Games With The Best Draw Distance (56k)

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Lto_thaG

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#1 Lto_thaG
Member since 2006 • 22611 Posts

Post pictures of game that have great draw distance.

Just Cause
s

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psn8214

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#2 psn8214
Member since 2009 • 14930 Posts

Dragon Rising had nice draw distance. Only really impressive aspect of that game, in fact.

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bobbetybob

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#3 bobbetybob
Member since 2005 • 19370 Posts
Doesn't Fuel have a humongous draw distance? Never played it but I know it set a world record for largest game world.
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Lto_thaG

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#4 Lto_thaG
Member since 2006 • 22611 Posts
Doesn't Fuel have a humongous draw distance? Never played it but I know it set a world record for largest game world.bobbetybob
It does have amazing draw distance,yes.
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SecretPolice

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#5 SecretPolice
Member since 2007 • 45721 Posts

This was quite good though a bit choppy when playing.

The Elder Scrolls IV: Oblivion Picture

But this one seems incredible. :D

Just Cause 2 Screenshot

Just Cause 2 Screenshot

Just Cause 2 Screenshot

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MyopicCanadian

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#6 MyopicCanadian
Member since 2004 • 8345 Posts

Gonna have to say Tribes.. I couldn't find any good pics of it, but if you could see the terrain, you were able to see the enemy.

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bobbetybob

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#7 bobbetybob
Member since 2005 • 19370 Posts
Just Cause 2 does look freaking fantastic. I just wish Metro 2033 and Bad Company 2 weren't coming out a few weeks before or I'd be getting it at launch. Oh I forgot an obvious one, Crysis, yeah yeah, obvious I know but it does have some mighty impressive draw distances, especially since you can destroy trees and stuff at ridiculous distance.
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shutdown_202

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#8 shutdown_202
Member since 2005 • 5649 Posts

Kameo still impreses me till this day

PhotobucketPhotobucket

These screens arent very good representations. Theres also Blue Dragon which i thought had good draw distance.

Majoras Mask, Wind Waker and Twilight Princess were all very good especially considering the hardware. The jump from the draw distance in OOT to MM was almost a generation leap.

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CAPSROGUE

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#9 CAPSROGUE
Member since 2008 • 863 Posts

What do you need Draw Distance for? All you need to do is include some boobs and no gamer is going to care what's behind it or how many trees you can see in the distance.

brb, my nose started bleeding again.

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skrat_01

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#10 skrat_01
Member since 2007 • 33767 Posts
ArmA II. Nothing, nothing compares to it.
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slipknot0129

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#11 slipknot0129
Member since 2008 • 5832 Posts

Ace combat 6

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deactivated-635525971e920

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#12 deactivated-635525971e920
Member since 2009 • 429 Posts

S.T.A.L.K.E.R. games, ArmA II and the PC version of Fallout 3 come to mind. I hope Just Cause 2 will impress regarding draw distance, too. :)

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Lto_thaG

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#13 Lto_thaG
Member since 2006 • 22611 Posts

I hope Just Cause 2 will impress regarding draw distance, too. :)

the_delta


I'm sure it will.

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racing1750

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#15 racing1750
Member since 2010 • 14567 Posts
Just cause certainly had a huge draw distance, and Just cause 2 looks no different.
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SaltyMeatballs

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#16 SaltyMeatballs
Member since 2009 • 25165 Posts

GTA is quite good.

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lucky_star

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#17 lucky_star
Member since 2003 • 2307 Posts

Delta Force 1 and 2

Sry for the bad pic.

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II_Seraphim_II

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#18 II_Seraphim_II
Member since 2007 • 20534 Posts
Warhawk has got some pretty stellar Draw distance. Some of the games posted above are better but Warhawk aint no slouch :D
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SecretPolice

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#19 SecretPolice
Member since 2007 • 45721 Posts

GTA is quite good.

SaltyMeatballs

Good call, I forgot about GTA4. :)

Also your sig reminded me of my #1 sandbox game on my list. :d

Red Dead Redemption Screenshot

Red Dead Redemption Picture

Red Dead Redemption Screenshot

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psn8214

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#20 psn8214
Member since 2009 • 14930 Posts

GTA is quite good.

SaltyMeatballs

Eh, it was not too great on consoles. On PC, sure, depending on the settings.

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G-O-M-J

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#21 G-O-M-J
Member since 2009 • 1520 Posts
crackdown
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SaltyMeatballs

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#22 SaltyMeatballs
Member since 2009 • 25165 Posts

[QUOTE="SaltyMeatballs"]

GTA is quite good.

psn8214

Eh, it was not too great on consoles. On PC, sure, depending on the settings.

This is System Wars, we must assume that every PC game is on max settings.

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Heyhuub

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#23 Heyhuub
Member since 2010 • 317 Posts
Arma 2 has a draw distance of 10km if your pc is up to it.
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alextherussian

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#24 alextherussian
Member since 2009 • 2642 Posts
Arma 2 has amazing draw distances, which are actually needed too be effective too...
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Blazerdt47

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#25 Blazerdt47
Member since 2004 • 5671 Posts

I can't believe no one has mentioned the Uncharted series. Easily the best IMO.

http://image.gamespotcdn.com/gamespot/images/2009/022/955125_20090123_790screen001.jpg

http://xboxoz360.files.wordpress.com/2009/10/uncharted-2-oxcgn-7.jpg

http://www.stkteam.com/forum/imagehosting/94adced253847e.jpg

I can't find a picture of chapter 2's city but look from the top of that building and you will be amazed! It's gorgeous!

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Vadamee

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#26 Vadamee
Member since 2009 • 1195 Posts
Can't believe people haven't mentioned Halo 3...
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Vadamee

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#27 Vadamee
Member since 2009 • 1195 Posts
Most people don't appreciate Halo 3's visuals. What I like about them is that they aren't some backdrop, everything is real-time.
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chaplainDMK

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#28 chaplainDMK
Member since 2008 • 7004 Posts

Arma 2 has amazing draw distances, which are actually needed too be effective too...alextherussian

ArmA2 has the worst draw distances in the series... You have 10 km draw distance for terain but only something like 2 km for evreything else...

Going full speed with a ground attack aircraft, skimming over terrain and then not seeing anything till the last few seconds isnt much fun =(. Also it pissed me off that the AI had a detect distance of more then 2 km... So at times i'd get attacked by stuff that i couldnt see.

And the final nail in the coffin was that the grass draw distance was a joke... You couldnt hide as a sniper in anything cuz you might be hiding in grass, but you'r still completley exposed at any kind of real combat range.

ArmA 1 and OFP:CWC had way better draw distances.

Battlefield Bad Company 2 has probably one of the biggest draw distances on the consoles right now. Its practicaly infinate in the MP demo. Tho again, draw distance for characters is probably round 1- 1,5 km (pure guesstimation)

STALKER games have preaty nice draw distances too.

Tribes 1 had awsome draw distances for its day.

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xOMGITSJASONx

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#29 xOMGITSJASONx
Member since 2009 • 2634 Posts

This imo this has the greatest draw distance. Two weeks it will be mine.:) Oh i have a slim btw i don't have any problems;)

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kansasdude2009

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#30 kansasdude2009
Member since 2006 • 11802 Posts

This is the best picture I could find, but I was always impressed by SMG's draw distances.

Super Mario Galaxy Picture

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mayceV

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#31 mayceV
Member since 2008 • 4633 Posts
[QUOTE="shutdown_202"]

Kameo still impreses me till this day

PhotobucketPhotobucket

These screens arent very good representations. Theres also Blue Dragon which i thought had good draw distance.

Majoras Mask, Wind Waker and Twilight Princess were all very good especially considering the hardware. The jump from the draw distance in OOT to MM was almost a generation leap.

I dare someone to count the number of ogres there are in that first pic.
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LookAnDrolL

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#32 LookAnDrolL
Member since 2008 • 2483 Posts
You people don't have a clue about what draw distance really means.... It doesn't matter if the game shows some sky box and 2d mountains in the background, the draw distance its about PLAYABLE TERRAIN Crysis and Far Cry 2 on PC excels at this
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chaplainDMK

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#33 chaplainDMK
Member since 2008 • 7004 Posts

This is the best picture I could find, but I was always impressed by SMG's draw distances.

Super Mario Galaxy Picture

kansasdude2009

Thats just a skybox

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abuabed

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#34 abuabed
Member since 2005 • 6606 Posts

Demon's Souls have a great draw distance, I hope I could play a similar game on PC :(

These pictures don't do the game justice, there is this view in the first level, the castle, where you get to see the gate & the castle from a great distance before fighting with the knight with the long sword(forgot the name). Awesome view! couldn't find a picture of it though.

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inertk

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#35 inertk
Member since 2007 • 3385 Posts
[QUOTE="LookAnDrolL"]You people don't have a clue about what draw distance really means.... It doesn't matter if the game shows some sky box and 2d mountains in the background, the draw distance its about PLAYABLE TERRAIN Crysis and Far Cry 2 on PC excels at this

No it isn't.
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LookAnDrolL

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#36 LookAnDrolL
Member since 2008 • 2483 Posts
[QUOTE="inertk"][QUOTE="LookAnDrolL"]You people don't have a clue about what draw distance really means.... It doesn't matter if the game shows some sky box and 2d mountains in the background, the draw distance its about PLAYABLE TERRAIN Crysis and Far Cry 2 on PC excels at this

No it isn't.

Great argument you got there!
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bobbetybob

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#37 bobbetybob
Member since 2005 • 19370 Posts
[QUOTE="inertk"][QUOTE="LookAnDrolL"]You people don't have a clue about what draw distance really means.... It doesn't matter if the game shows some sky box and 2d mountains in the background, the draw distance its about PLAYABLE TERRAIN Crysis and Far Cry 2 on PC excels at this

No it isn't.

He is actually right. How is a 2d plane impressive? It isn't. How is a low poly tree that if you saw up close you'd think you were playing a PS1 game impressive? It isn't. Draw distance is what you have in free roaming games, where you can reach any object you see. The things in games like Uncharted 2 are generally referred to as vistas, or just backgrounds, they might look as impressive, but they don't show off draw distance.
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inertk

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#38 inertk
Member since 2007 • 3385 Posts
[QUOTE="LookAnDrolL"][QUOTE="inertk"][QUOTE="LookAnDrolL"]You people don't have a clue about what draw distance really means.... It doesn't matter if the game shows some sky box and 2d mountains in the background, the draw distance its about PLAYABLE TERRAIN Crysis and Far Cry 2 on PC excels at this

No it isn't.

Great argument you got there!

Sorry, you didn't actually present anything to back up what you were saying so I thought I'd retort on equal footing. I guess I'll go first. http://www.tweakguides.com/images/BF2_10a.jpg http://www.tweakguides.com/images/BF2_10b.jpg http://www.tweakguides.com/images/BF2_10c.jpg If I change the view distance on Battlefield 2, the game will only render up to a certain distance. Anything outside of that distance will be a misty fog, because it isn't being rendered -- because I reduced the draw distance. This is true regardless of whether or not I as a player can traverse the area. Hell, why not. http://en.wikipedia.org/wiki/Draw_distance

"Draw distance is a computer graphics term, defined as the distance in a three dimensional scene that is still drawn by the rendering engine. Polygons that lie behind the draw distance won't be drawn to the screen.

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kozzy1234

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#39 kozzy1234
Member since 2005 • 35966 Posts

ARMA2, Crysis, Uncharted2

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Arach666

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#40 Arach666
Member since 2009 • 23285 Posts
ARMA 2.
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glez13

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#41 glez13
Member since 2006 • 10314 Posts

[QUOTE="LookAnDrolL"]You people don't have a clue about what draw distance really means.... It doesn't matter if the game shows some sky box and 2d mountains in the background, the draw distance its about PLAYABLE TERRAIN Crysis and Far Cry 2 on PC excels at thisinertk
No it isn't.

Well actually he is right. Maybe not in a strict sense, but to show off draw distance you need to be in some point distant to the object, and in another point be really close to it. Other wise it could be some trick like sky box or small objects that only will be rendered in one exclusive or are actually low quality but to small to notice or some other trick. You almost always need a sandbox game or a game with an open world for this.

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GhoX

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#42 GhoX
Member since 2006 • 6267 Posts
[QUOTE="inertk"][QUOTE="LookAnDrolL"][QUOTE="inertk"] No it isn't.

Great argument you got there!

Sorry, you didn't actually present anything to back up what you were saying so I thought I'd retort on equal footing. I guess I'll go first. http://www.tweakguides.com/images/BF2_10a.jpg http://www.tweakguides.com/images/BF2_10b.jpg http://www.tweakguides.com/images/BF2_10c.jpg If I change the view distance on Battlefield 2, the game will only render up to a certain distance. Anything outside of that distance will be a misty fog, because it isn't being rendered -- because I reduced the draw distance. This is true regardless of whether or not I as a player can traverse the area. Hell, why not. http://en.wikipedia.org/wiki/Draw_distance

"Draw distance is a computer graphics term, defined as the distance in a three dimensional scene that is still drawn by the rendering engine. Polygons that lie behind the draw distance won't be drawn to the screen.

I think you just provided evidence for his argument. Those things you saw in that BF2 map are all considered "playable terrain". The reason is that they are not just 2D backgrounds. You can actually walk up there(and then get bombed or landmined), but those areas were crafted with the same details of the original map. In fact, a larger map of the same area in BF2 should include those landmarks visitable by you without a bomb dropped on you. In GTA4 if you see a tall building in the far distance, you can fly a chopper and crash it into that said building. In Uncharted 2 you cannot do that to most of the "backgrounds".
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Bush1

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#43 Bush1
Member since 2007 • 25 Posts

ArmA2 has the worst draw distances in the series... You have 10 km draw distance for terain but only something like 2 km for evreything else...

chaplainDMK

That was fixed in one of the beta patches.

[60522] Improved: Longer view distance for objects when high view distance is used.

You can now see objects as far as the view distance is set. But the VD in these games is not in one direction, it's a circle with the player in the middle and you will be able to see about 5km in each direction with the VD set to 10km.

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GhoX

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#44 GhoX
Member since 2006 • 6267 Posts

By the way, Fallout 3 has nice draw distance. I found these from another thread about draw distance.

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chaplainDMK

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#45 chaplainDMK
Member since 2008 • 7004 Posts

Lol i just remembered, some 3D RTS games have infinite view distance.

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awssk8er716

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#46 awssk8er716
Member since 2005 • 8485 Posts

I can't believe no one has mentioned the Uncharted series. Easily the best IMO.


I can't find a picture of chapter 2's city but look from the top of that building and you will be amazed! It's gorgeous!

Blazerdt47

I know what you're talking about! It's amazing.

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inertk

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#47 inertk
Member since 2007 • 3385 Posts
[QUOTE="GhoX"][QUOTE="inertk"][QUOTE="LookAnDrolL"] Great argument you got there!

Sorry, you didn't actually present anything to back up what you were saying so I thought I'd retort on equal footing. I guess I'll go first. http://www.tweakguides.com/images/BF2_10a.jpg http://www.tweakguides.com/images/BF2_10b.jpg http://www.tweakguides.com/images/BF2_10c.jpg If I change the view distance on Battlefield 2, the game will only render up to a certain distance. Anything outside of that distance will be a misty fog, because it isn't being rendered -- because I reduced the draw distance. This is true regardless of whether or not I as a player can traverse the area. Hell, why not. http://en.wikipedia.org/wiki/Draw_distance

"Draw distance is a computer graphics term, defined as the distance in a three dimensional scene that is still drawn by the rendering engine. Polygons that lie behind the draw distance won't be drawn to the screen.

I think you just provided evidence for his argument. Those things you saw in that BF2 map are all considered "playable terrain". The reason is that they are not just 2D backgrounds. You can actually walk up there(and then get bombed or landmined), but those areas were crafted with the same details of the original map. In fact, a larger map of the same area in BF2 should include those landmarks visitable by you without a bomb dropped on you. In GTA4 if you see a tall building in the far distance, you can fly a chopper and crash it into that said building. In Uncharted 2 you cannot do that to most of the "backgrounds".

Yep, Gulf of Oman. You seem to have missed my point though, draw distance is related to whether or not the assets are being drawn -- not if you can touch them or not. In the 50% screen, the crane is still there, it just doesn't fall within that draw distance. UC2 + Halo 3 for example, the two console games that come to mind with long draw distances. The 3D assets are still being drawn, to a specific distance irrespective of whether or not you interact with them. Simple yes and no question, is that not what draw distance is? In a nutshell, to what distance is still being rendered. Another thread can always be made, "Games with the best draw distance, you can ACTUALLY interact with" since the distinction is being made here regardless of the actual definition.
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Chutebox

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#48 Chutebox
Member since 2007 • 51609 Posts

Heavenly Sword.

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Ontain

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#49 Ontain
Member since 2005 • 25501 Posts

I'll have fun and say SPORE. because you can zoom out a whole lot and those creatures get smaller and smaller.

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Lto_thaG

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#50 Lto_thaG
Member since 2006 • 22611 Posts
[QUOTE="LookAnDrolL"]You people don't have a clue about what draw distance really means.... It doesn't matter if the game shows some sky box and 2d mountains in the background, the draw distance its about PLAYABLE TERRAIN Crysis and Far Cry 2 on PC excels at this

So does Just Cause.You can go everywhere.