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The technology behind this ability is far beyond anything you've seen in a game before; it's one of this generation's most significant technological breakthroughs. None of the chaos is scripted. When a building falls, a cloud of smoke doesn't mask its collapse. A rocket blast to a wall doesn't create the same hole each time.
The destructive magnitude doesn't just deliver chaotic eye candy, it creates an entirely new gaming experience.
As the game goes on, developer Volition finds ways to push the chaos, and make your jaw drop further.
The single-player campaign is lengthy, and continually rewarding. Don't be surprised, however, if you shun this experience for multiplayer. Wrecking Crew mode is the most enjoyable controller-passing game that I've come across since Burnout's Crash mode. The goal of this mode is to tally as much destruction as you can. Your friends then have to try and beat your score. On top of this, Red Faction offers 125 ranks worth of depth in its competitive multiplayer. Deathmatching in destructive playgrounds is a powerful proposition that changes the tactics of war. Why bother with a headshot when you can drop a bridge that kills five? Being able to change styIes mid-match through backpack pick-ups is also a cool idea that works well with the team-based modes.
No matter what mode you enter, Red Faction: Guerrilla delivers on its promise of destruction, and offers an experience unlike anything else out there. - Game Informer
Full review: http://www.gameinformer.com/Games/Review/200907/R09.0527.1541.56796.htm
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Holy crap! :o That's high!
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