first details of epic mickey. holy god

  • 111 results
  • 1
  • 2
  • 3

This topic is locked from further discussion.

Avatar image for topgunmv
topgunmv

10880

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#101 topgunmv
Member since 2003 • 10880 Posts

[QUOTE="subrosian"][QUOTE="uglyhippos"] I think this game is perfect for the wii because of the controls and the fact it is an artistic game. technical power house games vary quality on different platforms but artisitc games can be good on any platform . If this games was on the ds I would still hype it. Games like De Blob, No More heroes, Madworld and Okami are good on the wii because they are artistic and original. Pi was an good movie even though it shot with crappy film quality. svetzenlether

That's actually not true - even if the game is a hand-drawn 2D game, the Wii's limited resolution and rendering ability hurts. Simple paintings on canvas have a real world contrast, resolution, and depth beyond what even the best 4K projectors are capable of delivering. To suggest that an artist should be limited to 720 x 480, and limited to essentially a Gamecube's visual capabilities, is sad. - And that completely fails to address the audio limitations of the Wii as well - the lack of discrete audio, and it's limited audio support, hurts as well. It pains me as someone who takes videogame sound seriously to hear the Wii. It doesn't have the output to work with sound systems, it can't create the kind of immerive audioscape I expect as an artist, and it certainly fails to deliver the overall "package". - I have no problem with the notion of playing "fun" games on the Wii, playing arcade games on the Wii, even playing a "control" experience like Metroid on the Wii. However, when I look at a game whose experience is ultimately about putting them player in a strange world, it makes no sense to me why someone would want their window to the world to be pixelated, or the sound recordings for their world to be on a cassette tape.

Wow. Could you possibly sound ANY more elitist than you just did????

You of all people, somebody who consistently trumpets video games as an art form, should realize that great works of art can and have been done with much more severe limitations placed upon the creators than something like the Wii's hardware.

And the audio rant? C'mon! What you said is probably true if you're running the Wii through a complete audiophile-type setup that 99.998% population doesn't have (you probably own Pear cables, don't you?)

Isn't the wii only pro logicII? Its a pretty noticeable difference between that and digital or dts.

Avatar image for subrosian
subrosian

14232

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

#102 subrosian
Member since 2005 • 14232 Posts

[QUOTE="subrosian"]

No, platform-centric thinking is terrible for both developers and gamers.

[QUOTE="LegendofNerd"]Let's put all the games from all the systems on the PC, so we can finally achieve gaming perfection.LegendofNerd

If we could free PC gaming from OS-centric thinking, yes, it would be absolutely ideal. The PC hardware market is controlled by dozens of manufacturers building the same part to a specification. For example, a Radeon HD 5850 isn't sold directly by ATI - it's assembled by a dozen board manufacturers who all offer slightly different features, bundles, and prices. If the console market had a single, unified platform which was manufactured by many companies (akin to a DVD player ) it would be far more friendly to both consumers and developers.

You can argue sound quality, visuals, immersion, screen ratios, artistic vision, HD vs SD, hardware vs hardware, and "what COULD have been" till doomsday, but at the end of the day, all that forum chatter means nil, and it doesn't change the fact that this game is still a Wii exclusive. LegendofNerd

At the end of the day it takes a highly-anticipated project and turns it into something that may disappoint the audience who would take the time to debate it on a game forum.

--

Look subs, we understand. We get it.LegendofNerd

If you believe that our comments don't matter, or that shaping thoughts and opinions is impossible, you don't "get it". This forum has been changed radically in just the last three years, it, and other places of gaming, continue to change.

-

We can't change the ultimate future of gaming - a mature medium will arrive at some point whether we have to drag some people kicking and screaming or not. However, we shape the short term by our opinions, by our voice, by our purchasing decisions, and by the influence we exert on others. Our opinions shape the opinions of others, our social exchange *does* change what studios and publishers do over the next few years.

-

Games like Brutal Legend happen despite the commercial failures (Tim Schafer - Psychonauts ) because there are people with a love of gaming, there are studios willing to take a risk, and the public outcry - the clutch of fans asking, does fall on the right ears.

-

Epic Mickey may be on the Wii for commercial / financial reasons, but we need to be willing to be honest with ourselves and ultimately champion for the medium over platforms. "Isn't it great that the Wii got an interesting exclusive?" - no, absolutely not, it's great that an interesting concept is being made into a game, and it's disappointing that the ideal lead platform (artistically) wasn't chosen.

-

Given that we're the consumers, and not the shareholders, it doesn't make sense to take personal satisfaction when commercial interest wins out over artistic integrity.

Avatar image for subrosian
subrosian

14232

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

#103 subrosian
Member since 2005 • 14232 Posts

Wow. Could you possibly sound ANY more elitist than you just did????

You of all people, somebody who consistently trumpets video games as an art form, should realize that great works of art can and have been done with much more severe limitations placed upon the creators than something like the Wii's hardware.

And the audio rant? C'mon! What you said is probably true if you're running the Wii through a complete audiophile-type setup that 99.998% population doesn't have (you probably own Pear cables, don't you?)

svetzenlether

I fail to see what's "elitist" about preferring the typical 360 / PS3 / PC multiplat for Epic Mickey over making a visually-inclined game into a Wii exclusive. I'm also confused as to how calling me an "elitist" invalidates anything I've said :|

-

Discrete surround isn't an "audiophile" rant. You can pick up a 5.1 system via the Logitech Z-5500 somewhere in the $300 range. We're talking in a forum where people regularly pay $50+ for games, many of whom purchase multiple games in a month. Surround sound isn't an extreme luxury anymore, nor is it unrealistic to ask for DVD-quality sound from my gaming experiences. I'm not asking for much, just audio fidelity on par with what DVD has been doing since last generation.

Avatar image for Couth_
Couth_

10369

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#104 Couth_
Member since 2008 • 10369 Posts

The concept art was epic, but there is nothing epic in those scans. This might have been better realised in HD

Avatar image for DevilDude3232
DevilDude3232

339

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#105 DevilDude3232
Member since 2009 • 339 Posts

[QUOTE="Blazerdt47"]

This would have been much better on the PS3/360. Expect low-quality graphics. I know it's not the graphics that makes the game...BUT with such artwork and drawings explained to be in the game, the world would have been much better portrayed artistically with the power of PS3/360. Making it one of the best-looking games this generation.

OreoMilkshake

And yet, the painting would suck.

Painting sucked in the wii version of Okami and worked in the ps2 version. You should know that since you have Okamiden in your sig/avy.

Anyway, REALLY LOOKING FORWARD TO THIS! The bastard child of disney and tim burton? Do want. Oh so want...

Avatar image for 789shadow
789shadow

20195

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#106 789shadow
Member since 2006 • 20195 Posts

[QUOTE="OreoMilkshake"][QUOTE="Blazerdt47"]

This would have been much better on the PS3/360. Expect low-quality graphics. I know it's not the graphics that makes the game...BUT with such artwork and drawings explained to be in the game, the world would have been much better portrayed artistically with the power of PS3/360. Making it one of the best-looking games this generation.

DevilDude3232

And yet, the painting would suck.

Painting sucked in the wii version of Okami and worked in the ps2 version. You should know that since you have Okamiden in your sig/avy.

Anyway, REALLY LOOKING FORWARD TO THIS! The bastard child of disney and tim burton? Do want. Oh so want...

Uh, no. I could whip out a powerslash in less than half a second in the Wii version. PS2 version takes at least a second just to initially position the brush.

Avatar image for trugs26
trugs26

7541

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#107 trugs26
Member since 2004 • 7541 Posts

[QUOTE="DevilDude3232"]

[QUOTE="OreoMilkshake"]And yet, the painting would suck.789shadow

Painting sucked in the wii version of Okami and worked in the ps2 version. You should know that since you have Okamiden in your sig/avy.

Anyway, REALLY LOOKING FORWARD TO THIS! The bastard child of disney and tim burton? Do want. Oh so want...

Uh, no. I could whip out a powerslash in less than half a second in the Wii version. PS2 version takes at least a second just to initially position the brush.



Lol, why else would they port Okami over in the first place? The Wii controls complimented the game.

Avatar image for DevilDude3232
DevilDude3232

339

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#108 DevilDude3232
Member since 2009 • 339 Posts

[QUOTE="789shadow"]

[QUOTE="DevilDude3232"]

Painting sucked in the wii version of Okami and worked in the ps2 version. You should know that since you have Okamiden in your sig/avy.

Anyway, REALLY LOOKING FORWARD TO THIS! The bastard child of disney and tim burton? Do want. Oh so want...

trugs26

Uh, no. I could whip out a powerslash in less than half a second in the Wii version. PS2 version takes at least a second just to initially position the brush.



Lol, why else would they port Okami over in the first place? The Wii controls complimented the game.

Wow really? It was horribly unresponsive for me and I ended up having to redo so many brush strokes or flail the controller around. Anyone I know who played it also says the same thing.

Avatar image for trugs26
trugs26

7541

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#109 trugs26
Member since 2004 • 7541 Posts

[QUOTE="trugs26"]

[QUOTE="789shadow"]

Uh, no. I could whip out a powerslash in less than half a second in the Wii version. PS2 version takes at least a second just to initially position the brush.

DevilDude3232



Lol, why else would they port Okami over in the first place? The Wii controls complimented the game.

Wow really? It was horribly unresponsive for me and I ended up having to redo so many brush strokes or flail the controller around. Anyone I know who played it also says the same thing.



I know what you mean. When I first started playing it took me forever just to make the sun rise, but once you start getting into it, you understand the techniques better, and it becomes second nature. I love battles now, quickly summoning bombs, slashes etc. It's very fast paced and exciting. And it feels different (in a good unique way) to many other games because of its motion sensing.

Avatar image for Planeforger
Planeforger

20150

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#110 Planeforger
Member since 2004 • 20150 Posts

The description of the story/setting alone makes me want this game, and I haven't even seen the scans yet.

Avatar image for rgame1
rgame1

2526

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#111 rgame1
Member since 2008 • 2526 Posts
[QUOTE="subrosian"]

[QUOTE="Willy105"]You may be a little blind. You are saying that the different between a Wii and an HD system will completely ruin the concept of what the developers are rtrying to do because it's a weaker system.

That's all kinds of crazy.

So the highly anticipated movie by a renowned director won't be in IMAX 3D and just be in normal 2D standard size movie screens. It won't make the art garbage. The movie won't be garbage. It's just not going to have any of the crazy crowd pleasing special techniques that modern moviemakers like to use.

But wheather you saw The Dark Knight and Up on a LA huge IMAX 3D theater or your local cinema, it doesn't make the artistic vison of those movies (and let alone the movie's quality) any less stellar.

Willy105

You're attempting to compare a medium which has reached maturity (Film) to one that hasn't (3D gaming). We're still in the developmental years of 3D gaming - games aren't photorealistic, developers are limited as to what they can show on the screen, and game design is still being dictated by the still significant limitations of the hardware. The difference between the Wii and the current PC standard is huge - the Wii doesn't do surround sound, the Wii doesn't do HD, the Wii has a graphics card that was designed over nine years ago (in a time when GPUs double in power every 18 months ) - the Wii is hurting.

-

Film by comparison is incredibly advanced. High-quality surround sound is standard, traditional celluloid has an equivalent "digital" resolution of 4096 x 2160, and the lens on your typical camera, even thirty plus years ago, are far beyond the "lens" of 3D gaming that we work with even on games akin to Crysis. Film since the 1970s (arguably even far earlier) has been the culmination of thousands of years of research in Chemistry, Physics, Optics - in addition to all the of "artistry" that goes into it -writing, design, acting, etc...

-

Yes, the Wii absolutely limits the expression of the developer's concepts when a developer is creating a game ultimately benefiting from audio-visual immersion. The Wii is holding back gaming from reaching maturity. We must reach a point where a developer chooses a "cartoony" style not because they have to, but because it's their stylistic choice. Developers in the gaming world are still limited by what the systems *can* do, not what they'd like to do, and no system is more limited this generation than the Wii.

Oh sure. Film is a mature media. The Wii is very dated by graphical standards. We all know that. But the argument that an artistic vision can't be fully represented on a graphic hardware as advanced as the Wii is pretty far fetched. The Wii may not be up to par to the HD systems in technical specs, but to say that the developers cannot fully realize their world because of how "weak" the system is says that you don't believe in the artists or the tools used. No matter how limited the Wii is by your standards, it's FAR from a cripple. And cripples can do incredible things.

100% agreed