[QUOTE="DarkLink77"]
To deconstruct:
Ladies and gentlemen, I present you with everything that is wrong with video games "journalism" and the industry in general in one fell swoop. (In your opinion)
So while every single editor admitted that the shooting ( you know, the meat and bones of the gameplay)was not all that great (one outright hated it, one said that "tolerate" was a good word), each and every one of them loved the game, and three called it a masterpiece.
A masterpiece. With bad shooting. (Only one editor said they hated it, the rest were fine with it. Show me the math where this equates to the shooting being bad, not just fine.)
But it gets better. When asked what their favorite part of the game was, the near-universal reaction was: "Oh, the characters and the performances." (As opposed to games with horrible voice acting, lifeless characters you don't care about.)
So what we have here, ladies and gentlemen, are professional reviewers praising a game that is completely unoriginal (in your opinion) and, lets be honest, doesn't have amazing writing (your opinion, yet again), as a masterpiece, even though they admit the gameplay (the shooting is only part of the gameplay, movement, interaction, and challenge also factor in) isn't that great.
Uh-huh.
And it's not just IGN doing this. This is an epidemic. A disease of the medium. We want movies with quick-time events now. (we do? I don't remember all of us getting together and saying that)
I mean, did we all just forget what good movies are? Did we suddenly lower our standards in film so much that we had to turn to games? Are all game developers just wanna-be directors that didn't have the talent to make it in the big leagues? (how dramatic! you're assuming everyone's own opinions and overstating the problem as you see it to try to further your own argument.)
Remember back in the day we when praised games for, y'know, being games, and not trying to be B-movies? (like when Half-Life ripped off Stephen King's short story, The Mist, to create an immersive environment in which to shoot things) Remember when we loved being given more gameplay options, and didn't like being railroaded through a game with as little involvement as possible because the developer treated the player as a necessary inconvenience? (plenty of older games didn't give us those options, so it is a selective example of game design being used to make a blanket statement) Remember when we recognized good game design?
So my question is: What the f*** happened? (Nothing. There are plenty of games that don't do what you're saying this game does, though clearly it is just your own opinion)
NEStorianPriest
BTW if this is a troll thread then kudos. Nothing like free time to waste time.
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