[QUOTE="DMWhiteDragon"]This says maybe not. IGN: Will games begin to be developed with 1080p as the native resolution, or is the 360's new 1080p support an advance in the console's internal scaling abilities? GN: Will games begin to be developed with 1080p as the native resolution, or is the 360's new 1080p support an advance in the console's internal scaling abilities? Microsoft: If developed, the Xbox 360 will support playback of native 1080p games and all existing Xbox 360 titles can be up-scaled to 1080p. The signal will only come in as 1080i and be de-interlaced back to 1080p. How is the 360's new 1080p support, in practical application, going to be any different than what was already possible? Microsoft: We can offer 1080p support through both the VGA connection and the Component connection. _____________ I assure MS, doesn't know what there doing with 1080p? They say its native, but admits it comes through as 1080i and then is de-interlaced to 1080p? This part sums 360's 1080p. ____________ Microsoft's current response doesn't yet explain how the company can rectify its claimed support of 1080p with the fact that the 360 doesn't support the connection (HDMI) that will actually allow most 1080p HDTVs to display the signal. While the VGA solution may work for a minority of 1080p HDTV owners, we're left wondering if Microsoft is promoting this new 1080p capability primarily to blunt the onslaught of the PlayStation 3, which supports HDMI and 1080p. Who ever spoke for MS was not well informed how the system works. All games stated 2 years ago, will be made NATIVELY 720P, and then scaled to 1080i, if your set won't do 720P. Now saying that, in turn that means that from 720P, if you choose to do 1080P, 720P would then be upscaled to 1080P. Not 1080i, to 1080P. Since games are made 720P natively. Now as stated before, most TV's won't do 1080P through component. But there sets that will. I play on my Aquos with that resolution thru VGA, and it looks great.1080p = 1920x1080 resolution, 1920x1080 per frame
1080i = 1920x1080 resolution, 1920x540 per frame (alternating, alot less bandwidth was designed for HDTV broadcasting at high res with lower bandwidth needs)
Now... can you make graphical resources that are interlaced? ... no, making two bitmaps with "blank" alternating lines actually takes more RAM/Storage than a single bitmap for example so noone will ever bother doing that lol. Also GPU's dont render interlaced images, you can't calculate AA correctly when you are missing every second line can you as another example. This means when a GPU renders a 1080i image is *has* to render a 1080p image and then the output is interlaced, this is the only way it *can* be done
You know what means? That means making a game 1080i native is just as stressfull on the GPU as a 1080p native application. (and its why we dont even get 1080i native high end games much less 1080p high end ones)
In fact if you show a still image at 1080i and 1080p... it would be completely impossible to tell the difference... impossible ;)
The 360 can do native 1080p rendering also as pointed out in the link article itself and by microsoft and by game developers (check annoucements of 1080p native games) and by the update that allowed it.... what else do you need to believe it folks? :)
Adrian_Cloud
Log in to comment