@AzatiS said:
@jg4xchamp: I personally love cinematic and heavy story driven games.
One of my favorite games last generation -- The Walking Dead season 1. Few others i really liked The Last of Us , Uncharted 2 , Mass Effect 2/3 , and many other similar.
All of them had pretty much decent to awesome storyline with many lengthy cutscenes and blabla and characters and everything many gamers hating about heavy story driven games. I loved every single and each of the games i mentioned above ( and many more i didnt mention ) .
I was eager to see whats next , what will happen and this and that. I wouldnt mind to see the story ala Half life but for sure i dont mind to see the story from a fixed , cinematic angle and/or with a top notch voice acting , facial animations , direction ala hollywood etc. Why the hell not !?
All in all my opinion is there are options for every gamer out there. The "lucky" ones are the ones that having equal fun with whatever the case game they playing. They wont choose one over the other as long as games delivering. Personally thats where am at. I can have epic fun with games like Rayman Legends and Half life the same way i have with The walking Dead and The last of us.
Win / win scenario for me and more options to play with
Um wonderful, but it's not a counter nor does it actually add to the discussion in the op or this thread. It's too hippie "give peace a chance, love everything". Taking your examples 1 by 1, Uncharted is a big sinner in terms of its gameplay and its story and themes being directly at odds with each other. The Walking Dead, the actual interacting with it part is fucking shit. Beyond just being janky or unsatisfying, that game goes out its way to basically dial back any form of interactivity beyond pick your own dialogue, so the rest of the experience is one giant highlight of "Look, we told a story, by being less of a game as possible", it isn't a surprise, that Telltale's follow up games have even less gameplay than the Walking Dead. Because in their case, the game gets in the way of their story.
Beyond just Mass Effect's gameplay being rubbish, Mass Effect, Uncharted, and The Last of Us have generic fiction. Hitting every single narrative trope ever you would see be it in scifi, adventure stories, or post apocalypse stuff. Not saying you can't enjoy those games, I certainly did, but when they are presented as this grand achievement of gaming, those of us without the low standards required to gas up video game stories are asking "your greatest achievements are shittier versions of movies?"
Not saying The Last of Us isn't great, because it is, but it's more the major exception than the rule. This medium can go story driven all it wants, **** I spent the last week playing The Blackwell series, it sure as **** wasn't for the gameplay. But
A: I'd like the stories to be you know good, and not "video game critics" think it's good.
B: I don't think interactive medium should be so all in on one element, that it forgets the one thing that should always be enjoyable in this medium, is the interacting part.
@Lulekani said:
@jg4xchamp:
LoL.... thats good. However thats not an example of Telling a Story through game play. Rather its great example of playing a game...... then you telling me the Story about what you did. I could argue there are games that illustrate this Phenomenon a whole better..... probably because Deus Ex still has its own story it wants to force upon the playet in between the less directed Gameplay sections.
Anyway the point that I'm trying to get across is the moments in which you are free to go about achieving whatever goal is laid out to isn't "Story Telling" any more than Going out with your friends to a Fair is Story Telling...... yes when its all over you can then tell story to Someone in Past Tense but in the Present When you are Actively a Part of Those Systems..... its Something Completely Unlike Storytelling.
Sure it is, it's one and the same. I'm saying you can make the part of me playing the game actual part of the story, and it should be the real story. Context has to mean something in games, or otherwise we'd be playing as blocks. I know Conan and myself have joked that if the gameplay was exceptional, we'd play a game where the main character is a walking giant, purple dildo. But even then it's mattered somewhat who are enemies are, what the setting has been in games, our characters basic motivations tying into gameplay etc.
Deus Ex has its superficial elements and its own story, but the beauty of that game is that it also makes time for the player to tell his own. It doesn't come to a screeching halt all the time so the dev can tell theirs: Kojima games, Rockstar, etc.
It's not story telling the way it is in a film, or a book, because it's not passive. It's a form of telling a story that's unique to this medium. In those other mediums we watch the action, in this one you have to do the actions.
@Maddie_Larkin said:
I kind of agree with the second point, gameplay must be integral, so must the world building. There is a need to make sense throughout the world, gameplay and story.
I do however think the biggest issue with story in games is that many people mistakenly think that the established rules in movies also apply in games.
Which messes things up from the get go. You can not simply take control from a player, direct them to what they see, and what they feel, you can try to force feelings like movies does with music, but the camera work will always be jarring and feel fake compared to the rest, putting a barrier up whenever the person you play as, that you "are" are given attributes that is unlike how the gaming "you" is. The biggest example I know of must be in GTA 4.
I consider games to have had some of the better stories in media as a whole in the last 10 years. Games does something that movies, and to a lesser extent, books, can not do. They can place you in said world, use the pictures to tell long stories, which brings me to an odd notion, Games are far more similar to books then movies, Movies are wholly directed, you are forced into a viewpoint, and all the tricks in the book are trying to make you feel certain things (be they sad music, the horror shriek or the well worn code of a misty street).
Games however rely more on the characters and world around them, to weave the story, and NOT simply to tell it, which is something the best books can also do, It is less likely for a book to make the reader feel a different way, indeed protagonists and antagonists can come off differently to each person reading them, and the world looks different for each person who reads it.
In that sense Games follow books more, the world buildup, the far bigger need for characters to be pensiled out better then a movies 5 minutes of a sarge yelling at a rookie.
But games are unique while closer to the book, the game should embrace the freedom more. And even a writer have by default to force a certain focus.
But you are entirely right TC, that if a world is built characters made, and story all tell one story, and the gameplay tell another, then it all crumbles, How Uncharted, RDR, GTA all break the stories with gameplay that tends to undermine the story, it all collapses.
But a game like Call of Cthulhu: Dark Corners of the Earth, System Shock 2, Deus Ex: Human Revolution, Vampire the masquerade: Bloodlines, Halflife 2, Halo, Company of Heroes, Batman: Arkham Asylum, Amnesia: The dark Descent, Soma, Brothers - A tale of two sons. All manage a story coherent and often vastly better then the majority of the movie counterparts.
What I consider the issue really is that too many in the games industry has a movie background and keeps breaking the games own logic and unwritten laws within said world.
Rockstar has a nasty habit of trying cinematic techniques, and to their credit they actually have gotten really good at that stuff. The thing as you said, it has less of an effect in this medium because I'm not passive as long, and I don't want it to be passive for so long. The thing is I don't think most devs have a film background, because then some of their shittyness would have been resolved ages ago. I think we made this giant myth that film is the golden thing Gaming needs to chase and replace, and that's
A: Ridiculous because at no point in my lifetime have I met someone who has never seen a film
B: I've met plenty of people who have never touched a video game.
I mean lets be clear, even as early as gen 5, when games were bumping their visuals there was always attempts to make it feel like a movie, or "its like playing a movie". The word cinematic was at one point a universal positive in this mediums lexicon, it's only recently that people have sort of bitched back about it and said, hey, wait a minute, what about just being a game? What's the term for being a video game?
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