Two games that haven't been released yet, yeah.
This topic is locked from further discussion.
Last of Us has all the ingredients to be GOTY winning material. EASILY Its looks amazing, and plays even better then it looks! The dynamic A.I and dynamic in-game dialogue systems have the potential to be something revolutionary. The premise is very intriguing. Its made by the same ND team that did Uncharted 2 And Uncharted 2 is one of the most awarded winning games in history, And that Naughty Dog team has only improved since then. If those vast improvements weren't already evident in what they have shown us with the Last of Us. And Last of Us has been racking up numerous, upon numerous of E3 GOTS awards. Naughty Dog isn't even capable of making a bad game. They (ND) always deliver the gaming goods to us. Last of Us will be no differentWell, that's kinda true from what I've seen. Dishonored looks bloody fantastic. TLOU looks pretty good, and I like the look of it better than UC, but still no GOTY.
OB-47
[QUOTE="OB-47"]Last of Us has all the ingredients to be GOTY winning material. EASILY Its made by the same ND tteam that did Uncharted 2 And Uncharted 2 is one of the most awarded winning games in history, And that Naughty Dog team has only improved since then. If those vast improvements weren't already evident in what they have shown us with the Last of Us. And Last of Us has been racking up numerous, upon numerous of E3 GOTS awards. Naughty Dog isn't even capable of making a bad game. They (ND) always deliver the gaming goods to us.Well, that's kinda true from what I've seen. Dishonored looks bloody fantastic. TLOU looks pretty good, and I like the look of it better than UC, but still no GOTY.
hardmicro
[QUOTE="OB-47"]Last of Us has all the ingredients to be GOTY winning material. EASILY Its made by the same ND tteam that did Uncharted 2 And Uncharted 2 is one of the most awarded winning games in history, And that Naughty Dog team has only improved since then. If those vast improvements weren't already evident in what they have shown us with the Last of Us. And Last of Us has been racking up numerous, upon numerous of E3 GOTS awards. Naughty Dog isn't even capable of making a bad game. They (ND) always deliver the gaming goods to us. lol wut.. jak x combat racing your arguement is invalidWell, that's kinda true from what I've seen. Dishonored looks bloody fantastic. TLOU looks pretty good, and I like the look of it better than UC, but still no GOTY.
hardmicro
[QUOTE="GreySeal9"]LOL your internet beef with me is so petty. Get over it already. Don't dwell on things like a teenage girl. That in fact, maks you almost as bad as Phonemug...well almost lol. Whether you like me ot not, you cant deny all the great points I make. I back up my opinions. If you don't want to read my posts, then don't, and don't respond to me. Its that simple. I'm willing to be cool with you, if you are willing to do the same, but if not just ignore me. You dragging around your petty internet beef with me where ever I post is childesh and immature ......its actually really pathetichardmicro has arrived. This thread just went from regular terrible to pantsh!ttingly awful. More Spiderman pics please!
hardmicro
lol
Last of Us has all the ingredients to be GOTY winning material. EASILY Its made by the same ND tteam that did Uncharted 2 And Uncharted 2 is one of the most awarded winning games in history, And that Naughty Dog team has only improved since then. If those vast improvements weren't already evident in what they have shown us with the Last of Us. And Last of Us has been racking up numerous, upon numerous of E3 GOTS awards. Naughty Dog isn't even capable of making a bad game. They (ND) always deliver the gaming goods to us. lol wut.. jak x combat racing your arguement is invalid Your deflective troll post is irrelevant. Your "opinions" sir are NULL AND VOID;)[QUOTE="hardmicro"][QUOTE="OB-47"]
Well, that's kinda true from what I've seen. Dishonored looks bloody fantastic. TLOU looks pretty good, and I like the look of it better than UC, but still no GOTY.
ionusX
http://www.gamespot.com/special-feature/best-of-e3-2012-edit/
and Gamespot selects The Last Of Us as their E3 2012 Best Of Show.
[QUOTE="jimmyrussle117"]Too obvious! You are definitely Phonemug's alternate accountMad that Last of Us will be an average linear tps?
hardmicro
I'm a hermit though.
[QUOTE="OB-47"]Last of Us has all the ingredients to be GOTY winning material. EASILY Its looks amazing, and plays even better then it looks! The dynamic A.I and dynamic in-game dialogue systems have the potential to be something revolutionary. The premise is very intriguing. Its made by the same ND tteam that did Uncharted 2 And Uncharted 2 is one of the most awarded winning games in history, And that Naughty Dog team has only improved since then. If those vast improvements weren't already evident in what they have shown us with the Last of Us. And Last of Us has been racking up numerous, upon numerous of E3 GOTS awards. Naughty Dog isn't even capable of making a bad game. They (ND) always deliver the gaming goods to us. Last of Us will be no differentWell, that's kinda true from what I've seen. Dishonored looks bloody fantastic. TLOU looks pretty good, and I like the look of it better than UC, but still no GOTY.
hardmicro
Uncharted was a mindless action-adventure game and Naughty Dog is a 7/10 developer.
Last of Us will be extremly similar to Uncharted.CASUAL, Overly simplified, without much of a challenge (You don't even need to eat, how can this eb a survival game?)
In game dialougue, while very natural and well written, is scripted and will occur very similarlyevery playthrough.
"Naughty Dog isn't even capable of making a bad game" is liek saying an artist can't produce a medicre painting every once in a while. Your obvious fanboyism is showing.
The game itslef looks very average graphically so i don't know why your talking graphics. (PC standards)
Game looks fun, but don't fall for the hype dude, you'll only get hurt whne this turns into a playable movie like every other ND game.
Last of Us has all the ingredients to be GOTY winning material. EASILY Its looks amazing, and plays even better then it looks! The dynamic A.I and dynamic in-game dialogue systems have the potential to be something revolutionary. The premise is very intriguing. Its made by the same ND tteam that did Uncharted 2 And Uncharted 2 is one of the most awarded winning games in history, And that Naughty Dog team has only improved since then. If those vast improvements weren't already evident in what they have shown us with the Last of Us. And Last of Us has been racking up numerous, upon numerous of E3 GOTS awards. Naughty Dog isn't even capable of making a bad game. They (ND) always deliver the gaming goods to us. Last of Us will be no different[QUOTE="hardmicro"][QUOTE="OB-47"]
Well, that's kinda true from what I've seen. Dishonored looks bloody fantastic. TLOU looks pretty good, and I like the look of it better than UC, but still no GOTY.
jimmyrussle117
Uncharted was a mindless action-adventure game and Naughty Dog is a 7/10 developer.
Last of Us will be extremly similar to Uncharted.CASUAL, Overly simplified, without much of a challenge (You don't even need to eat, how can this eb a survival game?)
In game dialougue, while very natural and well written, is scripted and will occur very similarlyevery playthrough.
"Naughty Dog isn't even capable of making a bad game" is liek saying an artist can't produce a medicre painting every once in a while. Your obvious fanboyism is showing.
The game itslef looks very average graphically so i don't know why your talking graphics. (PC standards)
Game looks fun, but don't fall for the hype dude, you'll only get hurt whne this turns into a playable movie like every other ND game.
You are mentally insane lol. Its almost like, to become an xbot its required you are delusional. The words delusional and 360 fanboy go hand in hand;) Hey and IF anything were "mindless" it was the repetitious and shallow gameplay in Gears and Halo, which contained non stop scritped shooting segments, one after another, until add nasuem occured. Uncharted WAS linear, like most of your 360 exclusives have been too, but except ND made the most out of that design choice to deliver a finely tuned roller coaster ride of an experience with Uncharted. Linear can be a bad thing or it can be a good thing, depending on how the developer does it and if it is for a good purpose ect. In the case of Uncharted, Naughty Dog made the word linear a great thing! Bottom line, the Unchartrd games are well done and Naughty Dog executed on everything they set out to do with Uncharted with conviction and passion. And because of the experience Naughty Dog managed to convey in a tightly controlled but enthralling manner with Uncharted it was amazing. Now they (ND) are moving on to something different with Last of Us. In an age of developers, like say for instance EPIC ONLY sticking to what they know. You HAVE to give major props to Naughty Dog for branching out, and testing themselves unlike 99% of other developers, And Its because of that, that Naughty Dog continues to improve, and is the best developer in the game. They (ND) are always striving to out do something they've previously done. Really man, to say that Last of Us is going to be another Uncharted, after everything we have already seen and heard from Last of Us, shows how much of a deluded M$ shill you are. And what's funny is that these words you used here, "CASUAL, Overly simplified, without much of a challenge" PERFECTLY DESCRIBE Halo and Gears, lol you paid M$ poster! You were really talking about Halo and Gears! I hope you are here to eat your crow when the last of Us comes out. But that's assuming that you haven't been bannned by then, which I'm sure you will. And Last of Us IS dynamic! Its not scripted like Halo 4 is. The in-game dialogue is dynamic, meaning enemies will communicate with each other depending on what's happening IN-GAME, and according to what you do in-game. And lastly, as for the last moronic statement from you that I will address, Naughty Dog is an A+++ developer. Uncharted 2 is one of the highest rated, and award winning games of all time, while Uncharted 3 is rated at 92 on mc. Not only has Uncharted been a huge smashing success with critics and gamers alike. Crash Bandicoot and Jak & Daxter are all time classics. Don't be mad, because you have NO developers for M$ that are even a fraction as talented, consistent, or as legendary as Naughty Dog is. Deep down inside, i bet you would kill to have Naughty Dog for your beloved 360 lol. And by the way, Ill get excited over any amazing game I want to get excitied over. Who the F are you Phonemug/Abonsabo to tell me what I can and can not get excited for. In the meantime, word of advice, drop the delusional hater act! And like I said, You BETTER be here to eat your crow when Last of Us comes out, delusional xbot. p.s Like if it wasn't obvious enough, Naughty Dog makes GREAT, no in fact AWESOME GAMES, their work speaks for itself. Their amazing games speak louder then anything you could ever say M$ TROLLLike I said, site specific examples of the "complex " things Dishonered is doing? Its like you are purposely trying to be as vauge as possible. What "more interesting" things is Dishonered doing? I have read a lot about it, and it doesn't seem interesting nor complex to mehardmicroSpecific examples?
The fact that allows a massive amount of player choice in terms of gameplay progression and problem solving - providing tools to interact with the layers of game systems in the world. Like Deus Ex - taking that and turning that up to 11. Each approachable problem has multiple solutions. The player choices active in problem solving define the overarching general progression of the game.
The games objective is a target to kill? Then there's a large multitude of ways to do it, simply put - driven by a diverse range of mechanics and complex design. Subterfuge, running about, being a human tank, stealth, playing like a melee ninja - the games design accomidates a diverse range of action and choice; and hopefully it'll all fit into story context. It's simulating a world with inhabitants that react to complex choice, then providing restrive game instances, pathing ways to progress and choice.
As I said, this is from the people who have a legacy in making extremely intelligent, complex and yes - revolutionary - that golden world (Deus Ex being that example) games.
I'm not trying to be vague as possible, I'm trying so summarise what the game is at its core; it's its too much on a design or technical level, well, then I'd say read a publications preview, they would do a whole lot better of a job then me. Better yet, read about why a game like Deus Ex is still adored, for more colouring to why this kind of game is inherently complex and stands out in the current games landscape.Or games like STALKER for that matter - come to think of it.
If it's not interesting to you that's perfectly fine, some people don't care for open ended game experiences, some people don't know how to interpret it or just haven't had exposure - you're perfectly right to not be interested. But's a very, very complex variety of game, and I certainly hope it delivers in holding up in being an 'immersive sim' flag, compared to being another Far Cry 2.
I know right lol? It may be a drawing, but my goodness, she LOOKS HAWT LOLHate to spoil things, but her back is clearly broken.[QUOTE="hardmicro"][QUOTE="Rocker6"]
skrat_01
Dear o dear.
You're such a...partybreaker :(
I'd resort to some kiddy name calling,but since I agree with your comments in this thread,about Dishonored,I'll stay silent :P
Specific examples?[QUOTE="hardmicro"]Like I said, site specific examples of the "complex " things Dishonered is doing? Its like you are purposely trying to be as vauge as possible. What "more interesting" things is Dishonered doing? I have read a lot about it, and it doesn't seem interesting nor complex to meskrat_01
The fact that allows a massive amount of player choice in terms of gameplay progression and problem solving - providing tools to interact with the layers of game systems in the world. Like Deus Ex - taking that and turning that up to 11. Each approachable problem has multiple solutions. The player choices active in problem solving define the overarching general progression of the game.
The games objective is a target to kill? Then there's a large multitude of ways to do it, simply put - driven by a diverse range of mechanics and complex design. Subterfuge, running about, being a human tank, stealth, playing like a melee ninja - the games design accomidates a diverse range of action and choice; and hopefully it'll all fit into story context. It's simulating a world with inhabitants that react to complex choice, then providing restrive game instances, pathing ways to progress and choice.
As I said, this is from the people who have a legacy in making extremely intelligent, complex and yes - revolutionary - that golden world (Deus Ex being that example) games.
I'm not trying to be vague as possible, I'm trying so summarise what the game is at its core; it's its too much on a design or technical level, well, then I'd say read a publications preview, they would do a whole lot better of a job then me. Better yet, read about why a game like Deus Ex is still adored, for more colouring to why this kind of game is inherently complex and stands out in the current games landscape.Or games like STALKER for that matter - come to think of it.
If it's not interesting to you that's perfectly fine, some people don't care for open ended game experiences, some people don't know how to interpret it or just haven't had exposure - you're perfectly right to not be interested. But's a very, very complex variety of game, and I certainly hope it delivers in holding up in being an 'immersive sim' flag, compared to being another Far Cry 2.
You are still being really vauge. And my goodness, you typed up soo much to still say soo little. Please, cite specific gameplay examples that you saw. Other wise, what are you basing your "opinions" from Dishonered off of? EA marketing lol? Regardless, I'm just going to use your line of reasoning. " The fact that allows a massive amount of player choice in terms of gameplay progression and problem solving - providing tools to interact with the layers of game systems" THATS been DONE BEFORE LONG AGO! There is NOTHING interesting nor complex about that;)[QUOTE="hardmicro"][QUOTE="jimmyrussle117"]You are mentally insane lol. Its almost like its required you be delusional to become an xbot. IF anything were "mindless" it was the repetitious and shallow gameplay in Gears and Halo, which contained just non stop scritped shooting segments, one after another. Uncharted WAS linear, but ND made the most out of that design choice to deliver a finely tuned roller coaster ride of a campagin experience. Linear can be a bad thing or it can be a good thing, depending on how the developer does it. In the case of Uncharted, Naughty Dog made the word linear a great thing! Because of tghe experience Naughty Dog managed to.convey witg Uncharted. Now they are moving on to something different with Last of Us. To say that Last of Us is going to be another Uncharted, shows how much of a deluded M$ shill you are. And what's funny is that these words you used here, "CASUAL, Overly simplified, without much of a challenge" PERFECTLY DESCRIBE Halo and Gears you paid M$ poster! You were really talking about Halo and Gears there! I hope you are here to eat your crow when the last of Us comes out. But that's assuming that you haven't been bannned by then, which I'm sure you will. And Last of Us IS dynamic! Its not scripted like Halo 4 is. The in-game dialogue is dynamic, and enemies will communicate with each other depending on what's happening IN-GAME, and according to what you do in-game. And lastly the last moronic statement from you that I will address, Naughty Dog is an A+ developer. Uncharted 2 is one of the highest rated and award winning games of all time, while Uncharted 3 is rated at 92 on mc. Not only has Uncharted been a huge smashing success with critics and gamers alike. Crash Bandicoot and Jak & Daxter are all time classics. Don't be mad, because you have NO developers for M$ that are even a fraction as talented, consistent, or as legendary as Naughty Dog is. You would kill to have Naughty Dog for your beloved 360. Word of advice, ill get excited over any amazing game I want to get excitied over. Who the F are you Phonemug/Abonsabo to tell me what I can and can not get excited for. In the meantime drop the delusional hater act! Like I said, you BETTER be here to eat your crow when Last of Us comes out xbot. p.s Naughty Dog makes GREAT GAMES, their work speaks for itself Uncharted was linear, but in a good way. get over it dude, dynamic AI is nothing new. Go look at Left 4 Dead 1 or 2, the way the AI director worked in those games was astounding, it was never the same twice. Wow you are a moron. Totally incomparable. In one (Last of Us) we have enemies who react to the players choices in-game, while communicating important detailes with each other. We also have Ellie's dynamic A.I which does the same. While in Left 4 Dead we have mindless zombies, and THE ONLY thing Left for Dead was doing was randomly generating zombies in different places ect. You cant even compare the levels of A.I. The A.I in Left for Dead is not any where near the level of realism, quality, and dynamics of the A.I systems in Last of Us(mind you, Last of Us also has dynamic in-game dialogues)Uncharted was a mindless action-adventure game and Naughty Dog is a 7/10 developer.
Last of Us will be extremly similar to Uncharted.CASUAL, Overly simplified, without much of a challenge (You don't even need to eat, how can this eb a survival game?)
In game dialougue, while very natural and well written, is scripted and will occur very similarlyevery playthrough."Naughty Dog isn't even capable of making a bad game" is liek saying an artist can't produce a medicre painting every once in a while. Your obvious fanboyism is showing.
The game itslef looks very average graphically so i don't know why your talking graphics. (PC standards)
Game looks fun, but don't fall for the hype dude, you'll only get hurt whne this turns into a playable movie like every other ND game.
sts106mat
Wow you are a moron. Totally incomparable. In one (Last of Us) we have enemies who react to the players choices in-game, while communicating important detailes with each other. We also have Ellie's dynamic A.I which does the same. While Left 4 Dead has mindless zombies, and THE ONLY thing Left for Dead was doing was randomly generating zombies in different places ect. You cant even compare the levels of A.I. The A.I in Left for Dead is not near the level of realism, quality, and dynamics of the A.I systems in Last of Us(mind you, Last of Us also has dynamic in-game dialogues) really? i think its you who is the moron. the AI is not "Random" in L4D. it is decided by the AI director software, so if one of your team mates runs off from the squad, it might spawn a smoker who will snare him, if you leave someone behind, the AI director might decide to spawn a tank who will trash the squad who ran off and left you, you might end up saving all of them.[QUOTE="hardmicro"][QUOTE="sts106mat"] get over it dude, dynamic AI is nothing new. Go look at Left 4 Dead 1 or 2, the way the AI director worked in those games was astounding, it was never the same twice. sts106mat
it is never the same twice, never ever, nor is it random lol. its the definition of DYNAMIC.
indeed weakmicro is more like it.. i bet you cant even play an rts right.. hardmicro my @$$. your probably the kind of chump who still plays games on easy all the time XDWow you are a moron. Totally incomparable. In one (Last of Us) we have enemies who react to the players choices in-game, while communicating important detailes with each other. We also have Ellie's dynamic A.I which does the same. While Left 4 Dead has mindless zombies, and THE ONLY thing Left for Dead was doing was randomly generating zombies in different places ect. You cant even compare the levels of A.I. The A.I in Left for Dead is not near the level of realism, quality, and dynamics of the A.I systems in Last of Us(mind you, Last of Us also has dynamic in-game dialogues) really? i think its you who is the moron. the AI is not "Random" in L4D. it is decided by the AI director software, so if one of your team mates runs off from the squad, it might spawn a smoker who will snare him, if you leave someone behind, the AI director might decide to spawn a tank who will trash the squad who ran off and left you, you might end up saving all of them.[QUOTE="hardmicro"][QUOTE="sts106mat"] get over it dude, dynamic AI is nothing new. Go look at Left 4 Dead 1 or 2, the way the AI director worked in those games was astounding, it was never the same twice. sts106mat
it is never the same twice, never ever, nor is it random lol. its the definition of DYNAMIC.
Exactly what I said. Its about randomly generating mindless zombies in different areas of the map. What you said, and in no way in any shape or form compares to what's being done in The Last of Us or at the quality its being done at in Last of Us. And why are you arguing with me, considering the delusional troll post I was responding to. How could you read his post, read my reply, and then rationally choose to decide to argue tooth and nail with me. Wheres the sense in that. Go ARGUE with him! But of course you aren't going to, because you are a lemming, just like he is, and you'll agree to what ever a lemming says simply by the fact you share an irrational love for all things M$. I bet a lemming could say, hail Satan, killing puupies and babies is a good thing, and you would STILL agree with that sentiment, because it came from another delusional lemming like you. And who ever said that sentiment was wrong, you would argue with that poster. Lemmings here are insane[QUOTE="sts106mat"]
[QUOTE="hardmicro"] Wow you are a moron. Totally incomparable. In one (Last of Us) we have enemies who react to the players choices in-game, while communicating important detailes with each other. We also have Ellie's dynamic A.I which does the same. While Left 4 Dead has mindless zombies, and THE ONLY thing Left for Dead was doing was randomly generating zombies in different places ect. You cant even compare the levels of A.I. Th e A.I in Left for Dead is not near the level of realism, quality, and dynamics of the A.I systems in Last of Us(mind you, Last of Us also has dynamic in-game dialogues)
really? i think its you who is the moron. the AI is not "Random" in L4D. it is decided by the AI director software, so if one of your team mates runs off from the squad, it might spawn a smoker who will snare him, if you leave someone behind, the AI director might decide to spawn a tank who will trash the squad who ran off and left you, you might end up saving all of them.it is never the same twice, never ever, nor is it random lol. its the definition of DYNAMIC.
indeed weakmicro is more like it.. i bet you cant even play an rts right.. hardmicro my @$$. your probably the kind of chump who still plays games on easy all the time XD Who the F are you lol? I bet I've beaten more games on hard then games you've played. Hell, most games are EASY. How about you try doing hard things in the REAL WORLD like fully composing a song from scratch like I do, and then producing it? How about you get off your couch, and go train in a martial art like I have for the past several years. LOL you gaming slob[QUOTE="hardmicro"][QUOTE="ionusX"] indeed weakmicro is more like it.. i bet you cant even play an rts right.. hardmicro my @$$. your probably the kind of chump who still plays games on easy all the time XDsts106matWho the F are you lol? I bet I've beaten more games then games you've played. Hell, most games are EASY. How about you try doing hard things in the REAL WORLD like fully composing a song from scratch like I do, and then producing it? How about you get off your couch, and go train in a martial art like I have for the past several years. LOL you gaming slob lol, i just realised, you are this "brofists, dudegamer23" guy lol. what martial art do you do? Was is the lack of paragraphing?
[QUOTE="hardmicro"][QUOTE="sts106mat"] really? i think its you who is the moron. the AI is not "Random" in L4D. it is decided by the AI director software, so if one of your team mates runs off from the squad, it might spawn a smoker who will snare him, if you leave someone behind, the AI director might decide to spawn a tank who will trash the squad who ran off and left you, you might end up saving all of them.Exactly what I said. Its about randomly generating mindless zombies in different areas of the map. What you said, and in no way in any shape or form compares to what's being done in The Last of Us or at the quality its being done at in Last of Us. And why are you arguing with me, considering the delusional troll post I was responding to. How could you read his post, read my reply, and then rationally choose to decide to argue tooth and nail with me. Wheres the sense in that. Go ARGUE with him! But of course you aren't going to, because you are a lemming, just like he is, and you'll agree to what ever a lemming says simply by the fact you share an irrational love for all things M$. I bet a lemming could say, hail Satan, killing puupies and babies is a good thing, and you would STILL agree with that sentiment, because it came from another delusional lemming like you. And who ever said that sentiment was wrong, you would argue with that poster. Lemmings here are insane wtf are you blabbering about? whats with all that lem this / satan bulls!t? why did you instantly insult me by calling me a moron? i simply wrote that dynamic AI wasn't new, its not. Left 4 dead is DYNAMIC, not random. clearly you have never played Left 4 Dead multiplayer i suggest you just STFU and move on. It was an example I used you moron. You are such an xbot. Go argue with the xbot trolls in this thread. Why argue with me. Its simple, because you are an xbot too. I've NEVER ever seen you NOT defending all things M$ at every possible turn. Anyway, Do I need to walk you through everything holding your hand? "Dynamic" A.I has been around since the 90's. That's not the point. The A.I being displayed in Last of Us is at a level of quality that has never been done before, at this level of quality ect. Using Left for Dead as an example of a game with dynamic A.I is ridiculously stupid considering that the only thing "dynamic" about the game are where zombies respawn. Its a "dynamic " respawn system more then anything, which ie itself, is still pretty lame, considering what you have been saying about itit is never the same twice, never ever, nor is it random lol. its the definition of DYNAMIC.
sts106mat
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