[QUOTE="TheMoreYouOwn"][QUOTE="delta3074"]they can't cut devs wages below the minimum legal wage, and you agree a salary when you sign the contract for the job which is a legally binding contract of employment, to change your salary legally they would have to issue you with a new contract of employment which in this country requires a minimum of 3 months notice and costs a ton for the employer through lega fee's, i know i specialised in contract law at college and had the pleasure of tesco's trying to 'renegotiate' my contract when i worked for them, it's not just as simple as saying 'we didn't earn that much this year, you will get paid less' secondly i didn't say that all games are not worth the 40 quid (75 dolars) price tag, a lot are, especially open world and sandbox games, but rehashes like COD black ops with very short offline campaigns simply are not worth the asking price, bought darkstar one the other day, already had 20 hours out of the game and i am roughly half way through, thats good bang for your buck at 40 quid, 45 quid for a 5 hour campaign and repetitive online just isn't worth it imo. Darkstar one = 1 quid an hour campaign Black ops=10 quid an hour campaigndelta3074
First off, I never said cut in wages. You made that part up. And second, I don't know if you work on a salary, or from what country you are from (I'm guessing UK), but I'm speaking from the point of someone working in the US. I can't imagine that you've never heard of a "raise" before. You really think anyone who works on salary, is stuck at their starting salary and it never goes up? That's insane and that's not what happens. You are evaluated every year, depending on your performance through out the past year, and if budget allows, you have the opportunity to increase your salary. You may have specialized in contract law, but have you actually been out in the working field for any length of time and on a salary? I have. For the past 13 years, so I know how the process works, and I know what happens when numbers aren't met.
Edit: I am sorry if this sounds like a continuous rant, but the whole pirate thing does affect me and numerous collegues of mine personally, so it does frustrate and sadden us.
that's ok mate, i don't agree with piracy either TBH, but i see the other guys point of view, i hate piracy but i hate it when companys charge over the odd equally as much and pirates are not exactly stealing, they are making a copy of something that already exists i think, it's all very confusing TBH, who is right? who is wrong? are we not all taught growing up that it's good to share? my head hurts,lolI'm not gonna say I wouldn't mind paying lower prices either, but I mean, you do have the option of waiting until the price drops. I do this on occassion, depending on how badly I want to play a game or not. I mean, I just last month picked up Killzone 2. It's just that I hear the "price is too high so gonna pirate" line a lot, but very few seem to realize that those who simply work on the title don't set the price. It's not the development team that sits down in a conference room and says "Ok guys. $60, right?" No. They show up to work, animate, light, texture, code some expressions, rigg some skeletons or tweak some motion cap,etc. and that's it. They have no say in what the price of the game is in the end, but they always get lumped into the same crowd as the "greedy corporates who wanna steal the consumers money." Just isn't right. Still ranting, I know.
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