Frame rate or Resolution?

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mjorh

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Poll Frame rate or Resolution? (140 votes)

I prefer higher fps 70%
I prefer higher resolution 6%
Depends... 24%

This is not meant to be a troll topic or whatever. I'm curious to know if gamers, especially console gamers, prefer fps over resolution or vice versa and why.

As you know, devs are trying to get 30fps and 1080p on consoles, which i believe is wrong, they should focus more on fps because that shapes the gameplay, but i don't blame them because they're doing what gamers like and prefer ...

Personally, i tweak the hell outta my options to get a solid 60fps and i don't care if a Nvidia fog or sth is turned off ...because experience matters more....i'd rather play on 1080p 60fps than 2K 30fps so my vote goes to " i prefer higher fps"

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Ballroompirate

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#101 Ballroompirate
Member since 2005 • 26695 Posts

@kitty said:
@Ballroompirate said:

Resolution all the way, the difference between 30fps and 60fps is meh (unless you wanna talk about 20fps and 60fps), but holy crap the difference between 720p and 1080p is up there.

Its big (720 and 1080) playing some xbox 360/ps3 games on this monitor (1440p) look terrible. 1080 is a bit better, but you'll still notice it.

I've got a handful of monitors though, so I can easily make it so that the games look better (If I wanted). x3 1080 and a odd one, that does 1050 (it's like 1650x1050 or something like that)

My monitor is 1600x900 and I installed some game last night (Bloodlust Shadowhunter) and it was doing that first time set up thing and the default setting was something like 1200x700 (can't remember the actual setting) and holy crap.....my eyes got destroyed

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kingtito

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#102 kingtito
Member since 2003 • 11775 Posts

@Shewgenja said:
@mjorh said:
@Shewgenja said:

Depends on the type of game it is. For a lot of games, having a high frame-rate isn't necessary and I'd prefer maximum eye-candy instead.

Games like?

Turn-based RPGs, puzzle games, Card style games, MMOs, virtual table-tops, ARPGs, WRPGs, Platformers, Strategy, TPSes, RTSes, and the list can go on. Do you even game?

I agree with turn-based RPGs and card games but MMO's definitely need to have higher FPS. Slow paced games are the only ones not needing higher FPS but most games on the PS4 and X1 aren't really all that slow.

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mjorh

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#103 mjorh
Member since 2011 • 6749 Posts

@Ballroompirate said:

Resolution all the way, the difference between 30fps and 60fps is meh (unless you wanna talk about 20fps and 60fps), but holy crap the difference between 720p and 1080p is up there.

Well, That's rare here :D

But let's be honest , the difference is huge between 30fps and 60fps unless you're used to 30fps ...

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Shewgenja

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#104 Shewgenja
Member since 2009 • 21456 Posts

@jg4xchamp said:

@Cloud_imperium said:
@Shewgenja said:

Turn-based RPGs, puzzle games, Card style games, MMOs, virtual table-tops, ARPGs, WRPGs, Platformers, Strategy, TPSes, RTSes, and the list can go on. Do you even game?

... And all of those games that you listed, play better with higher frame rates, especially RPGs, Strategy games, MMOs, Shooters (TPS/FPS) and Platformers.

The platformer one is the most LOL one, when so many of the ones that would be considered good/great all launched at 60 frames.

It was more of my way to see who would only be able to zero in on a genre or two rather than the whole list. Fact of the matter is, no one can contest the fact that not all games need 60fps which was really my main argument. A platformer works as long as the framerate is 30 or higher and, most importantly, consistent.

All I was getting at.

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jg4xchamp

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#105 jg4xchamp
Member since 2006 • 64057 Posts

@Shewgenja said:
@jg4xchamp said:

The platformer one is the most LOL one, when so many of the ones that would be considered good/great all launched at 60 frames.

It was more of my way to see who would only be able to zero in on a genre or two rather than the whole list. Fact of the matter is, no one can contest the fact that not all games need 60fps which was really my main argument. A platformer works as long as the framerate is 30 or higher and, most importantly, consistent.

All I was getting at.

Not all games need it as 30 frames is acceptable? Sure, but by that same token not all games/genres need the resolution as eye candy is whatever. It's superficial and lacks the substance of actual good gameplay.

There isn't a genre that doesn't benefit from 60 frames, even the jrpgs, especially the ones in 3D improve through 60 frames, hell it's not even a gameplay v graphics thing with frames. Everything will animate smoother at 60 frames.

The rest of the genres? Do not benefit from a higher res vs a higher framerate, and if your game is at a place where the higher res is more important. That speaks more volumes about how dull the gameplay is.

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Ballroompirate

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#106  Edited By Ballroompirate
Member since 2005 • 26695 Posts

@mjorh said:
@Ballroompirate said:

Resolution all the way, the difference between 30fps and 60fps is meh (unless you wanna talk about 20fps and 60fps), but holy crap the difference between 720p and 1080p is up there.

Well, That's rare here :D

But let's be honest , the difference is huge between 30fps and 60fps unless you're used to 30fps ...

Considering the standard in gaming is usually 30fps (yes some games do dip below 30fps), everyone who's been gaming the last decade should be use to the minimum 30fps.

The difference between 30fps and 60fps like I said is minimal unless you have some insane cat eye sight, but if you want to compare 30fps to 80fps or higher, then yea the difference is light and day or even 20fps and 60fps is noticeable since 20fps is pretty much on the verge of making the screen slow down or "jitter", like a 20fps explosion/spell effect is noticeably bad compared to a 60fps explosion/spell effect which looks godly.

For both fps and resolution you need to find the major gaps in difference.

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kingtito

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#107  Edited By kingtito
Member since 2003 • 11775 Posts
@Shewgenja said:
@jg4xchamp said:
@Cloud_imperium said:
@Shewgenja said:

Turn-based RPGs, puzzle games, Card style games, MMOs, virtual table-tops, ARPGs, WRPGs, Platformers, Strategy, TPSes, RTSes, and the list can go on. Do you even game?

... And all of those games that you listed, play better with higher frame rates, especially RPGs, Strategy games, MMOs, Shooters (TPS/FPS) and Platformers.

The platformer one is the most LOL one, when so many of the ones that would be considered good/great all launched at 60 frames.

It was more of my way to see who would only be able to zero in on a genre or two rather than the whole list. Fact of the matter is, no one can contest the fact that not all games need 60fps which was really my main argument. A platformer works as long as the framerate is 30 or higher and, most importantly, consistent.

All I was getting at.

The exact same argument could be made for resolution as well.

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Gue1

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#108 Gue1
Member since 2004 • 12171 Posts

frame-rate comes with more benefits.

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Wickerman777

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#109  Edited By Wickerman777
Member since 2013 • 2164 Posts

@Ballroompirate said:

Resolution all the way, the difference between 30fps and 60fps is meh (unless you wanna talk about 20fps and 60fps), but holy crap the difference between 720p and 1080p is up there.

I don't agree with this at all. The difference between 30 fps and 60 fps is striking, attention grabbing. I spot it immediately from 20 feet away. Gotta be closer and look more carefully to notice the difference between 1080p and 720p.

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Shewgenja

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#110 Shewgenja
Member since 2009 • 21456 Posts

@Gue1 said:

frame-rate comes with more benefits.

But not all benefits. For instance, trying to find all the pieces of paper in the P.T. Demo would have been even more of a massive bitch if they used low res textures and rasterized from a low resolution frame buffer.

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Wickerman777

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#111 Wickerman777
Member since 2013 • 2164 Posts

@mjorh said:
@Wickerman777 said:

Resolution is important ... to a point. If my choices are 576p with a higher framerate and 720p with a lower framerate then I might choose the resolution. That's because anything lower than 720p is pretty damned ugly. But when you're getting up there to like 900p vs 1080p it's a different story; the framerate is absolutely more important.

How about 720p60fps vs 1080p30fps?

Not sure. I think it probably depends on what type of game it is.

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Ballroompirate

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#112 Ballroompirate
Member since 2005 • 26695 Posts

@Wickerman777 said:
@Ballroompirate said:

Resolution all the way, the difference between 30fps and 60fps is meh (unless you wanna talk about 20fps and 60fps), but holy crap the difference between 720p and 1080p is up there.

I don't agree with this at all. The difference between 30 fps and 60 fps is striking, attention grabbing. I spot it immediately from 20 feet away. Gotta be closer and look more more carefully to notice the difference between 1080p and 720p.

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Wickerman777

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#113  Edited By Wickerman777
Member since 2013 • 2164 Posts
@Ballroompirate said:
@Wickerman777 said:
@Ballroompirate said:

Resolution all the way, the difference between 30fps and 60fps is meh (unless you wanna talk about 20fps and 60fps), but holy crap the difference between 720p and 1080p is up there.

I don't agree with this at all. The difference between 30 fps and 60 fps is striking, attention grabbing. I spot it immediately from 20 feet away. Gotta be closer and look more more carefully to notice the difference between 1080p and 720p.

So you can tell between 1080p and 720p from 20 feet? Suuuuurrrrrrrrrrrre. You sound like one of these pretentious dolts wanting to buy a 4K phone.

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Ballroompirate

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#114 Ballroompirate
Member since 2005 • 26695 Posts

@Wickerman777 said:
@Ballroompirate said:
@Wickerman777 said:
@Ballroompirate said:

Resolution all the way, the difference between 30fps and 60fps is meh (unless you wanna talk about 20fps and 60fps), but holy crap the difference between 720p and 1080p is up there.

I don't agree with this at all. The difference between 30 fps and 60 fps is striking, attention grabbing. I spot it immediately from 20 feet away. Gotta be closer and look more more carefully to notice the difference between 1080p and 720p.

So you can tell between 1080p and 720p from 20 feet? Suuuuurrrrrrrrrrrre.

Have you ever walked in a store that sells tvs? (they will always have different tvs with different resolutions on the wall) or hell have you even owned a tv in your life?

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Wickerman777

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#115 Wickerman777
Member since 2013 • 2164 Posts
@Ballroompirate said:
@Wickerman777 said:
@Ballroompirate said:
@Wickerman777 said:
@Ballroompirate said:

Resolution all the way, the difference between 30fps and 60fps is meh (unless you wanna talk about 20fps and 60fps), but holy crap the difference between 720p and 1080p is up there.

I don't agree with this at all. The difference between 30 fps and 60 fps is striking, attention grabbing. I spot it immediately from 20 feet away. Gotta be closer and look more more carefully to notice the difference between 1080p and 720p.

So you can tell between 1080p and 720p from 20 feet? Suuuuurrrrrrrrrrrre.

Have you ever walked in a store that sells tvs? (they will always have different tvs with different resolutions on the wall) or hell have you even owned a tv in your life?

Talk all you want. Nothing will convince me you can tell the difference between 1080p and 720p from 20 feet away in approximately 2 seconds like it is easily possible to do with the difference between 30 fps and 60 fps.

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Wickerman777

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#116 Wickerman777
Member since 2013 • 2164 Posts
@Ballroompirate said:
@Wickerman777 said:
@Ballroompirate said:
@Wickerman777 said:
@Ballroompirate said:

Resolution all the way, the difference between 30fps and 60fps is meh (unless you wanna talk about 20fps and 60fps), but holy crap the difference between 720p and 1080p is up there.

I don't agree with this at all. The difference between 30 fps and 60 fps is striking, attention grabbing. I spot it immediately from 20 feet away. Gotta be closer and look more more carefully to notice the difference between 1080p and 720p.

So you can tell between 1080p and 720p from 20 feet? Suuuuurrrrrrrrrrrre.

Have you ever walked in a store that sells tvs? (they will always have different tvs with different resolutions on the wall) or hell have you even owned a tv in your life?

This proves you're full of it:

http://carltonbale.com/1080p-does-matter/

"the benefits of 1080p vs. 720p start to become apparent when closer than 9.8 feet and become full apparent at 6.5 feet."

Yet you claim to be able to tell the difference from twice that distance, lol. You ain't Superman, dude.

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silversix_

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#117 silversix_
Member since 2010 • 26347 Posts

On consoles i can deal with 30 stable fps and 1080p is a must. on pc anything under 45-50fps is painful. Anything under 1080p is laughable, its almost 2016 god fking dammit

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Ballroompirate

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#118 Ballroompirate
Member since 2005 • 26695 Posts

@Wickerman777 said:
@Ballroompirate said:
@Wickerman777 said:
@Ballroompirate said:
@Wickerman777 said:

I don't agree with this at all. The difference between 30 fps and 60 fps is striking, attention grabbing. I spot it immediately from 20 feet away. Gotta be closer and look more more carefully to notice the difference between 1080p and 720p.

So you can tell between 1080p and 720p from 20 feet? Suuuuurrrrrrrrrrrre.

Have you ever walked in a store that sells tvs? (they will always have different tvs with different resolutions on the wall) or hell have you even owned a tv in your life?

This proves you're full of it:

http://carltonbale.com/1080p-does-matter/

"the benefits of 1080p vs. 720p start to become apparent when closer than 9.8 feet and become full apparent at 6.5 feet."

Yet you claim to be able to tell the difference from twice that distance, lol. You ain't Superman, dude.

WHY THE **** WOULD YOU PLAY/WATCH ANYTHING 20 feet away, your post reeks of stupidity and trolling.

Do yourself a favor go to a store that sells TVs, look at a 720p tv and a 1080p tv (they will even have them labeled), also yes I know which ones are 1080p at 20 feet away and which ones aren't cause not only do I pass by the same tvs at work 5 fraking days a week and at least a dozen times a day, I also unloaded said tvs for 5 months off a truck.

If you still need convincing, play any game on your PC that's not your native resolution, have fun seeing the difference and if you somehow still can't tell the difference then well that sucks to be you.

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Wickerman777

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#119  Edited By Wickerman777
Member since 2013 • 2164 Posts
@silversix_ said:

On consoles i can deal with 30 stable fps and 1080p is a must. on pc anything under 45-50fps is painful. Anything under 1080p is laughable, its almost 2016 god fking dammit

I think you gotta take into account what these consoles are capable of. No way they're gonna be able to do 1080p/30 with everything. They're too damned weak, compromises will have to be made with some titles. Yeah, in a perfect world they'd be rendering all games in 1080p/60 but that ain't the consoles we've got, not even close.

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silversix_

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#120  Edited By silversix_
Member since 2010 • 26347 Posts

@Wickerman777 said:
@silversix_ said:

On consoles i can deal with 30 stable fps and 1080p is a must. on pc anything under 45-50fps is painful. Anything under 1080p is laughable, its almost 2016 god fking dammit

I think you gotta take into account what these consoles are capable of. No way they're gonna be able to do 1080p/30 with everything. They're too damned weak, compromises will have to be made with some titles. Yeah, in a perfect world they'd be rendering all games in 1080p/60 but that ain't the consoles we've got, not even close.

i do take it into account. 1080p/30fps is not some kind of high standard but a bare minimum. Visuals under 1080p on a so called NEXT GENERATION system (talking about the ps4 as well, not only the bone and its exclusive resolutions) is unacceptable.

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mjorh

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#121 mjorh
Member since 2011 • 6749 Posts

@Ballroompirate said:
@mjorh said:
@Ballroompirate said:

Resolution all the way, the difference between 30fps and 60fps is meh (unless you wanna talk about 20fps and 60fps), but holy crap the difference between 720p and 1080p is up there.

Well, That's rare here :D

But let's be honest , the difference is huge between 30fps and 60fps unless you're used to 30fps ...

Considering the standard in gaming is usually 30fps (yes some games do dip below 30fps), everyone who's been gaming the last decade should be use to the minimum 30fps.

The difference between 30fps and 60fps like I said is minimal unless you have some insane cat eye sight, but if you want to compare 30fps to 80fps or higher, then yea the difference is light and day or even 20fps and 60fps is noticeable since 20fps is pretty much on the verge of making the screen slow down or "jitter", like a 20fps explosion/spell effect is noticeably bad compared to a 60fps explosion/spell effect which looks godly.

For both fps and resolution you need to find the major gaps in difference.

That's not the case for a PC Gamer like me, i mean i literally can't stand 30fps ..maybe its because i'm used to 60fps, i tried to get along with 30fps as my GPU was getting old but i couldn't hence the new graphics card.

And that's utterly wrong, the difference is pretty obvious : http://30vs60.com/

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jg4xchamp

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#122 jg4xchamp
Member since 2006 • 64057 Posts

@mjorh said:

That's not the case for a PC Gamer like me, i mean i literally can't stand 30fps ..maybe its because i'm used to 60fps, i tried to get along with 30fps as my GPU was getting old but i couldn't hence the new graphics card.

And that's utterly wrong, the difference is pretty obvious : http://30vs60.com/

That and 60 frames goes beyond just eye sight stuff, it effects gameplay, so the overall feel of the game is all around more fluid at 60 frames. It is a huge difference being able to play at double the frames.

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Wickerman777

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#123 Wickerman777
Member since 2013 • 2164 Posts

@Ballroompirate said:
@Wickerman777 said:
@Ballroompirate said:
@Wickerman777 said:
@Ballroompirate said:

So you can tell between 1080p and 720p from 20 feet? Suuuuurrrrrrrrrrrre.

Have you ever walked in a store that sells tvs? (they will always have different tvs with different resolutions on the wall) or hell have you even owned a tv in your life?

This proves you're full of it:

http://carltonbale.com/1080p-does-matter/

"the benefits of 1080p vs. 720p start to become apparent when closer than 9.8 feet and become full apparent at 6.5 feet."

Yet you claim to be able to tell the difference from twice that distance, lol. You ain't Superman, dude.

WHY THE **** WOULD YOU PLAY/WATCH ANYTHING 20 feet away, your post reeks of stupidity and trolling.

Do yourself a favor go to a store that sells TVs, look at a 720p tv and a 1080p tv (they will even have them labeled), also yes I know which ones are 1080p at 20 feet away and which ones aren't cause not only do I pass by the same tvs at work 5 fraking days a week and at least a dozen times a day, I also unloaded said tvs for 5 months off a truck.

If you still need convincing, play any game on your PC that's not your native resolution, have fun seeing the difference and if you somehow still can't tell the difference then well that sucks to be you.

Oh, I'm trolling? You're the douchebag that came in and started slinging around wild claims about being able to spot a pixel from 3 miles away. When did I say I play from 20 feet away? Hmm, that's right .. I never did. What I did say is that I can spot the difference between 30 fps and 60 fps from 20 feet away but that I have to be closer than that to tell between 720p and 1080p, an absolutely true statement. You followed that up with something you just made up, that you can tell the difference between 720p and 1080p from the same distance. The guy in your gif is probably knee-deep in your bullshit, good thing we can't see that part ... oh, but you probably can with those X-ray eyes of yours. :)

I ignored the rest of your "reply" because you've already proven that you're A) less than honest and B) less than bright.

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mjorh

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#124 mjorh
Member since 2011 • 6749 Posts

@jg4xchamp said:
@mjorh said:

That's not the case for a PC Gamer like me, i mean i literally can't stand 30fps ..maybe its because i'm used to 60fps, i tried to get along with 30fps as my GPU was getting old but i couldn't hence the new graphics card.

And that's utterly wrong, the difference is pretty obvious : http://30vs60.com/

That and 60 frames goes beyond just eye sight stuff, it effects gameplay, so the overall feel of the game is all around more fluid at 60 frames. It is a huge difference being able to play at double the frames.

Exactly, it's a gameplay factor, console gamers should acknowledge this by now that the experience with remastered games like The Last of Us was improved thanks to 60fps.

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#125 jg4xchamp
Member since 2006 • 64057 Posts

@mjorh said:
@jg4xchamp said:

That and 60 frames goes beyond just eye sight stuff, it effects gameplay, so the overall feel of the game is all around more fluid at 60 frames. It is a huge difference being able to play at double the frames.

Exactly, it's a gameplay factor, console gamers should acknowledge this by now that the experience with remastered games like The Last of Us was improved thanks to 60fps.

Halo 2 ann when it works is also a night and day difference. The Dark Souls console fans should also be able to see it. Go play Dark Souls 2 on a 360 and then Scholar of the First Sin (which I'm pretty sure is 60 frames on the PS4), and you'll absolutely notice a night and day difference.

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DaVillain

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#126 DaVillain  Moderator
Member since 2014 • 58715 Posts

@Wickerman777 said:
@davillain- said:

It depends on what kind of game you're playing. Sometimes 30fps is just fine, but still, you can't deny that a solid 60fps is more playable, no matter what. I prefer a better framerate to better graphics, myself. It works like this: No one cares about framerates until they get a decent PC--and then they realize what they've been missing all those years. Once you've gone 60fps, there's no going back.

I don't feel that 60 fps is necessary for everything. I agree that with some games the quality of the graphics is part of the experience and it also depends on the type of game it is. Competitive multiplayer games like fighting, driving, and shooters are where 60 fps is most important. All I ask from games that target 30 fps is that it be a steady 30 fps. Screw this shit where a game is 30 fps one minute, then it dips to 20, then it goes up to 26, then drops to 22, etc. Make it 30 fps the whole time! If you need a dynamic resolution scaler to achieve it then so be it.

It certainly matters but not as much as a lot of people make it out to be I feel; 60fps is optimal but I'm not going to go into a fit if a game runs at 30fps. Stability is key, nothing throws me off more while playing a game when all of a sudden, framerate drops.

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mjorh

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#127 mjorh
Member since 2011 • 6749 Posts

@davillain- said:
@Wickerman777 said:
@davillain- said:

It depends on what kind of game you're playing. Sometimes 30fps is just fine, but still, you can't deny that a solid 60fps is more playable, no matter what. I prefer a better framerate to better graphics, myself. It works like this: No one cares about framerates until they get a decent PC--and then they realize what they've been missing all those years. Once you've gone 60fps, there's no going back.

I don't feel that 60 fps is necessary for everything. I agree that with some games the quality of the graphics is part of the experience and it also depends on the type of game it is. Competitive multiplayer games like fighting, driving, and shooters are where 60 fps is most important. All I ask from games that target 30 fps is that it be a steady 30 fps. Screw this shit where a game is 30 fps one minute, then it dips to 20, then it goes up to 26, then drops to 22, etc. Make it 30 fps the whole time! If you need a dynamic resolution scaler to achieve it then so be it.

It certainly matters but not as much as a lot of people make it out to be I feel; 60fps is optimal but I'm not going to go into a fit if a game runs at 30fps. Stability is key, nothing throws me off more while playing a game when all of a sudden, framerate drops.

That happens in current gen consoles ...take The Witcher 3 on PS4 for instance, it drops below 30fps and ruins the experience ....which is the best game of this gen so far imo. So why not lower res and an unshakable fps? My point is, the focus should be on fps.

@jg4xchamp said:
@mjorh said:
@jg4xchamp said:

That and 60 frames goes beyond just eye sight stuff, it effects gameplay, so the overall feel of the game is all around more fluid at 60 frames. It is a huge difference being able to play at double the frames.

Exactly, it's a gameplay factor, console gamers should acknowledge this by now that the experience with remastered games like The Last of Us was improved thanks to 60fps.

Halo 2 ann when it works is also a night and day difference. The Dark Souls console fans should also be able to see it. Go play Dark Souls 2 on a 360 and then Scholar of the First Sin (which I'm pretty sure is 60 frames on the PS4), and you'll absolutely notice a night and day difference.

Couldn't agree more.

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#128  Edited By AzatiS
Member since 2004 • 14969 Posts

@jg4xchamp said:
@AzatiS said:

Depends the genre.

The ideal ofc is 1080p/60fps

Games like RTS / Adventures etc etc ... fps dont matter

Games like Racing , FPS , high paced action titles etc ... Fps matter

Where are we getting this RTS don't benefit from 60 frames thing?

We're talking about a genre that isn't turn based, everything is done on the fly, between you and another player, besides a good connection (if you're not local), you're going to want as many frames as possible to work with so everything animates quicker, moves quicker, and above all else your controls are nice and responsive. Which yes at 60 frames is going to be the case over 30.

RTS is all about macro ... those things most of the time are based on shortcuts and not on cursor movements themselfs.

RTS having way way slower pace than FPS or other action based games where frames per second wont matter that much ( im not talking below 30 ) . A great RTS player wont have a less of a performance at 60 vs 30fps where as a great FPS player it will big time because what you see on screen will get so choppy that will affect the main game mechanic and principle of FPS games ... aiming ...

What 30fps affecting RTS big time ? Making an army or control units which are RTSs main game mechanics ? Neither imho. The only issue i see with 30fps on RTS games is if , and only if , someone gets even lower fps than that in very big scale fights ( 19 and below fps ). So we are talking about locked 30fps here just to make it clear.

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#129 jg4xchamp
Member since 2006 • 64057 Posts

@AzatiS said:
@jg4xchamp said:

Where are we getting this RTS don't benefit from 60 frames thing?

We're talking about a genre that isn't turn based, everything is done on the fly, between you and another player, besides a good connection (if you're not local), you're going to want as many frames as possible to work with so everything animates quicker, moves quicker, and above all else your controls are nice and responsive. Which yes at 60 frames is going to be the case over 30.

RTS is all about macro ... those things most of the time are based on shortcuts and not on cursor movements themselfs.

Games having way way slower pace than RTS or other action based games that FPS wont matter . A great RTS player wont have a less of a performance at 60 vs 30fps where as a great FPS player it will big time because things will get so choppy that will affect the main game mechanic and principle of FPS games ... aiming.

Sport, they don't play Starcraft 2 games at 30 frames, having the extra frames for your hot keys, for all the animations to cycle through in a RTS will matter. Because all that micro managing needs to be done on the fly and you need to be able to do so many actions on the fly, all those animations need to go as fast as you can possibly get them. So yeah 60 frames will make a huge difference. 60 frames has less input lag in comparison to 30 frames, that will matter a shit ton in a competitive RTS, where you fingers will dance all over a keyboard.

Go try to play Starcraft 2 at 30 frames, I assure you, you will find out that yes even in a genre like RTS 60 frames is huge. There was a large stretch where that genre kept getting away with 30 frame releases because those devs pushed scale over performance.

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#130  Edited By Snugenz
Member since 2006 • 13388 Posts

Framerate of course, a bad framerate ruins games, a low resolution is a minor inconvenience.

@Shewgenja said:
@mjorh said:
@Shewgenja said:

Depends on the type of game it is. For a lot of games, having a high frame-rate isn't necessary and I'd prefer maximum eye-candy instead.

Games like?

Turn-based RPGs, puzzle games, Card style games, MMOs, virtual table-tops, ARPGs, WRPGs, Platformers, Strategy, TPSes, RTSes, and the list can go on. Do you even game?

MMOs benefit greatly from 60fps, like FFXIV, WoW (as do most of the other genres you mentioned tbh) etc. oh wait you play MMOs on a console... carry on.

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napo_sp

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#131 napo_sp
Member since 2006 • 649 Posts

21:9 10320x4320 200 hz gsync.

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#132  Edited By AzatiS
Member since 2004 • 14969 Posts

@jg4xchamp said:
@AzatiS said:
@jg4xchamp said:

Where are we getting this RTS don't benefit from 60 frames thing?

We're talking about a genre that isn't turn based, everything is done on the fly, between you and another player, besides a good connection (if you're not local), you're going to want as many frames as possible to work with so everything animates quicker, moves quicker, and above all else your controls are nice and responsive. Which yes at 60 frames is going to be the case over 30.

RTS is all about macro ... those things most of the time are based on shortcuts and not on cursor movements themselfs.

Games having way way slower pace than RTS or other action based games that FPS wont matter . A great RTS player wont have a less of a performance at 60 vs 30fps where as a great FPS player it will big time because things will get so choppy that will affect the main game mechanic and principle of FPS games ... aiming.

Sport, they don't play Starcraft 2 games at 30 frames, having the extra frames for your hot keys, for all the animations to cycle through in a RTS will matter. Because all that micro managing needs to be done on the fly and you need to be able to do so many actions on the fly, all those animations need to go as fast as you can possibly get them. So yeah 60 frames will make a huge difference. 60 frames has less input lag in comparison to 30 frames, that will matter a shit ton in a competitive RTS, where you fingers will dance all over a keyboard.

Go try to play Starcraft 2 at 30 frames, I assure you, you will find out that yes even in a genre like RTS 60 frames is huge. There was a large stretch where that genre kept getting away with 30 frame releases because those devs pushed scale over performance.

Well ofcourse as i said before the ideal is 1080p/60fps or higher , i didnt say 30fps is the same as 60fps. Im saying that in some genres you dont mind to have 30fps that much or/and it doesnt affect you that much if not at all compared to other genres.

As for RTS , 60+ is better ( for every game actually ) but if you take 2 pros on lets say Starcraft 2 and Counter Strike GO to play competitively with 30fps locked ... guess who will have considerably lower performance ... The CS GO pro-player will. There will be no macros , shortcuts or slow paced action in order for him to get the slightest advantage of 30fps.

Imo theres no comparison who is affected by 30fps locked .

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#133 so_hai
Member since 2007 • 4385 Posts

What would you rather play, a game with a great frame-rate and low res., or a game with a low frame-rate and high res.? It doesn't take much thought to see why graphics are like the sound design in games: excellent if the game is good, superfluous if the game is bad (The Order, Destiny etc.)

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#134 SpinoRaptor24
Member since 2008 • 10316 Posts

60 frames all the way. A game just feels smoother and better at 60fps.

And yes, there is a huge difference between 30fps and 60fps.

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#135 jun_aka_pekto
Member since 2010 • 25255 Posts

Some games are simply more playable than others. Take Crysis and Warhead for example. The two games have always been playable even with framerates in the upper 20's while others such as ES: Oblivion were still a bit laggy even with framerates hitting the upper 40's.

I play at the native res of whatever monitor/TV I'm using. As a general rule, I adjust details so that minimum framerates stay at 30 fps and the average at 40+. I could get many games to 60 fps by reducing detail settings. But, if the difference in my playability is minimal, I'll crank up the details until I see very obvious choppiness then dial it back to the last point when it was much smoother. I usually can't tell very well without a framerate counter. There may very well be choppiness at the edges of the game screen. But, if I'm focused at the crosshairs or cursor which is 90% of the time, I probably wouldn't notice.

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Soethi6

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#136 Soethi6
Member since 2014 • 425 Posts

I rather have 1080p/30 than 720p/60.

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#137 PAL360
Member since 2007 • 30574 Posts

Resolution to me.

I don't mind 30fps (assuming it never drops from it), but native 1080p is mandatory by current standards. 1080p60 would be ideal, though.

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#138 Flyincloud1116
Member since 2014 • 6418 Posts

1080p 30fps or 900p 60fps, anything less, no thanks.

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#139  Edited By Priapus10101
Member since 2013 • 157 Posts

There should be a fourth option: Why not both?

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#140 mjorh
Member since 2011 • 6749 Posts

@priapus10101 said:

There should be a fourth option: Why not both?

Not an option if you're a console gamer.

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#142 deactivated-58183aaaa31d8
Member since 2015 • 2238 Posts

I think it depends. Fast moving scenes benefit most from high frame rates. If the game you are playing hasn't got any fast sweeping camera movements then it is a waste having a baggillion fps. In such cases you may as well crank up the resolution and get some more detail in the slow moving environment.

That being said I'd put every game at 30fps and 720p if it made the gameplay better. Gameplay, atmosphere and game "feel" are more important than anything. I'm happy as long as I'm immersed in a world and nothing breaks immersion faster than boredom, wooden controls and lame game worlds.

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#143 rektmuhface
Member since 2015 • 455 Posts

Why not both? Oh wait that's right it's because consoles this gen are total jokes and devs are already forced to make compromises.

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#144  Edited By Gue1
Member since 2004 • 12171 Posts

@mjorh said:
@priapus10101 said:

There should be a fourth option: Why not both?

Not an option if you're a console gamer.

or if you're a PC gamer who games on a low end rig, aka, the grand majority of the market. ¯\_(ツ)_/¯

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#145 mjorh
Member since 2011 • 6749 Posts
@Gue1 said:
@mjorh said:
@priapus10101 said:

There should be a fourth option: Why not both?

Not an option if you're a console gamer.

or if you're a PC gamer who games on a low end rig, aka, the grand majority of the market. ¯\_(ツ)_/¯

Beg to differ. you can spot so many PC Gamers with 970 - i5 - 8GB = 1080p 60fps easily.

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#146 gpuking
Member since 2004 • 3914 Posts

1080/30 over 900/60 or 720/60 any day, simply can't stand sub native resolution especially on a large set. But of course something like 4k is not needed, I'd rather 1080/30 with maximum eye candy over 4k and looking like a rezzed up last gen pc game.

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#147 intotheminx
Member since 2014 • 2608 Posts

I think it depends on the game. I would always prefer higher frame rates, but there have been times I've played a game with abysmal frame rates and have not noticed. They tend to be crpg's. I think its due to spending so much time in dialogue and the menus lol.

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#148 Lucianu
Member since 2007 • 10347 Posts

I really can't make a choice between a better resolution and a better framerate.

It depends on the game, really.

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#149 PsychoLemons
Member since 2011 • 3183 Posts

Framerate, duh.

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#150  Edited By APiranhaAteMyVa
Member since 2011 • 4160 Posts

Framerate always. A game that has a lower resolution you will usually quickly forget about it being lower res (if you can even notice at all). It happens all the time when I watch a SD channel on TV I notice at first but then get used to it and don't see any issue with it. I only notice it was lower res when changing to a HD channel.

I can never get used to framerates either being low or dipping.