Yeah Forza is great at first, but then it got insanely boring. I'm a 43 at the moment and I'm just... so.... bored! Not enough tracks, the AI is wonky, and the difficulty only comes from racing the same tracks you have already done, but with more laps... Damage is nice, and is very much a bonus over GT don't get me wrong. The graphics are, quite frankly, poor. Certain tracks (Maple Valley) look stunning, but then others (Mugello, Cobra test tracks) look seriously plain and uninspiring. The cars NEED AA - for a simulator it plays well and is enjoyable, but the cars need to look much better to fully engross the player. It's very distracting and doesn't do justice to some of the quality paint jobs to see the edges of the cars jag round every bend. It's not the most vital of things, but it's something that needs more focus. 'm hoping for adverse weather in a DLC at some point, to really emphasis the physics that T10 paraded about - as it is, every track being played in perfect conditions means that every track can be played the same way (as long as you use the same car), with the only differences being the extremity of turns and sharpness. For example, the choice of tyres matters little - if you know the road and weather are plain sailing, you can go for acceleration with your tyres every time, as a little earlier braking will see you round every bend. Whereas if, say, Mugello was pouring with rain, you would need to sacrifice your fast tyres for tyres with much better grip, to help you round bends without skidding. It would add a little something to every track if you had to race it differently because of the weather.
The auction house, whilst a great principle, needs a serious overhaul. Money means very little now because of how easy it is to make millions, and the flooding of paint jobs (green and purple haired girl, Gears of War, 300) led to a market crash where the value of decent cars became lower due to the high liklehood of duping. Those with an amazing limited edition creation sell for astronomical amounts, which is good, but due to the broken '2 minute' extension on bids, can lead to someone with 2 million bidding against someone with 15 million, having no idea that he is wasting literally hours of his time with no chance of winning. Maximum bid amounts would be brilliant, and hopefully T10 will implement it. It's little things that seem to be causing problems on Forza 2. Turn 10 got the driving right, the phsyics are good even if predictable, but the game sorely lacks variation. It needs a little unpredictability about when you go into tracks, that forces you to adapt to new conditions - an endurance race would be much more fun if it started raining part way through, and forced you to pit for a tyre change to deal with the wet tarmac.
GT suffers from the same problems - lack of track variation. Polyphony always ploughed the player with car after car after car, but the tracks became stale. Neither racer has perfected anything yet, but I do think with the online multiplayer and with what is bound to be better graphics (simply because now Sony knows what the competition looks like), GT could give Forza 2 a seriously tough time if Turn 10 rest on their laurels and don't produce some DLC, new tracks, fixes, and other things - QUICKLY.
RDS_Phoenix
Log in to comment