Gizmodo - "PlayStation Move Isn't Much More than a Wii HD"

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mike_on_mic

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#51 mike_on_mic
Member since 2004 • 886 Posts
I think you could look at it in such, Wii early games was waggling, Motion Plus helped and it is getting better as developers work on it more and more. The PS3 graphics on Multi-plats were a lot worse than the 360 now, only a fanbpy with tainted glasses could tell the subtle differences, it got better as developers knew how to get the better performance from it. Kinect and Move will be the same. The early games will often stink and not be great by any means but as developers get used to it, it will only get better. As will the firmware that provides the underlying technology, as it gets better the lag could improve. To me there is a lot of promise in Move and Socom is a step in the right direction but we have only just begun.
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flazzle

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#52 flazzle
Member since 2007 • 6507 Posts

The motion-plus is incredibly accurate and incredibly responsive. What developers seem to be discovering is that having true one-to-one isn't ideal in most games, which is why you see some motion games slip your motion into a pre-recorded motion.

I was reading a review on Red Steel 2, and they said they had one-to-one, but it didn't result in a game experience they thought, so they came up with a balance.

And check out this report from an EA developer (Wii motion Plus)truly is giving you that one-to-one control movement of your arm motion and then mapping it directly to that one-to-one movement of your character on screen

Developers of Move are going to go with the same thing I would bet.

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Ubersoldat87

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#53 Ubersoldat87
Member since 2004 • 1269 Posts

anyway, its pretty much the same and I dont see how its that much more responsive than the Wii. Especially during that golf demo where there was a good 2 second delay.Fuhgeddabouditt

I think it's up to the programmers, I'm not sure but I think i've seen move pretty responsive

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iBear-

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#54 iBear-
Member since 2010 • 1092 Posts

[QUOTE="Ubersoldat87"][QUOTE="kuu2"]

Duck Hunt on PS3 confirmed. Maybe Sony can make some fake Kratos Swords for us on the next GOW.

So sad.

Respawn-d

Is that move gun fake or real?

Real. http://www.pushsquare.com/15545/e3-2010-playstation-move-zapper-is-sort-of-shameless-but-super-awesome/

lol @ gun

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munu9

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#55 munu9
Member since 2004 • 11109 Posts
[QUOTE="munu9"]

Gizmodo is generally skeptical and cynical of anything sony. They bashed the sony x-series mp3 player and praised the zune HD. I bought the zune HD and now I'm wishing I had bought the x-series.

Fuhgeddabouditt
really? I would of agreed if you said Apple.

well, the zune HD was a lot more like the itouch than the x-series
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flazzle

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#56 flazzle
Member since 2007 • 6507 Posts

[QUOTE="Fuhgeddabouditt"]anyway, its pretty much the same and I dont see how its that much more responsive than the Wii. Especially during that golf demo where there was a good 2 second delay.Ubersoldat87

I think it's up to the programmers, I'm not sure but I think i've seen move pretty responsive

I noticed the same delay in the golf, but I think you are right being up to the programmers.

I watched the Sorcerer game closely and only saw delay when made a wall of fire. But also, that was his fastest movement in the game. I question how good Move is with fast movement.

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Chutebox

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#57 Chutebox  Online
Member since 2007 • 51602 Posts

so if this is wii hd i can play mario galaxy 2 on it right?

farnham
Yup, that's exactly what he meant..... Anywho, good. That's what I want to hear. I love playing Wii and would love even more to play better technical games with the same control scheme.
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themyth01

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#58 themyth01
Member since 2003 • 13924 Posts

We've known that all along. Just look at it, it's a Wii.

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killzowned24

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#59 killzowned24
Member since 2007 • 7345 Posts
some good impressions from people on the stage floor here. http://www.youtube.com/watch?v=6Ffl_k2PFUg
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deactivated-59d151f079814

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#60 deactivated-59d151f079814
Member since 2003 • 47239 Posts
.......Thats kinda sorta what Sony and Microsoft were trying to emulate..
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gugler990

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#61 gugler990
Member since 2010 • 2009 Posts

its a less laggy wii, HD. kinect is like... Tony Starks house

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Respawn-d

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#62 Respawn-d
Member since 2010 • 2936 Posts

Move: Lots of new ips and limited shovel ware (sony will be enforing a standard of quality and have stated they dont want wii type ports)

Wii: Lots of remakes and shovelware

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HavocV3

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#63 HavocV3
Member since 2009 • 8068 Posts

we knew this since the Move was announced. thanks anyway Gizmodo.

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themyth01

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#64 themyth01
Member since 2003 • 13924 Posts

its a less laggy wii, HD. kinect is like... Tony Starks house

gugler990
Indeed, Sony aimed to match Nintendo, MS wanted to leap over Nintendo. I say if you're going to compete against something, try and do something better than just copying their design.
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IppoTenma

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#65 IppoTenma
Member since 2009 • 2972 Posts
Fairly obvious, IMO.
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Meowmixxvi

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#66 Meowmixxvi
Member since 2008 • 2243 Posts

so if this is wii hd i can play mario galaxy 2 on it right?

farnham
no, but you can play wack games similar to wii sports
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finalfantasy94

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#67 finalfantasy94
Member since 2004 • 27442 Posts

Well yea duh. Its just way more acurate thats all. Which is nice.

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shinrabanshou

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#68 shinrabanshou
Member since 2009 • 8458 Posts

[QUOTE="gugler990"]

its a less laggy wii, HD. kinect is like... Tony Starks house

themyth01

Indeed, Sony aimed to match Nintendo, MS wanted to leap over Nintendo. I say if you're going to compete against something, try and do something better than just copying their design.

Just copy their software?

When did this forum become stupid motion control peripherals wars.

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bobcheeseball

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#69 bobcheeseball
Member since 2007 • 9315 Posts

Move: Lots of new ips and limited shovel ware (sony will be enforing a standard of quality and have stated they dont want wii type ports)

Wii: Lots of remakes and shovelware

Respawn-d

Did you even watch Nintendo's E3? :?

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Laxer04

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#70 Laxer04
Member since 2008 • 1256 Posts

we've known this, for months....

sony is just looking to compete for the casual market and provide another alternative way to play. im all for it but i highly doubt ill buy any move stuff, too much money i cant even afford to buy a third dualshock.

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themyth01

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#71 themyth01
Member since 2003 • 13924 Posts

[QUOTE="themyth01"][QUOTE="gugler990"]

its a less laggy wii, HD. kinect is like... Tony Starks house

shinrabanshou

Indeed, Sony aimed to match Nintendo, MS wanted to leap over Nintendo. I say if you're going to compete against something, try and do something better than just copying their design.

Just copy their software?

When did this forum become stupid motion control peripherals wars.

What software?
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shinrabanshou

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#72 shinrabanshou
Member since 2009 • 8458 Posts

[QUOTE="shinrabanshou"]

[QUOTE="themyth01"] Indeed, Sony aimed to match Nintendo, MS wanted to leap over Nintendo. I say if you're going to compete against something, try and do something better than just copying their design. themyth01

Just copy their software?

When did this forum become stupid motion control peripherals wars.

What software?

Kinectimals, Nintendogs, Dance Central, Just Dance, Kinect Sports, Wii Sports, JoyRide, Mario Kart Wii.

People comparing this Jarvis from the Iron Man movies before the launch were fooling themselves, people still comparing this to Jarvis from Iron Man, should get their head checked.

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flazzle

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#73 flazzle
Member since 2007 • 6507 Posts

some good impressions from people on the stage floor here. http://www.youtube.com/watch?v=6Ffl_k2PFUgkillzowned24

That's not a good example at all. There is obvious lag on the fan game for crying out loud. Please tell me it's an old vid.

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Jynxzor

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#74 Jynxzor
Member since 2003 • 9313 Posts
I fail to see where anyone should be suprised about this, it's pretty much a Wiimote with more buttons and better tracking. What else did you want from Move? for it to make you tea and massage your feet? Move and Kinect "still want to call it Natal" are made for the casual crowd Nintendo is dominating, with prices falling and a large consumer base still without either a 360 or PS3. Both of these are to entice the Wii owners to snatch up a second consol, both companies want to be that second system for the large Wii base that can and will easilly purchase another system givin the proper motivation, with major price drops from when the systems all came out, both PS3 and 360 offer many things the Wii can't, and now many things that they didn't have that Nintendo did...namely motion control. Anyone expecting anything else to come out of either of these peripherals is sadly mistaken, tech doesn't come out this late in the generation for the hardcore who allready own the systems, they want to push more systems out for those who are holding back...everything else to them is secondary to moving systems.
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ReaperV7

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#75 ReaperV7
Member since 2008 • 6756 Posts
thats funny, since Wii HD doesn't exist :P
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ianuilliam

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#76 ianuilliam
Member since 2006 • 4955 Posts

its a less laggy wii, HD. kinect is like... Tony Starks house

gugler990

If Kinect is Tony Stark's house, then Tony Stark's house doen't have couches I guess, since he has to watch his movies, play his games, and navigate menus standing up.

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goblaa

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#77 goblaa
Member since 2006 • 19304 Posts

The same thing I've been telling everyone. Move = WM+. That does NOT mean Move game will be bad. I think they'll be fun. It's just that control wise, neither is more accurate than the other.

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Kokuro_Kun

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#78 Kokuro_Kun
Member since 2009 • 2339 Posts

Gizmodo is generally skeptical and cynical of anything sony. They bashed the sony x-series mp3 player and praised the zune HD. I bought the zune HD and now I'm wishing I had bought the x-series.

munu9
I'm... so sorry. I bought the Zune Hd. it is teh suck.
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Airek49

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#79 Airek49
Member since 2003 • 1081 Posts
Thing is, HD isn't something to scoff at. Also, it's optional. If motion isn't your thing, pass. You're not stuck using faulty controls if that's what they turn out to be.
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Sp4rtan_3

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#80 Sp4rtan_3
Member since 2010 • 3495 Posts
Not really surprised sony doesn't have a creative bone in its body. There wiimote ripoff and subsequent wiisports ripoff minigames is laughable.
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TREAL_Since

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#81 TREAL_Since
Member since 2005 • 11946 Posts

That's great. It's no secret that PS Move is a more precise Wii-mote. It being on the PS3 also allows for better graphical experiences in HD. Better graphics and more precise controls are facts.

-

How well it's used in gaming applications is yet to be seen by mainstream audiences. And it's going to be tougher for Sony to penetrate that market with Nintendo already having a choke hold on it.

-

Going forward, it's gonna be up to the support. So far I like how it's being implemented retroactively with current games and will be applied to future titles like Killzone Trey and SOCOM 4.

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goblaa

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#82 goblaa
Member since 2006 • 19304 Posts

Better graphics and more precise controls are facts.

TREAL_Since

lol wut?

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ironcreed

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#83 ironcreed
Member since 2005 • 14195 Posts

Good news to me, that is what I wanted. I actually like the Wiimote, so being able to use virtually the same thing on my PS3 with some core games when I want to will be great.

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TREAL_Since

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#84 TREAL_Since
Member since 2005 • 11946 Posts

[QUOTE="TREAL_Since"]Better graphics and more precise controls are facts.

goblaa

lol wut?

I'm saying that the PS Move is more precise than the Wii-mote, even with Motion+. Also, the PS3 is a more powerful machine, therefore will offer better graphics. Don't ignore the rest of my previous post though!

P.S. Kirby Epic Yarn owns Donkey Kong Country Returns. There's another fact.

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goblaa

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#85 goblaa
Member since 2006 • 19304 Posts

[QUOTE="goblaa"]

[QUOTE="TREAL_Since"]Better graphics and more precise controls are facts.

TREAL_Since

lol wut?

I'm saying that the PS Move is more precise than the Wii-mote, even with Motion+. Also, the PS3 is a more powerful machine, therefore will offer better graphics. Don't ignore the rest of my previous post though!

The part about better graphics is true, but better graphics dont mean better controls.

And no move game has done anything that WM+ can't do. They're essentially the same.

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gago-gago

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#86 gago-gago
Member since 2009 • 12138 Posts

More precise with better graphics or not, I'll stick to playing these motion controls casually and play core games with gamepads. Some people laugh at other people because they look silly waving their arms and legs and stuff playing with other people, but at the same time they're looking forward playing as a Socerer with a wand in their hand playing alone. So yeah the Move isn't much more than the Wii HD, but so far I haven't seen any games for the Move that the whole family can enjoy like games on the Wii.

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TREAL_Since

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#87 TREAL_Since
Member since 2005 • 11946 Posts

[QUOTE="TREAL_Since"][QUOTE="goblaa"]

lol wut?

goblaa

I'm saying that the PS Move is more precise than the Wii-mote, even with Motion+. Also, the PS3 is a more powerful machine, therefore will offer better graphics. Don't ignore the rest of my previous post though!

The part about better graphics is true, but better graphics dont mean better controls.

And no move game has done anything that WM+ can't do. They're essentially the same.

I'm not implying that better graphics means better controls. From my research and experience with Motion+, it isn't as advance or precise as PS Move (true 1:1 tracking). I've read multiple impressions confirming this (EX: Jeff Gerstman of Giant Bomb). The experiences will be similar, but it's pretty much true that the Move is more precise. Creative applications are another thing though. In the end, the PS3 with its better hardware and more precise motion controls can potentially provide a more immersive experience. I love my Wii, because it's been proven to provide me a fun, and complex entertainment already. Don't think I'm totally against it, I'm just pitching my two cents.
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TREAL_Since

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#88 TREAL_Since
Member since 2005 • 11946 Posts

More precise with better graphics or not, I'll stick to playing these motion controls casually and play core games with gamepads. Some people laugh at other people because they look silly waving their arms and legs and stuff with other people, but at the same time they're looking forward playing as a Socerer with a wand in their hand alone. So yeah the Move isn't much more than the Wii HD, but so far I haven't seen any games for the Move that the whole family can enjoy like games on the Wii.

gago-gago

I think there is a wide range of experiences to be had with PS Move. Start the Party, EyePet Move, The Shoot, & Sports Champions are a few games that are simple, family fun. More complex titles like Killzone 3, SOCOM 4, LittleBigPlanet 2, and even Heavy Rain will support Move.

Actually, here's a list of Move compatible games: http://en.wikipedia.org/wiki/List_of_games_compatible_with_PlayStation_Move

EDIT: I think that the hardcore crowd will pick up on Move faster than casuals lol, which could be a bad thing for Sony. It depends on how they market it. It doesn't help that the Wii has a broader library and a cheaper price.

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goblaa

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#89 goblaa
Member since 2006 • 19304 Posts

[QUOTE="goblaa"]

[QUOTE="TREAL_Since"] I'm saying that the PS Move is more precise than the Wii-mote, even with Motion+. Also, the PS3 is a more powerful machine, therefore will offer better graphics. Don't ignore the rest of my previous post though!TREAL_Since

The part about better graphics is true, but better graphics dont mean better controls.

And no move game has done anything that WM+ can't do. They're essentially the same.

I'm not implying that better graphics means better controls. From my research and experience with Motion+, it isn't as advance or precise as PS Move (true 1:1 tracking). I've read multiple impressions confirming this (EX: Jeff Gerstman of Giant Bomb). The experiences will be similar, but it's pretty much true that the Move is more precise. Creative applications are another thing though. In the end, the PS3 with its better hardware and more precise motion controls can potentially provide a more immersive experience. I love my Wii, because it's been proven to provide me a fun, and complex entertainment already. Don't think I'm totally against it, I'm just pitching my two cents.

Jeff Gerstman is the same guy who said sixaxis was more advanced than the wiimote, so yeah...

Move has a smarter pointer system, but it does not have any advanced motion sensing tech. It is equal to WM+ in almost every way. Move should be more RELIABLE than WM+, but not more ACCURATE.

For example, if you cover the light source on Move from the camera's veiw, it loses all sense of 3D space. If you cover the camera on the wiimote (with WM+ attached) from the light source, it does not lose any sense of 3D space.

The benifit that move has is that it does'nt have to be pointing at the camera because it's a ball (just needs to be in the camera's view).

WM+ doesn't need to either, but using the light and camera is a way more efficiant way for tracking 3D space, and for that to work you DO need to be pointing at the TV. If you're not, WM+ can compensate with it's more advanced motion sensors, but it's a less efficiant way to track motion.

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OmegaTau

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#90 OmegaTau
Member since 2007 • 908 Posts

OMG really:roll:

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TREAL_Since

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#91 TREAL_Since
Member since 2005 • 11946 Posts

[QUOTE="TREAL_Since"][QUOTE="goblaa"]

The part about better graphics is true, but better graphics dont mean better controls.

And no move game has done anything that WM+ can't do. They're essentially the same.

goblaa

I'm not implying that better graphics means better controls. From my research and experience with Motion+, it isn't as advance or precise as PS Move (true 1:1 tracking). I've read multiple impressions confirming this (EX: Jeff Gerstman of Giant Bomb). The experiences will be similar, but it's pretty much true that the Move is more precise. Creative applications are another thing though. In the end, the PS3 with its better hardware and more precise motion controls can potentially provide a more immersive experience. I love my Wii, because it's been proven to provide me a fun, and complex entertainment already. Don't think I'm totally against it, I'm just pitching my two cents.

Jeff Gerstman is the same guy who said sixaxis was more advanced than the wiimote, so yeah...

Move has a smarter pointer system, but it does not have any advanced motion sensing tech. It is equal to WM+ in almost every way. Move should be more RELIABLE than WM+, but not more ACCURATE.

For example, if you cover the light source on Move from the camera's veiw, it loses all sense of 3D space. If you cover the camera on the wiimote (with WM+ attached) from the light source, it does not lose any sense of 3D space.

The benifit that move has is that it does'nt have to be pointing at the camera because it's a ball (just needs to be in the camera's view).

WM+ doesn't need to either, but using the light and camera is a way more efficiant way for tracking 3D space, and for that to work you DO need to be pointing at the TV. If you're not, WM+ can compensate with it's more advanced motion sensors, but it's a less efficiant way to track motion.

Jeff Gerstman was only one example. Gamespot's Editor in Chief, Giancarlo Varanini said the same thing at GDC 2010. Also, the Move remote has advanced gyro-sensors inside. As far as limitations, is someone going to put a handkerchief over the PS Eye or the Wii Sensor Bar for that matter? I can think of hypotheticals all day that hinder the Wii, Move, and even Kinect.

Beyond that, there are demos that show 1:1 tracking with the Move. Some of Motion+'s flagship demonstrations don't have true 1:1 such as Red Steel 2 and the new Zelda: Skyward Sword. I really don't understand what the deal is... I love the Wii, but from impressions and my experience, the Move seems more accurate than the Wii-mote and Motion+.

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PSdual_wielder

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#92 PSdual_wielder
Member since 2003 • 10646 Posts

Is that not a good thing?

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goblaa

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#93 goblaa
Member since 2006 • 19304 Posts

[QUOTE="goblaa"]

[QUOTE="TREAL_Since"] I'm not implying that better graphics means better controls. From my research and experience with Motion+, it isn't as advance or precise as PS Move (true 1:1 tracking). I've read multiple impressions confirming this (EX: Jeff Gerstman of Giant Bomb). The experiences will be similar, but it's pretty much true that the Move is more precise. Creative applications are another thing though. In the end, the PS3 with its better hardware and more precise motion controls can potentially provide a more immersive experience. I love my Wii, because it's been proven to provide me a fun, and complex entertainment already. Don't think I'm totally against it, I'm just pitching my two cents.TREAL_Since

Jeff Gerstman is the same guy who said sixaxis was more advanced than the wiimote, so yeah...

Move has a smarter pointer system, but it does not have any advanced motion sensing tech. It is equal to WM+ in almost every way. Move should be more RELIABLE than WM+, but not more ACCURATE.

For example, if you cover the light source on Move from the camera's veiw, it loses all sense of 3D space. If you cover the camera on the wiimote (with WM+ attached) from the light source, it does not lose any sense of 3D space.

The benifit that move has is that it does'nt have to be pointing at the camera because it's a ball (just needs to be in the camera's view).

WM+ doesn't need to either, but using the light and camera is a way more efficiant way for tracking 3D space, and for that to work you DO need to be pointing at the TV. If you're not, WM+ can compensate with it's more advanced motion sensors, but it's a less efficiant way to track motion.

Jeff Gerstman was only one example. Gamespot's Editor in Chief, Giancarlo Varanini said the same thing at GDC 2010. Also, the Move remote has advanced gyro-sensors inside. As far as limitations, is someone going to put a handkerchief over the PS Eye or the Wii Sensor Bar for that matter? I can think of hypotheticals all day that hinder the Wii, Move, and even Kinect.

Beyond that, there are demos that show 1:1 tracking with the Move. Some of Motion+'s flagship demonstrations don't have true 1:1 such as Red Steel 2 and the new Zelda: Skyward Sword. I really don't understand what the deal is... I love the Wii, but from impressions and my experience, the Move seems more accurate than the Wii-mote and Motion+.

Move does not have advanced motion sensors in it. That's the beauty of move, it doesn't need them. The light source and camera alone handel all 3D motion tracking. It's a much smarter set-up than the wiimotes light and camera set-up. That's why WM+ falls back on more advanced motion tech that requires calibration.

It's two means to the same result. Sony's is smarter, but has the same accurecy.

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Zoso-8

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#94 Zoso-8
Member since 2008 • 2047 Posts
Wouldn't that be a compliment? The fact that it's a Wii, but with High Definition games makes it better than the Wii.
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goblaa

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#95 goblaa
Member since 2006 • 19304 Posts

Wouldn't that be a compliment? The fact that it's a Wii, but with High Definition games makes it better than the Wii.Zoso-8

Actually, I would agree. KZ2, RE5, DS2, LBP2 all with move will be great. As long as move gets more support, it will be Wii HD. If support dies though, than it wii will still be the place for motion controls. (unless kinect is a big hit....lol)

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TREAL_Since

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#96 TREAL_Since
Member since 2005 • 11946 Posts

[QUOTE="TREAL_Since"]

[QUOTE="goblaa"]

Jeff Gerstman is the same guy who said sixaxis was more advanced than the wiimote, so yeah...

Move has a smarter pointer system, but it does not have any advanced motion sensing tech. It is equal to WM+ in almost every way. Move should be more RELIABLE than WM+, but not more ACCURATE.

For example, if you cover the light source on Move from the camera's veiw, it loses all sense of 3D space. If you cover the camera on the wiimote (with WM+ attached) from the light source, it does not lose any sense of 3D space.

The benifit that move has is that it does'nt have to be pointing at the camera because it's a ball (just needs to be in the camera's view).

WM+ doesn't need to either, but using the light and camera is a way more efficiant way for tracking 3D space, and for that to work you DO need to be pointing at the TV. If you're not, WM+ can compensate with it's more advanced motion sensors, but it's a less efficiant way to track motion.

goblaa

Jeff Gerstman was only one example. Gamespot's Editor in Chief, Giancarlo Varanini said the same thing at GDC 2010. Also, the Move remote has advanced gyro-sensors inside. As far as limitations, is someone going to put a handkerchief over the PS Eye or the Wii Sensor Bar for that matter? I can think of hypotheticals all day that hinder the Wii, Move, and even Kinect.

Beyond that, there are demos that show 1:1 tracking with the Move. Some of Motion+'s flagship demonstrations don't have true 1:1 such as Red Steel 2 and the new Zelda: Skyward Sword. I really don't understand what the deal is... I love the Wii, but from impressions and my experience, the Move seems more accurate than the Wii-mote and Motion+.

Move does not have advanced motion sensors in it. That's the beauty of move, it doesn't need them. The light source and camera alone handel all 3D motion tracking. It's a much smarter set-up than the wiimotes light and camera set-up. That's why WM+ falls back on more advanced motion tech that requires calibration.

It's two means to the same result. Sony's is smarter, but has the same accurecy.

Oh, I know the bulb's distance and location is tracked by the PS Eye. But the controller actually has gyro-sensors and accelerometers inside it as well. They combined the two to make a more comprehensive system. This video at 5:00 explains it.

If you don't want to believe the accuracy issue, I'll leave you with this :): Why are there multiple impressions saying that the Move is more accurate? And why haven't we seen any 1:1 tracking with WM+ yet? Heck, Aonuma even said they scrapped it at one point of the development for Skyward Sword (and it's reported to not be 1:1). Meanwhile, before PS Move has even launched, 1:1 tracking has been demoed.

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Lantern-Cusp

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#97 Lantern-Cusp
Member since 2009 • 739 Posts

all I have to say is watch the Tiger Woods demo on sony press conference...

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#98 goblaa
Member since 2006 • 19304 Posts

[QUOTE="goblaa"]

[QUOTE="TREAL_Since"] Jeff Gerstman was only one example. Gamespot's Editor in Chief, Giancarlo Varanini said the same thing at GDC 2010. Also, the Move remote has advanced gyro-sensors inside. As far as limitations, is someone going to put a handkerchief over the PS Eye or the Wii Sensor Bar for that matter? I can think of hypotheticals all day that hinder the Wii, Move, and even Kinect.

Beyond that, there are demos that show 1:1 tracking with the Move. Some of Motion+'s flagship demonstrations don't have true 1:1 such as Red Steel 2 and the new Zelda: Skyward Sword. I really don't understand what the deal is... I love the Wii, but from impressions and my experience, the Move seems more accurate than the Wii-mote and Motion+.

TREAL_Since

Move does not have advanced motion sensors in it. That's the beauty of move, it doesn't need them. The light source and camera alone handel all 3D motion tracking. It's a much smarter set-up than the wiimotes light and camera set-up. That's why WM+ falls back on more advanced motion tech that requires calibration.

It's two means to the same result. Sony's is smarter, but has the same accurecy.

Oh, I know the bulb's distance and location is tracked by the PS Eye. But the controller actually has gyro-sensors and accelerometers inside it as well. They combined the two to make a more comprehensive system. This video at 5:00 explains it.

If you don't want to believe the accuracy issue, I'll leave you with this :): Why are there multiple impressions saying that the Move is more accurate? And why haven't we seen any 1:1 tracking with WM+ yet? Heck, Aonuma even said they scrapped it at one point of the development for Skyward Sword (and it's reported to not be 1:1). Meanwhile, before PS Move has even launched, 1:1 tracking has been demoed.

Yes. Its a gyro and accelerometer. The same type used in a standard wiimote and an iphone. It's just a tilt sensor and motion sensor. The same basic ones most devices have. What's augmenting them is not the same advanced sensors WM+ uses, it's the light and camera. Just like the wiimotes light and camera but not required to be pointing at the screen. That's what makes move smarter.

Almost every dev who's worked with WM+ has said it does 1:1 perfectly. Games like red-steel 2 don't use 1:1 cause it makes for a bad game. It's the same resson most the move games aren't using 1:1 either like that boxing game.

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shinrabanshou

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#99 shinrabanshou
Member since 2009 • 8458 Posts

[QUOTE="TREAL_Since"]

[QUOTE="goblaa"]

Move does not have advanced motion sensors in it. That's the beauty of move, it doesn't need them. The light source and camera alone handel all 3D motion tracking. It's a much smarter set-up than the wiimotes light and camera set-up. That's why WM+ falls back on more advanced motion tech that requires calibration.

It's two means to the same result. Sony's is smarter, but has the same accurecy.

goblaa

Oh, I know the bulb's distance and location is tracked by the PS Eye. But the controller actually has gyro-sensors and accelerometers inside it as well. They combined the two to make a more comprehensive system. This video at 5:00 explains it.

If you don't want to believe the accuracy issue, I'll leave you with this :): Why are there multiple impressions saying that the Move is more accurate? And why haven't we seen any 1:1 tracking with WM+ yet? Heck, Aonuma even said they scrapped it at one point of the development for Skyward Sword (and it's reported to not be 1:1). Meanwhile, before PS Move has even launched, 1:1 tracking has been demoed.

Yes. Its a gyro and accelerometer. The same type used in a standard wiimote and an iphone. It's just a tilt sensor and motion sensor. The same basic ones most devices have. What's augmenting them is not the same advanced sensors WM+ uses, it's the light and camera. Just like the wiimotes light and camera but not required to be pointing at the screen. That's what makes move smarter.

Almost every dev who's worked with WM+ has said it does 1:1 perfectly. Games like red-steel 2 don't use 1:1 cause it makes for a bad game. It's the same resson most the move games aren't using 1:1 either like that boxing game.

I believe the one thing (besides the camera/glowing ball aspect) that Move has that Motion+ doesn't is a magnetometer, although I could be wrong, and I'm not sure how much if anything it adds to accuracy and precision.

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XboximusPrime

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#100 XboximusPrime
Member since 2009 • 5405 Posts

It seems likea better wiimote. Why is this bad again?