Mafia 2. A combination of things I like. Mobster story(love Sopranos, Good Fellas Godfather), a third person cover shooter, open world/sandbox game, sequel to a game I liked last gen. Nothing about this game has been worth my damn effort. The main character is just so uninteresting, and ends up being completely unlikeable by the end of the game. The cover system like EVERY GOD DAMN OPEN WORLD GAME THIS GEN just sucks(looking at you RDR/GTA4) when compared to the linear cover shooters(uncharted/gears). The gun play on consoles is utterly pathetic, and overall just lacks any real punch.
The level design is pitiful, with the few action set pieces it throws at you being mind numbing corridor shoot outs with only a handful being elaborate enough to be fun. Countless mundane tasks that are just tedious in an already short game(10 hours, and in that 10 hours you'll do some of the most boring crap possible). A hub world that is utterly pointless(outside of "IMMERSING YOU IN THIS WORLD"), an excessive reliance on driving. I feel like I'm probably missing something else I hate about it? Eh either way the game bored me beyond words. I even lowered my expectations after the demo, and it still put me to sleep.
other note worthy ones
-Darksiders= A zelda clone that tries to have some decent combat? sounds good...on paper. I got bored by the 2nd dungeon
-Splinter Cell Conviction= Take splinter cell's brilliant stealth mechanics(it takes a dump on anything not named Thief as far as stealth games go), and add in some improved action elements adding to the flexibility of the missions? Sign me up. Oh wait it's too action oriented, stripped, dumb down, aggressively linear, and butchers everything I love about Splinter Cell. **** You Ubisoft
-No More Heroes= A hack n slash. A game from the dude that did Killer 7(freakin awesome), a game that doesn't take itself seriously. HOw could I possibly hate something this awesome? Oh that's right by having painfully shallow combat, a stupid sandbox mechanic, and some dull and uninspired boss fights that were only good for how "wacky" they were. What a piece of crap.
-Final Fantasy XIII= I tried to make it to the part where the game opens up and got out of its tutorial phase. I just gave up after 20 hours. I'm sorry but someone needs to teach Square Enix something about pacing. That first 20 hours is just dreadfully over doing it.
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