Apparently wanting less diversity, less risk, and more stable income is bad thing. His entire argument is that games aren't too expensive, it's that publishers don't want to take increased risks and greatly increase the amount of products and variables they have to control. He keeps saying the publishers were "doing well" by 2010, but he's conveniently leaving out the publishers and developers that have gone bust in this same period of time. He's deliberately focusing on successful companies who managed to stay successful as a way to say that they didn't "need" to do this.
He's full of shit. These publishers are surviving and thriving because they are adapting. They realized that more stable income through microtransactions rather than fighting DLC models is going to keep them alive and thriving better. Other developers and publishers didn't do this and are hurting. Game publishing was a riskier business than he's willing to admit. EA, Activision, and Ubisoft have always done a good job of mitigating that risk through adapting
He really cherry picked his examples here and people are eating it up because it's what they want to hear.
He insists that these three publishers could have focused on making a lot more smaller games with smaller budgets and achieved the same result, and that is why he's an idiot. Many more smaller games with smaller budgets not only vastly increases the amount of variables a company must deal with, it completely ignores the demand that gamers have on the industry. Gamers have proven they want big budget, AAA titles. They want great graphics, high production values, and games with plenty of value. There's a thriving market on the game consoles for these games. This guy is insinuating that gamers would have accepted the death of AAA budget games in favor of basically mobile games. He's wrong.
This video is terrible, doesn't have a large enough sample size of the data, and ignores the actual market all to make his "point". He actually concludes that games do cost more to make now than they did before, but it wasn't necessary since the old way was fine and they didn't "need" to use microtransactions. I'm pretty sure THQ disagrees with that.
So games are more expensive to make than they were before and these publishers are utilizing microtransactions to stay more consistently profitable, mitigating risk, which makes them more stable.
He also ignores that since 2010 the demand of higher fidelity and more fully featured games has increased too. You just can't produce a game with the same amount of people as you could back in the 2000s. His only example of a modern game that was built for a small budget was fucking Hellblade which has 1/10th of the content of the latest Assassin's Creed game.
No. This guy is dumb. The only thing us as gamers need to do is continually vote with our wallets when the monitization practices become unattractive. It's that simple. We're hitting that point too. Microtransactions, specifically loot boxes, are starting to be really pushed against and already some developers have changed up their strategy. That's going to keep happening until a balance is achieved.
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