[QUOTE="goblaa"]
[QUOTE="TREAL_Since"]
Oh, I know the bulb's distance and location is tracked by the PS Eye. But the controller actually has gyro-sensors and accelerometers inside it as well. They combined the two to make a more comprehensive system. This video at 5:00 explains it.
If you don't want to believe the accuracy issue, I'll leave you with this :): Why are there multiple impressions saying that the Move is more accurate? And why haven't we seen any 1:1 tracking with WM+ yet? Heck, Aonuma even said they scrapped it at one point of the development for Skyward Sword (and it's reported to not be 1:1). Meanwhile, before PS Move has even launched, 1:1 tracking has been demoed.
shinrabanshou
Yes. Its a gyro and accelerometer. The same type used in a standard wiimote and an iphone. It's just a tilt sensor and motion sensor. The same basic ones most devices have. What's augmenting them is not the same advanced sensors WM+ uses, it's the light and camera. Just like the wiimotes light and camera but not required to be pointing at the screen. That's what makes move smarter.
Almost every dev who's worked with WM+ has said it does 1:1 perfectly. Games like red-steel 2 don't use 1:1 cause it makes for a bad game. It's the same resson most the move games aren't using 1:1 either like that boxing game.
I believe the one thing (besides the camera/glowing ball aspect) that Move has that Motion+ doesn't is a magnetometer, although I could be wrong, and I'm not sure how much if anything it adds to accuracy and precision.I'm pretty sure neither than standard wii remote or WM+ have magnetometers, but magnetometers are mostly just used to find north for tilt sensing. They do nothing for 3D space sensing. Move is just using it to get an accurate sense of tilt.
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