"Off the top of my head features added since E3 include: anti-aliasing on the CPU – looks much better then the 2x at E3; motion-blur that works for the camera, object and inner object; lens flare/god ray tech; reflection and refraction; improved character lighting; and improved texture streaming – the E3 demo was problematic and had blurry textures due to streaming not texture authoring. That has been fixed." http://www.playstationuniversity.com/improvements-to-gowiii-since-demo-explained-2774/ 4x AA (At least) + HDR + Object Based Motion Blur at 30-60 FPS (forgot the exact number or average. I heard it would be around 60 fps most of the time, but I may be wrong). Lots of work offloaded to Cell. That's what you get when it's properly utilized. More than makes up for the shortcomings of RSX.
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