Forget Amnesia.SCP Containment Breach will scare you

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deactivated-59b71619573a1

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#51 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

I'm also surprised so many people knew about this and I never seen or heard about it before. I am a total fan of horror games and possibly my favourite genre and I am trying to play as many horror games as I can, can't believe this slipped passed considering it's so old.

Also the thread title is more to grab attention more than anything :P Amnesia is still king for me. But this game has HUGE potential if it was doen with more money and man power. The visuals look a bit crummy to be really terrifying but imagine a good engine and good audio in this game and it would terrify people.

Horror games NEED good lighting engines. It's such a shame that they all use poor engines with prebaked lighting. Someone needs to make a horror game next gen with UE4 or CE3/4

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finalfantasy94

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#52 finalfantasy94
Member since 2004 • 27442 Posts

this site is pretty cool. I put it on my favorites and will give it more of a read. I love horror stuff like this. Kinda reminds me of the whole slender man website stuff.

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finalfantasy94

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#53 finalfantasy94
Member since 2004 • 27442 Posts

[QUOTE="FrozenLiquid"][QUOTE="svenus97"]

While we are on topic of horror games, does anyone remember the name of a certain horror game where you play as a baby? Someone posted it a couple of months ago.

svenus97

Do you mean Lucius?

No, you literally play as a baby, a toddler. I didn't see the full video, but the beginning was the baby crawling under a table and then going into the kitchen. It looked very good.

yea wished I rememberd the name as well.

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#54 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

this site is pretty cool. I put it on my favorites and will give it more of a read. I love horror stuff like this. Kinda reminds me of the whole slender man website stuff.

finalfantasy94

Yeah it's kind of like "Is this real? nah couldn't be, wait... is it?" Creepy stuff

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#55 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

[QUOTE="svenus97"][QUOTE="FrozenLiquid"] Do you mean Lucius?finalfantasy94

No, you literally play as a baby, a toddler. I didn't see the full video, but the beginning was the baby crawling under a table and then going into the kitchen. It looked very good.

yea wished I rememberd the name as well.

Did a quick google search. Is it "Among the sleep"? I never heard or seen anything on it before so I have no idea but the video is awesome, the game has huge potential too. Says you play as a 2 year old and is an FPS

http://www.youtube.com/watch?v=YWDQN_X5b-M

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svenus97

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#56 svenus97
Member since 2009 • 2318 Posts

[QUOTE="finalfantasy94"]

[QUOTE="svenus97"] No, you literally play as a baby, a toddler. I didn't see the full video, but the beginning was the baby crawling under a table and then going into the kitchen. It looked very good.seanmcloughlin

yea wished I rememberd the name as well.

Did a quick google search. Is it "Among the sleep"? I never heard or seen anything on it before so I have no idea but the video is awesome, the game has huge potential too. Says you play as a 2 year old and is an FPS

http://www.youtube.com/watch?v=YWDQN_X5b-M

Yeah, that's it :) Thanks a lot. I'll be keeping an eye on it now.
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#57 donalbane
Member since 2003 • 16383 Posts

I didn't find it really all that scary, and I am a total puss when it comes to horror movies and such. Same with Amnesia... just got the humble bundle and beat Amnesia last week, and it wasn't scary to me either. I liked it, and this game looks neat too, but just not scary.

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#58 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

I didn't find it really all that scary, and I am a total puss when it comes to horror movies and such. Same with Amnesia... just got the humble bundle and beat Amnesia last week, and it wasn't scary to me either. I liked it, and this game looks neat too, but just not scary.

donalbane

The ability to be scared by it is down to the imagination really and your ability to sustain disbelief. I find these very easy to do and I can allow myself to get pretty freaked out so that's why I love all this stuff.

Also did you play amnesia properly at night with no lights and headphones? Most people I've heard that didn't find it scary did it wrong so I am curious

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#59 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

[QUOTE="seanmcloughlin"]

[QUOTE="finalfantasy94"]

yea wished I rememberd the name as well.

svenus97

Did a quick google search. Is it "Among the sleep"? I never heard or seen anything on it before so I have no idea but the video is awesome, the game has huge potential too. Says you play as a 2 year old and is an FPS

http://www.youtube.com/watch?v=YWDQN_X5b-M

Yeah, that's it :) Thanks a lot. I'll be keeping an eye on it now.

Thank you too. I had never heard of it before and now I am extremely interested in it. I will keep an eye on it too

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donalbane

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#60 donalbane
Member since 2003 • 16383 Posts
[QUOTE="seanmcloughlin"]

[QUOTE="donalbane"]

I didn't find it really all that scary, and I am a total puss when it comes to horror movies and such. Same with Amnesia... just got the humble bundle and beat Amnesia last week, and it wasn't scary to me either. I liked it, and this game looks neat too, but just not scary.

The ability to be scared by it is down to the imagination really and your ability to sustain disbelief. I find these very easy to do and I can allow myself to get pretty freaked out so that's why I love all this stuff.

Also did you play amnesia properly at night with no lights and headphones? Most people I've heard that didn't find it scary did it wrong so I am curious

I must admit I didn't play through the majority of it at night with no lights... but I did use headphones. Maybe I'll try the bonus mission that way and see if it helps. I will say I played the first hour of the game in the dark drunk on Absinth, though lol.
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#61 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

[QUOTE="seanmcloughlin"]

[QUOTE="donalbane"]

I didn't find it really all that scary, and I am a total puss when it comes to horror movies and such. Same with Amnesia... just got the humble bundle and beat Amnesia last week, and it wasn't scary to me either. I liked it, and this game looks neat too, but just not scary.

donalbane

The ability to be scared by it is down to the imagination really and your ability to sustain disbelief. I find these very easy to do and I can allow myself to get pretty freaked out so that's why I love all this stuff.

Also did you play amnesia properly at night with no lights and headphones? Most people I've heard that didn't find it scary did it wrong so I am curious

I must admit I didn't play through the majority of it at night with no lights... but I did use headphones. Maybe I'll try the bonus mission that way and see if it helps. I will say I played the first hour of the game in the dark drunk on Absinth, though lol.

In the dark at like 2-3am with headphones is how I played it and I wish everyone had that experience I did. It's crazy how it makes you feel, because you can't hear anything else in your room just the sound in the game world so you feel like anyone could sneak into your room and just be standing behind you. I went into the game ready to totally immerse myself because I knew if I didn't then I wouldn't enjoy it half as much as I should.

Also Absinth will fvck you up lol :P

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donalbane

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#62 donalbane
Member since 2003 • 16383 Posts
[QUOTE="seanmcloughlin"]

[QUOTE="donalbane"][QUOTE="seanmcloughlin"]

The ability to be scared by it is down to the imagination really and your ability to sustain disbelief. I find these very easy to do and I can allow myself to get pretty freaked out so that's why I love all this stuff.

Also did you play amnesia properly at night with no lights and headphones? Most people I've heard that didn't find it scary did it wrong so I am curious

I must admit I didn't play through the majority of it at night with no lights... but I did use headphones. Maybe I'll try the bonus mission that way and see if it helps. I will say I played the first hour of the game in the dark drunk on Absinth, though lol.

In the dark at like 2-3am with headphones is how I played it and I wish everyone had that experience I did. It's crazy how it makes you feel, because you can't hear anything else in your room just the sound in the game world so you feel like anyone could sneak into your room and just be standing behind you. I went into the game ready to totally immerse myself because I knew if I didn't then I wouldn't enjoy it half as much as I should.

Also Absinth will fvck you up lol :P

And speaking of sound, did you get virtual 5.1 enabled? The devs left it off by default, but their website forum has instructions for turning it back on (a little complicated but nothing major) in case you are interested. If ever there was a game that would benefit from surround sound, it's Amnesia.
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#63 FrozenLiquid
Member since 2007 • 13555 Posts
I still think the scariest adventure game is Scratches. It's a traditional point-and-click, and it's not real time (and thus not survival horror), but boy oh boy by the end of it you will dread solving every puzzle. 028A016D00472458-c2-photo-oYToxOntzOjE6I You can get it here on Steam for small pennies..
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#64 4dr1el
Member since 2012 • 2380 Posts

Looks scary at how bad it is

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rilpas

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#65 rilpas
Member since 2012 • 8161 Posts

Looks scary at how bad it is

4dr1el
that's because you have poor taste
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4dr1el

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#66 4dr1el
Member since 2012 • 2380 Posts

[QUOTE="4dr1el"]

Looks scary at how bad it is

rilpas

that's because you have poor taste

oh noes

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#67 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

Looks scary at how bad it is

4dr1el

Yet again proving that visuals matter more to people than they care to let on. I couldn't give a sh!t how it looks, the mechanics are still really cool and it's very inventive.

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#68 deactivated-61cc564148ef4
Member since 2007 • 10909 Posts

[QUOTE="4dr1el"]

Looks scary at how bad it is

seanmcloughlin

Yet again proving that visuals matter more to people than they care to let on. I couldn't give a sh!t how it looks, the mechanics are still really cool and it's very inventive.

But it still needs sufficient tech to make it a good game. It's in Alpha stage now, so it's excusable.

Remember, it's not about Gameplay>Graphics. It's that graphics serve gameplay and the whole experience. Amnesia wouldn't have been nearly as scary if the tech wasn't sufficient enough to render the interiors as close as possible to the artists and designers concept.

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4dr1el

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#69 4dr1el
Member since 2012 • 2380 Posts

[QUOTE="4dr1el"]

Looks scary at how bad it is

seanmcloughlin

Yet again proving that visuals matter more to people than they care to let on. I couldn't give a sh!t how it looks, the mechanics are still really cool and it's very inventive.

No, I mean it looks bad gameplay wise. I would be bored out of my fvckin mind if I had to look to another white corridor or red room

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rilpas

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#70 rilpas
Member since 2012 • 8161 Posts

[QUOTE="seanmcloughlin"]

[QUOTE="4dr1el"]

Looks scary at how bad it is

4dr1el

Yet again proving that visuals matter more to people than they care to let on. I couldn't give a sh!t how it looks, the mechanics are still really cool and it's very inventive.

No, I mean it looks bad gameplay wise. I would be bored out of my fvckin mind if I had to look to another white corridor or red room

so you say gameplay wise but then mention graphics? ´kay

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#71 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

[QUOTE="seanmcloughlin"]

[QUOTE="4dr1el"]

Looks scary at how bad it is

OB-47

Yet again proving that visuals matter more to people than they care to let on. I couldn't give a sh!t how it looks, the mechanics are still really cool and it's very inventive.

But it still needs sufficient tech to make it a good game. It's in Alpha stage now, so it's excusable.

Remember, it's not about Gameplay>Graphics. It's that graphics serve gameplay and the whole experience. Amnesia wouldn't have been nearly as scary if the tech wasn't sufficient enough to render the interiors as close as possible to the artists and designers concept.

I don't think the visuals played as big a part as the audio did. What made that game scary was terrifying music and that growl you heard before a guy came running at you. I think if it had the same audio but worse visuals it still would have been bang on. As long as the control and feel of the character are right then I don't seen why the visuals matter so much. Amnesia was pretty crappy visually as it is

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#72 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

[QUOTE="seanmcloughlin"]

[QUOTE="4dr1el"]

Looks scary at how bad it is

4dr1el

Yet again proving that visuals matter more to people than they care to let on. I couldn't give a sh!t how it looks, the mechanics are still really cool and it's very inventive.

No, I mean it looks bad gameplay wise. I would be bored out of my fvckin mind if I had to look to another white corridor or red room

Your comment is a contradiction. What you're talking about are visuals and level design not gameplay

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#73 deactivated-61cc564148ef4
Member since 2007 • 10909 Posts

[QUOTE="OB-47"]

[QUOTE="seanmcloughlin"]

Yet again proving that visuals matter more to people than they care to let on. I couldn't give a sh!t how it looks, the mechanics are still really cool and it's very inventive.

seanmcloughlin

But it still needs sufficient tech to make it a good game. It's in Alpha stage now, so it's excusable.

Remember, it's not about Gameplay>Graphics. It's that graphics serve gameplay and the whole experience. Amnesia wouldn't have been nearly as scary if the tech wasn't sufficient enough to render the interiors as close as possible to the artists and designers concept.

I don't think the visuals played as big a part as the audio did. What made that game scary was terrifying music and that growl you heard before a guy came running at you. I think if it had the same audio but worse visuals it still would have been bang on. As long as the control and feel of the character are right then I don't seen why the visuals matter so much. Amnesia was pretty crappy visually as it is

Amnesia was hardly crappy. Yes it was a bit behind the curve, but the tech was sufficient enough for a good rendering of the castle. This SCP was pretty scary at times, but it would definitely benefit from better tech. I like the weighty feel of the character though, and the blink mechanics is awesome

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#75 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

[QUOTE="seanmcloughlin"]

[QUOTE="OB-47"]

But it still needs sufficient tech to make it a good game. It's in Alpha stage now, so it's excusable.

Remember, it's not about Gameplay>Graphics. It's that graphics serve gameplay and the whole experience. Amnesia wouldn't have been nearly as scary if the tech wasn't sufficient enough to render the interiors as close as possible to the artists and designers concept.

OB-47

I don't think the visuals played as big a part as the audio did. What made that game scary was terrifying music and that growl you heard before a guy came running at you. I think if it had the same audio but worse visuals it still would have been bang on. As long as the control and feel of the character are right then I don't seen why the visuals matter so much. Amnesia was pretty crappy visually as it is

Amnesia was hardly crappy. Yes it was a bit behind the curve, but the tech was sufficient enough for a good rendering of the castle. This SCP was pretty scary at times, but it would definitely benefit from better tech. I like the weighty feel of the character though, and the blink mechanics is awesome

Horror games in general badly need a good lighting engine, a dynamic one at that.

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#76 Jynxzor
Member since 2003 • 9313 Posts
Kind of creepy. Could use a better coat of paint though.
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#77 mitu123
Member since 2006 • 155290 Posts

Where's the scary part?>.>

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#78 deactivated-61cc564148ef4
Member since 2007 • 10909 Posts

Where's the scary part?>.>

mitu123

The game has dynamic maps and enemies I think, so the the amount of scaryness varies a bit.

It's in alpha, but it's pretty tense already.

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finalfantasy94

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#79 finalfantasy94
Member since 2004 • 27442 Posts

to be honest how the monster looks in design is pretty freaking creepy. I mean if right now I turned around and saw it I would pee myself.

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#80 mitu123
Member since 2006 • 155290 Posts

[QUOTE="mitu123"]

Where's the scary part?>.>

OB-47

The game has dynamic maps and enemies I think, so the the amount of scaryness varies a bit.

It's in alpha, but it's pretty tense already.

Needs better use of jump scares and a monster that's actually scary.

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LostProphetFLCL

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#81 LostProphetFLCL
Member since 2006 • 18526 Posts

[QUOTE="OB-47"]

[QUOTE="seanmcloughlin"]

Yet again proving that visuals matter more to people than they care to let on. I couldn't give a sh!t how it looks, the mechanics are still really cool and it's very inventive.

seanmcloughlin

But it still needs sufficient tech to make it a good game. It's in Alpha stage now, so it's excusable.

Remember, it's not about Gameplay>Graphics. It's that graphics serve gameplay and the whole experience. Amnesia wouldn't have been nearly as scary if the tech wasn't sufficient enough to render the interiors as close as possible to the artists and designers concept.

I don't think the visuals played as big a part as the audio did. What made that game scary was terrifying music and that growl you heard before a guy came running at you. I think if it had the same audio but worse visuals it still would have been bang on. As long as the control and feel of the character are right then I don't seen why the visuals matter so much. Amnesia was pretty crappy visually as it is

I would argue that audio is WAY more important than visuals when it comes to horror.

You know what makes Silent Hill 2 such an amazing and scary experience? IMO it is all those little touches the game has, alot of them being visual. The whole thing with the radio making static as enemies got close was such genius. It brings the tension to a whole new level. Then there's stuff like the infamous bathroom scare (probably the most I ever jumped in a game) which again is accomplished completely via sound.

Also in the prison there is the hall where there is a monster who mumbles incoherently to itself. You never actually see this monster and that just leaves you so damned unnerved.

Oh and of course there is the soundtrack which while having beautiful tracks like this, also brings on the horror with songs that sound like they would be most comfortable being played in hell.....

Of course visuals matter too. You need both elements to create the scary game (and visual touches like randomly barred off hallways really **** with you on a mental level I feel) but I would always argue that sound is by far more important, whether it be the terrifying sounds of the creatures or the terrifying LACK of sound leading up to the jump moment.

So yeah, I AM argeeing with you but I just felt the need to put my two cents in. :P

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#82 deactivated-61cc564148ef4
Member since 2007 • 10909 Posts

Yes Silent Hill's sountrack and ambient effects are unmatched in nearly any medium. Akira's sounds are just so full of texture that even just listening to them in my room creates a vivid atmosphere and un-nerving atmosphere. And some of the best moments in SH was when it was dead quiet, save for the thuds of your characters heavy footsteps.

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#83 LostProphetFLCL
Member since 2006 • 18526 Posts

Yes Silent Hill's sountrack and ambient effects are unmatched in nearly any medium. Akira's sounds are just so full of texture that even just listening to them in my room creates a vivid atmosphere and un-nerving atmosphere. And some of the best moments in SH was when it was dead quiet, save for the thuds of your characters heavy footsteps.

OB-47

The quiet is definitely a killer. The silence in that bathroom just makes that gunshot going off so much more surprising and terrifying. God that scene scared the **** out of me when I discovered it....

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#84 jimmyrussle117
Member since 2012 • 850 Posts

cr1tikal didn't make it seem that scary.siLVURcross

Ya but hes hilarious.

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#85 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

[QUOTE="OB-47"]

[QUOTE="mitu123"]

Where's the scary part?>.>

mitu123

The game has dynamic maps and enemies I think, so the the amount of scaryness varies a bit.

It's in alpha, but it's pretty tense already.

Needs better use of jump scares and a monster that's actually scary.

It's much better when you're playing it. Especially in the dark with headphones, it can be quite unsettling.

Also that monster would be freaky in real life, if you had to stare at him all the time knowing that if you blink even once he will be right on top of you

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#86 call_of_duty_10
Member since 2009 • 4954 Posts

The monster looks like sackboy is therefore not scary :/

I mean,if I encounter it in real life,I am sure I will be able to kick its a** easily.

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#87 FrozenLiquid
Member since 2007 • 13555 Posts

Horror games in general badly need a good lighting engine, a dynamic one at that.

seanmcloughlin
The Penumbra series and Amnesia are pretty much the only good horror games that have dynamic lighting. The rest of the best horrors have had prerendered lighting.
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#88 gettingpatches
Member since 2011 • 218 Posts

I really like this idea, and it certainly seems to have some promise. It's worth pointing out that for me the video had an extra creepiness factor because I was familiar with that particular SCP, and if I hadn't known about it I'd kinda have to agree that it looks pretty funny.

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#89 mitu123
Member since 2006 • 155290 Posts

[QUOTE="mitu123"]

[QUOTE="OB-47"]

The game has dynamic maps and enemies I think, so the the amount of scaryness varies a bit.

It's in alpha, but it's pretty tense already.

seanmcloughlin

Needs better use of jump scares and a monster that's actually scary.

It's much better when you're playing it. Especially in the dark with headphones, it can be quite unsettling.

Also that monster would be freaky in real life, if you had to stare at him all the time knowing that if you blink even once he will be right on top of you

Well, it does look scarier than most "horror" games nowadays!
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4dr1el

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#90 4dr1el
Member since 2012 • 2380 Posts

[QUOTE="4dr1el"]

[QUOTE="seanmcloughlin"]

Yet again proving that visuals matter more to people than they care to let on. I couldn't give a sh!t how it looks, the mechanics are still really cool and it's very inventive.

seanmcloughlin

No, I mean it looks bad gameplay wise. I would be bored out of my fvckin mind if I had to look to another white corridor or red room

Your comment is a contradiction. What you're talking about are visuals and level design not gameplay

Well, its not like the gameplay is any better. Its just a corridor "walker" and instead of shootting you have to blink from time to time. It hardly sound like fun to me but thats me...

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deactivated-59b71619573a1

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#91 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

[QUOTE="seanmcloughlin"]

[QUOTE="4dr1el"]

No, I mean it looks bad gameplay wise. I would be bored out of my fvckin mind if I had to look to another white corridor or red room

4dr1el

Your comment is a contradiction. What you're talking about are visuals and level design not gameplay

Well, its not like the gameplay is any better. Its just a corridor "walker" and instead of shootting you have to blink from time to time. It hardly sound like fun to me but thats me...

Those two things aren't even remotely similar. You're downplaying things because you don't like them but it's a very good mechanic and it's a new fresh idea for a horror game. Better than going up against Zombies with guns. Technically all horror games are "corridor walkers" and In Amnesia you don't shoot either or even fight back or blink or any mechanic like that, just solve puzzles and run and it's the best horror game in years.

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rilpas

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#92 rilpas
Member since 2012 • 8161 Posts

[QUOTE="4dr1el"]

[QUOTE="seanmcloughlin"]

Your comment is a contradiction. What you're talking about are visuals and level design not gameplay

seanmcloughlin

Well, its not like the gameplay is any better. Its just a corridor "walker" and instead of shootting you have to blink from time to time. It hardly sound like fun to me but thats me...

Those two things aren't even remotely similar. You're downplaying things because you don't like them but it's a very good mechanic and it's a new fresh idea for a horror game. Better than going up against Zombies with guns. Technically all horror games are "corridor walkers" and In Amnesia you don't shoot either or even fight back or blink or any mechanic like that, just solve puzzles and run and it's the best horror game in years.

well obviously the game needs guns, what good is a horror game if you're not armed to the teeth with RPGs, laser cannons and dual bladed light sabers?

THAT'S how you make a scary game

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4dr1el

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#93 4dr1el
Member since 2012 • 2380 Posts

[QUOTE="seanmcloughlin"]

[QUOTE="4dr1el"]

Well, its not like the gameplay is any better. Its just a corridor "walker" and instead of shootting you have to blink from time to time. It hardly sound like fun to me but thats me...

rilpas

Those two things aren't even remotely similar. You're downplaying things because you don't like them but it's a very good mechanic and it's a new fresh idea for a horror game. Better than going up against Zombies with guns. Technically all horror games are "corridor walkers" and In Amnesia you don't shoot either or even fight back or blink or any mechanic like that, just solve puzzles and run and it's the best horror game in years.

well obviously the game needs guns, what good is a horror game if you're not armed to the teeth with RPGs, laser cannons and dual bladed light sabers?

THAT'S how you make a scary game

And where the fvck did I said it needed guns? If you knew me at all you would know I despise most shooters. I was saying the gameplay is simplistic and boring. I've tried Amnesia and found it boring aswell. The puzzles were, for the most part, p1ss easy.

Just accept not everyone thinks this is "original" or good. I dont like what I see. its my opinion. now deal with it

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rilpas

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#94 rilpas
Member since 2012 • 8161 Posts

[QUOTE="rilpas"]

[QUOTE="seanmcloughlin"]

Those two things aren't even remotely similar. You're downplaying things because you don't like them but it's a very good mechanic and it's a new fresh idea for a horror game. Better than going up against Zombies with guns. Technically all horror games are "corridor walkers" and In Amnesia you don't shoot either or even fight back or blink or any mechanic like that, just solve puzzles and run and it's the best horror game in years.

4dr1el

well obviously the game needs guns, what good is a horror game if you're not armed to the teeth with RPGs, laser cannons and dual bladed light sabers?

THAT'S how you make a scary game

And where the fvck did I said it needed guns? If you knew me at all you would know I despise most shooters. I was saying the gameplay is simplistic and boring. I've tried Amnesia and found it boring aswell. The puzzles were, for the most part, p1ss easy.

Just accept not everyone thinks this is "original" or good. I dont like what I see. its my opinion. now deal with it

threat3.jpg

it's alright, maybe one day you will aquire good taste and learn how to post your opinions without contradicting them in the same sentence

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4dr1el

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#95 4dr1el
Member since 2012 • 2380 Posts

[QUOTE="4dr1el"]

[QUOTE="rilpas"]

well obviously the game needs guns, what good is a horror game if you're not armed to the teeth with RPGs, laser cannons and dual bladed light sabers?

THAT'S how you make a scary game

rilpas

And where the fvck did I said it needed guns? If you knew me at all you would know I despise most shooters. I was saying the gameplay is simplistic and boring. I've tried Amnesia and found it boring aswell. The puzzles were, for the most part, p1ss easy.

Just accept not everyone thinks this is "original" or good. I dont like what I see. its my opinion. now deal with it

threat3.jpg

it's alright, maybe one day you will aquire good taste and learn how to post your opinions without contradicting them in the same sentence

U MAD: Used by butthurt people since 1972

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deactivated-59b71619573a1

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#96 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

[QUOTE="rilpas"]

[QUOTE="seanmcloughlin"]

Those two things aren't even remotely similar. You're downplaying things because you don't like them but it's a very good mechanic and it's a new fresh idea for a horror game. Better than going up against Zombies with guns. Technically all horror games are "corridor walkers" and In Amnesia you don't shoot either or even fight back or blink or any mechanic like that, just solve puzzles and run and it's the best horror game in years.

4dr1el

well obviously the game needs guns, what good is a horror game if you're not armed to the teeth with RPGs, laser cannons and dual bladed light sabers?

THAT'S how you make a scary game

And where the fvck did I said it needed guns? If you knew me at all you would know I despise most shooters. I was saying the gameplay is simplistic and boring. I've tried Amnesia and found it boring aswell. The puzzles were, for the most part, p1ss easy.

Just accept not everyone thinks this is "original" or good. I dont like what I see. its my opinion. now deal with it

Main reason why people are afraid to make new horror games and casualise everything.

I think you need to learn something in tension building and good ambient immersion. You don't have to be doing a million things at once or be on a set piece tour all the time

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4dr1el

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#97 4dr1el
Member since 2012 • 2380 Posts

[QUOTE="4dr1el"]

[QUOTE="rilpas"]

well obviously the game needs guns, what good is a horror game if you're not armed to the teeth with RPGs, laser cannons and dual bladed light sabers?

THAT'S how you make a scary game

seanmcloughlin

And where the fvck did I said it needed guns? If you knew me at all you would know I despise most shooters. I was saying the gameplay is simplistic and boring. I've tried Amnesia and found it boring aswell. The puzzles were, for the most part, p1ss easy.

Just accept not everyone thinks this is "original" or good. I dont like what I see. its my opinion. now deal with it

Main reason why people are afraid to make new horror games and casualise everything.

I think you need to learn something in tension building and good ambient immersion. You don't have to be doing a million things at once or be on a set piece tour all the time

Oh, here comes the "casualise" bs

I loved machinarium, probably a slower games then this sh1t. What does that tell you? stfu and stop assuming I dont like this game cause "its slow". NO. I dont like this game cause it looks boring. Boring =/= slow

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rilpas

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#98 rilpas
Member since 2012 • 8161 Posts

[QUOTE="rilpas"]

[QUOTE="4dr1el"]

And where the fvck did I said it needed guns? If you knew me at all you would know I despise most shooters. I was saying the gameplay is simplistic and boring. I've tried Amnesia and found it boring aswell. The puzzles were, for the most part, p1ss easy.

Just accept not everyone thinks this is "original" or good. I dont like what I see. its my opinion. now deal with it

4dr1el

threat3.jpg

it's alright, maybe one day you will aquire good taste and learn how to post your opinions without contradicting them in the same sentence

U MAD: Used by butthurt people since 1972

awww now you're even making up facts, you're so cute, pretending to be smart and all grown up

I just want to pinch your cheeks :)

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rilpas

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#99 rilpas
Member since 2012 • 8161 Posts

[QUOTE="seanmcloughlin"]

[QUOTE="4dr1el"]

And where the fvck did I said it needed guns? If you knew me at all you would know I despise most shooters. I was saying the gameplay is simplistic and boring. I've tried Amnesia and found it boring aswell. The puzzles were, for the most part, p1ss easy.

Just accept not everyone thinks this is "original" or good. I dont like what I see. its my opinion. now deal with it

4dr1el

Main reason why people are afraid to make new horror games and casualise everything.

I think you need to learn something in tension building and good ambient immersion. You don't have to be doing a million things at once or be on a set piece tour all the time

Oh, here comes the "casualise" bs

I loved machinarium, probably a slower games then this sh1t. What does that tell you? stfu and stop assuming I dont like this game cause "its slow". NO. I dont like this game cause it looks boring. Boring =/= slow

I believe this deserves a second pic:

Y_U_MAD_THO-1301768949.jpg

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dr_jashugan

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#100 dr_jashugan
Member since 2006 • 2665 Posts

It looked like a bad mod of the first Half-Life game. :roll:

If you want fear try F.E.A.R for the PC.