GameSpot Review of The Wonderful 101 - What say you about the 8.0 NathanDrake?

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Alpha_S_

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#301 Alpha_S_
Member since 2007 • 395 Posts

This thread is garbage.  I know that mainstream review sites are pretty bad with their review scale to the point where anything rated lower than a 7 is considered crap (even though a 7 should be well above average) but since when is an 8 a bad score??  It's about what I expected it to get on Gamespot.

Also, I know SW is filled with people whining about exclusives, but the comparisons to TLOU...really?  They're completely different games and I don't think either Sony or Nintendo intended those games to really compete with each other.  Wonderful 101 looks to be decent for what it is.  Honestly, who was expecting it to be GOTY material?

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speedfog

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#302 speedfog
Member since 2009 • 4966 Posts

Anyone who tries to use a Tom Mcshea review over the industry standard mc is desperate.

NathanDrakeSwag

 

If you don't like gamespot reviews then go away.

 

The rules in SW are simple: Gamespot score is the standard.

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HarlockJC

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#303 HarlockJC
Member since 2006 • 25546 Posts

Marvelous did not publish the game in other markets.

MFDOOM1983

 I am talking about overall sales of the game

Outside of Japan, sales of the game have fared much better. In the United States, around 200,000 copies were been shipped, with about 100,000 copies selling in the first month, as opposed to just 40,000 copies being sold in Japan in its first three months. 160,000 copies were expected to be shipped for the European release.

Shortly after No More Heroes' European release, publisher Rising Star Games raved about its sales, with manager Martin Defries proclaiming:

We are weeping with delight. Especially as sales should improve further with the TV campaign moving up a gear from tonight. It is a verification of all the posturing and ambitious claims made these past months. I think a 'told you so' would be apt at some point. Thanks to Nintendo and the Wii console. Thanks to Mastertronic for their sales efforts and all our retail partners. Most of all thanks to Grasshopper for the greatest of products.

http://suda51.wikia.com/wiki/No_More_Heroes

About little King Story

As of November 13, 2009, Little King's Story had sold 26,000 units in Japan, 37,000 units in North America, and 67,000 units in Europe. Despite modest initial sales, Rising Star's Product Manager Yen Hau stated that the title "is still selling well to this day, [which is] something [that] doesn't happen often to video games," citing Rising Star's satisfaction with sales. Kimura explained, "We are planning to make a sequel to Little King's Story, like Super Little King's Story, but we're still in the idea phase." However, Cing has declared bankruptcy since then; this does not mean studio closure, but rather that they will be tightening their financial belt. Regardless of Cing's closing, Marvelous Entertainment currently owns the full intellectual property rights to Little King's Story. Both Kimura and Wada left Marvelous and joined Grasshopper Manufacture in 2010

You really don't need the sales that most people think you do to have a successful game. I understand why you would think so, but there are a large number of games out there that have been successful with a lower number of sales. 

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MFDOOM1983

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#304 MFDOOM1983
Member since 2010 • 8465 Posts

[QUOTE="MFDOOM1983"]

Marvelous did not publish the game in other markets.

HarlockJC

 I am talking about overall sales of the game

Outside of Japan, sales of the game have fared much better. In the United States, around 200,000 copies were been shipped, with about 100,000 copies selling in the first month, as opposed to just 40,000 copies being sold in Japan in its first three months. 160,000 copies were expected to be shipped for the European release.

Shortly after No More Heroes' European release, publisher Rising Star Games raved about its sales, with manager Martin Defries proclaiming:

We are weeping with delight. Especially as sales should improve further with the TV campaign moving up a gear from tonight. It is a verification of all the posturing and ambitious claims made these past months. I think a 'told you so' would be apt at some point. Thanks to Nintendo and the Wii console. Thanks to Mastertronic for their sales efforts and all our retail partners. Most of all thanks to Grasshopper for the greatest of products.

http://suda51.wikia.com/wiki/No_More_Heroes

About little King Story

As of November 13, 2009, Little King's Story had sold 26,000 units in Japan, 37,000 units in North America, and 67,000 units in Europe. Despite modest initial sales, Rising Star's Product Manager Yen Hau stated that the title "is still selling well to this day, [which is] something [that] doesn't happen often to video games," citing Rising Star's satisfaction with sales. Kimura explained, "We are planning to make a sequel to Little King's Story, like Super Little King's Story, but we're still in the idea phase." However, Cing has declared bankruptcy since then; this does not mean studio closure, but rather that they will be tightening their financial belt. Regardless of Cing's closing, Marvelous Entertainment currently owns the full intellectual property rights to Little King's Story. Both Kimura and Wada left Marvelous and joined Grasshopper Manufacture in 2010

You really don't need the sales that most people think you do to have a successful game. I understand why you would think so, but there are a large number of games out there that have been successful with a lower number of sales. 

You continue to reference wii games, as if they're comparable to their wii-u counterparts in terms of budget. Wii games are equivalent to ps2/GC development costs, while wii-u is up their with ps3/360. If you can provide me with some developers/publishers who were happy with selling 50k-100k units on ps3 or 360 then I'll happily concede.

 

Rising star games only published the game(NHH) in PAL regions, while it sounds as if Marvelous funded the games in question, as well as, published them in Japan. Little King's Story never got that sequel, so I'd imagine that it didn't end up selling as well as he originally thought it would.

 

Considering Bayonetta was viewed as a failure selling 1.5 million units, I doubt a game that platinum had to staff up for and had their longest dev cycle in the history of the company would be viewed as a success at 50k-100k units sold.

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MonsieurX

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#305 MonsieurX
Member since 2008 • 39858 Posts

[QUOTE="bobcheeseball"][QUOTE="Davekeeh"]
That damage control LOLDavekeeh

Damage control indeed . An 8.0 is an 8.0. Hell, even Twilight Princess got an 8.8!... Must be tough


Nope it isn't tough actually, must be tough to pretend Gamespot is the only site in existance though LOL

This thread is about the GS score :|
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Heil68

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#306 Heil68
Member since 2004 • 60833 Posts
That review was pretty early, I'm surprised. I'll probably rent this game, doesn't appear to be worth a purchase.
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HarlockJC

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#307 HarlockJC
Member since 2006 • 25546 Posts

You continue to reference wii games, as if they're comparable to their wii-u counterparts in terms of budget. Wii games are equivalent to ps2/GC development costs, while wii-u is up their with ps3/360. If you can provide me with some developers/publishers who were happy with selling 50k-100k units on ps3 or 360 then I'll happily concede.

 

Rising star games only published the game(NHH) in PAL regions, while it sounds as if Marvelous funded the games in question, as well as, published them in Japan. Little King's Story never got that sequel, so I'd imagine that it didn't end up selling as well as he originally thought it would.

 

Considering Bayonetta was viewed as a failure selling 1.5 million units, I doubt a game that platinum had to staff up for and had their longest dev cycle in the history of the company would be viewed as a success at 50k-100k units sold.

MFDOOM1983

 

I am using information that I know first hand from a video game class I took many years ago which was the study of the life cycle of video game sales. I have not kept up with newer games as much. I do not that the budget to make PS3 and 360 games have dropped a lot. But if you want a higher end example are the Disgaea games which have never been a high seller, but they always been able to buget the game enough that they keep making sequals. As I already said your right the 100k mark might be too low, but I don't think I am too far off the mark.

As far Little King's Story goes they did not make a sequal, but Konami ended up porting the game to the Vita. One of the reasons we may not see a sequal is because of the company closing their door. The designers of the game work for Grass Hopprt now. 

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haziqonfire

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#308 haziqonfire
Member since 2005 • 36392 Posts
A lot of the reviewers seem to have not understood the depth of the game and as a result have scored it poorly. A lot of the reviews also failed to really talk about the combat ... which is annoying. Also, the common thing among most reviews so far is that later weapons get harder to draw.
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#309 StormyJoe
Member since 2011 • 7806 Posts

[QUOTE="MonsieurX"][QUOTE="NathanDrakeSwag"]

No surprise game looks like shit.

NathanDrakeSwag

So TLOU is shit? :|

95 on meta and 10 on IGN

Buuuut. Those don't mean anything in SW...

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PurpleMan5000

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#310 PurpleMan5000
Member since 2011 • 10531 Posts
Yet another excellent exclusive for the Wii U. That's 2 AAEs in 2 months.
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MFDOOM1983

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#311 MFDOOM1983
Member since 2010 • 8465 Posts

[QUOTE="MFDOOM1983"]

You continue to reference wii games, as if they're comparable to their wii-u counterparts in terms of budget. Wii games are equivalent to ps2/GC development costs, while wii-u is up their with ps3/360. If you can provide me with some developers/publishers who were happy with selling 50k-100k units on ps3 or 360 then I'll happily concede.

 

Rising star games only published the game(NHH) in PAL regions, while it sounds as if Marvelous funded the games in question, as well as, published them in Japan. Little King's Story never got that sequel, so I'd imagine that it didn't end up selling as well as he originally thought it would.

 

Considering Bayonetta was viewed as a failure selling 1.5 million units, I doubt a game that platinum had to staff up for and had their longest dev cycle in the history of the company would be viewed as a success at 50k-100k units sold.

HarlockJC

 

I am using information that I know first hand from a video game class I took many years ago which was the study of the life cycle of video game sales. I have not kept up with newer games as much. I do not that the budget to make PS3 and 360 games have dropped a lot. But if you want a higher end example are the Disgaea games which have never been a high seller, but they always been able to buget the game enough that they keep making sequals. As I already said your right the 100k mark might be too low, but I don't think I am too far off the mark.

As far Little King's Story goes they did not make a sequal, but Konami ended up porting the game to the Vita. One of the reasons we may not see a sequal is because of the company closing their door. The designers of the game work for Grass Hopprt now. 

Disgea is not higher end game by any strech Looks like a high-res'd ps2 game and I'm sure they're re-using a lot of their art assets from previous games. W101 is a new ip with different art assets from platinum's previous games. Not to mention the amount of time that has to go into designing the game since they aren't pulling from an established franchise and are building just about everything from the ground up. 

disgaea3pic3.jpg

 

Games are relatively cheap when you're just iterating instead of spending time prototyping brand new  mechanics and systems. 

 

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nintendoboy16

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#312 nintendoboy16
Member since 2007 • 42242 Posts
For those curious, here's a site with the lowest score they've given the game (it's a TGWTG partner site): http://www.blisteredthumbs.net/2013/08/the-wonderful-101-review/#-1
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kickingcarpet

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#313 kickingcarpet
Member since 2011 • 570 Posts

Personally I think the rating of 8.0 is great by Gamespots new review process. I mean Last of Us got an 8 so this is an excellent score. 9s and 10 ratings are untouchable scores, we won't likely see a 9.0+ from gamespot for years. I considering it their new 10 based upon prior years..

 

 

This a great score and a win for Nintendo.

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MonsieurX

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#314 MonsieurX
Member since 2008 • 39858 Posts

Personally I think the rating of 8.0 is great by Gamespots new review process. I mean Last of Us got an 8 so this is an excellent score. 9s and 10 ratings are untouchable scores, we won't likely see a 9.0+ from gamespot for years. I considering it their new 10 based upon prior years..

 

 

This a great score and a win for Nintendo.

kickingcarpet
Nope For years? http://www.gamespot.com/gone-home/reviews/gone-home-review-6413000/
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PurpleMan5000

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#315 PurpleMan5000
Member since 2011 • 10531 Posts
[QUOTE="nintendoboy16"]For those curious, here's a site with the lowest score they've given the game (it's a TGWTG partner site): http://www.blisteredthumbs.net/2013/08/the-wonderful-101-review/#-1

That guy was probably just not good enough to win on normal.
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#316 Bigboi500
Member since 2007 • 35550 Posts

This thread is garbage.  I know that mainstream review sites are pretty bad with their review scale to the point where anything rated lower than a 7 is considered crap (even though a 7 should be well above average) but since when is an 8 a bad score??  It's about what I expected it to get on Gamespot.

Also, I know SW is filled with people whining about exclusives, but the comparisons to TLOU...really?  They're completely different games and I don't think either Sony or Nintendo intended those games to really compete with each other.  Wonderful 101 looks to be decent for what it is.  Honestly, who was expecting it to be GOTY material?

Alpha_S_

With the ToU change it's hard to find a thread on SW that isn't garbage. As far as the TLOU comparisons, it's solely about the GS score, and used to put the trolling cows in check who are saying W101 is trash, or got a bad score, because it received the exact same critical rating on GSas TLOU, a game which cows hyped TO THE MOON with claims of GOAT and so on.

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HarlockJC

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#317 HarlockJC
Member since 2006 • 25546 Posts
Disgea is not higher end game by any strech Looks like a high-res'd ps2 game and I'm sure they're re-using a lot of their art assets from previous games. W101 is a new ip with different art assets from platinum's previous games. Not to mention the amount of time that has to go into designing the game since they aren't pulling from an established franchise and are building just about everything from the ground up. 

disgaea3pic3.jpg

 

Games are relatively cheap when you're just iterating instead of spending time prototyping brand new  mechanics and systems. 

 

MFDOOM1983
This is getting old, I really don't know what else you want. I proven you wrong about No More Heros, I proven you wrong about Lil King Story, and I shown you an example of a company that makes PS3 games. Now the example is not good enough. I letting you know from experience I have taking classes with people in the field. The percent of games that sell a million copies is very small, I sure you can look that up for yourself. If all gaming was based on selling million plus copies then there would be hardly a gaming market to begin with.
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MFDOOM1983

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#318 MFDOOM1983
Member since 2010 • 8465 Posts

[QUOTE="MFDOOM1983"]Disgea is not higher end game by any strech Looks like a high-res'd ps2 game and I'm sure they're re-using a lot of their art assets from previous games. W101 is a new ip with different art assets from platinum's previous games. Not to mention the amount of time that has to go into designing the game since they aren't pulling from an established franchise and are building just about everything from the ground up.HarlockJC
This is getting old, I really don't know what else you want. I proven you wrong about No More Heros, I proven you wrong about Lil King Story, and I shown you an example of a company that makes PS3 games. Now the example is not good enough. I letting you know from experience I have taking classes with people in the field. The percent of games that sell a million copies is very small, I sure you can look that up for yourself. If all gaming was based on selling million plus copies then there would be hardly a gaming market to begin with.

First of all, I'm the one who brought up marvelous in order to illustrate how a much smaller publisher that was financing a game on a smaller budget was unhappy with sales of 40k. I've also provided data from factor 5 and marvelous showing the dramatic increase in production costs from generation to generation. Not only that, but also, info about platinum having to staff up for W101(to their largest size) and the fact that W101 was in development longer than any other game they've ever produced. I also provided information about another one of their projects(Bayonetta) not meeting sales expectations for Sega despite moving 1.5 million units.

Marvelous funded the game and published it in Japan. Rising star(sun) only published it in Pal regions, so they have significantly less risk. Nintendo funded and is publishing W101 worldwide. So, we take a much more expensive game to produce + bigger marketing budget and compare it to a game with smaller expectations(NMH). 40k didn't cut it for Marvelous, so of course 50-100k wont cut it for Nintendo and Platinum. Now, tell again how sales that low will be okay for them.