Hey, Just sharing some info. Turn 10 realeased a podcast today. They were giving off some info just about general things, no big releases. But it sounds like online is going to be amazing. They are doing it halo/COD style, just with cars. They got playlist and all the lots.
Somone on forzamotorsports.net decided to do a writeup on it, his GT is sn0man 360, He wrote this up, so credit goes to him. I haven't asked toPOST this. Soooo. hopefully he won't be mad. But hes cool, so he shouldnt.
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Disclaimer: This is NOTword for word. This is notes. If I misrepresent something, someone else can fix it in a reply. This is just for those that like to read instead of listen. These are not the EXACT WORDS of Turn10, this is just what I heard. Don't take this as gospel.
1.) You can exportvideoand it will put up a 720p wmv file on forzamotorsport.net
2.) Auto-braking follows the braking line for its braking. You just steer and gas now. They said multiple times that auto-braking is NOT as fast as someone who brakes on their own. It just makes you more consistent.
3.) You get infinite rewinds per race(single player). usingtime rewindwill mark your lap time as "uncertified" along with anytime there is drafting in the same race.
4.) Lap times listed on theleader boardswill be listed as "certified" first and then "uncertified. So the worst certified time will be above the fastest uncertified race.
5.) There is now aclutchbutton, and it is on the left shoulder button on the controller. Hold button, clutch is engaged. Then you shift, then let off of the clutch. There is a missed shift if you don't hit it right. You can damage the car if you miss a shift with sim damage on. The clutch pedal mode is faster than without.
6.) There is now a.) automatic b.) manual and c.) manual + clutch.
7.) In multiplayer there is no rewind, however there is auto-braking. It can be turned off like any other assist.
8.)Auto-upgradesystem. "generally useful script" that adds parts to a car based on top of the **** So pick A **** say auto-upgrade, and it will upgrade the car to the PI at the top of that **** If you can't afford all the upgrades for the top of A, it will get you as close as it can then stop.
9.) Auto-upgrade does NOT auto-tune the car. You must tune the car yourself still.
10.)Multiplayeris now like Halo3 and Call of Duty 4 party type of system now is how multiplayer works in FM3. Meaning there will be prebuilt game types that you can join publicly with your party, or you can just build your own private server with exactly your specifications. Things like vote to kick someone, vote to skip a track on these public servers.
11.) Examples of how public servers will be are ****and type. ie C ****drag, B ****drift, A ****road racing etc.
12.) They monitor our private matches and if a lot of people are playing a certain setup, they can make a new server based on those settings for the public server list.
13.) All multiplayer modes give youcredits. There is no more career or exhibition race. If you race on forza3 in multiplayer (even like cat and mouse) you get credits.
14.) New modesnot just racing. Tag mode where you tag someone they are it. There is smear the *** where someone is it, and they have to be tagged for points. There is also army/virus/zombie tag. There is now elimination mode. Finally there is now cat and mouse mode. It really sounds like they just swiped the halo setup and made it for cars.
15.) Scoring on time or drift or damage or whatever.
16.)Starting gridbased on PI, gamer-score, car type etc.
17.) Delay start, (can)let players have a 5 second lag between starts for instance.
18.) All cars in FM3 get aPerformance Index(PI System). The race-cars ****s are now part of the other cars ****s. For example you can upgrade your car up to the R ****s and through them as well. Some R ****cars now have upgrades that can be done to them as well.
19.) Pi is now calculated on the ability of the car and not the ability of the AI to drive it. In FM2, to calculate PI they had the AI calculated what time it could get with each car. This had 1 flawthat the AI can not drive cars. Usually lots of power and poor tires tripped up the AI. Now in FM3, the capability of the car is represented. They hope (fingers crossed) this is more accurate of the cars potential.
"A virtual track that the system looks at. Literally looks at the cars maximum speed through each turn would be and tries to achieve that speed on every straightaway. The cars accelerate, brake, and corners with maximum perfect friction. The only way a player would be able to achieve that same performance would be to drive the car perfectly."
20.) Power-train swapsnow split into engine and drivetrain swaps.
21.) Canflip carson multiplayer. Just jostle the left stick back and forth and you can rock the car back onto its wheels.
22.) This was mentioned but is NOT confirmed yet. Every weekday (5 days a week) from now until launch 1new carwill berevealedwith pictures and a little write up.
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