Gaming is degrading fast, who is to blame? Nintendo?

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SpruceCaboose

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#101 SpruceCaboose
Member since 2005 • 24589 Posts
[QUOTE="JabbaDaHutt30"] That's the problem right here. We have Nintendork to thank for that. It's my entire point.

Do the avatars offend you that much? Has MS and Sony stopped funding core games? Is there no GoW3 nor Halo 3 ODST coming now?

All this doom and gloom is laughable. Why? Its the same "casuals are killing mah gaming" that PC gamers had said about consoles for a long time now. See how well that killed gaming?
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HarlockJC

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#102 HarlockJC
Member since 2006 • 25546 Posts
[QUOTE="JabbaDaHutt30"] That's the problem right here. We have Nintendork to thank for that. It's my entire point.

The idea of using one avatar that you designed to play in a game. Rather than some generic NP for each game? We should be upset by that?
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Animal-Mother

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#103 Animal-Mother
Member since 2003 • 27362 Posts
[QUOTE="HarlockJC"][QUOTE="JabbaDaHutt30"] Even the way the system is built and the software it comes packaged with reeks of 'casual'. The controller, the console hardware, Wii Sports, Mii's...JabbaDaHutt30
Funny you talk about the Mii when it seems the other systems are trying to build on the Mii's success. .

That's the problem right here. We have Nintendork to thank for that. It's my entire point.

Have you sold millions of systems that instated a new type of gameplay? People are copying nintendo for a reason, and it aint because their dorky
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Mckenna1845

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#105 Mckenna1845
Member since 2005 • 4410 Posts
i think the innovation in gaming is at an all time high, we aren't getting any new genres coming through such as when the fps genre was born, but the games and hardware coming out are at their most unique. Loco roco, patapon, professor layton and portal. There's more but you get the point, not to mention other genre improving games or games taking a different angle to their genres such as world in conflict.
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DOF_power

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#106 DOF_power
Member since 2008 • 804 Posts

>

^ Those who say Nintendo is too blame don't understand how much damage the Xbox/PS2 and 360/PS3 have done.

Nintendo din't create dumbed down games like DE:Invisible War, Oblivion, Bioshock, Fallout 3 (still a good game though), Halo 2, Halo 3, Far Cry 2, F.E.A.R. 2, Mass Effect and Co.

All the consoles post SNES/Genesis and PS1/N64 have degraded gaming (witch originated from PC).

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Wartzay

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#107 Wartzay
Member since 2006 • 2036 Posts
Wait,gaming is degrading??That's news to me.789shadow
agreed
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SpruceCaboose

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#108 SpruceCaboose
Member since 2005 • 24589 Posts

>

^ Those who say Nintendo is too blame don't understand how much damage the Xbox/PS2 and 360/PS3 have done.

Nintendo din't create dumbed down games like DE:Invisible War, Oblivion, Bioshock, Fallout 3 (still a good game though), Halo 2, Halo 3, Far Cry 2, F.E.A.R. 2, Mass Effect and Co.

All the consoles post SNES/Genesis and PS1/N64 have degraded gaming (witch originated from PC).

DOF_power
See? Point exactly.
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CoralMark

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#109 CoralMark
Member since 2008 • 481 Posts

[QUOTE="JabbaDaHutt30"][QUOTE="HarlockJC"] Funny you talk about the Mii when it seems the other systems are trying to build on the Mii's success. . sinseers
That's the problem right here. We have Nintendork to thank for that. It's my entire point.

So are we blaming Nintendo for making gaming more accessible? is that what we are doing now? So let me get this straight. Nintendo doesn't think HD gaming is needed just yet so instead they decide to enhance how you PLAY a game through a unique controller. They get laughed at by the game development community initially but is welcomed with open arms by the consumer. Now they come out of a world of s--t smelling like roses and we are blaming them for what was a gross under-estimation on the game development community's part? I for one don't buy it. If anything, this is a life lesson for everyone in the business. The lesson is to NEVER burn your bridges which alot of devs / publishers did in droves in regards to the Wii's selling potential.

The current HD consoles could be thought of like HD-DVD or BluRay.

When consumers are not willing to rush out to go HD [or buy a second HDTV to game with] ... it's going to be tough dealing with lower sales vs. the competitor who is selling the currently-common technology [Wii] which can use any old set around the house. And when people don't adopt in droves ... the minimal margins, huge development costs of media for the system [HD games have more data, and data/content is expensive] further marginalize the market for these products.

Then, have competing products for the same market ... and you're aiming at half of a small % of homes - is there any wonder why sales of the non-HD console is way higher? Especially when the Wii was aimed at `everyone' - while the Xbox/PS3 were aimed at gamers of a certain age and taste. It's like wondering why Britney sells more albums than a jazz artist. When you're aimed at a big market - you can actually make money on your product - whether or not the purists [hardcore] like it or not. Bummer for them ...

Nevermind it seems like folks are forgetting the origins of console gaming ... which was casual-accessible to begin with.

Nintendo isn't ruining gaming, though plenty of people seem to be letting it ruin their gaming. That's really too bad for them, as the rest of us are having fun.

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JabbaDaHutt30

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#110 JabbaDaHutt30
Member since 2009 • 370 Posts
[QUOTE="HarlockJC"][QUOTE="JabbaDaHutt30"] That's the problem right here. We have Nintendork to thank for that. It's my entire point.

The idea of using one avatar that you designed to play in a game. Rather than some generic NP for each game? We should be upset by that?

Not really. It shows Nintendork's popularity, however. The Mii's are a bunch of generich characters with little customization options. They were designed for casuals and for being used in casual games. Customizing your own character and using it in other games is a great idea, but Nintendork's approach is quite lame.
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JabbaDaHutt30

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#111 JabbaDaHutt30
Member since 2009 • 370 Posts
[QUOTE="sinseers"][QUOTE="JabbaDaHutt30"][QUOTE="HarlockJC"] Funny you talk about the Mii when it seems the other systems are trying to build on the Mii's success. .

That's the problem right here. We have Nintendork to thank for that. It's my entire point.

So are we blaming Nintendo for making gaming more accessible? is that what we are doing now? So let me get this straight. Nintendo doesn't think HD gaming is needed just yet so instead they decide to enhance how you PLAY a game through a unique controller. They get laughed at by the game development community initially but is welcomed with open arms by the consumer. Now they come out of a world of s--t smelling like roses and we are blaming them for what was a gross under-estimation on the game development community's part? I for one don't buy it. If anything, this is a life lesson for everyone in the business. The lesson is to NEVER burn your bridges which alot of devs / publishers did in droves in regards to the Wii's selling potential.

If they had released more games like Zelda and SMG I wouldn't complain. They aren't even trying to release good *and* accessible games anymore; just games that are accessible.
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Animal-Mother

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#112 Animal-Mother
Member since 2003 • 27362 Posts
[QUOTE="JabbaDaHutt30"][QUOTE="HarlockJC"][QUOTE="JabbaDaHutt30"] That's the problem right here. We have Nintendork to thank for that. It's my entire point.

The idea of using one avatar that you designed to play in a game. Rather than some generic NP for each game? We should be upset by that?

Not really. It shows Nintendork's popularity, however. The Mii's are a bunch of generich characters with little customization options. They were designed for casuals and for being used in casual games. Customizing your own character and using it in other games is a great idea, but Nintendork's approach is quite lame.

How is it lame if they created it?
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Nomad0404

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#113 Nomad0404
Member since 2004 • 1111 Posts

I'll confess I've not read all of this thread but went right to the end to make my point.

I'm not an Economics graduate and I'm not even particularly good with money but I understand the games business quite well and in certain cases games development has become unsustainable.

However, there are certain key developements that people in the games industry are using first is DLC, DLC is cheap to develop, digitally delivered and easy to make money from. Especially as we don't pay in hard cash for it. Unlike for example the DoW expansion that you would have bought off the shelf. No we use points and that is a deliberate attempt to remove the cost of the DLC from the actual dollar cost of it. They also sell us odd amounts of points, when games cost 800 points, and you purchase 2100 points there's something going on there and it's an attempt to get us to buy more points. I am very surprised none of the big three have point subscription packages especially MS as part of the XBox Live Sub. Micro-payments are similar to DLC. I guess Sony hopes that once Home finds it's feet it'll be a huge revenue generator.

I've already touched on subscriptions, look at how much MS must be turning over from XBox Live Gold subs - I know they have to share it around but we are still talking in the region of hundreds of millions of dollars a year, they paid $50mil for the GTA DLC and expect to recoup that without a problem that gives you some idea of the money we are talking about. Want another example look at the monthly Sub for WoW they don't need to charge that much for it but it makes them a very healthy profit by doing so and also offsets a lot of the other games costs they are incurring.

Finally there's digital distribution, games like Braid, Kefflings, World of Goo, Lit etc that are developed on a smaller budget with the intention of delivering them digitally so that you have no costs for media/distribution, retail etc.

All of these are being explored as ways of making more money out of gaming, and I haven't even touched on advertising yet.

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JabbaDaHutt30

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#114 JabbaDaHutt30
Member since 2009 • 370 Posts
[QUOTE="JabbaDaHutt30"][QUOTE="HarlockJC"] Funny you talk about the Mii when it seems the other systems are trying to build on the Mii's success. . Animal-Mother
That's the problem right here. We have Nintendork to thank for that. It's my entire point.

Have you sold millions of systems that instated a new type of gameplay? People are copying nintendo for a reason, and it aint because their dorky

Nintendork hasn't created a new type of gameplay. The Wii remote is used just like a regular controller. The good games Nintendo has released don't need that controller, just casual games that would otherwise appear even more bland without the games making some use of the controller.
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HarlockJC

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#115 HarlockJC
Member since 2006 • 25546 Posts

[QUOTE="HarlockJC"][QUOTE="JabbaDaHutt30"] That's the problem right here. We have Nintendork to thank for that. It's my entire point.JabbaDaHutt30
The idea of using one avatar that you designed to play in a game. Rather than some generic NP for each game? We should be upset by that?

Not really. It shows Nintendork's popularity, however. The Mii's are a bunch of generich characters with little customization options. They were designed for casuals and for being used in casual games. Customizing your own character and using it in other games is a great idea, but Nintendork's approach is quite lame.

Would you want them to design a Mii then that would be used in games like Halo or Bioshock? Because myself I like the idea but I would rather only have them be used in casual games. There are many casual games which can be quite fun and I would rather the Mii or the avatar thought to stay in casual games. So to me it seems the right approach. Keep them in the games they were meant for. I would not want a generic avatar for every game. Games with a story do not need them only arcade and simple games should use them.

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darth-pyschosis

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#116 darth-pyschosis
Member since 2006 • 9322 Posts

i think the HD business formula is killing gaming

i think ignoring the best selling console with development is killling gaming

i think being scared of new ideas, thinking women, non-gamers and others don't have a place in gaming is hurting it

i also think with all this hate for casual gamers (like sony doesn't make more casual games in a year than nintendo does) that the gaming community is becoming more homo-phobic, sexist, and elitist

i think hardcore gamers, as always will be the death of hardcore gaming. not buying new IPs like zack & wiki, okami, banjo, viva pinata, etc. games like god hand, shadow of the colussus can't survive with the media hype that doesn't go to smaller, lesser known games

i'm hoping this changes, as i can't go an hour on TV without seeing a House of the dead overkill and madworld commercial

i think demanding netflix, video downloads, virtual worlds like home, etc are unneeded and taking $ away from real games with real ideas

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Animal-Mother

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#117 Animal-Mother
Member since 2003 • 27362 Posts
[QUOTE="Animal-Mother"][QUOTE="JabbaDaHutt30"] That's the problem right here. We have Nintendork to thank for that. It's my entire point.JabbaDaHutt30
Have you sold millions of systems that instated a new type of gameplay? People are copying nintendo for a reason, and it aint because their dorky

Nintendork hasn't created a new type of gameplay. The Wii remote is used just like a regular controller. The good games Nintendo has released don't need that controller, just casual games that would otherwise appear even more bland without the games making some use of the controller.

The wiimote is used like a regular controller. How?
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JabbaDaHutt30

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#118 JabbaDaHutt30
Member since 2009 • 370 Posts

[QUOTE="JabbaDaHutt30"][QUOTE="HarlockJC"] The idea of using one avatar that you designed to play in a game. Rather than some generic NP for each game? We should be upset by that? HarlockJC

Not really. It shows Nintendork's popularity, however. The Mii's are a bunch of generich characters with little customization options. They were designed for casuals and for being used in casual games. Customizing your own character and using it in other games is a great idea, but Nintendork's approach is quite lame.

Would you want them to design a Mii then that would be used in games like Halo or Bioshock? Because myself I like the idea but I would rather only have them be used in casual games. There are many casual games which can be quite fun and I would rather the Mii or the avatar thought to stay in casual games. So to me it seems the right approach. Keep them in the games they were meant for. I would not want a generic avatar for every game. Games with a story do not need them only arcade and simple games should use them.

No, I would have liked Mii's to look more detailed, more interesting with more customization options; not just different skin/hair color or something. More like LPB.

I mean just look at this! This is ridiculous:

Compare this to:

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CoralMark

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#119 CoralMark
Member since 2008 • 481 Posts

[QUOTE="Animal-Mother"][QUOTE="JabbaDaHutt30"] That's the problem right here. We have Nintendork to thank for that. It's my entire point.JabbaDaHutt30
Have you sold millions of systems that instated a new type of gameplay? People are copying nintendo for a reason, and it aint because their dorky

Nintendork hasn't created a new type of gameplay. The Wii remote is used just like a regular controller. The good games Nintendo has released don't need that controller, just casual games that would otherwise appear even more bland without the games making some use of the controller.

Play PES 08 on the Wii? That IR pointer and the overall control scheme IMO/IME is a huge jump on anything that happened before. And would need the Wii remote to do that.

Boom Blox? Not on another console.

Just because it doesn't suit the games you like most doesn't mean that it hasn't provided any innovation.

In 1980, at age 10, if I thought the be-all and end-all of gaming would be the Sixaxis or such controller ... I would have quit gaming then.

IMO the WiiMote is much like mouse - new methods of interaction with technology [iPhone touch screen, for one] often forever change the whole medium.

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JabbaDaHutt30

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#120 JabbaDaHutt30
Member since 2009 • 370 Posts
[QUOTE="Animal-Mother"][QUOTE="JabbaDaHutt30"][QUOTE="HarlockJC"] The idea of using one avatar that you designed to play in a game. Rather than some generic NP for each game? We should be upset by that?

Not really. It shows Nintendork's popularity, however. The Mii's are a bunch of generich characters with little customization options. They were designed for casuals and for being used in casual games. Customizing your own character and using it in other games is a great idea, but Nintendork's approach is quite lame.

How is it lame if they created it?

It's lame because the customization options of the Mii's are bland, and the Mii's could look a little better themselves - not necessarily like LBP though. Besides that, they're only used in crappy games.
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#121 PopeReal
Member since 2005 • 1303 Posts

Humanity is to blame for the decline in the games industry. Nintendo are simply catering to the lazy lesser beings of this world(the majority). Therefore games with any depth crumble into dust.Dahaka-UK

Arrogance like this from "teh hardcore" is what is killing gaming.

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HarlockJC

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#122 HarlockJC
Member since 2006 • 25546 Posts

No, I would have liked Mii's to look more detailed, more interesting with more customization options; not just different skin/hair color or something. More like LPB.

I mean just look at this! This is ridiculous:

JabbaDaHutt30

Mii can be as simple as you want them to be or more complex if you take your time

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Joust_

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#123 Joust_
Member since 2009 • 159 Posts

i think the HD business formula is killing gaming

i think ignoring the best selling console with development is killling gaming

i think being scared of new ideas, thinking women, non-gamers and others don't have a place in gaming is hurting it

i also think with all this hate for casual gamers (like sony doesn't make more casual games in a year than nintendo does) that the gaming community is becoming more homo-phobic, sexist, and elitist

i think hardcore gamers, as always will be the death of hardcore gaming. not buying new IPs like zack & wiki, okami, banjo, viva pinata, etc. games like god hand, shadow of the colussus can't survive with the media hype that doesn't go to smaller, lesser known games

i'm hoping this changes, as i can't go an hour on TV without seeing a House of the dead overkill and madworld commercial

i think demanding netflix, video downloads, virtual worlds like home, etc are unneeded and taking $ away from real games with real ideas

darth-pyschosis

I think your Nintendo fanboyism coulds your judgment.

Things aren't as black and white as you put them.

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skelebull3000

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#124 skelebull3000
Member since 2004 • 2724 Posts
I'll say this only once: people who say that gaming is degrading deserve to be slapped on the wrist and tied up against a pole where they should be thrown at with rotten tomatoes. Yeah, nostalgia can be fun at times but sometimes you have to take those pink-lensed buggers off and look at reality.
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#125 DaBrainz
Member since 2007 • 7959 Posts
Nintendo is bringing gaming back. Nothing would make me happier than to see the big budget CGI cutscene fest shallow gameplay games go away that seemed to become popular when the PS1 came out.
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DaBrainz

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#126 DaBrainz
Member since 2007 • 7959 Posts
[QUOTE="HarlockJC"]

[QUOTE="JabbaDaHutt30"] Not really. It shows Nintendork's popularity, however. The Mii's are a bunch of generich characters with little customization options. They were designed for casuals and for being used in casual games. Customizing your own character and using it in other games is a great idea, but Nintendork's approach is quite lame.JabbaDaHutt30

Would you want them to design a Mii then that would be used in games like Halo or Bioshock? Because myself I like the idea but I would rather only have them be used in casual games. There are many casual games which can be quite fun and I would rather the Mii or the avatar thought to stay in casual games. So to me it seems the right approach. Keep them in the games they were meant for. I would not want a generic avatar for every game. Games with a story do not need them only arcade and simple games should use them.

No, I would have liked Mii's to look more detailed, more interesting with more customization options; not just different skin/hair color or something. More like LPB.

I mean just look at this! This is ridiculous:

Well that's the cast of The Office and I can plainly tell which character is which, so I think the level of detail is just fine.

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HarlockJC

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#127 HarlockJC
Member since 2006 • 25546 Posts

Well that's the cast of The Office and I can plainly tell which character is which, so I think the level of detail is just fine.

DaBrainz
I don't think people understand unless they have spent an hour trying to design one Mii how much detail is really allowed in the design and how much skill it can take to design a good one.
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sinseers

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#128 sinseers
Member since 2003 • 318 Posts
[QUOTE="sinseers"][QUOTE="JabbaDaHutt30"] That's the problem right here. We have Nintendork to thank for that. It's my entire point.JabbaDaHutt30
So are we blaming Nintendo for making gaming more accessible? is that what we are doing now? So let me get this straight. Nintendo doesn't think HD gaming is needed just yet so instead they decide to enhance how you PLAY a game through a unique controller. They get laughed at by the game development community initially but is welcomed with open arms by the consumer. Now they come out of a world of s--t smelling like roses and we are blaming them for what was a gross under-estimation on the game development community's part? I for one don't buy it. If anything, this is a life lesson for everyone in the business. The lesson is to NEVER burn your bridges which alot of devs / publishers did in droves in regards to the Wii's selling potential.

If they had released more games like Zelda and SMG I wouldn't complain. They aren't even trying to release good *and* accessible games anymore; just games that are accessible.

Those games like Zelda and SMG are the same types of games that take ages to make. Some posts in here alluded to the hardcore asking too much for 'Epic' games as they require immense resources and time. If you look at this year alone, I think you will notice a good number of games coming out for the Wii that clearly are NOT marketed for the casuals (HOTD:OK, Madworld, The Conduit, Marumasa, Cursed Mountain, Dead Space:Extraction etc). Now granted none of these titles are developed by Nintendo, but they are headed to the Wii. Stick around folks. I have a feeling that the Wii may just be starting to hit a little stride this year.
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_rpg_FAN

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#129 _rpg_FAN
Member since 2005 • 1418 Posts
[QUOTE="zaku101"]

We need to act before it's too late! We need to stop this casual Crap! Only way to this is to slice the head off Nintendo!

Viva la Hardcore gamer Revolution!

hmm you call yourself hardcore gamer but dont want to play nintendo games? something smells here and i am not talking about my socks hardcore gamers play all games
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deactivated-5b78379493e12

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#130 deactivated-5b78379493e12
Member since 2005 • 15625 Posts
[QUOTE="jimkabrhel"]

[QUOTE="JabbaDaHutt30"]In my opinion, it's all Nintendork's fault for casualizing video games. Keep your Carnival Games and Mario Tennis please.JabbaDaHutt30

Childish name calling. Lovely.

Nintendo has been making games like that since the early 80s. How could that be changing the gaming landscape now?

Nintendork has made some very good games in the past and still does, but that doesn't change the fact that it casualized gaming through their approach and the popularity of the Wii.

Nintendo has always been about bringing games to the masses, not shoving itself into a corner with a small audience by focusing on a few specific genres. Never before have they had competition from systems that were so specialized, so the comparison couldn't be made.

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#131 zmbi_gmr
Member since 2008 • 3590 Posts
i've considered that if we as gamers' decided to start buying multiple copies of great games or if we just stop purchasing pre-owned copies of great games that would make a huge impact. sadly i am one person so it doesn't change much if i always purchase new, but if everyone purchased new on great innovative titles then we would begin to see a change. back to my first point what i mean is this. let's say MGS4 is released and we want to show where we stand as a gaming community then maybe we should all purchase the same game twice. it sounds dumb and costly, but what's worse great developers loosing their company or us spending a little extra $$$. i wouldn't expect that to be done for every title, but only for those extremely well made titles that deserve to be recognised. imagine if every ps3 owner went out and bought a second ps3. that would change the system war. i own 2 ps3's, but i have never purchased the same game twice. this idea wouldn't work unless everyone stepped up to do it, and i doubt any one ever will. but it could be an answer to this problem.
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umcommon

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#132 umcommon
Member since 2007 • 2503 Posts
Gaming is on a decline. More and more half bake, unfinished titles are being released with no end in site. I blame lazy, narrow minded 3rd part devs.
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ogvampire

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#133 ogvampire
Member since 2008 • 9210 Posts

Gaming is on a decline. More and more half bake, unfinished titles are being released with no end in site. I blame lazy, narrow minded 3rd part devs.umcommon

yet there are higher rated games this gen than last....

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Ballroompirate

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#134 Ballroompirate
Member since 2005 • 26695 Posts

07 and 08 was full of excellent games, so far 09 looks like it will be a great year too.

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iam2green

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#135 iam2green
Member since 2007 • 13991 Posts
new things are going downhill. i hate that hardcore games are going downhill. games now are becoming easy to get into and things.
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hiphops_savior

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#136 hiphops_savior
Member since 2007 • 8535 Posts
Here's the reason why [QUOTE="hiphops_savior"]If Nintendo is to blame, where's the other four fingers pointing to? HD gaming gave the hardcore the graphics that they demanded, however, until now, no one really knew the price that they have to pay for it. Nintendo knew that, and that's why when they are asked why aren't they making the jump to HD, Nintendo pointed out that not everybody have HDTVs in their house. It's a good explanation, but that explanation is only scratching the surface. The Gamecube and the N64 both emphasized graphics, and they both are disappointing. Nintendo is backed to a wall here, do they keep going the graphics route and compete with Sony and Microsoft? For the average hardcore gamer, looking at it now, that's a no brainer. Now picture all three consoles with HD graphics. Now what? All three are expensive to develop, and the only way you're going to be able to cover those expenses are to sell your company to big name publishers like Activision-Blizzard, EA, or Ubisoft. Two of them only see the green and treat the red as the root of all evil. The only games that can sell are established licenses (Madden, GTA, and Call of Duty), FPS or RPGs, and we all know that games with new concepts like Prince of Persia and Mirror's Edge have flopped commerically, and yet games like Call of Duty: WaW and Need for Speed: Undercover are both selling well. What kind of message is that sending to the publishers? This is a beginning of a very slippery slope, and sooner or later, the popular genres are going to be oversaturated, and because it's too risky to innovate, creativity have died and commercialization took its place. They are signs that have brought the downfall of the Hip-Hop and Rock industries, and the ones that brought Hollywood to its knees. Why do companies like Pixar do so well even though they have only released one sequel in their timeline so far? Andrew Stanton once said that he never looks at what the market wants, he decides that he wants to make and if they don't like it, leave it. A lot of people were skeptical of Wall-E, and yet it was adored by both critics and audience. Super Mario Galaxy is so far arguably the best game of this generation, and it was a work of art. Yet this game is also innovative, and above all else, it is a fun game to play for everyone without feeling shallow. This industry is no longer progressed by how many polygons are in a model, but on experiencing gaming in a new and fun way.