[QUOTE="lowe0"]What does this bright F2P future have to offer a single-player fan like me?Jebus213You'd probably be the first person I'd want to smack in the face in a competitive shooter... Stick to the argument.
This topic is locked from further discussion.
yeah I've seen the free too play games on the pc...all require purchase of something to experience the fullness of the game otherwise there would be no reason to have them free to play these companies cannot make money that way.
P.S: the consoles can do free to play i would see just as easily...
Try reading the OPyeah I've seen the free too play games on the pc...all require purchase of something to experience the fullness of the game otherwise there would be no reason to have them free to play these companies cannot make money that way.
P.S: the consoles can do free to play i would see just as easily...
WilliamRLBaker
So you're coming to a verdict completely uninformed, despite 'seeing' the games. Some clear vision you've got there captain.yeah I've seen the free too play games on the pc...all require purchase of something to experience the fullness of the game
WilliamRLBaker
yeah I've seen the free too play games on the pc...all require purchase of something to experience the fullness of the game otherwise there would be no reason to have them free to play these companies cannot make money that way.
P.S: the consoles can do free to play i would see just as easily...
WilliamRLBaker
someone clearly didnt read the OP and if consoles can do it so easily then why are their barely any?
Yeah, F2P was already a plus for a long time.
Used to play Gunbound and Ragnarok (was free) with friends along time ago. The former being an occassional blast and the latter quite terrible now that I think about it.
Seeing alot more production values in them as well as better designed service models. And, thanks to those, it's only recently where I have been dropping money in F2P games. I no longer play F2P games for the sake that it's F2P, I dont really want to leech off the system forever: I treat it like every other game, and treat the developer like every other developer, By supporting it.
[QUOTE="lowe0"]Stick to the argument.skrat_01A boost in player numbers and development for a platform, means more games developed for the platform in general. So more games, more developers, a more diverse market and consumer base; everyone wins. Wouldn't those new games also be F2P? Seems like every time a PC game catches my attention, it ends up going F2P.
[QUOTE="skrat_01"][QUOTE="lowe0"]Stick to the argument.lowe0A boost in player numbers and development for a platform, means more games developed for the platform in general. So more games, more developers, a more diverse market and consumer base; everyone wins. Wouldn't those new games also be F2P? Seems like every time a PC game catches my attention, it ends up going F2P. Not exactly. More games development doesn't necessarily mean all development will go into one direction. Then it's just too hyper competitive, and the problem with F2P is that it's a battle for the players time, rather than wallet. Which means singleplayer development will thrive on its own, all those players are likely to splash out on singleplayer games that interest them, and break from the spade of multiplayer gaming. Like what we've seen with ton of independent releases on the PC for a while, and bigger budget singleplayer centric games like Skyrim. What helps the PC, most of all, is how there's no single business model. Developers can earn while they're developing, they can take in more profits, and there's a far more diverse and cosmopolitan audience in general (which is why there are games from the Digital Combat Simulator series, to the most oldschool of RPGs - Avadon: The Black Fortress, runnan' and gunnan manshoots - Hard Reset this side of insanely experimental - EYE, Dear Esther and John Blow's news game Witness). If it wasn't for the move to a more digital centric market, the PC would be stuck in a downward slump; what it has done is effectively sidestepped the increasingly tough and cuthtroat Triple A retail market. Which makes it more popular for developers, means more games, means more players - and means things like a serious investment in free to play, instead of lets say - more Runescape. It's interesting stuff.
@Wasdie: you could add some extra samples of the plethora of f2p games thart are arriving to PC in this 2012, as:
Mechwarrior Online, powered by the CryEngine 3, I was always a FASA fan (Mechwarrior/Battletech rules1) and their designs looks very promising:
http://en.wikipedia.org/wiki/Mechwarrior_Online
http://mwomercs.com/
http://www.youtube.com/watch?v=5bQkx0qKWYg
http://www.youtube.com/watch?v=PgNfrsuiXgY
Warface, a fps developed by Crytek Seoul/Kiev also powered by the CryEngine 3:
http://en.wikipedia.org/wiki/Warface
http://crytek.com/games/warface/overview
http://www.youtube.com/watch?v=AI65Q-RB5vw
Path Of Exile, a Diablo clone with an excellent technical department:
http://en.wikipedia.org/wiki/Path_of_Exile
http://www.pathofexile.com/
http://www.youtube.com/watch?v=puhioIlUz0Q
Hawken, still not f2p confirmed but last rumors are pointing to; powered by UE3 with a superb artisticall design:
http://www.hawkengame.com/
http://www.youtube.com/watch?v=BwA03XsKzbY
http://www.youtube.com/watch?v=iVa7B1bLv8I&feature=related
...And the most importatn one, DOTA 2 (not f2p gauranteed, but if Valve wants to dethrone LoL is the only way to go):
http://en.wikipedia.org/wiki/Dota_2
http://blog.dota2.com/
http://www.youtube.com/watch?v=zc0ASTbZFXM
http://www.youtube.com/watch?v=s3Can73F3ZM
...Jus to add a few more.
You would love Battlefield games. I do love Battlefield games.BF2 is probably my 2nd favorite along with CSS.[QUOTE="freedomfreak"]
My favorite multiplayer game is free.
enemy territoryshakmaster13
Well you obviously haven't played TF2 or Quake Live. Quake Live it doesn't even matter if you pay once you're in the game. TF2, all the weapons can be had for free, and the default weapons are the best about 70% of the time.yeah I've seen the free too play games on the pc...all require purchase of something to experience the fullness of the game otherwise there would be no reason to have them free to play these companies cannot make money that way.
P.S: the consoles can do free to play i would see just as easily...
WilliamRLBaker
Should mention Mechwarrior Online.
edit : someone beat me to it but still stands. BATTLEMECHS!!!!!!
oh, to add in some System Wars stirring, the best part is that the console lost the Battletech (the retarded Mech Assault 1 and 2) franchise to the PC lol. The IP is back to where it truly belongs :D
[QUOTE="savagetwinkie"]free to play = pay to winChubbyGuy40
You can't be that stupid....
right?
if you've bothered to play some of these games, most of them offer shortcut payment plans to get an edge on people that don't, that's how they sustain themselves, that and selling garbage like hats.[QUOTE="ChubbyGuy40"][QUOTE="savagetwinkie"]free to play = pay to winsavagetwinkie
You can't be that stupid....
right?
if you've bothered to play some of these games, most of them offer shortcut payment plans to get an edge on people that don't, that's how they sustain themselves, that and selling garbage like hats. did you read the OP?if you've bothered to play some of these games, most of them offer shortcut payment plans to get an edge on people that don't, that's how they sustain themselves, that and selling garbage like hats.savagetwinkie
Remind me again how selling cosmetics is pay to win?
[QUOTE="savagetwinkie"]if you've bothered to play some of these games, most of them offer shortcut payment plans to get an edge on people that don't, that's how they sustain themselves, that and selling garbage like hats.ChubbyGuy40
Remind me again how selling cosmetics is pay to win?
guy with the best looking hat wins the round *buys batman mask*guy with the best looking hat wins the round *buys batman mask*lawlessx
You cannot defeat my soda-drinkin' hat.
[QUOTE="savagetwinkie"]if you've bothered to play some of these games, most of them offer shortcut payment plans to get an edge on people that don't, that's how they sustain themselves, that and selling garbage like hats.ChubbyGuy40
Remind me again how selling cosmetics is pay to win?
considering TF2 went f2p after it was free to play after a purchase, it had the luxury of not needing to pull massive revenue in right away. I highly doubt these games will be the same quality as a game with a budget trying to turn profit by selling the game. More then likely they'll release, it's free to play game will pull people in, then they'll have to start selling item's people need to enjoy the game rather then just give out new content.[QUOTE="ChubbyGuy40"][QUOTE="savagetwinkie"]if you've bothered to play some of these games, most of them offer shortcut payment plans to get an edge on people that don't, that's how they sustain themselves, that and selling garbage like hats.savagetwinkie
Remind me again how selling cosmetics is pay to win?
considering TF2 went f2p after it was free to play after a purchase, it had the luxury of not needing to pull massive revenue in right away. I highly doubt these games will be the same quality as a game with a budget trying to turn profit by selling the game. More then likely they'll release, it's free to play game will pull people in, then they'll have to start selling item's people need to enjoy the game rather then just give out new content.how do you know this? Have you researched the game's listed at all?
[QUOTE="ChubbyGuy40"][QUOTE="savagetwinkie"]if you've bothered to play some of these games, most of them offer shortcut payment plans to get an edge on people that don't, that's how they sustain themselves, that and selling garbage like hats.savagetwinkie
Remind me again how selling cosmetics is pay to win?
considering TF2 went f2p after it was free to play after a purchase, it had the luxury of not needing to pull massive revenue in right away. I highly doubt these games will be the same quality as a game with a budget trying to turn profit by selling the game. More then likely they'll release, it's free to play game will pull people in, then they'll have to start selling item's people need to enjoy the game rather then just give out new content.You pay $60 for that mega shooter then guess what down the road you gotta fork out $15 for new maps, and in free to play games they give that out for free
considering TF2 went f2p after it was free to play after a purchase, it had the luxury of not needing to pull massive revenue in right away. I highly doubt these games will be the same quality as a game with a budget trying to turn profit by selling the game. More then likely they'll release, it's free to play game will pull people in, then they'll have to start selling item's people need to enjoy the game rather then just give out new content.[QUOTE="savagetwinkie"][QUOTE="ChubbyGuy40"]
Remind me again how selling cosmetics is pay to win?
lawlessx
how do you know this? Have you researched the game's listed at all?
and you know they absolutely won't? this is the biggest problem with all f2p games and the only game that doesn't really follow this model wasn't originally free, and is owned by a company with their own distribution method, and they use this combo to give out free content for their games to give incentive for buyers to buy from them. I'm not saying that these will definitely suck, but without a budget the games will likely be less refined as their $60 counter parts, with less development funding then they are going to need real incentives for user's to pay for things to get some cash flow in, these aren't people making 6/hr at McDonalds and wally world they want benefits! I'd rather buy a game like bf3 which is extremely well made, has plenty of content, and the only thing they sell is more content.and you know they absolutely won't?
this is the biggest problem with all f2p games and the only game that doesn't really follow this model wasn't originally free, and is owned by a company with their own distribution method, and they use this combo to give out free content for their games to give incentive for buyers to buy from them.
I'm not saying that these will definitely suck, but without a budget the games will likely be less refined as their $60 counter parts, with less development funding then they are going to need real incentives for user's to pay for things to get some cash flow in, these aren't people making 6/hr at McDonalds and wally world they want benefits!
I'd rather buy a game like bf3 which is extremely well made, has plenty of content, and the only thing they sell is more content.savagetwinkie
That would draw players away from the games. These games are supported via advertisement and cosemetic shops. Take Tribes Ascend for example. Their previous game brought in far, far more money than it ever did being a paid/retail item by going F2P. Many MMOs that used to have a price tag, are now very sustainable and profitable because they went F2P.
Without a budget? These games aren't being made by people working for free. :| Just because a game is released at $60, doesn't mean it has anything to justify that $60 price. Price has never been a direct indication of quality.
[QUOTE="savagetwinkie"]
and you know they absolutely won't?
this is the biggest problem with all f2p games and the only game that doesn't really follow this model wasn't originally free, and is owned by a company with their own distribution method, and they use this combo to give out free content for their games to give incentive for buyers to buy from them.
I'm not saying that these will definitely suck, but without a budget the games will likely be less refined as their $60 counter parts, with less development funding then they are going to need real incentives for user's to pay for things to get some cash flow in, these aren't people making 6/hr at McDonalds and wally world they want benefits!
I'd rather buy a game like bf3 which is extremely well made, has plenty of content, and the only thing they sell is more content.ChubbyGuy40
That would draw players away from the games. These games are supported via advertisement and cosemetic shops. Take Tribes Ascend for example. Their previous game brought in far, far more money than it ever did being a paid/retail item by going F2P. Many MMOs that used to have a price tag, are now very sustainable and profitable because they went F2P.
Without a budget? These games aren't being made by people working for free. :| Just because a game is released at $60, doesn't mean it has anything to justify that $60 price. Price has never been a direct indication of quality.
I never said the $60 game is always justifiable, but they definitely usually have better production values, regardless with investments they need a quicker return which is why there is an initial price tag, Id rather pay the initial price tag then have developers expect to nickel and dime customers every way they can to keep their job's. There is a big difference with f2p games, and tribes ascends offer's the ability to buy gear/skills, you can get a vip status that allows for a faster token rate. And free players just have to suffer until they play 100 in game hours to get a booster pack you paid 10 dollars for. **** that, give me a $60 game where everyone is released into the wild with the same experience gain, and fair play.I never said the $60 game is always justifiable, but they definitely usually have better production values, regardless with investments they need a quicker return which is why there is an initial price tag, Id rather pay the initial price tag then have developers expect to nickel and dime customers every way they can to keep their job's. There is a big difference with f2p games, and tribes ascends offer's the ability to buy gear/skills, you can get a vip status that allows for a faster token rate. And free players just have to suffer until they play 100 in game hours to get a booster pack you paid 10 dollars for. **** that, give me a $60 game where everyone is released into the wild with the same experience gain, and fair play.
savagetwinkie
Production values? So you value presentation over the actual content?
You'd rather pay $60 for a mediocre game and then $10-15 map packs? Guess what, this may be shocking but...you don't have to pay a damn penny! Shocking, I know. Playing the game and having fun too much for you? Can't wait a few hours until you unlock a booster pack which just helps get those items faster? I didn't know playing the game and having fun meant suffering now. Fair play? It's still fair play. They aren't getting weapons with uber damage, insane firing rates, and invincibility.
Retail games are doing that today. MW3 gives you booster packs for buying other retail items like soda.
[QUOTE="savagetwinkie"]
I never said the $60 game is always justifiable, but they definitely usually have better production values, regardless with investments they need a quicker return which is why there is an initial price tag, Id rather pay the initial price tag then have developers expect to nickel and dime customers every way they can to keep their job's. There is a big difference with f2p games, and tribes ascends offer's the ability to buy gear/skills, you can get a vip status that allows for a faster token rate. And free players just have to suffer until they play 100 in game hours to get a booster pack you paid 10 dollars for. **** that, give me a $60 game where everyone is released into the wild with the same experience gain, and fair play.
ChubbyGuy40
Production values? So you value presentation over the actual content?
You'd rather pay $60 for a mediocre game and then $10-15 map packs? Guess what, this may be shocking but...you don't have to pay a damn penny! Shocking, I know. Playing the game and having fun too much for you? Can't wait a few hours until you unlock a booster pack which just helps get those items faster? I didn't know playing the game and having fun meant suffering now. Fair play? It's still fair play. They aren't getting weapons with uber damage, insane firing rates, and invincibility.
Retail games are doing that today. MW3 gives you booster packs for buying other retail items like soda.
I'd rather spend $60 on a game I enjoy playing with clearly higher production values that has the costs upfront, versus a f2p game that turns everything into a grind unless you pay for the stupid shortcuts. This corners players that don't have much time to play into paying for things because they aren't playing as much. A game like bf3 kind of sucks when you're first starting out, but it's not hard to progress and the core gameplay is still solid to keep you coming back for more once everything is unlocked... I don't like free to play games, I relate them to M$ points where the points are always designed to have leftovers. So buying a little more seems alright to get something. It's the same psychology behind f2p, you haven't paid anything yet but spending hundreds of hours grinding to unlock items and being at a disadvantage while you do it starts making those cheap micro transactions look worth it. The only people these types of games really work for are kid's with no job's that have way too much time to play. So yah, I can afford to pay for a game, and enoy it, $60 for 12 hours of fun is definitly worth it to me, its $5/hr basically which is pretty cheap as far as entertainment goes. I've already played bf3 well over 200 hours, I don't regret it, I havn't had to pay for any map packs, and when they come out I'll gladly get them to extend such a great game.I'd rather spend $60 on a game I enjoy playing with clearly higher production values that has the costs upfront, versus a f2p game that turns everything into a grind unless you pay for the stupid shortcuts. This corners players that don't have much time to play into paying for things because they aren't playing as much. A game like bf3 kind of sucks when you're first starting out, but it's not hard to progress and the core gameplay is still solid to keep you coming back for more once everything is unlocked...
I don't like free to play games, I relate them to M$ points where the points are always designed to have leftovers. So buying a little more seems alright to get something. It's the same psychology behind f2p, you haven't paid anything yet but spending hundreds of hours grinding to unlock items and being at a disadvantage while you do it starts making those cheap micro transactions look worth it.
The only people these types of games really work for are kid's with no job's that have way too much time to play. So yah, I can afford to pay for a game, and enoy it, $60 for 12 hours of fun is definitly worth it to me, its $5/hr basically which is pretty cheap as far as entertainment goes. I've already played bf3 well over 200 hours, I don't regret it, I havn't had to pay for any map packs, and when they come out I'll gladly get them to extend such a great game.savagetwinkie
So you rather play $60 for a game that plays itself and then map packs, rather than pay nothing at all and just enjoy the game. Another shocker for you. You don't have to unlock every, single item from a game. If you want to, then you have to put time into the game. That's how it is for any game.
Players like customization. They will pay dollar for a color change and some new logos. Considering the amount of content you usually get from those games, paying a few bucks is nothing.
They're meant for everyone. You can't generalize the audience in such a poor way. You just said you spent 200 hours on Battlefield 3. Why not spend 200 hours on a F2P MMO? You won't be anywhere close to being done. What you did in BF3 was no different than what you would do in another F2P game. Grind, grind, grind as you put it.
when I get a faster internet connection I will definitely try out one of the shooter games
TheShadowLord07
They are all shoot games :P
It's what the PC guys call "variety".
Yeah we have our arena shooter, military shooter, simulation shooter, MOAB shooter, arcadey co-op shooter, the RPG/shooter combo... I could go on and on. There are hundreds of different types of shooters. It's crazy.
[QUOTE="TheShadowLord07"]
when I get a faster internet connection I will definitely try out one of the shooter games
Wasdie
They are all shoot games :P
It's what the PC guys call "variety".
Yeah we have our arena shooter, military shooter, simulation shooter, MOAB shooter, arcadey co-op shooter, the RPG/shooter combo... I could go on and on. There are hundreds of different types of shooters. It's crazy.
is tribes multiplayer simlilar to halos multiplayer? I think someone mention it before[QUOTE="ChubbyGuy40"][QUOTE="savagetwinkie"]free to play = pay to winsavagetwinkie
You can't be that stupid....
right?
if you've bothered to play some of these games, most of them offer shortcut payment plans to get an edge on people that don't, that's how they sustain themselves, that and selling garbage like hats. lol hats contribute nothing to gameplay, a hat won't make you a better or a worse player at all. i have no problem with valve selling cosmetic items to people willing to buy them if they don't change the fundamental FPS gameplay. it's the same with LoL, too; all the revenue comes from skins and people buying runes, each of which can be earned without paying a dime through regular playtime. the distinction really is that good f2p devs will find a way to offer a quick, easy route to some nifty item via paying for it, or by investing time into the game and earning it. a game which does only one of the two is bound to fail.Also, free to play FPS >>>>>>> free to play MMORPG clones. I never had to deal with spamming from gold farmers!
F2P
Pro:
-User Friendly and easier to access
-No need to use money
Con-
- Trolls/Scammers and real Money Trade [easier to create account] some banned easily but creating new account is easy too
- Online Market = Overpowered Items/Easy leveling up
all F2P MMORPG are aimed for grinding level that needed to use money to advance faster while FPS is more stylish with overpowered guns
How do these games make money?
People paying for cosmetic upgrades?
I spent an evening playing LoL it's good.
Glad to see Planetside coming back.
Planetside was the game that forced me to upgrade from dial-up, we were the last family on the block to have cable :-P
[QUOTE="savagetwinkie"]
I'd rather spend $60 on a game I enjoy playing with clearly higher production values that has the costs upfront, versus a f2p game that turns everything into a grind unless you pay for the stupid shortcuts. This corners players that don't have much time to play into paying for things because they aren't playing as much. A game like bf3 kind of sucks when you're first starting out, but it's not hard to progress and the core gameplay is still solid to keep you coming back for more once everything is unlocked...
I don't like free to play games, I relate them to M$ points where the points are always designed to have leftovers. So buying a little more seems alright to get something. It's the same psychology behind f2p, you haven't paid anything yet but spending hundreds of hours grinding to unlock items and being at a disadvantage while you do it starts making those cheap micro transactions look worth it.
The only people these types of games really work for are kid's with no job's that have way too much time to play. So yah, I can afford to pay for a game, and enoy it, $60 for 12 hours of fun is definitly worth it to me, its $5/hr basically which is pretty cheap as far as entertainment goes. I've already played bf3 well over 200 hours, I don't regret it, I havn't had to pay for any map packs, and when they come out I'll gladly get them to extend such a great game.ChubbyGuy40
So you rather play $60 for a game that plays itself and then map packs, rather than pay nothing at all and just enjoy the game. Another shocker for you. You don't have to unlock every, single item from a game. If you want to, then you have to put time into the game. That's how it is for any game.
Players like customization. They will pay dollar for a color change and some new logos. Considering the amount of content you usually get from those games, paying a few bucks is nothing.
They're meant for everyone. You can't generalize the audience in such a poor way. You just said you spent 200 hours on Battlefield 3. Why not spend 200 hours on a F2P MMO? You won't be anywhere close to being done. What you did in BF3 was no different than what you would do in another F2P game. Grind, grind, grind as you put it.
I'm not finished with bf3, but I'm not at a disadvantage either, I don't need to be able to unlock things but I need the tools the developer provides to be able to really enjoy the game, work as a team, and have fun. Paying for the game allows the dev's to give us reasonable progressions rates, instead of working for things for months, it takes days, just enough to unlock things as you learn how to play a **** The reason why I don't play f2p MMO is because they normally are garbage, and really push players to see shortcut packs as value. Basically I don't play f2p games because I alwasy find something more fun and higher quality, and I'm not poor so I can afford to get a better experience.[QUOTE="savagetwinkie"]
I'd rather spend $60 on a game I enjoy playing with clearly higher production values that has the costs upfront, versus a f2p game that turns everything into a grind unless you pay for the stupid shortcuts. This corners players that don't have much time to play into paying for things because they aren't playing as much. A game like bf3 kind of sucks when you're first starting out, but it's not hard to progress and the core gameplay is still solid to keep you coming back for more once everything is unlocked...
I don't like free to play games, I relate them to M$ points where the points are always designed to have leftovers. So buying a little more seems alright to get something. It's the same psychology behind f2p, you haven't paid anything yet but spending hundreds of hours grinding to unlock items and being at a disadvantage while you do it starts making those cheap micro transactions look worth it.
The only people these types of games really work for are kid's with no job's that have way too much time to play. So yah, I can afford to pay for a game, and enoy it, $60 for 12 hours of fun is definitly worth it to me, its $5/hr basically which is pretty cheap as far as entertainment goes. I've already played bf3 well over 200 hours, I don't regret it, I havn't had to pay for any map packs, and when they come out I'll gladly get them to extend such a great game.ChubbyGuy40
So you rather play $60 for a game that plays itself and then map packs, rather than pay nothing at all and just enjoy the game. Another shocker for you. You don't have to unlock every, single item from a game. If you want to, then you have to put time into the game. That's how it is for any game.
Players like customization. They will pay dollar for a color change and some new logos. Considering the amount of content you usually get from those games, paying a few bucks is nothing.
They're meant for everyone. You can't generalize the audience in such a poor way. You just said you spent 200 hours on Battlefield 3. Why not spend 200 hours on a F2P MMO? You won't be anywhere close to being done. What you did in BF3 was no different than what you would do in another F2P game. Grind, grind, grind as you put it.
If grinding sucks, why have it at all? Developers know it's not fun, since the most common promotional items are ways to avoid it (XP boosters, double XP weekends, unlock packs). F2P is just the natural evolution of the unlock systems that are already ruining games, where XP boosters become the revenue stream.Please Log In to post.
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