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The motion-plus is incredibly accurate and incredibly responsive. What developers seem to be discovering is that having true one-to-one isn't ideal in most games, which is why you see some motion games slip your motion into a pre-recorded motion.
I was reading a review on Red Steel 2, and they said they had one-to-one, but it didn't result in a game experience they thought, so they came up with a balance.
And check out this report from an EA developer (Wii motion Plus)truly is giving you that one-to-one control movement of your arm motion and then mapping it directly to that one-to-one movement of your character on screen
Developers of Move are going to go with the same thing I would bet.
anyway, its pretty much the same and I dont see how its that much more responsive than the Wii. Especially during that golf demo where there was a good 2 second delay.Fuhgeddabouditt
I think it's up to the programmers, I'm not sure but I think i've seen move pretty responsive
[QUOTE="Ubersoldat87"][QUOTE="kuu2"]Is that move gun fake or real? Real. http://www.pushsquare.com/15545/e3-2010-playstation-move-zapper-is-sort-of-shameless-but-super-awesome/Duck Hunt on PS3 confirmed. Maybe Sony can make some fake Kratos Swords for us on the next GOW.
So sad.
Respawn-d
lol @ gun
[QUOTE="munu9"]really? I would of agreed if you said Apple. well, the zune HD was a lot more like the itouch than the x-seriesGizmodo is generally skeptical and cynical of anything sony. They bashed the sony x-series mp3 player and praised the zune HD. I bought the zune HD and now I'm wishing I had bought the x-series.
Fuhgeddabouditt
[QUOTE="Fuhgeddabouditt"]anyway, its pretty much the same and I dont see how its that much more responsive than the Wii. Especially during that golf demo where there was a good 2 second delay.Ubersoldat87
I think it's up to the programmers, I'm not sure but I think i've seen move pretty responsive
I noticed the same delay in the golf, but I think you are right being up to the programmers.
I watched the Sorcerer game closely and only saw delay when made a wall of fire. But also, that was his fastest movement in the game. I question how good Move is with fast movement.
Yup, that's exactly what he meant..... Anywho, good. That's what I want to hear. I love playing Wii and would love even more to play better technical games with the same control scheme.so if this is wii hd i can play mario galaxy 2 on it right?
farnham
no, but you can play wack games similar to wii sportsso if this is wii hd i can play mario galaxy 2 on it right?
farnham
[QUOTE="gugler990"]Indeed, Sony aimed to match Nintendo, MS wanted to leap over Nintendo. I say if you're going to compete against something, try and do something better than just copying their design. Just copy their software?its a less laggy wii, HD. kinect is like... Tony Starks house
themyth01
When did this forum become stupid motion control peripherals wars.
Move: Lots of new ips and limited shovel ware (sony will be enforing a standard of quality and have stated they dont want wii type ports)
Wii: Lots of remakes and shovelware
Respawn-d
Did you even watch Nintendo's E3? :?
Indeed, Sony aimed to match Nintendo, MS wanted to leap over Nintendo. I say if you're going to compete against something, try and do something better than just copying their design. Just copy their software?[QUOTE="themyth01"][QUOTE="gugler990"]
its a less laggy wii, HD. kinect is like... Tony Starks house
shinrabanshou
When did this forum become stupid motion control peripherals wars.
What software?[QUOTE="shinrabanshou"]Just copy their software?[QUOTE="themyth01"] Indeed, Sony aimed to match Nintendo, MS wanted to leap over Nintendo. I say if you're going to compete against something, try and do something better than just copying their design. themyth01
When did this forum become stupid motion control peripherals wars.
What software? Kinectimals, Nintendogs, Dance Central, Just Dance, Kinect Sports, Wii Sports, JoyRide, Mario Kart Wii.People comparing this Jarvis from the Iron Man movies before the launch were fooling themselves, people still comparing this to Jarvis from Iron Man, should get their head checked.
If Kinect is Tony Stark's house, then Tony Stark's house doen't have couches I guess, since he has to watch his movies, play his games, and navigate menus standing up.its a less laggy wii, HD. kinect is like... Tony Starks house
gugler990
I'm... so sorry. I bought the Zune Hd. it is teh suck.Gizmodo is generally skeptical and cynical of anything sony. They bashed the sony x-series mp3 player and praised the zune HD. I bought the zune HD and now I'm wishing I had bought the x-series.
munu9
That's great. It's no secret that PS Move is a more precise Wii-mote. It being on the PS3 also allows for better graphical experiences in HD. Better graphics and more precise controls are facts.
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How well it's used in gaming applications is yet to be seen by mainstream audiences. And it's going to be tougher for Sony to penetrate that market with Nintendo already having a choke hold on it.
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Going forward, it's gonna be up to the support. So far I like how it's being implemented retroactively with current games and will be applied to future titles like Killzone Trey and SOCOM 4.
[QUOTE="TREAL_Since"]Better graphics and more precise controls are facts.
goblaa
lol wut?
I'm saying that the PS Move is more precise than the Wii-mote, even with Motion+. Also, the PS3 is a more powerful machine, therefore will offer better graphics. Don't ignore the rest of my previous post though!P.S. Kirby Epic Yarn owns Donkey Kong Country Returns. There's another fact.
[QUOTE="goblaa"][QUOTE="TREAL_Since"]Better graphics and more precise controls are facts.
TREAL_Since
lol wut?
I'm saying that the PS Move is more precise than the Wii-mote, even with Motion+. Also, the PS3 is a more powerful machine, therefore will offer better graphics. Don't ignore the rest of my previous post though!The part about better graphics is true, but better graphics dont mean better controls.
And no move game has done anything that WM+ can't do. They're essentially the same.
More precise with better graphics or not, I'll stick to playing these motion controls casually and play core games with gamepads. Some people laugh at other people because they look silly waving their arms and legs and stuff playing with other people, but at the same time they're looking forward playing as a Socerer with a wand in their hand playing alone. So yeah the Move isn't much more than the Wii HD, but so far I haven't seen any games for the Move that the whole family can enjoy like games on the Wii.
I'm saying that the PS Move is more precise than the Wii-mote, even with Motion+. Also, the PS3 is a more powerful machine, therefore will offer better graphics. Don't ignore the rest of my previous post though![QUOTE="TREAL_Since"][QUOTE="goblaa"]
lol wut?
goblaa
The part about better graphics is true, but better graphics dont mean better controls.
And no move game has done anything that WM+ can't do. They're essentially the same.
I'm not implying that better graphics means better controls. From my research and experience with Motion+, it isn't as advance or precise as PS Move (true 1:1 tracking). I've read multiple impressions confirming this (EX: Jeff Gerstman of Giant Bomb). The experiences will be similar, but it's pretty much true that the Move is more precise. Creative applications are another thing though. In the end, the PS3 with its better hardware and more precise motion controls can potentially provide a more immersive experience. I love my Wii, because it's been proven to provide me a fun, and complex entertainment already. Don't think I'm totally against it, I'm just pitching my two cents.I think there is a wide range of experiences to be had with PS Move. Start the Party, EyePet Move, The Shoot, & Sports Champions are a few games that are simple, family fun. More complex titles like Killzone 3, SOCOM 4, LittleBigPlanet 2, and even Heavy Rain will support Move.More precise with better graphics or not, I'll stick to playing these motion controls casually and play core games with gamepads. Some people laugh at other people because they look silly waving their arms and legs and stuff with other people, but at the same time they're looking forward playing as a Socerer with a wand in their hand alone. So yeah the Move isn't much more than the Wii HD, but so far I haven't seen any games for the Move that the whole family can enjoy like games on the Wii.
gago-gago
Actually, here's a list of Move compatible games: http://en.wikipedia.org/wiki/List_of_games_compatible_with_PlayStation_Move
EDIT: I think that the hardcore crowd will pick up on Move faster than casuals lol, which could be a bad thing for Sony. It depends on how they market it. It doesn't help that the Wii has a broader library and a cheaper price.
[QUOTE="goblaa"][QUOTE="TREAL_Since"] I'm saying that the PS Move is more precise than the Wii-mote, even with Motion+. Also, the PS3 is a more powerful machine, therefore will offer better graphics. Don't ignore the rest of my previous post though!TREAL_Since
The part about better graphics is true, but better graphics dont mean better controls.
And no move game has done anything that WM+ can't do. They're essentially the same.
I'm not implying that better graphics means better controls. From my research and experience with Motion+, it isn't as advance or precise as PS Move (true 1:1 tracking). I've read multiple impressions confirming this (EX: Jeff Gerstman of Giant Bomb). The experiences will be similar, but it's pretty much true that the Move is more precise. Creative applications are another thing though. In the end, the PS3 with its better hardware and more precise motion controls can potentially provide a more immersive experience. I love my Wii, because it's been proven to provide me a fun, and complex entertainment already. Don't think I'm totally against it, I'm just pitching my two cents.Jeff Gerstman is the same guy who said sixaxis was more advanced than the wiimote, so yeah...
Move has a smarter pointer system, but it does not have any advanced motion sensing tech. It is equal to WM+ in almost every way. Move should be more RELIABLE than WM+, but not more ACCURATE.
For example, if you cover the light source on Move from the camera's veiw, it loses all sense of 3D space. If you cover the camera on the wiimote (with WM+ attached) from the light source, it does not lose any sense of 3D space.
The benifit that move has is that it does'nt have to be pointing at the camera because it's a ball (just needs to be in the camera's view).
WM+ doesn't need to either, but using the light and camera is a way more efficiant way for tracking 3D space, and for that to work you DO need to be pointing at the TV. If you're not, WM+ can compensate with it's more advanced motion sensors, but it's a less efficiant way to track motion.
I'm not implying that better graphics means better controls. From my research and experience with Motion+, it isn't as advance or precise as PS Move (true 1:1 tracking). I've read multiple impressions confirming this (EX: Jeff Gerstman of Giant Bomb). The experiences will be similar, but it's pretty much true that the Move is more precise. Creative applications are another thing though. In the end, the PS3 with its better hardware and more precise motion controls can potentially provide a more immersive experience. I love my Wii, because it's been proven to provide me a fun, and complex entertainment already. Don't think I'm totally against it, I'm just pitching my two cents.[QUOTE="TREAL_Since"][QUOTE="goblaa"]
The part about better graphics is true, but better graphics dont mean better controls.
And no move game has done anything that WM+ can't do. They're essentially the same.
goblaa
Jeff Gerstman is the same guy who said sixaxis was more advanced than the wiimote, so yeah...
Move has a smarter pointer system, but it does not have any advanced motion sensing tech. It is equal to WM+ in almost every way. Move should be more RELIABLE than WM+, but not more ACCURATE.
For example, if you cover the light source on Move from the camera's veiw, it loses all sense of 3D space. If you cover the camera on the wiimote (with WM+ attached) from the light source, it does not lose any sense of 3D space.
The benifit that move has is that it does'nt have to be pointing at the camera because it's a ball (just needs to be in the camera's view).
WM+ doesn't need to either, but using the light and camera is a way more efficiant way for tracking 3D space, and for that to work you DO need to be pointing at the TV. If you're not, WM+ can compensate with it's more advanced motion sensors, but it's a less efficiant way to track motion.
Jeff Gerstman was only one example. Gamespot's Editor in Chief, Giancarlo Varanini said the same thing at GDC 2010. Also, the Move remote has advanced gyro-sensors inside. As far as limitations, is someone going to put a handkerchief over the PS Eye or the Wii Sensor Bar for that matter? I can think of hypotheticals all day that hinder the Wii, Move, and even Kinect.Beyond that, there are demos that show 1:1 tracking with the Move. Some of Motion+'s flagship demonstrations don't have true 1:1 such as Red Steel 2 and the new Zelda: Skyward Sword. I really don't understand what the deal is... I love the Wii, but from impressions and my experience, the Move seems more accurate than the Wii-mote and Motion+.
[QUOTE="goblaa"]
[QUOTE="TREAL_Since"] I'm not implying that better graphics means better controls. From my research and experience with Motion+, it isn't as advance or precise as PS Move (true 1:1 tracking). I've read multiple impressions confirming this (EX: Jeff Gerstman of Giant Bomb). The experiences will be similar, but it's pretty much true that the Move is more precise. Creative applications are another thing though. In the end, the PS3 with its better hardware and more precise motion controls can potentially provide a more immersive experience. I love my Wii, because it's been proven to provide me a fun, and complex entertainment already. Don't think I'm totally against it, I'm just pitching my two cents.TREAL_Since
Jeff Gerstman is the same guy who said sixaxis was more advanced than the wiimote, so yeah...
Move has a smarter pointer system, but it does not have any advanced motion sensing tech. It is equal to WM+ in almost every way. Move should be more RELIABLE than WM+, but not more ACCURATE.
For example, if you cover the light source on Move from the camera's veiw, it loses all sense of 3D space. If you cover the camera on the wiimote (with WM+ attached) from the light source, it does not lose any sense of 3D space.
The benifit that move has is that it does'nt have to be pointing at the camera because it's a ball (just needs to be in the camera's view).
WM+ doesn't need to either, but using the light and camera is a way more efficiant way for tracking 3D space, and for that to work you DO need to be pointing at the TV. If you're not, WM+ can compensate with it's more advanced motion sensors, but it's a less efficiant way to track motion.
Jeff Gerstman was only one example. Gamespot's Editor in Chief, Giancarlo Varanini said the same thing at GDC 2010. Also, the Move remote has advanced gyro-sensors inside. As far as limitations, is someone going to put a handkerchief over the PS Eye or the Wii Sensor Bar for that matter? I can think of hypotheticals all day that hinder the Wii, Move, and even Kinect.Beyond that, there are demos that show 1:1 tracking with the Move. Some of Motion+'s flagship demonstrations don't have true 1:1 such as Red Steel 2 and the new Zelda: Skyward Sword. I really don't understand what the deal is... I love the Wii, but from impressions and my experience, the Move seems more accurate than the Wii-mote and Motion+.
Move does not have advanced motion sensors in it. That's the beauty of move, it doesn't need them. The light source and camera alone handel all 3D motion tracking. It's a much smarter set-up than the wiimotes light and camera set-up. That's why WM+ falls back on more advanced motion tech that requires calibration.
It's two means to the same result. Sony's is smarter, but has the same accurecy.
Wouldn't that be a compliment? The fact that it's a Wii, but with High Definition games makes it better than the Wii.Zoso-8
Actually, I would agree. KZ2, RE5, DS2, LBP2 all with move will be great. As long as move gets more support, it will be Wii HD. If support dies though, than it wii will still be the place for motion controls. (unless kinect is a big hit....lol)
Jeff Gerstman was only one example. Gamespot's Editor in Chief, Giancarlo Varanini said the same thing at GDC 2010. Also, the Move remote has advanced gyro-sensors inside. As far as limitations, is someone going to put a handkerchief over the PS Eye or the Wii Sensor Bar for that matter? I can think of hypotheticals all day that hinder the Wii, Move, and even Kinect.[QUOTE="TREAL_Since"]
[QUOTE="goblaa"]
Jeff Gerstman is the same guy who said sixaxis was more advanced than the wiimote, so yeah...
Move has a smarter pointer system, but it does not have any advanced motion sensing tech. It is equal to WM+ in almost every way. Move should be more RELIABLE than WM+, but not more ACCURATE.
For example, if you cover the light source on Move from the camera's veiw, it loses all sense of 3D space. If you cover the camera on the wiimote (with WM+ attached) from the light source, it does not lose any sense of 3D space.
The benifit that move has is that it does'nt have to be pointing at the camera because it's a ball (just needs to be in the camera's view).
WM+ doesn't need to either, but using the light and camera is a way more efficiant way for tracking 3D space, and for that to work you DO need to be pointing at the TV. If you're not, WM+ can compensate with it's more advanced motion sensors, but it's a less efficiant way to track motion.
goblaa
Beyond that, there are demos that show 1:1 tracking with the Move. Some of Motion+'s flagship demonstrations don't have true 1:1 such as Red Steel 2 and the new Zelda: Skyward Sword. I really don't understand what the deal is... I love the Wii, but from impressions and my experience, the Move seems more accurate than the Wii-mote and Motion+.
Move does not have advanced motion sensors in it. That's the beauty of move, it doesn't need them. The light source and camera alone handel all 3D motion tracking. It's a much smarter set-up than the wiimotes light and camera set-up. That's why WM+ falls back on more advanced motion tech that requires calibration.
It's two means to the same result. Sony's is smarter, but has the same accurecy.
Oh, I know the bulb's distance and location is tracked by the PS Eye. But the controller actually has gyro-sensors and accelerometers inside it as well. They combined the two to make a more comprehensive system. This video at 5:00 explains it.
If you don't want to believe the accuracy issue, I'll leave you with this :): Why are there multiple impressions saying that the Move is more accurate? And why haven't we seen any 1:1 tracking with WM+ yet? Heck, Aonuma even said they scrapped it at one point of the development for Skyward Sword (and it's reported to not be 1:1). Meanwhile, before PS Move has even launched, 1:1 tracking has been demoed.
[QUOTE="goblaa"]
[QUOTE="TREAL_Since"] Jeff Gerstman was only one example. Gamespot's Editor in Chief, Giancarlo Varanini said the same thing at GDC 2010. Also, the Move remote has advanced gyro-sensors inside. As far as limitations, is someone going to put a handkerchief over the PS Eye or the Wii Sensor Bar for that matter? I can think of hypotheticals all day that hinder the Wii, Move, and even Kinect.
Beyond that, there are demos that show 1:1 tracking with the Move. Some of Motion+'s flagship demonstrations don't have true 1:1 such as Red Steel 2 and the new Zelda: Skyward Sword. I really don't understand what the deal is... I love the Wii, but from impressions and my experience, the Move seems more accurate than the Wii-mote and Motion+.
TREAL_Since
Move does not have advanced motion sensors in it. That's the beauty of move, it doesn't need them. The light source and camera alone handel all 3D motion tracking. It's a much smarter set-up than the wiimotes light and camera set-up. That's why WM+ falls back on more advanced motion tech that requires calibration.
It's two means to the same result. Sony's is smarter, but has the same accurecy.
Oh, I know the bulb's distance and location is tracked by the PS Eye. But the controller actually has gyro-sensors and accelerometers inside it as well. They combined the two to make a more comprehensive system. This video at 5:00 explains it.
If you don't want to believe the accuracy issue, I'll leave you with this :): Why are there multiple impressions saying that the Move is more accurate? And why haven't we seen any 1:1 tracking with WM+ yet? Heck, Aonuma even said they scrapped it at one point of the development for Skyward Sword (and it's reported to not be 1:1). Meanwhile, before PS Move has even launched, 1:1 tracking has been demoed.
Yes. Its a gyro and accelerometer. The same type used in a standard wiimote and an iphone. It's just a tilt sensor and motion sensor. The same basic ones most devices have. What's augmenting them is not the same advanced sensors WM+ uses, it's the light and camera. Just like the wiimotes light and camera but not required to be pointing at the screen. That's what makes move smarter.
Almost every dev who's worked with WM+ has said it does 1:1 perfectly. Games like red-steel 2 don't use 1:1 cause it makes for a bad game. It's the same resson most the move games aren't using 1:1 either like that boxing game.
[QUOTE="TREAL_Since"]
[QUOTE="goblaa"]
Move does not have advanced motion sensors in it. That's the beauty of move, it doesn't need them. The light source and camera alone handel all 3D motion tracking. It's a much smarter set-up than the wiimotes light and camera set-up. That's why WM+ falls back on more advanced motion tech that requires calibration.
It's two means to the same result. Sony's is smarter, but has the same accurecy.
goblaa
Oh, I know the bulb's distance and location is tracked by the PS Eye. But the controller actually has gyro-sensors and accelerometers inside it as well. They combined the two to make a more comprehensive system. This video at 5:00 explains it.
If you don't want to believe the accuracy issue, I'll leave you with this :): Why are there multiple impressions saying that the Move is more accurate? And why haven't we seen any 1:1 tracking with WM+ yet? Heck, Aonuma even said they scrapped it at one point of the development for Skyward Sword (and it's reported to not be 1:1). Meanwhile, before PS Move has even launched, 1:1 tracking has been demoed.
Yes. Its a gyro and accelerometer. The same type used in a standard wiimote and an iphone. It's just a tilt sensor and motion sensor. The same basic ones most devices have. What's augmenting them is not the same advanced sensors WM+ uses, it's the light and camera. Just like the wiimotes light and camera but not required to be pointing at the screen. That's what makes move smarter.
Almost every dev who's worked with WM+ has said it does 1:1 perfectly. Games like red-steel 2 don't use 1:1 cause it makes for a bad game. It's the same resson most the move games aren't using 1:1 either like that boxing game.
I believe the one thing (besides the camera/glowing ball aspect) that Move has that Motion+ doesn't is a magnetometer, although I could be wrong, and I'm not sure how much if anything it adds to accuracy and precision.Please Log In to post.
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