. FFT was more black and white.