Gametrailers says Dishonored >>>>>> The Last of Us

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Masenkoe

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#52 Masenkoe
Member since 2007 • 4897 Posts

Two games that haven't been released yet, yeah.

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zeta

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#53 zeta
Member since 2003 • 1189 Posts

Two games that haven't been released yet, yeah.

Masenkoe
Exactly...that's why Spiderman is more relevant at the moment
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hardmicro

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#54 hardmicro
Member since 2012 • 644 Posts

Well, that's kinda true from what I've seen. Dishonored looks bloody fantastic. TLOU looks pretty good, and I like the look of it better than UC, but still no GOTY.

OB-47
Last of Us has all the ingredients to be GOTY winning material. EASILY Its looks amazing, and plays even better then it looks! The dynamic A.I and dynamic in-game dialogue systems have the potential to be something revolutionary. The premise is very intriguing. Its made by the same ND team that did Uncharted 2 And Uncharted 2 is one of the most awarded winning games in history, And that Naughty Dog team has only improved since then. If those vast improvements weren't already evident in what they have shown us with the Last of Us. And Last of Us has been racking up numerous, upon numerous of E3 GOTS awards. Naughty Dog isn't even capable of making a bad game. They (ND) always deliver the gaming goods to us. Last of Us will be no different
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Rocker6

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#55 Rocker6
Member since 2009 • 13358 Posts

[QUOTE="OB-47"]

Well, that's kinda true from what I've seen. Dishonored looks bloody fantastic. TLOU looks pretty good, and I like the look of it better than UC, but still no GOTY.

hardmicro

Last of Us has all the ingredients to be GOTY winning material. EASILY Its made by the same ND tteam that did Uncharted 2 And Uncharted 2 is one of the most awarded winning games in history, And that Naughty Dog team has only improved since then. If those vast improvements weren't already evident in what they have shown us with the Last of Us. And Last of Us has been racking up numerous, upon numerous of E3 GOTS awards. Naughty Dog isn't even capable of making a bad game. They (ND) always deliver the gaming goods to us.

a53.jpg

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ionusX

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#56 ionusX
Member since 2009 • 25780 Posts

[QUOTE="OB-47"]

Well, that's kinda true from what I've seen. Dishonored looks bloody fantastic. TLOU looks pretty good, and I like the look of it better than UC, but still no GOTY.

hardmicro

Last of Us has all the ingredients to be GOTY winning material. EASILY Its made by the same ND tteam that did Uncharted 2 And Uncharted 2 is one of the most awarded winning games in history, And that Naughty Dog team has only improved since then. If those vast improvements weren't already evident in what they have shown us with the Last of Us. And Last of Us has been racking up numerous, upon numerous of E3 GOTS awards. Naughty Dog isn't even capable of making a bad game. They (ND) always deliver the gaming goods to us.

lol wut.. jak x combat racing your arguement is invalid

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rjdofu

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#57 rjdofu
Member since 2008 • 9171 Posts

Mad that Last of Us will be an average linear tps?

jimmyrussle117

Are you jimmypsn?

Edit: this thread has been brofistsed, time to leave.

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GreySeal9

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#58 GreySeal9
Member since 2010 • 28247 Posts

[QUOTE="GreySeal9"]

hardmicro has arrived. This thread just went from regular terrible to pantsh!ttingly awful. More Spiderman pics please!

hardmicro

LOL your internet beef with me is so petty. Get over it already. Don't dwell on things like a teenage girl. That in fact, maks you almost as bad as Phonemug...well almost lol. Whether you like me ot not, you cant deny all the great points I make. I back up my opinions. If you don't want to read my posts, then don't, and don't respond to me. Its that simple. I'm willing to be cool with you, if you are willing to do the same, but if not just ignore me. You dragging around your petty internet beef with me where ever I post is childesh and immature ......its actually really pathetic

lol

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skrat_01

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#59 skrat_01
Member since 2007 • 33767 Posts
Well Dishonoured is a game based very much around complex game design and game systems, it's very gamey in what it is doing, and following the 'progressive' game design school of Looking Glass Studios and games like Deus Ex. What's there not to like about that. The Last of Us on the other hand is a lot more conservative in what its trying to do, but it has an entirely different direction to Dishonoured. It's focused on telling its narrative, and delivering quite funnelled, directed gameplay to convey its story and most importantly - its characters who stand out compared to Dishonoured's unremarkable and undefined cast. I think Dishonoured looks a helluva lot more interesting because of its direction and the developers behind it, but The Last of Us looks very promising for what its trying to achieve. So there's no harm in celebrating them both.
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#60 hardmicro
Member since 2012 • 644 Posts

[QUOTE="hardmicro"][QUOTE="OB-47"]

Well, that's kinda true from what I've seen. Dishonored looks bloody fantastic. TLOU looks pretty good, and I like the look of it better than UC, but still no GOTY.

ionusX

Last of Us has all the ingredients to be GOTY winning material. EASILY Its made by the same ND tteam that did Uncharted 2 And Uncharted 2 is one of the most awarded winning games in history, And that Naughty Dog team has only improved since then. If those vast improvements weren't already evident in what they have shown us with the Last of Us. And Last of Us has been racking up numerous, upon numerous of E3 GOTS awards. Naughty Dog isn't even capable of making a bad game. They (ND) always deliver the gaming goods to us.

lol wut.. jak x combat racing your arguement is invalid

Your deflective troll post is irrelevant. Your "opinions" sir are NULL AND VOID;)
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rumbalumba

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#61 rumbalumba
Member since 2011 • 2445 Posts

http://www.gamespot.com/special-feature/best-of-e3-2012-edit/

and Gamespot selects The Last Of Us as their E3 2012 Best Of Show.

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skrat_01

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#62 skrat_01
Member since 2007 • 33767 Posts
[QUOTE="hardmicro"]Last of Us has all the ingredients to be GOTY winning material. EASILY Its looks amazing, and plays even better then it looks! The dynamic A.I and dynamic in-game dialogue systems have the potential to be something revolutionary. The premise is very intriguing. Its made by the same ND tteam that did Uncharted 2 And Uncharted 2 is one of the most awarded winning games in history, And that Naughty Dog team has only improved since then. If those vast improvements weren't already evident in what they have shown us with the Last of Us. And Last of Us has been racking up numerous, upon numerous of E3 GOTS awards. Naughty Dog isn't even capable of making a bad game. They (ND) always deliver the gaming goods to us. Last of Us will be no different

There's absolutely nothing 'revolutionary' about The Last of Us. Be it character dynamics in gameplay or artificial intelligence, this is stuff that has been done long before, and quite frankly in far more interesting technical ways well over a decade ago - particularly with games like Black and White and before that. Which isn't t say there isn't wonderful possibilities here, however the game itself is quite conservative - even if its a big step forwards for a studio who reiterated three games with generally very conservative game design, and a reliance on production values. I doubt it'll be bad, I imagine it'll be quite good and it looks very interesting, however I doubt it'll be anything to rock the boat; much like the Uncharted games which received a whole lot of attention and recognition for what they represented (polished, well executed production lead gameplay), but ultimately will be remembered for just that - not on their lasting strengths as the medium trundles along and technology increases as such an extreme pace. Maybe their really creative work with partner a.i. might defy that but I doubt it, this is a game that's action first and foremost; and not something that's trying to take a massive creative risk in introducing new gameplay dynamics (like The Experiment or that recent Kickstarter one). I'm looking forward to it nonetheless, as far as triple A games are concerned, especially the select few 'exclusives' to console systems there are, this is one of the most interesting by a margin.
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#63 hardmicro
Member since 2012 • 644 Posts
[QUOTE="skrat_01"]Well Dishonoured is a game based very much around complex game design and game systems, it's very gamey in what it is doing, and following the 'progressive' game design school of Looking Glass Studios and games like Deus Ex. What's there not to like about that. The Last of Us on the other hand is a lot more conservative in what its trying to do, but it has an entirely different direction to Dishonoured. It's focused on telling its narrative, and delivering quite funnelled, directed gameplay to convey its story and most importantly - its characters who stand out compared to Dishonoured's unremarkable and undefined cast. I think Dishonoured looks a helluva lot more interesting because of its direction and the developers behind it, but The Last of Us looks very promising for what its trying to achieve. So there's no harm in celebrating them both.

I agree that both games should be celebrated. But I do disagree with one thing, And from what it seems like, You are sadly misinformed, a little, about Last of Us. When you get the chance, read up on some information regarding the Last of Us. I'm sure you will be even more excited for it, after what you read:) For instance, read about what Naughty Dog is trying to do with the all new dynamic A.I and dynamic in-game dialogue systems in the Last of Us. The whole E3 demo was dynamic, and in fact could have been played in a dramatically different way. If that doesn't blow your mind, then I don't know what will. Now, i would just like to ask, whats so complex about Dishonered? Please be specific , and cite instances. Thanks.
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#64 hardmicro
Member since 2012 • 644 Posts
[QUOTE="skrat_01"][QUOTE="hardmicro"]Last of Us has all the ingredients to be GOTY winning material. EASILY Its looks amazing, and plays even better then it looks! The dynamic A.I and dynamic in-game dialogue systems have the potential to be something revolutionary. The premise is very intriguing. Its made by the same ND tteam that did Uncharted 2 And Uncharted 2 is one of the most awarded winning games in history, And that Naughty Dog team has only improved since then. If those vast improvements weren't already evident in what they have shown us with the Last of Us. And Last of Us has been racking up numerous, upon numerous of E3 GOTS awards. Naughty Dog isn't even capable of making a bad game. They (ND) always deliver the gaming goods to us. Last of Us will be no different

There's absolutely nothing 'revolutionary' about The Last of Us. Be it character dynamics in gameplay or artificial intelligence, this is stuff that has been done long before

There is NOTHING revolutionary about Dishonered. Everything its doing has already been done long before. See how that works? Everything that has "been done before " HAS NEVER BEEN DONE at the level Last of Us is doing it at
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Zaibach

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#65 Zaibach
Member since 2007 • 13466 Posts

im going to break the memedom with a regular spidey pic for a change..

Spiderman_o_35406.jpg

ionusX

MJ doesnt have freckles...:?

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jimmyrussle117

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#66 jimmyrussle117
Member since 2012 • 850 Posts

[QUOTE="jimmyrussle117"]

Mad that Last of Us will be an average linear tps?

hardmicro

Too obvious! You are definitely Phonemug's alternate account

I'm a hermit though.

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Zaibach

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#67 Zaibach
Member since 2007 • 13466 Posts

 .zeta

Brilliant!

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hardmicro

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#68 hardmicro
Member since 2012 • 644 Posts

[QUOTE="ionusX"]

im going to break the memedom with a regular spidey pic for a change..

Spiderman_o_35406.jpg

Rocker6

i%20fap%20tot%20his.png

I know right lol? It may be a drawing, but my goodness, she LOOKS HAWT LOL
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zeta

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#69 zeta
Member since 2003 • 1189 Posts
This could have been a lot worse for TC (better for us).... Dolan could have taken this thread over
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jimmyrussle117

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#70 jimmyrussle117
Member since 2012 • 850 Posts

[QUOTE="OB-47"]

Well, that's kinda true from what I've seen. Dishonored looks bloody fantastic. TLOU looks pretty good, and I like the look of it better than UC, but still no GOTY.

hardmicro

Last of Us has all the ingredients to be GOTY winning material. EASILY Its looks amazing, and plays even better then it looks! The dynamic A.I and dynamic in-game dialogue systems have the potential to be something revolutionary. The premise is very intriguing. Its made by the same ND tteam that did Uncharted 2 And Uncharted 2 is one of the most awarded winning games in history, And that Naughty Dog team has only improved since then. If those vast improvements weren't already evident in what they have shown us with the Last of Us. And Last of Us has been racking up numerous, upon numerous of E3 GOTS awards. Naughty Dog isn't even capable of making a bad game. They (ND) always deliver the gaming goods to us. Last of Us will be no different

Uncharted was a mindless action-adventure game and Naughty Dog is a 7/10 developer.

Last of Us will be extremly similar to Uncharted.CASUAL, Overly simplified, without much of a challenge (You don't even need to eat, how can this eb a survival game?)
In game dialougue, while very natural and well written, is scripted and will occur very similarlyevery playthrough.

"Naughty Dog isn't even capable of making a bad game" is liek saying an artist can't produce a medicre painting every once in a while. Your obvious fanboyism is showing.

The game itslef looks very average graphically so i don't know why your talking graphics. (PC standards)

Game looks fun, but don't fall for the hype dude, you'll only get hurt whne this turns into a playable movie like every other ND game.

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Blake135

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#71 Blake135
Member since 2008 • 3994 Posts
The Last Of Us, A game not even out until next year, yet look at how much hype and jelly talk it's creating.
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skrat_01

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#72 skrat_01
Member since 2007 • 33767 Posts
[QUOTE="hardmicro"][QUOTE="skrat_01"]Well Dishonoured is a game based very much around complex game design and game systems, it's very gamey in what it is doing, and following the 'progressive' game design school of Looking Glass Studios and games like Deus Ex. What's there not to like about that. The Last of Us on the other hand is a lot more conservative in what its trying to do, but it has an entirely different direction to Dishonoured. It's focused on telling its narrative, and delivering quite funnelled, directed gameplay to convey its story and most importantly - its characters who stand out compared to Dishonoured's unremarkable and undefined cast. I think Dishonoured looks a helluva lot more interesting because of its direction and the developers behind it, but The Last of Us looks very promising for what its trying to achieve. So there's no harm in celebrating them both.

I agree that both games should be celebrated. But I do disagree with one thing, And from what it seems like, You are sadly misinformed, a little, about Last of Us. When you get the chance, read up on some information regarding the Last of Us. I'm sure you will be even more excited for it, after what you read:) For instance, read about what Naughty Dog is trying to do with the all new dynamic A.I and dynamic in-game dialogue systems in the Last of Us. The whole E3 demo was dynamic, and in fact could have been played in a dramatically different way. If that doesn't blow your mind, then I don't know what will. Now, i would just like to ask, whats so complex about Dishonered? Please be specific , and cite instances. Thanks.

Oh I've read and watched a good portion about it. It has dynamic a.i., the reality is though a lot of games do, and have done so for a very long period of time. It's very interesting use of it (and the game dialogue systems), but it ultimately isn't a systems driven game. It's really really nice flavour to the game experience, but its not a game structured around game systems. It's cool and interesting, nothing mindblowing at all tbh. Dishonoured? Well the developers were involved in Deus Ex, Arx Fatalis etc. These are massive, complex and open ended games build around game systems; these are games that function on a level of simulation, not just an orchestrated experience or set piece. They're building world and complex functions to govern it, as well as complex ways for the player to interact with the world and its population. The Last of Us by comparison is working very much to an experience centred around the two protagonist characters in a highly structured sense; its inherently a lot more conservative, and it isn't that school of simulation. That doesn't mean it's 'worse' it's just doing a whole lot less, and that's perfectly fine. They're aiming for a directed experience. [QUOTE="hardmicro"]There is NOTHING revolutionary about Dishonered. Everything its doing has already been done long before. See how that works? Everything that has "been done before " HAS NEVER BEEN DONE at the level Last of Us is doing it at

Well I never said Dishonoured was going to be revolutionary. Where did I say that? I said it was doing more interesting things to me, and it's outright doing a lot more complex things - only expanding on that systems driven 'emergent led' design that has been done before it. Which is awesome, developers rarely do this because its extremely difficult to make (and that's why games like Deus Ex are still so highly regarded). Everything hasn't 'been done before' that's utter nonsense; games can still innovate, and they do innovate. It just so happens that Dishonoured and The Last of us aren't aiming to be very innovative games; just interesting in different respects - I think Dishonoured is more interesting because of its massive complexities and the developer legacy, go figure. No need to get on your high horse now.
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#73 hardmicro
Member since 2012 • 644 Posts

[QUOTE="hardmicro"][QUOTE="OB-47"]

Well, that's kinda true from what I've seen. Dishonored looks bloody fantastic. TLOU looks pretty good, and I like the look of it better than UC, but still no GOTY.

jimmyrussle117

Last of Us has all the ingredients to be GOTY winning material. EASILY Its looks amazing, and plays even better then it looks! The dynamic A.I and dynamic in-game dialogue systems have the potential to be something revolutionary. The premise is very intriguing. Its made by the same ND tteam that did Uncharted 2 And Uncharted 2 is one of the most awarded winning games in history, And that Naughty Dog team has only improved since then. If those vast improvements weren't already evident in what they have shown us with the Last of Us. And Last of Us has been racking up numerous, upon numerous of E3 GOTS awards. Naughty Dog isn't even capable of making a bad game. They (ND) always deliver the gaming goods to us. Last of Us will be no different

Uncharted was a mindless action-adventure game and Naughty Dog is a 7/10 developer.

Last of Us will be extremly similar to Uncharted.CASUAL, Overly simplified, without much of a challenge (You don't even need to eat, how can this eb a survival game?)
In game dialougue, while very natural and well written, is scripted and will occur very similarlyevery playthrough.

"Naughty Dog isn't even capable of making a bad game" is liek saying an artist can't produce a medicre painting every once in a while. Your obvious fanboyism is showing.

The game itslef looks very average graphically so i don't know why your talking graphics. (PC standards)

Game looks fun, but don't fall for the hype dude, you'll only get hurt whne this turns into a playable movie like every other ND game.

You are mentally insane lol. Its almost like, to become an xbot its required you are delusional. The words delusional and 360 fanboy go hand in hand;) Hey and IF anything were "mindless" it was the repetitious and shallow gameplay in Gears and Halo, which contained non stop scritped shooting segments, one after another, until add nasuem occured. Uncharted WAS linear, like most of your 360 exclusives have been too, but except ND made the most out of that design choice to deliver a finely tuned roller coaster ride of an experience with Uncharted. Linear can be a bad thing or it can be a good thing, depending on how the developer does it and if it is for a good purpose ect. In the case of Uncharted, Naughty Dog made the word linear a great thing! Bottom line, the Unchartrd games are well done and Naughty Dog executed on everything they set out to do with Uncharted with conviction and passion. And because of the experience Naughty Dog managed to convey in a tightly controlled but enthralling manner with Uncharted it was amazing. Now they (ND) are moving on to something different with Last of Us. In an age of developers, like say for instance EPIC ONLY sticking to what they know. You HAVE to give major props to Naughty Dog for branching out, and testing themselves unlike 99% of other developers, And Its because of that, that Naughty Dog continues to improve, and is the best developer in the game. They (ND) are always striving to out do something they've previously done. Really man, to say that Last of Us is going to be another Uncharted, after everything we have already seen and heard from Last of Us, shows how much of a deluded M$ shill you are. And what's funny is that these words you used here, "CASUAL, Overly simplified, without much of a challenge" PERFECTLY DESCRIBE Halo and Gears, lol you paid M$ poster! You were really talking about Halo and Gears! I hope you are here to eat your crow when the last of Us comes out. But that's assuming that you haven't been bannned by then, which I'm sure you will. And Last of Us IS dynamic! Its not scripted like Halo 4 is. The in-game dialogue is dynamic, meaning enemies will communicate with each other depending on what's happening IN-GAME, and according to what you do in-game. And lastly, as for the last moronic statement from you that I will address, Naughty Dog is an A+++ developer. Uncharted 2 is one of the highest rated, and award winning games of all time, while Uncharted 3 is rated at 92 on mc. Not only has Uncharted been a huge smashing success with critics and gamers alike. Crash Bandicoot and Jak & Daxter are all time classics. Don't be mad, because you have NO developers for M$ that are even a fraction as talented, consistent, or as legendary as Naughty Dog is. Deep down inside, i bet you would kill to have Naughty Dog for your beloved 360 lol. And by the way, Ill get excited over any amazing game I want to get excitied over. Who the F are you Phonemug/Abonsabo to tell me what I can and can not get excited for. In the meantime, word of advice, drop the delusional hater act! And like I said, You BETTER be here to eat your crow when Last of Us comes out, delusional xbot. p.s Like if it wasn't obvious enough, Naughty Dog makes GREAT, no in fact AWESOME GAMES, their work speaks for itself. Their amazing games speak louder then anything you could ever say M$ TROLL
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#74 hardmicro
Member since 2012 • 644 Posts
[QUOTE="skrat_01"][QUOTE="hardmicro"][QUOTE="skrat_01"] I agree that both games should be celebrated. But I do disagree with one thing, And from what it seems like, You are sadly misinformed, a little, about Last of Us. When you get the chance, read up on some information regarding the Last of Us. I'm sure you will be even more excited for it, after what you read:) For instance, read about what Naughty Dog is trying to do with the all new dynamic A.I and dynamic in-game dialogue systems in the Last of Us. The whole E3 demo was dynamic, and in fact could have been played in a dramatically different way. If that doesn't blow your mind, then I don't know what will. Now, i would just like to ask, whats so complex about Dishonered? Please be specific , and cite instances. Thanks.

Oh I've read and watched a good portion about it. It has dynamic a.i., the reality is though a lot of games do, and have done so for a very long period of time. It's very interesting use of it (and the game dialogue systems), but it ultimately isn't a systems driven game. It's really really nice flavour to the game experience, but its not a game structured around game systems. It's cool and interesting, nothing mindblowing at all tbh. Dishonoured? Well the developers were involved in Deus Ex, Arx Fatalis etc. These are massive, complex and open ended games build around game systems; these are games that function on a level of simulation, not just an orchestrated experience or set piece. They're building world and complex functions to govern it, as well as complex ways for the player to interact with the world and its population. The Last of Us by comparison is working very much to an experience centred around the two protagonist characters in a highly structured sense; its inherently a lot more conservative, and it isn't that school of simulation. That doesn't mean it's 'worse' it's just doing a whole lot less, and that's perfectly fine. They're aiming for a directed experience. [QUOTE="hardmicro"]There is NOTHING revolutionary about Dishonered. Everything its doing has already been done long before. See how that works? Everything that has "been done before " HAS NEVER BEEN DONE at the level Last of Us is doing it at

Well I never said Dishonoured was going to be revolutionary. Where did I say that? I said it was doing more interesting things to me, and it's outright doing a lot more complex things - only expanding on that systems driven 'emergent led' design that has been done before it. Which is awesome, developers rarely do this because its extremely difficult to make (and that's why games like Deus Ex are still so highly regarded). Everything hasn't 'been done before' that's utter nonsense; games can still innovate, and they do innovate. It just so happens that Dishonoured and The Last of us aren't aiming to be very innovative games; just interesting in different respects - I think Dishonoured is more interesting because of its massive complexities and the developer legacy, go figure. No need to get on your high horse now.

Like I said, site specific examples of the "complex " things Dishonered is doing? Its like you are purposely trying to be as vauge as possible. What "more interesting" things is Dishonered doing? I have read a lot about it, and it doesn't seem interesting nor complex to me
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skrat_01

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#76 skrat_01
Member since 2007 • 33767 Posts

Like I said, site specific examples of the "complex " things Dishonered is doing? Its like you are purposely trying to be as vauge as possible. What "more interesting" things is Dishonered doing? I have read a lot about it, and it doesn't seem interesting nor complex to mehardmicro
Specific examples?

The fact that allows a massive amount of player choice in terms of gameplay progression and problem solving - providing tools to interact with the layers of game systems in the world. Like Deus Ex - taking that and turning that up to 11. Each approachable problem has multiple solutions. The player choices active in problem solving define the overarching general progression of the game.

The games objective is a target to kill? Then there's a large multitude of ways to do it, simply put - driven by a diverse range of mechanics and complex design. Subterfuge, running about, being a human tank, stealth, playing like a melee ninja - the games design accomidates a diverse range of action and choice; and hopefully it'll all fit into story context. It's simulating a world with inhabitants that react to complex choice, then providing restrive game instances, pathing ways to progress and choice.

As I said, this is from the people who have a legacy in making extremely intelligent, complex and yes - revolutionary - that golden world (Deus Ex being that example) games.

I'm not trying to be vague as possible, I'm trying so summarise what the game is at its core; it's its too much on a design or technical level, well, then I'd say read a publications preview, they would do a whole lot better of a job then me. Better yet, read about why a game like Deus Ex is still adored, for more colouring to why this kind of game is inherently complex and stands out in the current games landscape.Or games like STALKER for that matter - come to think of it.

If it's not interesting to you that's perfectly fine, some people don't care for open ended game experiences, some people don't know how to interpret it or just haven't had exposure - you're perfectly right to not be interested. But's a very, very complex variety of game, and I certainly hope it delivers in holding up in being an 'immersive sim' flag, compared to being another Far Cry 2.

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#77 skrat_01
Member since 2007 • 33767 Posts

[QUOTE="Rocker6"]

[QUOTE="ionusX"]

im going to break the memedom with a regular spidey pic for a change..

hardmicro

I know right lol? It may be a drawing, but my goodness, she LOOKS HAWT LOL

Hate to spoil things, but her back is clearly broken.

Dear o dear.

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#78 hardmicro
Member since 2012 • 644 Posts
[QUOTE="skrat_01"][QUOTE="hardmicro"][QUOTE="skrat_01"] I agree that both games should be celebrated. But I do disagree with one thing, And from what it seems like, You are sadly misinformed, a little, about Last of Us. When you get the chance, read up on some information regarding the Last of Us. I'm sure you will be even more excited for it, after what you read:) For instance, read about what Naughty Dog is trying to do with the all new dynamic A.I and dynamic in-game dialogue systems in the Last of Us. The whole E3 demo was dynamic, and in fact could have been played in a dramatically different way. If that doesn't blow your mind, then I don't know what will. Now, i would just like to ask, whats so complex about Dishonered? Please be specific , and cite instances. Thanks.

Oh I've read and watched a good portion about it. It has dynamic a.i., the reality is though a lot of games do, and have done so for a very long period of time. It's very interesting use of it (and the game dialogue systems), but it ultimately isn't a systems driven game. It's really really nice flavour to the game experience, but its not a game structured around game systems. It's cool and interesting, nothing mindblowing at all tbh. Dishonoured? Well the developers were involved in Deus Ex, Arx Fatalis etc. These are massive, complex and open ended games build around game systems; these are games that function on a level of simulation, not just an orchestrated experience or set piece. They're building world and complex functions to govern it, as well as complex ways for the player to interact with the world and its population. The Last of Us by comparison is working very much to an experience centred around the two protagonist characters in a highly structured sense; its inherently a lot more conservative, and it isn't that school of simulation. That doesn't mean it's 'worse' it's just doing a whole lot less, and that's perfectly fine. They're aiming for a directed experience. [QUOTE="hardmicro"]There is NOTHING revolutionary about Dishonered. Everything its doing has already been done long before. See how that works? Everything that has "been done before " HAS NEVER BEEN DONE at the level Last of Us is doing it at

Well I never said Dishonoured was going to be revolutionary. Where did I say that? I said it was doing more interesting things to me, and it's outright doing a lot more complex things - only expanding on that systems driven 'emergent led' design that has been done before it. Which is awesome, developers rarely do this because its extremely difficult to make (and that's why games like Deus Ex are still so highly regarded). Everything hasn't 'been done before' that's utter nonsense; games can still innovate, and they do innovate. It just so happens that Dishonoured and The Last of us aren't aiming to be very innovative games; just interesting in different respects - I think Dishonoured is more interesting because of its massive complexities and the developer legacy, go figure. No need to get on your high horse now.

Here's an old post going into much greater detail. *Ok before I start, im warning you, its a LONG read, but I promise i wont bore you, so stick with me until the end:) * Here are my genuine thoughts why, So for instances, When Joel takes one of the scavengers as a shield, a friend of the scavengers starts sceaming at Joel to let him go...Its a little, but BIG touch, which adds to the experience. And all the while, As the scavenger himself is doing everything he can to brake free of Joel's grasp...by doing so, even causing the player to miss a shot some seconds later. The realism here is stunning. I wasn't even playing , and through out the whole demo I felt the tension...panic....even remorse...The question is, what emotion did Naughty Dog not make me feel lol. So anyway, When the buddy finally sees that Joel has a gun, he recognizes he is out gun'd and in deep trouble. He then freaks out, and runs behind the sofa to go hide lol. And im not just talking about as if this were the only example, but after watching the gameplay footage of Last of Us, the kind of dynamic A.I - and dynamic in-game dialogue being displayed here, is unfathomable for a video game. You have to give major props to the gaming geniuses at Naughty Dog for what they have done and are trying to do with the Last of Us. Naughty Dog is single handedly taking gaming forward into uncharted territories(pun intended) Back to what i was saying, After that, we all know the rest, Joel smashes the attacker, and then picks his buddy off.. As I recall, an enemy A.I. comes to the area after the big commotion. Just a mere several seconds later. Joel parts to go take cover in another room. There is a brick laying on the floor, And Ellei's A.I instinctively picks up the brick and holds on to it. So Ellie now has that brick, and she's going to use it when ever the opportunity presents itself. Immediately thereafter. Joel fires a blank shot ... The dynamic A.I of the enemy recognizes that Joel is out of ammo, and thus comes after Joel. "Hey I know that sound " The whole time, when i first saw it I was thinking ..."oh sh!t...oh sh!t..... Now remember the brick Ellie picked up several seconds earlier? Well now the opportunity has presented itself! Ellie's dynamic A.I instinctively reacts to the dynamic A.I of the attacker, whome was instinctively reacting to the player in the first place. Hes now coming after Joel. And then bam! Ellie NAILS him with the brick. That gives the Joel the opportunity he needed, and Joel takes him out in brutal and stunning fashion. And i just caught this detail on my last viewing of the demo, (Last of Us is packed with so much detail , small and big, throughout, that you start picking up on new things with each new viewing, that you didn't catch before.) The brick causes an in-game wound with real time blood pouring down the attackers face. The same happens for Joel when he gets clubbed by a scavanger later on. (blood starts pouring out from his nose in-game) Again, Like i and many have said, Its all the many little details like that, through out the demo, and not just in those instances, that are putting this game so far ahead of everything else out there(past present or future.) Not to veer too off topic here, Naughty Dog is simple the best developer in the game, bar none. No one can compete with Naughty Dog when it comes to execution, polish and capturing all those little details, which end up making the biggest of differences. So to say this for the second time lol, back on topic again lol. Some time after, Joel engages an attacker, and as a struggle occurs the A.I of the attacker instinctively yells out,"He's in here" all in-game. And that's what triggers the final sequence of events in the demo. Joel gets ambushed by that A.I coming to aid his buddy, who has just now been dealt by Joel Joel is rocked hard by that attacker. An intense nail bitting struggle of life and death occurs, as Joel is damn near being chocked to death in stunning and brutal detail. Enter Ellie! She comes to his aide, instinctively reacting to that situation, and then stabs the dude in the back. Mind you, this is happening IN-GAME dynamically. All of the decisions that were previously being made in-game by the player, shaped those events that occurred. Another awesome thing that I would love to talk about is how smoothly, like butter flowing betwen events, one sequence occurred after another, and all as the result of the players actions to boot. The pacing and structure on diaplay there was/ is phenomenonal. Naughty Dog is rivalling Hollywood's best in that regard, and the awesome thing is, Naughty Dog is doing it all in an interactive nature for video gamers. Just thinking about the demo, If Joel doesn't go in to the room for Ellie to pick up the brick, then that awesome brick throwing action, which made E3 attendees go WILD, NEVER HAPPENS. If Joel doesn't run out of ammo, and fires a blank, then the enemy never comes after Joel so confidently leaving himself open to counter attacks. Hell, the player as Joel could have picked up the brick and that would have changed things quite a bit. It also seems like this all can open up for some awesome player strategies. Like let's say, You purposely fire a blank shot to lure an enemy into any traps that you may have set or may have set with Ellie . In like Ellie waiting patiently with an object ready to react and attack lol like with was the case in the demo. How i see it, is what is making the game feel so powerful, intense, emotive, are all the little details adding up, and all coming together. The dynamic A.I and dynamic in-game dialogue are things that have never been done like this before, and at this level of quality. I.e the reactions of the A.I...the way they were reacting to your in-game choices/and actions. Its unbelievable. And what im about to say was evident in every second of the demo, Its a level of REALISM I've haven't seen in games like this before...not ever... until now with the Last of Us by ND. Here's the part that just really blows my mind. The situations could've been entirely avoided. You could've played the game a different way. But because you - the player choose certain actions, the sequence of events occured according to what you did in- game. I still can't get over the fact, that what took place in the demo was happening as a result of the players actions in-game. Remember, any of the events could have been avoided. But one action lead to one thing, another action lead to another, another action leads to another, and then it all becomes a chain of events being rendered dynamically. And at any time, it can be avoided, or at any time, things could have went horrible wrong for the player as well. Its not like in most games where you KNOW that no matter what happens during a set piece moment, the player will make it out, and be ok. In this game there is a real feeling of consequence, and that at any time, things can and will go wrong depending on how you tackle a situation. Its really going to be up to you. In Last of Us, it seems like you are actually going to have to think, which is rare for a video game, and will have to be on your toes while playing Last of Us. For the first time in gaming history, We have a game(the last of us) which is shaping up to be a TRUE and dynamic living breathing world with living and breathing enemies that react to your in-game actions. These enemies arent the enemies you have been accustomed to in 100% of other games. The ememies here felt like real people, actually communicated with each other intelligently, and were reacting to your in game actions. The same went for Ellie's A.I. The dynamic A.I and dynamic in game dialogue breath LIFE into emeimes, and really into it all as a whole. Yes, other games have had "sophisticated" A.I before, but they have NEVER had A.I like the A.I in Last of Us or at that high level of quality, and its all never come together like it is in Last of Us. I cant stress enough how powerful, intense, and emotive the gameplay was. The detail in just about everything present , from graphics to gameplay, was unmatched as well. I honestly felt bad about what had to be done to survive. And that made me think about moral issues. No other game has ever done that to me like the last of us is. Now, RPGS like Skyrim may have big and empty video game maps, and may be "open world" with tons of filler content. But this is the first time that I've ever seen a video game (Last of Us) with truly dynamic events, and a true sandbox nature of events being plausible according to every action the player makes, while it all being done at this level of over all quality. Naughty Dog with the last of us is making me feel things that IVE NEVER FELT about a "video game" before. Its simple unheard of. Its obvious, Naughty Dog is operating on grand spectrums above all other developers. What more can you say then, Naughty Dog is simply ahead of the pact. Its like Naughty Dog are a bunch of Micheal Jordans, while the rest of the game development community are your local YMCA bastketball players in comparison to ND. Some people dont realise how the Last of Us is shaping up to be something truly revolutionary, if done correctly, which you know Naughty Dog will deliver. When has Naughty Dog ever disappointed? Hey, and even if some instances in the game turn out to be scripted, as long as it serves its purpose well, is executed on well, basically is done right, then I won't have any problems with it at all. I think most of the game will be dynamic, while some moments will be scripted for ultimate dramatic effect, and Naughty Dog always makes the most out of what they do, so I will more then enjoy it all.
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#79 Rocker6
Member since 2009 • 13358 Posts

[QUOTE="hardmicro"][QUOTE="Rocker6"]

skrat_01

I know right lol? It may be a drawing, but my goodness, she LOOKS HAWT LOL

Hate to spoil things, but her back is clearly broken.

Dear o dear.

You're such a...partybreaker :(

I'd resort to some kiddy name calling,but since I agree with your comments in this thread,about Dishonored,I'll stay silent :P

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#80 hardmicro
Member since 2012 • 644 Posts

[QUOTE="hardmicro"]Like I said, site specific examples of the "complex " things Dishonered is doing? Its like you are purposely trying to be as vauge as possible. What "more interesting" things is Dishonered doing? I have read a lot about it, and it doesn't seem interesting nor complex to meskrat_01

Specific examples?

The fact that allows a massive amount of player choice in terms of gameplay progression and problem solving - providing tools to interact with the layers of game systems in the world. Like Deus Ex - taking that and turning that up to 11. Each approachable problem has multiple solutions. The player choices active in problem solving define the overarching general progression of the game.

The games objective is a target to kill? Then there's a large multitude of ways to do it, simply put - driven by a diverse range of mechanics and complex design. Subterfuge, running about, being a human tank, stealth, playing like a melee ninja - the games design accomidates a diverse range of action and choice; and hopefully it'll all fit into story context. It's simulating a world with inhabitants that react to complex choice, then providing restrive game instances, pathing ways to progress and choice.

As I said, this is from the people who have a legacy in making extremely intelligent, complex and yes - revolutionary - that golden world (Deus Ex being that example) games.

I'm not trying to be vague as possible, I'm trying so summarise what the game is at its core; it's its too much on a design or technical level, well, then I'd say read a publications preview, they would do a whole lot better of a job then me. Better yet, read about why a game like Deus Ex is still adored, for more colouring to why this kind of game is inherently complex and stands out in the current games landscape.Or games like STALKER for that matter - come to think of it.

If it's not interesting to you that's perfectly fine, some people don't care for open ended game experiences, some people don't know how to interpret it or just haven't had exposure - you're perfectly right to not be interested. But's a very, very complex variety of game, and I certainly hope it delivers in holding up in being an 'immersive sim' flag, compared to being another Far Cry 2.

You are still being really vauge. And my goodness, you typed up soo much to still say soo little. Please, cite specific gameplay examples that you saw. Other wise, what are you basing your "opinions" from Dishonered off of? EA marketing lol? Regardless, I'm just going to use your line of reasoning. " The fact that allows a massive amount of player choice in terms of gameplay progression and problem solving - providing tools to interact with the layers of game systems" THATS been DONE BEFORE LONG AGO! There is NOTHING interesting nor complex about that;)
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#82 hardmicro
Member since 2012 • 644 Posts
[QUOTE="hardmicro"][QUOTE="jimmyrussle117"]

Uncharted was a mindless action-adventure game and Naughty Dog is a 7/10 developer.

Last of Us will be extremly similar to Uncharted.CASUAL, Overly simplified, without much of a challenge (You don't even need to eat, how can this eb a survival game?)
In game dialougue, while very natural and well written, is scripted and will occur very similarlyevery playthrough.

"Naughty Dog isn't even capable of making a bad game" is liek saying an artist can't produce a medicre painting every once in a while. Your obvious fanboyism is showing.

The game itslef looks very average graphically so i don't know why your talking graphics. (PC standards)

Game looks fun, but don't fall for the hype dude, you'll only get hurt whne this turns into a playable movie like every other ND game.

sts106mat
You are mentally insane lol. Its almost like its required you be delusional to become an xbot. IF anything were "mindless" it was the repetitious and shallow gameplay in Gears and Halo, which contained just non stop scritped shooting segments, one after another. Uncharted WAS linear, but ND made the most out of that design choice to deliver a finely tuned roller coaster ride of a campagin experience. Linear can be a bad thing or it can be a good thing, depending on how the developer does it. In the case of Uncharted, Naughty Dog made the word linear a great thing! Because of tghe experience Naughty Dog managed to.convey witg Uncharted. Now they are moving on to something different with Last of Us. To say that Last of Us is going to be another Uncharted, shows how much of a deluded M$ shill you are. And what's funny is that these words you used here, "CASUAL, Overly simplified, without much of a challenge" PERFECTLY DESCRIBE Halo and Gears you paid M$ poster! You were really talking about Halo and Gears there! I hope you are here to eat your crow when the last of Us comes out. But that's assuming that you haven't been bannned by then, which I'm sure you will. And Last of Us IS dynamic! Its not scripted like Halo 4 is. The in-game dialogue is dynamic, and enemies will communicate with each other depending on what's happening IN-GAME, and according to what you do in-game. And lastly the last moronic statement from you that I will address, Naughty Dog is an A+ developer. Uncharted 2 is one of the highest rated and award winning games of all time, while Uncharted 3 is rated at 92 on mc. Not only has Uncharted been a huge smashing success with critics and gamers alike. Crash Bandicoot and Jak & Daxter are all time classics. Don't be mad, because you have NO developers for M$ that are even a fraction as talented, consistent, or as legendary as Naughty Dog is. You would kill to have Naughty Dog for your beloved 360. Word of advice, ill get excited over any amazing game I want to get excitied over. Who the F are you Phonemug/Abonsabo to tell me what I can and can not get excited for. In the meantime drop the delusional hater act! Like I said, you BETTER be here to eat your crow when Last of Us comes out xbot. p.s Naughty Dog makes GREAT GAMES, their work speaks for itself Uncharted was linear, but in a good way.

get over it dude, dynamic AI is nothing new. Go look at Left 4 Dead 1 or 2, the way the AI director worked in those games was astounding, it was never the same twice.

Wow you are a moron. Totally incomparable. In one (Last of Us) we have enemies who react to the players choices in-game, while communicating important detailes with each other. We also have Ellie's dynamic A.I which does the same. While in Left 4 Dead we have mindless zombies, and THE ONLY thing Left for Dead was doing was randomly generating zombies in different places ect. You cant even compare the levels of A.I. The A.I in Left for Dead is not any where near the level of realism, quality, and dynamics of the A.I systems in Last of Us(mind you, Last of Us also has dynamic in-game dialogues)
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#84 ionusX
Member since 2009 • 25780 Posts

[QUOTE="hardmicro"][QUOTE="sts106mat"] get over it dude, dynamic AI is nothing new. Go look at Left 4 Dead 1 or 2, the way the AI director worked in those games was astounding, it was never the same twice. sts106mat

Wow you are a moron. Totally incomparable. In one (Last of Us) we have enemies who react to the players choices in-game, while communicating important detailes with each other. We also have Ellie's dynamic A.I which does the same. While Left 4 Dead has mindless zombies, and THE ONLY thing Left for Dead was doing was randomly generating zombies in different places ect. You cant even compare the levels of A.I. The A.I in Left for Dead is not near the level of realism, quality, and dynamics of the A.I systems in Last of Us(mind you, Last of Us also has dynamic in-game dialogues)

really? i think its you who is the moron. the AI is not "Random" in L4D. it is decided by the AI director software, so if one of your team mates runs off from the squad, it might spawn a smoker who will snare him, if you leave someone behind, the AI director might decide to spawn a tank who will trash the squad who ran off and left you, you might end up saving all of them.

it is never the same twice, never ever, nor is it random lol. its the definition of DYNAMIC.

indeed weakmicro is more like it.. i bet you cant even play an rts right.. hardmicro my @$$. your probably the kind of chump who still plays games on easy all the time XD

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#85 hardmicro
Member since 2012 • 644 Posts

[QUOTE="hardmicro"][QUOTE="sts106mat"] get over it dude, dynamic AI is nothing new. Go look at Left 4 Dead 1 or 2, the way the AI director worked in those games was astounding, it was never the same twice. sts106mat

Wow you are a moron. Totally incomparable. In one (Last of Us) we have enemies who react to the players choices in-game, while communicating important detailes with each other. We also have Ellie's dynamic A.I which does the same. While Left 4 Dead has mindless zombies, and THE ONLY thing Left for Dead was doing was randomly generating zombies in different places ect. You cant even compare the levels of A.I. The A.I in Left for Dead is not near the level of realism, quality, and dynamics of the A.I systems in Last of Us(mind you, Last of Us also has dynamic in-game dialogues)

really? i think its you who is the moron. the AI is not "Random" in L4D. it is decided by the AI director software, so if one of your team mates runs off from the squad, it might spawn a smoker who will snare him, if you leave someone behind, the AI director might decide to spawn a tank who will trash the squad who ran off and left you, you might end up saving all of them.

it is never the same twice, never ever, nor is it random lol. its the definition of DYNAMIC.

Exactly what I said. Its about randomly generating mindless zombies in different areas of the map. What you said, and in no way in any shape or form compares to what's being done in The Last of Us or at the quality its being done at in Last of Us. And why are you arguing with me, considering the delusional troll post I was responding to. How could you read his post, read my reply, and then rationally choose to decide to argue tooth and nail with me. Wheres the sense in that. Go ARGUE with him! But of course you aren't going to, because you are a lemming, just like he is, and you'll agree to what ever a lemming says simply by the fact you share an irrational love for all things M$. I bet a lemming could say, hail Satan, killing puupies and babies is a good thing, and you would STILL agree with that sentiment, because it came from another delusional lemming like you. And who ever said that sentiment was wrong, you would argue with that poster. Lemmings here are insane
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#87 hardmicro
Member since 2012 • 644 Posts
[QUOTE="ionusX"]

[QUOTE="sts106mat"]

[QUOTE="hardmicro"] Wow you are a moron. Totally incomparable. In one (Last of Us) we have enemies who react to the players choices in-game, while communicating important detailes with each other. We also have Ellie's dynamic A.I which does the same. While Left 4 Dead has mindless zombies, and THE ONLY thing Left for Dead was doing was randomly generating zombies in different places ect. You cant even compare the levels of A.I. Th e A.I in Left for Dead is not near the level of realism, quality, and dynamics of the A.I systems in Last of Us(mind you, Last of Us also has dynamic in-game dialogues)

really? i think its you who is the moron. the AI is not "Random" in L4D. it is decided by the AI director software, so if one of your team mates runs off from the squad, it might spawn a smoker who will snare him, if you leave someone behind, the AI director might decide to spawn a tank who will trash the squad who ran off and left you, you might end up saving all of them.

it is never the same twice, never ever, nor is it random lol. its the definition of DYNAMIC.

indeed weakmicro is more like it.. i bet you cant even play an rts right.. hardmicro my @$$. your probably the kind of chump who still plays games on easy all the time XD

Who the F are you lol? I bet I've beaten more games on hard then games you've played. Hell, most games are EASY. How about you try doing hard things in the REAL WORLD like fully composing a song from scratch like I do, and then producing it? How about you get off your couch, and go train in a martial art like I have for the past several years. LOL you gaming slob
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#89 soulitane
Member since 2010 • 15091 Posts
[QUOTE="hardmicro"][QUOTE="ionusX"] indeed weakmicro is more like it.. i bet you cant even play an rts right.. hardmicro my @$$. your probably the kind of chump who still plays games on easy all the time XDsts106mat
Who the F are you lol? I bet I've beaten more games then games you've played. Hell, most games are EASY. How about you try doing hard things in the REAL WORLD like fully composing a song from scratch like I do, and then producing it? How about you get off your couch, and go train in a martial art like I have for the past several years. LOL you gaming slob

lol, i just realised, you are this "brofists, dudegamer23" guy lol. what martial art do you do?

Was is the lack of paragraphing?
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#91 hardmicro
Member since 2012 • 644 Posts
[QUOTE="hardmicro"][QUOTE="sts106mat"] really? i think its you who is the moron. the AI is not "Random" in L4D. it is decided by the AI director software, so if one of your team mates runs off from the squad, it might spawn a smoker who will snare him, if you leave someone behind, the AI director might decide to spawn a tank who will trash the squad who ran off and left you, you might end up saving all of them.

it is never the same twice, never ever, nor is it random lol. its the definition of DYNAMIC.

sts106mat
Exactly what I said. Its about randomly generating mindless zombies in different areas of the map. What you said, and in no way in any shape or form compares to what's being done in The Last of Us or at the quality its being done at in Last of Us. And why are you arguing with me, considering the delusional troll post I was responding to. How could you read his post, read my reply, and then rationally choose to decide to argue tooth and nail with me. Wheres the sense in that. Go ARGUE with him! But of course you aren't going to, because you are a lemming, just like he is, and you'll agree to what ever a lemming says simply by the fact you share an irrational love for all things M$. I bet a lemming could say, hail Satan, killing puupies and babies is a good thing, and you would STILL agree with that sentiment, because it came from another delusional lemming like you. And who ever said that sentiment was wrong, you would argue with that poster. Lemmings here are insane

wtf are you blabbering about? whats with all that lem this / satan bulls!t? why did you instantly insult me by calling me a moron? i simply wrote that dynamic AI wasn't new, its not. Left 4 dead is DYNAMIC, not random. clearly you have never played Left 4 Dead multiplayer i suggest you just STFU and move on.

It was an example I used you moron. You are such an xbot. Go argue with the xbot trolls in this thread. Why argue with me. Its simple, because you are an xbot too. I've NEVER ever seen you NOT defending all things M$ at every possible turn. Anyway, Do I need to walk you through everything holding your hand? "Dynamic" A.I has been around since the 90's. That's not the point. The A.I being displayed in Last of Us is at a level of quality that has never been done before, at this level of quality ect. Using Left for Dead as an example of a game with dynamic A.I is ridiculously stupid considering that the only thing "dynamic" about the game are where zombies respawn. Its a "dynamic " respawn system more then anything, which ie itself, is still pretty lame, considering what you have been saying about it
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#92 soulitane
Member since 2010 • 15091 Posts
[QUOTE="sts106mat"][QUOTE="soulitane"][QUOTE="sts106mat"] lol, i just realised, you are this "brofists, dudegamer23" guy lol. what martial art do you do?

Was is the lack of paragraphing?

yep, and the insulting "holier than thou" attitude.

Never understood that attitude on here, though I do find it funny when they attempt to call me dumb and really have no valid reason to back it up. :P
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#93 hardmicro
Member since 2012 • 644 Posts
[QUOTE="soulitane"][QUOTE="sts106mat"][QUOTE="hardmicro"] Who the F are you lol? I bet I've beaten more games then games you've played. Hell, most games are EASY. How about you try doing hard things in the REAL WORLD like fully composing a song from scratch like I do, and then producing it? How about you get off your couch, and go train in a martial art like I have for the past several years. LOL you gaming slob

lol, i just realised, you are this "brofists, dudegamer23" guy lol. what martial art do you do?

Was is the lack of paragraphing?

Y E S
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#94 soulitane
Member since 2010 • 15091 Posts
[QUOTE="hardmicro"][QUOTE="soulitane"][QUOTE="sts106mat"] lol, i just realised, you are this "brofists, dudegamer23" guy lol. what martial art do you do?

Was is the lack of paragraphing?

Y E S

Meh, not my problem one can't profess vast knowledge in the art of not pressing enter.
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#95 hardmicro
Member since 2012 • 644 Posts
[QUOTE="soulitane"][QUOTE="hardmicro"][QUOTE="soulitane"] Was is the lack of paragraphing?

Y E S

Meh, not my problem one can't profess vast knowledge in the art of not pressing enter.

lol
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#96 hardmicro
Member since 2012 • 644 Posts
[QUOTE="sts106mat"][QUOTE="soulitane"][QUOTE="sts106mat"] lol, i just realised, you are this "brofists, dudegamer23" guy lol. what martial art do you do?

Was is the lack of paragraphing?

yep, and the insulting "holier than thou" attitude.

Yes because if somebody told you this, " hardmicro my @$$. your probably the kind of chump who still plays games on easy all the time XD" You would totally respond in the up most kind of manner. How about you get off your high horse now.
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#99 hardmicro
Member since 2012 • 644 Posts
Interesting. It's awesome that PS3 users get to play both, since both are looking AAA.getyeryayasout
Great post:) Agreed
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#100 hardmicro
Member since 2012 • 644 Posts
" massive fail. you haven't played Left4dead, you are not qualified to tell me anything about it." Not only have I played L4D, I've beaten it. derp derp derp. You don't even have a PS3 though, so ANYTHING you have to say about a PS3 game is irrelevant and void