The issue with consoles is that there are 2 important limits that must be in place:
- Consoles must have a small form factor.
- Consoles must not cost their parent companies TOO much at their launch, and must eventually become profitable.
These two limits do not exist on the PC world. There is no one company on PC that is willing to throw BILLIONS of dollars away on PC hardware. Everything on the PC side, makes companies money. The end user is the limiting factor in the PC world. If you can afford a $1,000 gaming beast, then all you need ot do is buy it.
Think about what a high end modern PC can do, what it costs, and what it looks like. Take my rig for example:
- Specs are an i7 920 @ 4 Ghz, 1 TB of space and an SSD, 6 gigs of RAM and an HD 5870.
- It's housed in a nice Antec case with plenty of cooling.
- Costs about $1,000.
- Can max out Crysis at 1080p 2x AA, 16x AF.
Think about that. For a console to achieve the same amount of performance, it would have to be around as big as my full tower antec case, for proper cooling, and Microsoft/Sony would be willing to eat $600 PER machine sold for the forseeable future.
Unless the technology improves by leaps and bounds within the next couple of years, you can expect performance that's much better than what the consoles can do now, but not even up to par to what a modern high end PC can do, nevermind what a high PC can do 3 years from now.
My guess is games on console will look a bit better, but they will run a lot better. 60 fps, at 1080p. In the meantime, PC games will be running at ever higher resolutions, higher fps and look even better :)
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