For all you Final Fantasy XIII-2 haters

  • 106 results
  • 1
  • 2
  • 3

This topic is locked from further discussion.

Avatar image for 00Killaz00
00Killaz00

1014

Forum Posts

0

Wiki Points

0

Followers

Reviews: 18

User Lists: 0

#51 00Killaz00
Member since 2010 • 1014 Posts

The story/ dialogue and characters were crap, too too linear, music was meh and gamplay had its moments. Final fantasy xiii-2 will dissapoint it will be in the same vein as FF X-2, I am not interested , I wish they would devote more time to versus that actually looks very promising.

musalala

Let me guess.... Squall and/or Cloud are the pinnacle of perfect characters? :roll: How does linear mean bad? As for the music and the story, they were quite dissapointing, the music was like pop instead of classical and such.

Avatar image for HaLoMaStErJT
HaLoMaStErJT

1380

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#52 HaLoMaStErJT
Member since 2008 • 1380 Posts

I am looking forward to FFXIII-2. the first game was enjoyable with a few flaws but I have faith that it would be addressed in the sequel.

Avatar image for texasgoldrush
texasgoldrush

15257

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

#53 texasgoldrush
Member since 2003 • 15257 Posts
[QUOTE="hayato_"]

[QUOTE="texasgoldrush"][QUOTE="hakanakumono"]

For all the people who thought Sazh was the "comic relief" of the game, I would agree to an extent. But moreso I would say Vanille was just meant to be silly. She's more or less exactly what Selphie would be like if she were voiced. Vanille is a uniquely Japanese archetype. Sometimes these things just don't translate or at least aren't recognized by other cultures. Like Squall from FFVIII.

Ands that the problem with SE development now............the less and less globally aware they are. The series has gotten more and more "Japanese", especially after Sakaguchi left...made worse by Toriyama and especially Nomura. Sakaguchi's Lost Odyssey was far more West friendly in its storytelling. No real anime sterotypes.

Is there a problem with it being Japanese? I for one enjoy the designs in Japanese games because they aren't boring. The minute they start adding bald space marines characters that want big guns, make bro sexual inuedos to each other, and finally just blow up stuff, is the day I don't call it a S-E game.

Translation is something tricky as well. If it was easy, you'd get a broken story like Xenogears. You can't simply write a story, scenarios, and dialogue and have it translate directly into english and also have the right right target audience interpret it. Simple as that. You can't also blame one side for crappy translation, its not like they are doing it themselves. The only game this gen I think did a "decent" job translating was like you said LO, but only after Sakaguchi would only have a professor from harvard translate the dream sequences and such that it was just "decent".

Seriously here folks, we want to jump on JRPGs for cliches, yet everyother genre has cliches far worst. "Saving the world"-check, "Lets team up and blow stuff up" -check, "Get the girl" - check, "blow stuff up" -check. Did I mention "blow stuff up"

I'd like to actually see how a western game is actually translated in the East. Must be easy since there is probably even far worse "one liners" and less interested plots

/rant

If your going to make it a global product, then making the product more Japanese is the problem. Look at Mario, or Zelda, or most of the Metroid games (minus that abomination Other M)...plays to a global audience. Thats one reason why Nintendo is so successful. Here is a solution to the translation problem.....write two scripts, one in English and one in Japanese. Like how the Polish Witcher 2 is handling things. Or get better translators. If it wasn't for Nintendo's censorship policies back in the SNES days, Ted Woolsey would have made excellent translations. Well, I guess the East should translate games like Alpha Centauri, Planescape Torment, Biowares and Obsidians catalog, the first two Deus Ex games, Heroes of M&M III and IV, and even Ultima...........they blow away most Japanese storytelling.
Avatar image for musalala
musalala

3131

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#54 musalala
Member since 2008 • 3131 Posts

:lol:

[QUOTE="musalala"]

The story/ dialogue and characters were crap, too too linear, music was meh and gamplay had its moments. Final fantasy xiii-2 will dissapoint it will be in the same vein as FF X-2, I am not interested , I wish they would devote more time to versus that actually looks very promising.

00Killaz00

Let me guess.... Squall and/or Cloud are the pinnacle of perfect characters? :roll: How does linear mean bad? As for the music and the story, they were quite dissapointing, the music was like pop instead of classical and such.

:lol: I think you must be mistaking me for the FF VII rabid fanboys who only started playing final fantasy on the psone, Both cloud and squal are equally crap at least with them we didnt have to here their pathetic dialogue voiced. Linearity is bad when it is accompanied but bad writting/story/dialogue as it only serves to heighten just how bad the game is.

Avatar image for hayato_
hayato_

5165

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#55 hayato_
Member since 2007 • 5165 Posts

If your going to make it a global product, then making the product more Japanese is the problem. Look at Mario, or Zelda, or most of the Metroid games (minus that abomination Other M)...plays to a global audience. Thats one reason why Nintendo is so successful. Here is a solution to the translation problem.....write two scripts, one in English and one in Japanese. Like how the Polish Witcher 2 is handling things. Or get better translators. If it wasn't for Nintendo's censorship policies back in the SNES days, Ted Woolsey would have made excellent translations. Well, I guess the East should translate games like Alpha Centauri, Planescape Torment, Biowares and Obsidians catalog, the first two Deus Ex games, Heroes of M&M III and IV, and even Ultima...........they blow away most Japanese storytelling.texasgoldrush

S-E is a global company :| Thier main flagship titles have sold millions of copies including worldwide with there translations. Writing two scripts would be useless, someone would have to relay the story. You would also get two different game stories which would hinder the localization process even more, porbably even making it a burden and costly.

I'd take any S-E base story from the ones you just mentioned. Especally anything from Bioware. (One of the most cliched out that list )

Avatar image for vincent380
vincent380

2244

Forum Posts

0

Wiki Points

0

Followers

Reviews: 14

User Lists: 0

#56 vincent380
Member since 2003 • 2244 Posts

Snow was awesome and I didn't notice Vanille being annoying

Solid_Link22
Me either i think its been really exaggerated when it comes to Vanilles voice. I expected it to be really bad when i started playing but it wasnt. Anyway YAY 13-2 heres hoping theres more Sazh he was my fav.
Avatar image for musalala
musalala

3131

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#57 musalala
Member since 2008 • 3131 Posts

[QUOTE="texasgoldrush"][QUOTE="hakanakumono"]

For all the people who thought Sazh was the "comic relief" of the game, I would agree to an extent. But moreso I would say Vanille was just meant to be silly. She's more or less exactly what Selphie would be like if she were voiced. Vanille is a uniquely Japanese archetype. Sometimes these things just don't translate or at least aren't recognized by other cultures. Like Squall from FFVIII.

jasonharris48

Ands that the problem with SE development now............the less and less globally aware they are. The series has gotten more and more "Japanese", especially after Sakaguchi left...made worse by Toriyama and especially Nomura. Sakaguchi's Lost Odyssey was far more West friendly in its storytelling. No real anime sterotypes.

Character wise (except for the villain) sure. But the main story was nothing but that cliched JRPG BS (aside from the side stories)

You right it was cliched but it was done in right, If we are honest many many games rely heavily on cliches the differnce is how they executed. Lost Odyssy was JRPG done right, the crossed all the t's and dotted the I's.This is why it appeares that WRPG are evolving because at least they do interesting things with their cliches. I mean seriously Bioware makes the same game over and over. Some mysterious threat/person/entity threatens the land/galaxy collect you team fight the threat multiple endings splash some moral choices and thats it.But dragon age mass effect have very differnt charcters very good writing and exellent dialogue.

Avatar image for lucky_star
lucky_star

2307

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#58 lucky_star
Member since 2003 • 2307 Posts

Biggest problems i had with FF13 was that the towns were missing, a little bit too linear and that 80% of the game was a tutorial.

Avatar image for texasgoldrush
texasgoldrush

15257

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

#59 texasgoldrush
Member since 2003 • 15257 Posts

[QUOTE="texasgoldrush"] If your going to make it a global product, then making the product more Japanese is the problem. Look at Mario, or Zelda, or most of the Metroid games (minus that abomination Other M)...plays to a global audience. Thats one reason why Nintendo is so successful. Here is a solution to the translation problem.....write two scripts, one in English and one in Japanese. Like how the Polish Witcher 2 is handling things. Or get better translators. If it wasn't for Nintendo's censorship policies back in the SNES days, Ted Woolsey would have made excellent translations. Well, I guess the East should translate games like Alpha Centauri, Planescape Torment, Biowares and Obsidians catalog, the first two Deus Ex games, Heroes of M&M III and IV, and even Ultima...........they blow away most Japanese storytelling.hayato_

S-E is a global company :| Thier main flagship titles have sold millions of copies including worldwide with there translations. Writing two scripts would be useless, someone would have to relay the story. You would also get two different game stories which would hinder the localization process even more, porbably even making it a burden and costly.

I'd take any S-E base story from the ones you just mentioned. Especally anything from Bioware. (One of the most cliched out that list )

If little CD Projeckt can do it...the big bad JRPG Inc. can do it. None of Square Enix's games, including Xenogears, holds a candle to Sid Meier's Alpha Centauri in terms of storytelling and writing....even with SMAC lacking a true plot (its a TBS colony builder game). Hell Bioware is less cliched than SE....all Dragon Warrior games have you beat the big demon lord in every game, and in FF, you have to stop the big meanie from making the world go boom, in almost every single game. Only in two Bioware franchises do you have to save the world/galaxy...each of the other bioware games have a different plotline.
Avatar image for texasgoldrush
texasgoldrush

15257

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

#60 texasgoldrush
Member since 2003 • 15257 Posts
[QUOTE="musalala"]

[QUOTE="jasonharris48"]

Ands that the problem with SE development now............the less and less globally aware they are. The series has gotten more and more "Japanese", especially after Sakaguchi left...made worse by Toriyama and especially Nomura. Sakaguchi's Lost Odyssey was far more West friendly in its storytelling. No real anime sterotypes.texasgoldrush
Character wise (except for the villain) sure. But the main story was nothing but that cliched JRPG BS (aside from the side stories)

You right it was cliched but it was done in right, If we are honest many many games rely heavily on cliches the differnce is how they executed. Lost Odyssy was JRPG done right, the crossed all the t's and dotted the I's.This is why it appeares that WRPG are evolving because at least they do interesting things with their cliches. I mean seriously Bioware makes the same game over and over. Some mysterious threat/person/entity threatens the land/galaxy collect you team fight the threat multiple endings splash some moral choices and thats it.But dragon age mass effect have very differnt charcters very good writing and exellent dialogue.

As much as I like Lost Odyssey, it stumbles from time to time. The plot is no where near as good as the dreams (the characters redeem most of it), the villian is terrible, the battle system is sl..oo...o......o...w, even for a turned based RPG, and the art direction actually detracts from the game. Some of the art is really silly like the soliders with rings on their helmets.
Avatar image for hakanakumono
hakanakumono

27455

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#61 hakanakumono
Member since 2008 • 27455 Posts

[QUOTE="hakanakumono"]

For all the people who thought Sazh was the "comic relief" of the game, I would agree to an extent. But moreso I would say Vanille was just meant to be silly. She's more or less exactly what Selphie would be like if she were voiced. Vanille is a uniquely Japanese archetype. Sometimes these things just don't translate or at least aren't recognized by other cultures. Like Squall from FFVIII.

texasgoldrush

Ands that the problem with SE development now............the less and less globally aware they are. The series has gotten more and more "Japanese", especially after Sakaguchi left...made worse by Toriyama and especially Nomura. Sakaguchi's Lost Odyssey was far more West friendly in its storytelling. No real anime sterotypes.

Yes, exactly.

The number one priority of Japanese developers should be to be "west friendly." Any uniquely Japanese elements should be removed.

Avatar image for texasgoldrush
texasgoldrush

15257

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

#62 texasgoldrush
Member since 2003 • 15257 Posts
[QUOTE="hakanakumono"]

[QUOTE="texasgoldrush"][QUOTE="hakanakumono"]

For all the people who thought Sazh was the "comic relief" of the game, I would agree to an extent. But moreso I would say Vanille was just meant to be silly. She's more or less exactly what Selphie would be like if she were voiced. Vanille is a uniquely Japanese archetype. Sometimes these things just don't translate or at least aren't recognized by other cultures. Like Squall from FFVIII.

Ands that the problem with SE development now............the less and less globally aware they are. The series has gotten more and more "Japanese", especially after Sakaguchi left...made worse by Toriyama and especially Nomura. Sakaguchi's Lost Odyssey was far more West friendly in its storytelling. No real anime sterotypes.

Yes, exactly.

Be careful Japan! Be sure not to produce Japanese games reflect elements of Japanese culture!

Make games like Okami, which are authentically Japanese. Its silly to make Anglo and African American characters act Japanese....thats what turns Westerners off.
Avatar image for hayato_
hayato_

5165

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#63 hayato_
Member since 2007 • 5165 Posts

[QUOTE="hayato_"]

[QUOTE="texasgoldrush"] If your going to make it a global product, then making the product more Japanese is the problem. Look at Mario, or Zelda, or most of the Metroid games (minus that abomination Other M)...plays to a global audience. Thats one reason why Nintendo is so successful. Here is a solution to the translation problem.....write two scripts, one in English and one in Japanese. Like how the Polish Witcher 2 is handling things. Or get better translators. If it wasn't for Nintendo's censorship policies back in the SNES days, Ted Woolsey would have made excellent translations. Well, I guess the East should translate games like Alpha Centauri, Planescape Torment, Biowares and Obsidians catalog, the first two Deus Ex games, Heroes of M&M III and IV, and even Ultima...........they blow away most Japanese storytelling.texasgoldrush

S-E is a global company :| Thier main flagship titles have sold millions of copies including worldwide with there translations. Writing two scripts would be useless, someone would have to relay the story. You would also get two different game stories which would hinder the localization process even more, porbably even making it a burden and costly.

I'd take any S-E base story from the ones you just mentioned. Especally anything from Bioware. (One of the most cliched out that list )

If little CD Projeckt can do it...the big bad JRPG Inc. can do it. None of Square Enix's games, including Xenogears, holds a candle to Sid Meier's Alpha Centauri in terms of storytelling and writing....even with SMAC lacking a true plot (its a TBS colony builder game). Hell Bioware is less cliched than SE....all Dragon Warrior games have you beat the big demon lord in every game, and in FF, you have to stop the big meanie from making the world go boom, in almost every single game. Only in two Bioware franchises do you have to save the world/galaxy...each of the other bioware games have a different plotline.

I guess its personal pref. Hell, but even the choices you make in Bioware games are based on a horrible cliche moral system around a terrible story. Good, Neutral, Bad. Even good dialogue couldn't offset a cliche plot line that bad. Bioware just does a good job at masking it from the player. Rest of it is meh really. Still don't see the hype surrounding any of there games and my first 360 game was actually Mass Effect.

Avatar image for hakanakumono
hakanakumono

27455

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#64 hakanakumono
Member since 2008 • 27455 Posts

[QUOTE="hakanakumono"]

[QUOTE="texasgoldrush"] Ands that the problem with SE development now............the less and less globally aware they are. The series has gotten more and more "Japanese", especially after Sakaguchi left...made worse by Toriyama and especially Nomura. Sakaguchi's Lost Odyssey was far more West friendly in its storytelling. No real anime sterotypes.texasgoldrush

Yes, exactly.

Be careful Japan! Be sure not to produce Japanese games reflect elements of Japanese culture!

Make games like Okami, which are authentically Japanese. Its silly to make Anglo and African American characters act Japanese....thats what turns Westerners off.

Oh, so games with stereotypically Japanese elements such as Ookami are okay. But becareful! Modern Japan doesn't exist.

Avatar image for texasgoldrush
texasgoldrush

15257

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

#65 texasgoldrush
Member since 2003 • 15257 Posts

[QUOTE="texasgoldrush"][QUOTE="hayato_"]

S-E is a global company :| Thier main flagship titles have sold millions of copies including worldwide with there translations. Writing two scripts would be useless, someone would have to relay the story. You would also get two different game stories which would hinder the localization process even more, porbably even making it a burden and costly.

I'd take any S-E base story from the ones you just mentioned. Especally anything from Bioware. (One of the most cliched out that list )

hayato_

If little CD Projeckt can do it...the big bad JRPG Inc. can do it. None of Square Enix's games, including Xenogears, holds a candle to Sid Meier's Alpha Centauri in terms of storytelling and writing....even with SMAC lacking a true plot (its a TBS colony builder game). Hell Bioware is less cliched than SE....all Dragon Warrior games have you beat the big demon lord in every game, and in FF, you have to stop the big meanie from making the world go boom, in almost every single game. Only in two Bioware franchises do you have to save the world/galaxy...each of the other bioware games have a different plotline.

I guess its personal pref. Hell, but even the choices you make in Bioware games are based on a horrible cliche moral system around a terrible story. Good, Neutral, Bad. Even good dialogue couldn't offset cliche plot line that bad. Bioware just does a good job and masking it from the player really. Rest of it is meh really. Still don't see the hype

And is Mass Effects morality system cliched? No Is Jade Empire's morality system cliched in theory? No Both systems are actually morally ambigious, and last time I checked, Dragon Age doesn't have a morality system. And its laughable calling the stories to Baldur's Gate I and II, KOTOR, Jade Empire, and Mass Effect 1 and 2 terrible....better than anything SquareEnix has done since 2000.

Avatar image for hakanakumono
hakanakumono

27455

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#66 hakanakumono
Member since 2008 • 27455 Posts

This is the problem with Persona 2. One of the characters is a white girl in Japan who was raised there acts Japanese. It's offensive! White people could never act Japanese. After all, how we act is determined by the color of our skin.

And mods, know that I am being sarcastic because what's really "offensive" is the racist implications that are being made in this thread.

Avatar image for texasgoldrush
texasgoldrush

15257

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

#67 texasgoldrush
Member since 2003 • 15257 Posts
[QUOTE="hakanakumono"]

[QUOTE="texasgoldrush"][QUOTE="hakanakumono"]

Yes, exactly.

Be careful Japan! Be sure not to produce Japanese games reflect elements of Japanese culture!

Make games like Okami, which are authentically Japanese. Its silly to make Anglo and African American characters act Japanese....thats what turns Westerners off.

Oh, so games with stereotypically Japanese elements such as Ookami are okay. But becareful! Modern Japan doesn't exist.

well, they can suffer in a shrinking Japanese market...
Avatar image for hakanakumono
hakanakumono

27455

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#68 hakanakumono
Member since 2008 • 27455 Posts

When Japanese books are written, two versions should be written. One version for the Japanese and one version without that pesky Japanese influence for western audience.

Avatar image for hakanakumono
hakanakumono

27455

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#69 hakanakumono
Member since 2008 • 27455 Posts

[QUOTE="hakanakumono"]

[QUOTE="texasgoldrush"] Make games like Okami, which are authentically Japanese. Its silly to make Anglo and African American characters act Japanese....thats what turns Westerners off.texasgoldrush

Oh, so games with stereotypically Japanese elements such as Ookami are okay. But becareful! Modern Japan doesn't exist.

well, they can suffer in a shrinking Japanese market...

Who can suffer? What is this addressing? Certainly not my post.

Avatar image for texasgoldrush
texasgoldrush

15257

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

#70 texasgoldrush
Member since 2003 • 15257 Posts
[QUOTE="hakanakumono"]

When Japanese books are written, two versions should be written. One version for the Japanese and one version without that pesky Japanese influence for western audience.

books are not games
Avatar image for kage_53
kage_53

12671

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#71 kage_53
Member since 2006 • 12671 Posts
Since Vanille's isn't in it that already fixes the voice acting
Avatar image for texasgoldrush
texasgoldrush

15257

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

#72 texasgoldrush
Member since 2003 • 15257 Posts

[QUOTE="texasgoldrush"][QUOTE="hakanakumono"]

Oh, so games with stereotypically Japanese elements such as Ookami are okay. But becareful! Modern Japan doesn't exist.

hakanakumono

well, they can suffer in a shrinking Japanese market...

Who can suffer? What is this addressing? Certainly not my post.

Japanese game companies that stick to making games that cater to Japanese more than a global audience. ex. Most Japanese game companies not named Nintendo, Konami, or Capcom.

Avatar image for hakanakumono
hakanakumono

27455

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#73 hakanakumono
Member since 2008 • 27455 Posts

[QUOTE="hakanakumono"]

When Japanese books are written, two versions should be written. One version for the Japanese and one version without that pesky Japanese influence for western audience.

texasgoldrush

books are not games

It doesn't matter. Japanese media is Japanese. If you can't accept that a game is going to have a Japanese cultural influence when playing it, then don't play it.

Not that Vanille is anything remotely significant to Japanese culture.

Avatar image for hayato_
hayato_

5165

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#74 hayato_
Member since 2007 • 5165 Posts

And is Mass Effects morality system cliched? No Is Jade Empire's morality system cliched in theory? No Both systems are actually morally ambigious, and last time I checked, Dragon Age doesn't have a morality system. And its laughable calling the stories to Baldur's Gate I and II, KOTOR, Jade Empire, and Mass Effect 1 and 2 terrible....better than anything SquareEnix has done since 2000.

texasgoldrush

:D If you say so (Bioware has there grip on you). The moral system is cliched because it represents a good, middle, or bad choice based on the player selecting that action. Now, they disguise it well with written dialogue, but when its all said and done, you've made a choice (pseudo) that is within the games limit or thinking and it rationalizes it to be either good, middle, or bad.I have yet to see a game ultilize the system in a way were the choices I make are a burden (Heavy Rain was the only one to successfully get close), but I have hope for the future

You can call it laughable all you want, It makes me no difference :) Its your opinion that those stories are any good or not a cliche or whatev, but I would never sacrifice authenticity for someone else, which is why I'm glad at the beginning intro to FF Versus XIII with the style from Roen and designs. Its cool to have something different, I'm pretty sure everyone can agree.

It was fun chatting, but the new PSP just got announced and I dont really see anything else here, so adieu. It was fun to return and make a thread.

*Don't hate FF XIII-2*:cry:

Avatar image for max-Emadness
max-Emadness

1781

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#75 max-Emadness
Member since 2009 • 1781 Posts

i lookin forward to it. i enjoyed the first game

Avatar image for texasgoldrush
texasgoldrush

15257

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

#76 texasgoldrush
Member since 2003 • 15257 Posts
[QUOTE="hayato_"]

[QUOTE="texasgoldrush"]

And is Mass Effects morality system cliched? No Is Jade Empire's morality system cliched in theory? No Both systems are actually morally ambigious, and last time I checked, Dragon Age doesn't have a morality system. And its laughable calling the stories to Baldur's Gate I and II, KOTOR, Jade Empire, and Mass Effect 1 and 2 terrible....better than anything SquareEnix has done since 2000.

:D If you say so (Bioware has there grip on you). The moral system is cliched because it represents a good, middle, or bad choice based on the player selecting that action. Now, they disguise it well with written dialogue, but when its all said and done, you've made a choice (pseudo) that is within the games limit or thinking and it rationalizes it to be either good, middle, or bad.I have yet to see a game ultilize the system in a way were the choices I make are a burden (Heavy Rain was the only one to successfully get close), but I have hope for the future

You can call it laughable all you want, It makes me no difference :) Its your opinion that those stories are any good or not a cliche or whatev, but I would never sacrifice authenticity for someone else, which is why I'm glad at the beginning intro to FF Versus XIII with the style from Roen and designs. Its cool to have something different, I'm pretty sure everyone can agree.

It was fun chatting, but the new PSP just got announced and I dont really see anything else here, so adieu. It was fun to return and make a thread.

*Don't hate FF XIII-2*:cry:

What makes Mass Effects system not cliched is that it is not good or evil....and Paragon actions can have negative moral consquences (like the bad guy gets away, or key research is denied, putting more people at risk for the hapiness of a few) and may not even be the most morally correct thing to do. In fact, Renegade actions can be morally justified, unlike evil actions of their past games Its far more grey than say KOTOR. Mass Effect remains the only game series out there with a measurable morality meter based on shades of grey.
Avatar image for texasgoldrush
texasgoldrush

15257

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

#77 texasgoldrush
Member since 2003 • 15257 Posts
[QUOTE="hakanakumono"]

[QUOTE="texasgoldrush"][QUOTE="hakanakumono"]

When Japanese books are written, two versions should be written. One version for the Japanese and one version without that pesky Japanese influence for western audience.

books are not games

It doesn't matter. Japanese media is Japanese. If you can't accept that a game is going to have a Japanese cultural influence when playing it, then don't play it.

Not that Vanille is anything remotely significant to Japanese culture.

I rather have things feel authentic and not out of place....like everything was in FFXIII.
Avatar image for musalala
musalala

3131

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#78 musalala
Member since 2008 • 3131 Posts

[QUOTE="hakanakumono"]

[QUOTE="texasgoldrush"] books are not gamestexasgoldrush

It doesn't matter. Japanese media is Japanese. If you can't accept that a game is going to have a Japanese cultural influence when playing it, then don't play it.

Not that Vanille is anything remotely significant to Japanese culture.

I rather have things feel authentic and not out of place....like everything was in FFXIII.

Texas are there any Japanese games you like out of curiosity (I'm not being snarky or anything:P Just want to know) especially this generation.

Avatar image for hakanakumono
hakanakumono

27455

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#79 hakanakumono
Member since 2008 • 27455 Posts

[QUOTE="hakanakumono"]

[QUOTE="texasgoldrush"] books are not gamestexasgoldrush

It doesn't matter. Japanese media is Japanese. If you can't accept that a game is going to have a Japanese cultural influence when playing it, then don't play it.

Not that Vanille is anything remotely significant to Japanese culture.

I rather have things feel authentic and not out of place....like everything was in FFXIII.

Whatever that means. I would take what you've said into consideration if you had actually played the game.

Avatar image for Deathtransit
Deathtransit

3086

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#80 Deathtransit
Member since 2007 • 3086 Posts
After 10, 12, and 13, I will never buy another FF game. They have proven to be a waste of my time.
Avatar image for Luxen90
Luxen90

7427

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#81 Luxen90
Member since 2006 • 7427 Posts

Make games like Okami, which are authentically Japanese. Its silly to make Anglo and African American characters act Japanese....thats what turns Westerners off.texasgoldrush

Are you referring to FF13?If so, I'd like to know how those characters act Japanese.

Avatar image for texasgoldrush
texasgoldrush

15257

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

#82 texasgoldrush
Member since 2003 • 15257 Posts

[QUOTE="texasgoldrush"]Make games like Okami, which are authentically Japanese. Its silly to make Anglo and African American characters act Japanese....thats what turns Westerners off.Luxen90


Are you referring to FF13?If so, I'd like to know how those characters act Japanese.

Vanille is a "Genki girl" for most of the game for one.

Avatar image for texasgoldrush
texasgoldrush

15257

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

#83 texasgoldrush
Member since 2003 • 15257 Posts
[QUOTE="musalala"]

[QUOTE="texasgoldrush"][QUOTE="hakanakumono"]

It doesn't matter. Japanese media is Japanese. If you can't accept that a game is going to have a Japanese cultural influence when playing it, then don't play it.

Not that Vanille is anything remotely significant to Japanese culture.

I rather have things feel authentic and not out of place....like everything was in FFXIII.

Texas are there any Japanese games you like out of curiosity (I'm not being snarky or anything:P Just want to know) especially this generation.

Okami (Wii), Lost Odyssey, Mother 3, Demon's Souls, Mario games (especially the two Galaxy games) for example.
Avatar image for musalala
musalala

3131

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#84 musalala
Member since 2008 • 3131 Posts

[QUOTE="musalala"]

[QUOTE="texasgoldrush"] I rather have things feel authentic and not out of place....like everything was in FFXIII.texasgoldrush

Texas are there any Japanese games you like out of curiosity (I'm not being snarky or anything:P Just want to know) especially this generation.

Okami (Wii), Lost Odyssey, Mother 3, Demon's Souls, Mario games (especially the two Galaxy games) for example.

Ok good to know.

Avatar image for texasgoldrush
texasgoldrush

15257

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

#85 texasgoldrush
Member since 2003 • 15257 Posts
[QUOTE="musalala"]

[QUOTE="texasgoldrush"][QUOTE="musalala"]

Texas are there any Japanese games you like out of curiosity (I'm not being snarky or anything:P Just want to know) especially this generation.

Okami (Wii), Lost Odyssey, Mother 3, Demon's Souls, Mario games (especially the two Galaxy games) for example.

Ok good to know.

In fact, I consider Mother 3 to be one of the greatest JRPGs ever.
Avatar image for deactivated-5b69bebd1b0b6
deactivated-5b69bebd1b0b6

6176

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#86 deactivated-5b69bebd1b0b6
Member since 2009 • 6176 Posts

Unlike the rabid blind FF fanboys, I wont be drooling over this game but neither am I going to hate on it. It could turn out to be, I dunno? An actual RPG this time? Either way nothing will change the fact that FFXIII just outright sucked.

Avatar image for Luxen90
Luxen90

7427

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#87 Luxen90
Member since 2006 • 7427 Posts

[QUOTE="Luxen90"]

[QUOTE="texasgoldrush"]Make games like Okami, which are authentically Japanese. Its silly to make Anglo and African American characters act Japanese....thats what turns Westerners off.texasgoldrush


Are you referring to FF13?If so, I'd like to know how those characters act Japanese.

Vanille is a "Genki girl" for most of the game for one.

Come on lol Vanille is easy and I had to google that, I was mainly asking about Sazh.

Avatar image for CTR360
CTR360

9217

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#88 CTR360
Member since 2007 • 9217 Posts

I personally enjoyed XIII so i am looking forward to XIII-2

spookykid143
same here
Avatar image for g0ddyX
g0ddyX

3914

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#89 g0ddyX
Member since 2005 • 3914 Posts

It was'ntthat bad as everyone was making it out to be.

I think people had high expectations and they were not met which let people down.

Either way, am looking forward to this one

Avatar image for DJ-Lafleur
DJ-Lafleur

35604

Forum Posts

0

Wiki Points

0

Followers

Reviews: 9

User Lists: 0

#90 DJ-Lafleur
Member since 2007 • 35604 Posts

I'm looking forward to FXIII-2. FFXIII was a prety good game. It's weakest point was it's story but even then it isn't as horrendous as people make it out to be. While flawed and inconsistent it still had it's moments and was atleast interesting for the first half of the game, since I liked the whole "running away from the government and turning into a despised being" thing to the story.

Gameplay-wise the game was great and production value wise the game was terrific. Could have used a bit more side content though, the cieth stone missions were alright, but got tiresome with all the backtracking, and it would have been nice if there was a good weapon upgrade system and not the lame one present in XIII. But other wise I loved the ideas they had with the combat system.

Avatar image for hakanakumono
hakanakumono

27455

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#91 hakanakumono
Member since 2008 • 27455 Posts

[QUOTE="Luxen90"]

[QUOTE="texasgoldrush"]Make games like Okami, which are authentically Japanese. Its silly to make Anglo and African American characters act Japanese....thats what turns Westerners off.texasgoldrush


Are you referring to FF13?If so, I'd like to know how those characters act Japanese.

Vanille is a "Genki girl" for most of the game for one.

Lol ... a "genki girl," huh? I would hope that both girls and boys could be happy and healthy.

Avatar image for Luxen90
Luxen90

7427

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#92 Luxen90
Member since 2006 • 7427 Posts

Harley Quinn from Batman is Genki girl she must be too japanese for the western audience.

Avatar image for hakanakumono
hakanakumono

27455

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#93 hakanakumono
Member since 2008 • 27455 Posts

Harley Quinn from Batman is Genki girl she must be too japanese for western audience.Luxen90

"Genki girl" isn't even a real term. It doesn't really describe what Vanille is, which is somewhat of an airhead.

Avatar image for Luxen90
Luxen90

7427

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#94 Luxen90
Member since 2006 • 7427 Posts

[QUOTE="Luxen90"]Harley Quinn from Batman is Genki girl she must be too japanese for western audience.hakanakumono

"Genki girl" isn't even a real term. It doesn't really describe what Vanille is, which is somewhat of an airhead.

yeah I know, which in that case still doesn't mean airhead is only in Japanese media. Characters like Vanille are in all regions...

Avatar image for hakanakumono
hakanakumono

27455

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#95 hakanakumono
Member since 2008 • 27455 Posts

[QUOTE="hakanakumono"]

[QUOTE="Luxen90"]Harley Quinn from Batman is Genki girl she must be too japanese for western audience.Luxen90

"Genki girl" isn't even a real term. It doesn't really describe what Vanille is, which is somewhat of an airhead.

yeah I know, which in that case still doesn't mean airhead is only in Japanese media. Characters like Vanille are in all regions...

Vanille is just full of Japanese sillyness. She's a ridiculous character, but she's meant to be. That's what I was getting at when I originally explained it.

The twist is, of course, that she's secretly crushed by a feeling of guilt inside.

Avatar image for spookykid143
spookykid143

10393

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#96 spookykid143
Member since 2009 • 10393 Posts

[QUOTE="Luxen90"]

[QUOTE="hakanakumono"]

"Genki girl" isn't even a real term. It doesn't really describe what Vanille is, which is somewhat of an airhead.

hakanakumono

yeah I know, which in that case still doesn't mean airhead is only in Japanese media. Characters like Vanille are in all regions...

Vanille is just full of Japanese sillyness. She's a ridiculous character, but she's meant to be. That's what I was getting at when I originally explained it.

The twist is, of course, that she's secretly crushed by a feeling of guilt inside.

And a lesbian

Avatar image for DJ-Lafleur
DJ-Lafleur

35604

Forum Posts

0

Wiki Points

0

Followers

Reviews: 9

User Lists: 0

#97 DJ-Lafleur
Member since 2007 • 35604 Posts

[QUOTE="Luxen90"]

[QUOTE="hakanakumono"]

"Genki girl" isn't even a real term. It doesn't really describe what Vanille is, which is somewhat of an airhead.

hakanakumono

yeah I know, which in that case still doesn't mean airhead is only in Japanese media. Characters like Vanille are in all regions...

Vanille is just full of Japanese sillyness. She's a ridiculous character, but she's meant to be. That's what I was getting at when I originally explained it.

The twist is, of course, that she's secretly crushed by a feeling of guilt inside.

Well, that's one kinda cool thing about Vanille, that being that she's not all perky and bubbly for s***s and giggles like other overly peppy FF girls in the series, but it's actually a facade to hide her guilt.

Avatar image for Syn_Valence
Syn_Valence

2172

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#98 Syn_Valence
Member since 2004 • 2172 Posts

yea a sequal to the worst final fantasy games i ever played.............hell Legend of Legaia was a much better game then 13 thanks for supporting a horrible game guys

Avatar image for yokofox33
yokofox33

30775

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

#99 yokofox33
Member since 2004 • 30775 Posts

I'm certainly keeping my eyes open for FXIII-2. I sure hope they make some improvements or I might just skip out on the game.

Avatar image for urbangamez
urbangamez

3511

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#100 urbangamez
Member since 2010 • 3511 Posts

I love the FF series, while lightening is hot, the game is not the best in the series,

every new edition usually pushes ahead of the others, not always, but for the most part. Master DX 11, bring back original members of the team and come to the PC.

even if they dont i will play the next one anyway.