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Multiple reasons. Artificially extend the life of the game or create a commodity associated with time. First we have BF3 and one of the worst unlock systems in any game, and second we have TF2 where items can be earned over time (or traded). And to be thinking every game follows the same rigid model of grinding for better gameplay isn't correct. Usually it's more options, at least in the area of strong free to play titles - or it's that cutting your teeth barrier. Which even modern games are neck deep in, still with a full price tag attached.If grinding sucks, why have it at all? Developers know it's not fun, since the most common promotional items are ways to avoid it (XP boosters, double XP weekends, unlock packs). F2P is just the natural evolution of the unlock systems that are already ruining games, where XP boosters become the revenue stream.
lowe0
is tribes multiplayer simlilar to halos multiplayer? I think someone mention it beforeIt's kind of similar. It has vehicles and large maps, but that's pretty much where the similarities end. You start with your guns and can't pick up new ones, and there's different classes. There's a heavy emphasis on movement, and you basically slide around so you try to use your jetpack to land on top of hills while sliding to go faster.TheShadowLord07
[QUOTE="lowe0"]Multiple reasons. Artificially extend the life of the game or create a commodity associated with time. First we have BF3 and one of the worst unlock systems in any game, and second we have TF2 where items can be earned over time (or traded). And to be thinking every game follows the same rigid model of grinding for better gameplay isn't correct. Usually it's more options, at least in the area of strong free to play titles - or it's that cutting your teeth barrier. Which even modern games are neck deep in, still with a full price tag attached.If grinding sucks, why have it at all? Developers know it's not fun, since the most common promotional items are ways to avoid it (XP boosters, double XP weekends, unlock packs). F2P is just the natural evolution of the unlock systems that are already ruining games, where XP boosters become the revenue stream.
skrat_01
What's the problem with BF3 unlock system?
It's kind of similar. It has vehicles and large maps, but that's pretty much where the similarities end. You start with your guns and can't pick up new ones, and there's different classes. There's a heavy emphasis on movement, and you basically slide around so you try to use your jetpack to land on top of hills while sliding to go faster.[QUOTE="TheShadowLord07"]is tribes multiplayer simlilar to halos multiplayer? I think someone mention it before
cain006
It's a lot like skiing.
[QUOTE="lowe0"]Multiple reasons. Artificially extend the life of the game or create a commodity associated with time. First we have BF3 and one of the worst unlock systems in any game, and second we have TF2 where items can be earned over time (or traded). And to be thinking every game follows the same rigid model of grinding for better gameplay isn't correct. Usually it's more options, at least in the area of strong free to play titles - or it's that cutting your teeth barrier. Which even modern games are neck deep in, still with a full price tag attached.If grinding sucks, why have it at all? Developers know it's not fun, since the most common promotional items are ways to avoid it (XP boosters, double XP weekends, unlock packs). F2P is just the natural evolution of the unlock systems that are already ruining games, where XP boosters become the revenue stream.
skrat_01
BF3's unlock system is fine. What don't you like about it?
It rewards you for using the weapon.
[QUOTE="Wasdie"]
[QUOTE="TheShadowLord07"]
when I get a faster internet connection I will definitely try out one of the shooter games
TheShadowLord07
They are all shoot games :P
It's what the PC guys call "variety".
Yeah we have our arena shooter, military shooter, simulation shooter, MOAB shooter, arcadey co-op shooter, the RPG/shooter combo... I could go on and on. There are hundreds of different types of shooters. It's crazy.
is tribes multiplayer simlilar to halos multiplayer? I think someone mention it beforeUnless they changed Halo's gampelay to allow players to move at 150 km/h while skiing across the extremely open and hilly terrain. No, not at all. The color pallet and shaders are very similar to Halo though. It looks a lot like Halo but doesn't play like it at all.
Little off topic but I hate when the people who are making End of Nations call their game the first MMORTS when it isnt. Its the first F2P I've heard of but not the MMORTS.
Mankind is a space rts with over 900,000 colonizable planets dozens resourses, spaceships, city buildings, space stations, etc. It wasn't terrible to play until you got steamrolled by the developers trying to "clean up" the game.
is tribes multiplayer simlilar to halos multiplayer? I think someone mention it before[QUOTE="TheShadowLord07"]
[QUOTE="Wasdie"]
They are all shoot games :P
It's what the PC guys call "variety".
Yeah we have our arena shooter, military shooter, simulation shooter, MOAB shooter, arcadey co-op shooter, the RPG/shooter combo... I could go on and on. There are hundreds of different types of shooters. It's crazy.
Wasdie
Unless they changed Halo's gampelay to allow players to move at 150 km/h while skiing across the extremely open and hilly terrain. No, not at all. The color pallet and shaders are very similar to Halo though. It looks a lot like Halo but doesn't play like it at all.
I agree. It does remind me of halo a lot though.Multiple reasons. Artificially extend the life of the game or create a commodity associated with time. First we have BF3 and one of the worst unlock systems in any game, and second we have TF2 where items can be earned over time (or traded). And to be thinking every game follows the same rigid model of grinding for better gameplay isn't correct. Usually it's more options, at least in the area of strong free to play titles - or it's that cutting your teeth barrier. Which even modern games are neck deep in, still with a full price tag attached.[QUOTE="skrat_01"][QUOTE="lowe0"]
If grinding sucks, why have it at all? Developers know it's not fun, since the most common promotional items are ways to avoid it (XP boosters, double XP weekends, unlock packs). F2P is just the natural evolution of the unlock systems that are already ruining games, where XP boosters become the revenue stream.
nunovlopes
What's the problem with BF3 unlock system?
Agonisingly slow, weapon and vehicle specific to the extent where players trying to be introduced to new aspects of the game, are horribly outclassed by players who have invested time. Most of all it's there to artificially lengthen gametime. Easily the worst in any game to date, it's crushingly sad to see a game like CODBLOPS have a far better unlock system, then the series that really began to push it.Why not encourage players to experiment with weapons, items, and then work towards items they'd like to unlock through that? It's terribly rigid and lengthy, worst of all is the vehicle unlock system. Nothing screams bad like taking off in an F18 and trying to survive with just the cannon. Sad thing is there's so much there, and it could have been so much better rather than trying to pad the game.BF3's unlock system is fine. What don't you like about it?
It rewards you for using the weapon.
Wasdie
Multiple reasons. Artificially extend the life of the game or create a commodity associated with time. First we have BF3 and one of the worst unlock systems in any game, and second we have TF2 where items can be earned over time (or traded). And to be thinking every game follows the same rigid model of grinding for better gameplay isn't correct. Usually it's more options, at least in the area of strong free to play titles - or it's that cutting your teeth barrier. Which even modern games are neck deep in, still with a full price tag attached.[QUOTE="skrat_01"][QUOTE="lowe0"]
If grinding sucks, why have it at all? Developers know it's not fun, since the most common promotional items are ways to avoid it (XP boosters, double XP weekends, unlock packs). F2P is just the natural evolution of the unlock systems that are already ruining games, where XP boosters become the revenue stream.
Wasdie
BF3's unlock system is fine. What don't you like about it?
It rewards you for using the weapon.
My thoughts exactly, I loved it.
As of yet, no F2P game impressed me yet. It was either boring/gimped MMOs or old/gimped FPSes. Maybe that could change if there was a really good F2P game.
[QUOTE="Wasdie"]Why not encourage players to experiment with weapons, items, and then work towards items they'd like to unlock through that? It's terribly rigid and lengthy, worst of all is the vehicle unlock system. Nothing screams bad like taking off in an F18 and trying to survive with just the cannon. Sad thing is there's so much there, and it could have been so much better rather than trying to pad the game.BF3's unlock system is fine. What don't you like about it?
It rewards you for using the weapon.
skrat_01
I think unlock systems in general are terrible.
It's why battlefield 1943 is my favorite battlefield to date, none of that crap is in there.
If I want to "level up" I'll play WoW.
I think unlock systems in general are terrible.
topgunmv
Agreed, new players should be able to use everything that old players have when they start the game up. There shouldn't be any advantage for people that spend a lot of time grinding and there shouldn't be things some players can use but others can't.
Why not encourage players to experiment with weapons, items, and then work towards items they'd like to unlock through that? It's terribly rigid and lengthy, worst of all is the vehicle unlock system. Nothing screams bad like taking off in an F18 and trying to survive with just the cannon. Sad thing is there's so much there, and it could have been so much better rather than trying to pad the game.[QUOTE="skrat_01"][QUOTE="Wasdie"]
BF3's unlock system is fine. What don't you like about it?
It rewards you for using the weapon.
topgunmv
I think unlock systems in general are terrible.
It's why battlefield 1943 is my favorite battlefield to date, none of that crap is in there.
If I want to "level up" I'll play WoW.
I don't think they're inherently bad, there's a lot you can do with them, and honestly - I do think progression is a good thing, it's nice to be rewarded and have short and longterm goals to enrich the game experience. But it's really a matter of getting it right, and there aren't many examples of games that have. BLOPS was decent enough in this regard.[QUOTE="topgunmv"][QUOTE="skrat_01"]Why not encourage players to experiment with weapons, items, and then work towards items they'd like to unlock through that? It's terribly rigid and lengthy, worst of all is the vehicle unlock system. Nothing screams bad like taking off in an F18 and trying to survive with just the cannon. Sad thing is there's so much there, and it could have been so much better rather than trying to pad the game.skrat_01
I think unlock systems in general are terrible.
It's why battlefield 1943 is my favorite battlefield to date, none of that crap is in there.
If I want to "level up" I'll play WoW.
I don't think they're inherently bad, there's a lot you can do with them, and honestly - I do think progression is a good thing, it's nice to be rewarded and have short and longterm goals to enrich the game experience. But it's really a matter of getting it right, and there aren't many examples of games that have. BLOPS was decent enough in this regard.I enjoyed climbing up the insignia ranks in 1943, but I don't like anything that affects gameplay.
BLOPS was decent enough in this regard.skrat_01I never found Blops that satisfying with the unlocks. Once you got everything you specifically wanted to use, you were pretty much done. It didn't encourage you to try out other classes of weapons or different perks, like COD 4 did, because if felt like a waste of money getting new weapons that you weren't sure you were going to find effective. IDK, maybe it was more because I loathed playing Blops in the first place.
is tribes multiplayer simlilar to halos multiplayer? I think someone mention it before[QUOTE="TheShadowLord07"]
[QUOTE="Wasdie"]
They are all shoot games :P
It's what the PC guys call "variety".
Yeah we have our arena shooter, military shooter, simulation shooter, MOAB shooter, arcadey co-op shooter, the RPG/shooter combo... I could go on and on. There are hundreds of different types of shooters. It's crazy.
Wasdie
Unless they changed Halo's gampelay to allow players to move at 150 km/h while skiing across the extremely open and hilly terrain. No, not at all. The color pallet and shaders are very similar to Halo though. It looks a lot like Halo but doesn't play like it at all.
Don't forget using nothing but projectile based weapons
[QUOTE="skrat_01"]BLOPS was decent enough in this regard.Cherokee_JackI never found Blops that satisfying with the unlocks. Once you got everything you specifically wanted to use, you were pretty much done. It didn't encourage you to try out other classes of weapons or different perks, like COD 4 did, because if felt like a waste of money getting new weapons that you weren't sure you were going to find effective. IDK, maybe it was more because I loathed playing Blops in the first place.Oh it's not perfect, and it was pretty bag giving incentives to experimenting, but there wasn't a huge discrepancy between the actual gameplay effecting unlock, then cosmetic nonsense, compared to BF3. But yeah, it could be better. My beef with COD4 was how long it took to unlock all the general main content. Cosmetic things like a gold AK, ok. A P90 at high level; a literal grind to earn a high powered weapon which effects the playing field? Ho hum.
Yeah, I'm loving where F2P is going. It's a great model because it allows you attrack a lot of potential customers even for a niche game.
Of course, as with every revolution the birth was painfull and filled with pointless pay-2-win titles, but fortunatelly that's changing now. League of Legends started the flood of great F2P titles and it's not slowing down. What's more, it allows us to have once again big budgeted PC exclusives in a genres that didn't see ones in a very long time.
speeking of f2p,anyone knows how they work? dont they cost money to keep the servers up and running? they cant be free for the develops.
[QUOTE="nunovlopes"]I'm going to be all crotchety and call Stockholm Syndrome.I loved it.
skrat_01
Your problem is that you look at unlocks as a goal and get all stressed up because you don't have them. If you just have fun with the game then unlocks are just a bonus, not something you play for. I definitely don't play BF3 *to* unlock anything, I'm just having fun and I'll gladly take whatever unlocks come my way. I certainly don't obsess with it like some players seem to. It also doesn't artificially inflate the lenght of the game because I'm not playing *to* get the unlocks I'm playing to have fun. I won't stop playing just because I got all the unlocks that's for sure.
The system rewards you for sticking to a weapon/vehicle, which makes perfect sense. If you invest time with a certain weapon/vehicle you should get some benefits, seems fine to me.
People are just butthurt because they're getting killed by people that have all the unlocks. Cry me a river, stop whining. Kids these days can't take a beating by a better player (or a player who invested more time into the game) without crying in a corner complaining that the game is unbalanced or whatever and that it's hurting their K/D.
With that said, I agree with you that starting on a jet with nothing more than a machine gun is extremely annoying.
I'm going to be all crotchety and call Stockholm Syndrome.[QUOTE="skrat_01"][QUOTE="nunovlopes"]
I loved it.
nunovlopes
Your problem is that you look at unlocks as a goal and get all stressed up because you don't have them. If you just have fun with the game then unlocks are just a bonus, not something you play for. I definitely don't play BF3 *to* unlock anything, I'm just having fun and I'll gladly take whatever unlocks come my way. I certainly don't obsess with it like some players seem to. It also doesn't artificially inflate the lenght of the game because I'm not playing *to* get the unlocks I'm playing to have fun. I won't stop playing just because I got all the unlocks that's for sure.
The system rewards you for sticking to a weapon/vehicle, which makes perfect sense. If you invest time with a certain weapon/vehicle you should get some benefits, seems fine to me.
People are just butthurt because they're getting killed by people that have all the unlocks. Cry me a river, stop whining. Kids these days can't take a beating by a better player (or a player who invested more time into the game) without crying in a corner complaining that the game is unbalanced or whatever and that it's hurting their K/D.
With that said, I agree with you that starting on a jet with nothing more than a machine gun is extremely annoying.
They're not a bonus; they're a punishment for playing other games. I don't get much time for multiplayer games, maybe 30 hours a year, so why would I want to spend them playing just the part of the game that isn't fun? Not to sound like another infamous poster here, but Quake III Arena didn't need unlocks to be fun. Unreal Tournament didn't need unlocks to be fun. Halo didn't need unlocks to be fun. Call of Duty 2 didn't need unlocks to be fun. Time spent gaming isn't an investment, it's an expenditure, and I expect to get some fun back for that expense. Unlock systems get in the way of that. Why would you want to put something in a game that gets in the way of having fun?[QUOTE="nunovlopes"][QUOTE="skrat_01"] I'm going to be all crotchety and call Stockholm Syndrome.lowe0
Your problem is that you look at unlocks as a goal and get all stressed up because you don't have them. If you just have fun with the game then unlocks are just a bonus, not something you play for. I definitely don't play BF3 *to* unlock anything, I'm just having fun and I'll gladly take whatever unlocks come my way. I certainly don't obsess with it like some players seem to. It also doesn't artificially inflate the lenght of the game because I'm not playing *to* get the unlocks I'm playing to have fun. I won't stop playing just because I got all the unlocks that's for sure.
The system rewards you for sticking to a weapon/vehicle, which makes perfect sense. If you invest time with a certain weapon/vehicle you should get some benefits, seems fine to me.
People are just butthurt because they're getting killed by people that have all the unlocks. Cry me a river, stop whining. Kids these days can't take a beating by a better player (or a player who invested more time into the game) without crying in a corner complaining that the game is unbalanced or whatever and that it's hurting their K/D.
With that said, I agree with you that starting on a jet with nothing more than a machine gun is extremely annoying.
They're not a bonus; they're a punishment for playing other games. I don't get much time for multiplayer games, maybe 30 hours a year, so why would I want to spend them playing just the part of the game that isn't fun? Not to sound like another infamous poster here, but Quake III Arena didn't need unlocks to be fun. Unreal Tournament didn't need unlocks to be fun. Halo didn't need unlocks to be fun. Call of Duty 2 didn't need unlocks to be fun. Time spent gaming isn't an investment, it's an expenditure, and I expect to get some fun back for that expense. Unlock systems get in the way of that. Why would you want to put something in a game that gets in the way of having fun?I guess we'll have to agree to disagree then. I never had as much fun with any of those games as I have with Battlefield games, not by a long shot, and I was a fairly avid Quake 2 player. I don't see the first stages of the game as a grind or a pain, I just have fun. In the early stages you unlock things quite fast, and I don't dwell on the fact that I'll never unlock everything, that's ok.
There was a time when people didn't need email, or internet, or mobile phones, or TVs for that matter, doesn't change the way things are nowadays.
Most PC gamers have been playing F2P for ages. It's why many developers are more console orientated now.
[spoiler] Don't flame me, bro! [/spoiler]
I'm going to be all crotchety and call Stockholm Syndrome.[QUOTE="skrat_01"][QUOTE="nunovlopes"]
I loved it.
nunovlopes
Your problem is that you look at unlocks as a goal and get all stressed up because you don't have them. If you just have fun with the game then unlocks are just a bonus, not something you play for. I definitely don't play BF3 *to* unlock anything, I'm just having fun and I'll gladly take whatever unlocks come my way. I certainly don't obsess with it like some players seem to. It also doesn't artificially inflate the lenght of the game because I'm not playing *to* get the unlocks I'm playing to have fun. I won't stop playing just because I got all the unlocks that's for sure.
The system rewards you for sticking to a weapon/vehicle, which makes perfect sense. If you invest time with a certain weapon/vehicle you should get some benefits, seems fine to me.
People are just butthurt because they're getting killed by people that have all the unlocks. Cry me a river, stop whining. Kids these days can't take a beating by a better player (or a player who invested more time into the game) without crying in a corner complaining that the game is unbalanced or whatever and that it's hurting their K/D.
With that said, I agree with you that starting on a jet with nothing more than a machine gun is extremely annoying.
No, no I'm really not. I'm not a completionist in the slightest. The unlocks aren't a bonus, they add actual function and abilities; and wanting to experiment with a new weapon, but having to earn those abilities all over again is beyond stupid, this side of hopping into a vehicle and being automatically worse than people who have committed more time to them. It's bad, nothing else. And yes, it's there to lengthen time. Why else isn't there universal unlocks for weapons? DICE have purposefully added a rigid system for the completionist complex, so gamers will always be 'earning' something as they play; usually in the short term at intervals - this is a fairly common design practice, only DICE has overblown it entirely. And no I'm not getting irritated by being killed by people with unlocks, I'm irritated that I'm automatically at a huge disadvantage and have zero role, without certain unlocks - like in a godman plane, flying about with a cannon, spending most of my time evading AA. Again, that's stupid, and outright bad design. When it comes to weapons it's just obtrusive. Can't take a beating? Really now? I'd rather play a game that is made for masochists and rewards actual patience and commitment, like ArmA, then be fed unlocks. And you're implying I've ever given a toss about KD since playing Battlefield since 1942. Less assumptions more actual points.Please Log In to post.
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