Gone Home Speed Run. Thread of Mastering the master Race

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jg4xchamp

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#51 jg4xchamp
Member since 2006 • 64057 Posts

 

Champ after Last Light you should know better than to make up assumptions on games before you even try them

Dark Descents level design isn't it's problem.

seanmcloughlin

No that's your problem with the game(admittedly true). I don't like how the level design telegraphs its path to you taking out all tension. Good linear level design in theory should lead you down the paths you need to go, but it shouldn't highlight it to the point that it backstabs other elements of the game. In this case the atmosphere/tension.

Since you know exactly where you're hiding spots are within 5 seconds of being in a room.

And where did I say I won't play it? I love Amnesia, I'll buy the sequel. But ChineseRoom making the game isn't a flattering sell. There one game wasn't exactly what I would call an example of expert level design(since that really wasn't the point of that game). Although I would like to know what Fractional is actually working on since it isn't Amnesia or Penumbra.

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ReadingRainbow4

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#52 ReadingRainbow4
Member since 2012 • 18733 Posts

[QUOTE="ReadingRainbow4"]

I was expecting nancy drew meets the exorcist.

instead I got nancy drew meets The L word.

seanmcloughlin

Seriously though. The Steam description says it's just about exploring a house and that's it. No puzzles or combat or anything of the sort. They literally tell you it's about picking things up and walking through a house

If you expect anything more than that you were obviously gonna be let down

I was joking, I was severely disappointed in it however. it just didn't have enough gameplay to encapture me, the atmosphere is the games strongest asset unfortunately theres not much of a game surrounding it.

Story was Eh to meh for me, The hidden stuff involving Oscar was much more interesting but theres far too little of it.

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#53 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

[QUOTE="foxhound_fox"][QUOTE="Vaasman"] A speed run does not mean any kind of reveal of plot or reasonable gameplay experiences.Vaasman

Uh... in most games you can't skip most of the story stuff in order to beat it. Super Metroid being a shining example.

In most games, however, you can. Additionally, other speedran games do not reveal any kind of significant plot 30 second into the video, so even if you intend to play those games, you can still get a decent feel for the game by watching the early parts of speedruns.

Is it really that much of a thing that I think it should be labeled with a spoiler? Jesus.

Except the title clearly states it's about Gone Home which is nothing but a story driven experience with no other notable qualities. Almost impossible to avoid spoilers in a speed run of it

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Vaasman

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#54 Vaasman
Member since 2008 • 15877 Posts

[QUOTE="ReadingRainbow4"]

I was expecting nancy drew meets the exorcist.

instead I got nancy drew meets The L word.

seanmcloughlin

Seriously though. The Steam description says it's just about exploring a house and that's it. No puzzles or combat or anything of the sort. They literally tell you it's about picking things up and walking through a house

If you expect anything more than that you were obviously gonna be let down

Let's be honest though. No one is buying this game because of the steam description page. They're buying it because it's getting rave reviews all over the web from people saying how it's an amazing story and totally unique and one of the best games this year.

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Pariah_001

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#55 Pariah_001
Member since 2003 • 4850 Posts
In most games, however, you can. Vaasman
That's not true. Key story elements and plot turns usually require footwork. Even though you can skip looking at the bulk of reading material in most games, advancement actually requires action. Imagine the final door being locked behind a series of other locked doors with the keys scattered around the house. That characterizes "most games". Not this.
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#56 Pariah_001
Member since 2003 • 4850 Posts

Let's be honest though. No one is buying this game because of the steam description page. They're buying it because it's getting rave reviews all over the web from people saying how it's an amazing story and totally unique and one of the best games this year.Vaasman

Which brings up another issue of exactly why its gotten rave reviews despite the fact that it's less than a game: the reviewers have a vested ideological interest in seeing this story told widespread. 

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Vaasman

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#57 Vaasman
Member since 2008 • 15877 Posts

[QUOTE="Vaasman"]

[QUOTE="foxhound_fox"] Uh... in most games you can't skip most of the story stuff in order to beat it. Super Metroid being a shining example.seanmcloughlin

In most games, however, you can. Additionally, other speedran games do not reveal any kind of significant plot 30 second into the video, so even if you intend to play those games, you can still get a decent feel for the game by watching the early parts of speedruns.

Is it really that much of a thing that I think it should be labeled with a spoiler? Jesus.

Except the title clearly states it's about Gone Home which is nothing but a story driven experience with no other notable qualities. Almost impossible to avoid spoilers in a speed run of it

You know what? FVCK IT.

Everyone should just come in and enjoy the last bits of the game. See if I care anymore.

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ReadingRainbow4

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#58 ReadingRainbow4
Member since 2012 • 18733 Posts

[QUOTE="seanmcloughlin"]

[QUOTE="Vaasman"]In most games, however, you can. Additionally, other speedran games do not reveal any kind of significant plot 30 second into the video, so even if you intend to play those games, you can still get a decent feel for the game by watching the early parts of speedruns.

Is it really that much of a thing that I think it should be labeled with a spoiler? Jesus.

Vaasman

Except the title clearly states it's about Gone Home which is nothing but a story driven experience with no other notable qualities. Almost impossible to avoid spoilers in a speed run of it

You know what? FVCK IT.

Everyone should just come in and enjoy the last bits of the game. See if I care anymore.

To be completely fair, I found the attic key 30 minutes into playing on my first playthrough. You can imagine my surprise when I found sams doodle book and the screen faded to black with a completely Lol Ending *Sorry but it felt so lame*

I played through it a second time and found the oscar subplot the most interesting part, Far more interesting than the time they spend lauding over Sams love life.

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#59 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

[QUOTE="seanmcloughlin"]

 

Champ after Last Light you should know better than to make up assumptions on games before you even try them

Dark Descents level design isn't it's problem.

jg4xchamp

No that's your problem with the game(admittedly true). I don't like how the level design telegraphs its path to you taking out all tension. Good linear level design in theory should lead you down the paths you need to go, but it shouldn't highlight it to the point that it backstabs other elements of the game. In this case the atmosphere/tension.

Since you know exactly where you're hiding spots are within 5 seconds of being in a room.

And where did I say I won't play it? I love Amnesia, I'll buy the sequel. But ChineseRoom making the game isn't a flattering sell. There one game wasn't exactly what I would call an example of expert level design(since that really wasn't the point of that game). Although I would like to know what Fractional is actually working on since it isn't Amnesia or Penumbra.

I'll give you the "here's a closet, you'll be hiding in it soon" bit. But the rest of the level design involves a lot of different paths and backtracking relying on journal entries to navigate. It's not exactly a straight shot the whole time

I never said you wouldn't play the game. Just saying you shouldn't be ragging on it before it's even out or before we get any sort of substantial gameplay footage. Sure thechineseroom don't have a great pedigree behind them but that doesn't mean they can't produce something great all the same. They have decent source material and a better budget to work with. At least be somewhat optimistic.

Also I have 0 clue what Frictional are up to. thechineseroom are also working on another secret project too which we know nothing about either

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#60 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

[QUOTE="seanmcloughlin"]

[QUOTE="ReadingRainbow4"]

I was expecting nancy drew meets the exorcist.

instead I got nancy drew meets The L word.

Vaasman

Seriously though. The Steam description says it's just about exploring a house and that's it. No puzzles or combat or anything of the sort. They literally tell you it's about picking things up and walking through a house

If you expect anything more than that you were obviously gonna be let down

Let's be honest though. No one is buying this game because of the steam description page. They're buying it because it's getting rave reviews all over the web from people saying how it's an amazing story and totally unique and one of the best games this year.

and that's where the issue lies. You're an idiot if you buy a game solely based off reviews without checking a description of what the game actually is or if you'll actually like it

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jg4xchamp

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#61 jg4xchamp
Member since 2006 • 64057 Posts

[QUOTE="jg4xchamp"]

[QUOTE="seanmcloughlin"]

 

Champ after Last Light you should know better than to make up assumptions on games before you even try them

Dark Descents level design isn't it's problem.

seanmcloughlin

No that's your problem with the game(admittedly true). I don't like how the level design telegraphs its path to you taking out all tension. Good linear level design in theory should lead you down the paths you need to go, but it shouldn't highlight it to the point that it backstabs other elements of the game. In this case the atmosphere/tension.

Since you know exactly where you're hiding spots are within 5 seconds of being in a room.

And where did I say I won't play it? I love Amnesia, I'll buy the sequel. But ChineseRoom making the game isn't a flattering sell. There one game wasn't exactly what I would call an example of expert level design(since that really wasn't the point of that game). Although I would like to know what Fractional is actually working on since it isn't Amnesia or Penumbra.

I'll give you the "here's a closet, you'll be hiding in it soon" bit. But the rest of the level design involves a lot of different paths and backtracking relying on journal entries to navigate. It's not exactly a straight shot the whole time

I never said you wouldn't play the game. Just saying you shouldn't be ragging on it before it's even out or before we get any sort of substantial gameplay footage. Sure thechineseroom don't have a great pedigree behind them but that doesn't mean they can't produce something great all the same. They have decent source material and a better budget to work with. At least be somewhat optimistic.

Also I have 0 clue what Frictional are up to. thechineseroom are also working on another secret project too which we know nothing about either

It's a defense mechanism that works beautifully my child.

The alternative is I get excited, and then disappointed when the game doesn't live up to my expectations: I mean come on, where do we start here

Or I go in with very little expectations, and tolerate the bad stuff because I like aspects of the game: Max Payne 3, Metro Last Light, Papo & Yo

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ReadingRainbow4

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#62 ReadingRainbow4
Member since 2012 • 18733 Posts

[QUOTE="seanmcloughlin"]

[QUOTE="jg4xchamp"] No that's your problem with the game(admittedly true). I don't like how the level design telegraphs its path to you taking out all tension. Good linear level design in theory should lead you down the paths you need to go, but it shouldn't highlight it to the point that it backstabs other elements of the game. In this case the atmosphere/tension.

Since you know exactly where you're hiding spots are within 5 seconds of being in a room.

And where did I say I won't play it? I love Amnesia, I'll buy the sequel. But ChineseRoom making the game isn't a flattering sell. There one game wasn't exactly what I would call an example of expert level design(since that really wasn't the point of that game). Although I would like to know what Fractional is actually working on since it isn't Amnesia or Penumbra.

jg4xchamp

I'll give you the "here's a closet, you'll be hiding in it soon" bit. But the rest of the level design involves a lot of different paths and backtracking relying on journal entries to navigate. It's not exactly a straight shot the whole time

I never said you wouldn't play the game. Just saying you shouldn't be ragging on it before it's even out or before we get any sort of substantial gameplay footage. Sure thechineseroom don't have a great pedigree behind them but that doesn't mean they can't produce something great all the same. They have decent source material and a better budget to work with. At least be somewhat optimistic.

Also I have 0 clue what Frictional are up to. thechineseroom are also working on another secret project too which we know nothing about either

It's a defense mechanism that works beautifully my child.

The alternative is I get excited, and then disappointed when the game doesn't live up to my expectations: I mean come on, where do we start here

Or I go in with very little expectations, and tolerate the bad stuff because I like aspects of the game: Max Payne 3, Metro Last Light, Papo & Yo

The worst part of Amnesia is actually the base game.

The custom stories out there are the best part, some of them pack some real bullshit scares.

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#63 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

It's a defense mechanism that works beautifully my child. 


The alternative is I get excited, and then disappointed when the game doesn't live up to my expectations: I mean come on, where do we start here

Or I go in with very little expectations, and tolerate the bad stuff because I like aspects of the game: Max Payne 3, Metro Last Light, Papo & Yo

jg4xchamp

"Defense mechanism" is that what we're calling it? I like that :P

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jg4xchamp

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#64 jg4xchamp
Member since 2006 • 64057 Posts

[QUOTE="jg4xchamp"]It's a defense mechanism that works beautifully my child. 


The alternative is I get excited, and then disappointed when the game doesn't live up to my expectations: I mean come on, where do we start here

Or I go in with very little expectations, and tolerate the bad stuff because I like aspects of the game: Max Payne 3, Metro Last Light, Papo & Yo

seanmcloughlin

"Defense mechanism" is that what we're calling it? I like that :P

Yo words can not express the feeling of going "This is it guys, this time Bungie won't let me down"...and then they let me down. or Metroid Prime 3 or GTA 4 or that game by 2kczech
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ReadingRainbow4

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#65 ReadingRainbow4
Member since 2012 • 18733 Posts

Betrayer on the other hand upon further examination is a much better game than I originally perceived even with it only having 1 area to explore fully currently.

The black and white actually doesn't bother me much after a while, it does add to the game. But the games audio is the real show stopper, the world feels so damn eery.

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#66 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

The worst part of Amnesia is actually the base game.

The custom stories out there are the best part, some of them pack some real bullshit scares.

ReadingRainbow4

Very few of the Custom Stories have genuinely GOOD scares. Most of them have a monster break through a door at random or have something pop up and frighten you. Ot's not a scare it's a surprise. A giant picture of a nake chick popping up with a loud sound would do that to me too

Also while they might make you jump more, a lot of them also have little to no story except the top tier ones that took years to make.  Most have it all laid out in text form and force you to read page after page of crap. 

The biggest interesting factor for machine for pigs to me is the lack of an inventory or tinderboxes/lantern oil. It's either gonna make the experience more streamlined and less cumbersome or it's gonna make it all way trivial

All I know is the pig squeels and hoof sounds in that those trailers were terrifying to listen to so I hope the game delivers

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ReadingRainbow4

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#67 ReadingRainbow4
Member since 2012 • 18733 Posts

[QUOTE="ReadingRainbow4"]

The worst part of Amnesia is actually the base game.

The custom stories out there are the best part, some of them pack some real bullshit scares.

seanmcloughlin

Very few of the Custom Stories have genuinely GOOD scares. Most of them have a monster break through a door at random or have something pop up and frighten you. Ot's not a scare it's a surprise. A giant picture of a nake chick popping up with a loud sound would do that to me too

Also while they might make you jump more, a lot of them also have little to no story except the top tier ones that took years to make. Most have it all laid out in text form and force you to read page after page of crap.

The biggest interesting factor for machine for pigs to me is the lack of an inventory or tinderboxes/lantern oil. It's either gonna make the experience more streamlined and less cumbersome or it's gonna make it all way trivial

All I know is the pig squeels and hoof sounds in that those trailers were terrifying to listen to so I hope the game delivers

IDk man, there's some really good custom stories. I can't think of any names of the top of my head but most of those impressed me much more than Amnesia ever did.

Aside from my first run in with the water monster, and the asshole Iron maiden. That f*cking iron maiden....

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#68 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

Yo words can not express the feeling of going "This is it guys, this time Bungie won't let me down"...and then they let me down. or Metroid Prime 3 or GTA 4 or that game by 2kczechjg4xchamp

You have had your heart broke more times than a high school chick

Betrayer on the other hand upon further examination is a much better game than I originally perceived even with it only having 1 area to explore fully currently.

The black and white actually doesn't bother me much after a while, it does add to the game. But the games audio is the real show stopper, the world feels so damn eery.

ReadingRainbow4

No no no fvck that NO!. The black and white is awful in that game. I was aiming at a dude one time seeing the tiny glint of red and there was a guy right in front of me I never even saw cos he just dissolved into the background. It's an awful idea for the game. 

Also the gameplay in it isn't exactly anything to write home about. You have a bow and guns in a semi open forested area. It's like a noire FC3

I really wanted to like the game but there's some terrible design choices in it

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Pariah_001

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#69 Pariah_001
Member since 2003 • 4850 Posts
Or I go in with very little expectations, and tolerate the bad stuff because I like aspects of the game: Max Payne 3, jg4xchamp
On that note, Max Payne 3 is an excellent example of a game that pushes a controversial and divisive message but still holds true to its nature as a game before going on a soap box. I felt the story and the point behind Max Payne three was stupid, simplistic, and cliche. But even though I disliked the plot, disagreed with its message, and found it self-contradicting, it still unfolded in a balanced and cohesive fashion while still living up to its promises of shooter action and bullet time. As such, I can't really take away too many points for its story; solid 9.0 IMO. Gone Home, on the other hand, had its priorities reversed.
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ReadingRainbow4

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#70 ReadingRainbow4
Member since 2012 • 18733 Posts

[QUOTE="jg4xchamp"]Yo words can not express the feeling of going "This is it guys, this time Bungie won't let me down"...and then they let me down. or Metroid Prime 3 or GTA 4 or that game by 2kczechseanmcloughlin

You have had your heart broke more times than a high school chick

Betrayer on the other hand upon further examination is a much better game than I originally perceived even with it only having 1 area to explore fully currently.

The black and white actually doesn't bother me much after a while, it does add to the game. But the games audio is the real show stopper, the world feels so damn eery.

ReadingRainbow4

No no no fvck that NO!. The black and white is awful in that game. I was aiming at a dude one time seeing the tiny glint of red and there was a guy right in front of me I never even saw cos he just dissolved into the background. It's an awful idea for the game.

Also the gameplay in it isn't exactly anything to write home about. You have a bow and guns in a semi open forested area. It's like a noire FC3

I like the black and white in the heavily shaded areas, I hated it at first just watching it throug vids but actually sitting down to play it, It's grown on me quite a bit.

What's not cool however is how hard it is to see loot, I threw my tomahawk and missed, I spent like 2 minutes looking at the ground trying to find the damn thing again.

It's true the gameplay isn't all that amazing but I think they are headed in some interesting directions. I like the theme the story has with putting spirits to rest, when you might even be one yourself. I'd love if it became more involved than just Spanish Zombie hunting but dude it's alpha, give it a little bit of time.

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#71 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

I like the black and white in the heavily shaded areas, I hated it at first just watching it throug vids but actually sitting down to play it, It's grown on me quite a bit.

What's not cool however is how hard it is to see loot, I threw my tomahawk and missed, I spent like 2 minutes looking at the ground trying to find the damn thing again.

It's true the gameplay isn't all that amazing but I think they are headed in some interesting directions. I like the theme the story has with putting spirits to rest, when you might even be one yourself. I'd love if it became more involved than just Spanish Zombie hunting but dude it's alpha, give it a little bit of time.

ReadingRainbow4

I was the opposite. It looked weird in vids but not that game breaking. until I played it and it broke the game lol

That is annoying alright, or not being able to find my arrows again. At least enemy loot that falls off when they die gets a triangle on the top bar compass thing. 

The game can look really nice when the wind blows and the light and dark shadowing on leaves and shit flutters around. It's a nice effect but for sheer gameplay it's kind of annoying. Especially when the game tells you to take out dudes from range and I'm squinting going "WHERE THE FVCK IS HE??"

but yeah Alpha is alpha and there's a distinct lack of music etc. in the environment. The story is cool, not many games attempt such a setting and the little bits of ghost chatter made me curious as to what was going on

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Vaasman

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#72 Vaasman
Member since 2008 • 15877 Posts

[QUOTE="Vaasman"]

[QUOTE="seanmcloughlin"]

Seriously though. The Steam description says it's just about exploring a house and that's it. No puzzles or combat or anything of the sort. They literally tell you it's about picking things up and walking through a house

If you expect anything more than that you were obviously gonna be let down

seanmcloughlin

Let's be honest though. No one is buying this game because of the steam description page. They're buying it because it's getting rave reviews all over the web from people saying how it's an amazing story and totally unique and one of the best games this year.

and that's where the issue lies. You're an idiot if you buy a game solely based off reviews without checking a description of what the game actually is or if you'll actually like it

First of all I could say the exact same thing about people who buy the game solely based off the description without reading about the game elsewhere. Just look at The War Z.

Second, I would never have heard about this if it weren't for those reviews, and I really like this type of game and I really want to play the games that stand out in these genres. Unless you plan to buy every single story based adventure game ever, and play them all, you are best looking at what has been said about individual games.

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ReadingRainbow4

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#73 ReadingRainbow4
Member since 2012 • 18733 Posts

[QUOTE="ReadingRainbow4"]

I like the black and white in the heavily shaded areas, I hated it at first just watching it throug vids but actually sitting down to play it, It's grown on me quite a bit.

What's not cool however is how hard it is to see loot, I threw my tomahawk and missed, I spent like 2 minutes looking at the ground trying to find the damn thing again.

It's true the gameplay isn't all that amazing but I think they are headed in some interesting directions. I like the theme the story has with putting spirits to rest, when you might even be one yourself. I'd love if it became more involved than just Spanish Zombie hunting but dude it's alpha, give it a little bit of time.

seanmcloughlin

I was the opposite. It looked weird in vids but not that game breaking. until I played it and it broke the game lol

That is annoying alright, or not being able to find my arrows again. At least enemy loot that falls off when they die gets a triangle on the top bar compass thing.

The game can look really nice when the wind blows and the light and dark shadowing on leaves and shit flutters around. It's a nice effect but for sheer gameplay it's kind of annoying. Especially when the game tells you to take out dudes from range and I'm squinting going "WHERE THE FVCK IS HE??"

I know this is going to sound crazy but I actually like how hard it is too see sometimes, it adds some tension especially if you get surrounded. The game needs much more density though it's way to easy to just snipe everything. I almost never felt like I was in danger. Darkworld was a cool concept but overall really lame, the lame 1 hit screming skull heads need to go.

I really like the listening mechanic, Takes advantage of my headphones rather well. very interesting way of directing the player to the next objective and keeps within the horror theme rather than just Throwing a marker on your map.

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#74 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

First of all I could say the exact same thing about people who buy the game solely based off the description without reading about the game elsewhere. Just look at The War Z.

Second, I would never have heard about this if it weren't for those reviews, and I really like this type of game and I really want to play the games that stand out in these genres. Unless you plan to buy every single story based adventure game ever, and play them all, you are best looking at what has been said about individual games.

Vaasman

Well I never heard about the game until the GS review and then it prompted me to see other reviews with glowing praise. But I still went and read what it was about before buying.

WarZ is a bad example cos it blatantly lied whereas Gone Home was very straight forward about what it was

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ReadingRainbow4

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#75 ReadingRainbow4
Member since 2012 • 18733 Posts

[QUOTE="Vaasman"]First of all I could say the exact same thing about people who buy the game solely based off the description without reading about the game elsewhere. Just look at The War Z.

Second, I would never have heard about this if it weren't for those reviews, and I really like this type of game and I really want to play the games that stand out in these genres. Unless you plan to buy every single story based adventure game ever, and play them all, you are best looking at what has been said about individual games.

seanmcloughlin

Well I never heard about the game until the GS review and then it prompted me to see other reviews with glowing praise. But I still went and read what it was about before buying.

WarZ is a bad example cos it blatantly lied whereas Gone Home was very straight forward about what it was

They never outright said it was a lovestory, one of the bulletpoints for the game should be.

>Find out more about your sister than you ever wanted to, in Gone Home.

I kid, but really Just because it adheres to a certain genre doesn't necessarilly means it can't be critiqued, the game IS incredibly short, the gameplay is extremely barebones, the lack of puzzles being used as a selling point honestly feels more like a negative to me.

IDk man, we are all welcome to like what we want to like, but I definitely feels there's alot of room for criticism, especially when you compare it to something like Carolyns review which is nothing but constant praise, not one negative comes up.

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Peredith

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#76 Peredith
Member since 2011 • 2289 Posts

[QUOTE="jg4xchamp"]

[QUOTE="seanmcloughlin"]

I'll give you the "here's a closet, you'll be hiding in it soon" bit. But the rest of the level design involves a lot of different paths and backtracking relying on journal entries to navigate. It's not exactly a straight shot the whole time

I never said you wouldn't play the game. Just saying you shouldn't be ragging on it before it's even out or before we get any sort of substantial gameplay footage. Sure thechineseroom don't have a great pedigree behind them but that doesn't mean they can't produce something great all the same. They have decent source material and a better budget to work with. At least be somewhat optimistic.

Also I have 0 clue what Frictional are up to. thechineseroom are also working on another secret project too which we know nothing about either

ReadingRainbow4

It's a defense mechanism that works beautifully my child.

The alternative is I get excited, and then disappointed when the game doesn't live up to my expectations: I mean come on, where do we start here

Or I go in with very little expectations, and tolerate the bad stuff because I like aspects of the game: Max Payne 3, Metro Last Light, Papo & Yo

The worst part of Amnesia is actually the base game.

The custom stories out there are the best part, some of them pack some real bullshit scares.

Not sure if serious? There isn't a single good custom story that's even comparable to the base game :?

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Vaasman

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#77 Vaasman
Member since 2008 • 15877 Posts

[QUOTE="Vaasman"]First of all I could say the exact same thing about people who buy the game solely based off the description without reading about the game elsewhere. Just look at The War Z.

Second, I would never have heard about this if it weren't for those reviews, and I really like this type of game and I really want to play the games that stand out in these genres. Unless you plan to buy every single story based adventure game ever, and play them all, you are best looking at what has been said about individual games.

seanmcloughlin

Well I never heard about the game until the GS review and then it prompted me to see other reviews with glowing praise. But I still went and read what it was about before buying.

WarZ is a bad example cos it blatantly lied whereas Gone Home was very straight forward about what it was

Ok what about Orion Dino Horde then? Sure looks and sounds fun in the description, and they don't really outright lie about anything. But of course it's a PoS game and a 36 at metacritic.

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jg4xchamp

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#78 jg4xchamp
Member since 2006 • 64057 Posts

[QUOTE="jg4xchamp"]Or I go in with very little expectations, and tolerate the bad stuff because I like aspects of the game: Max Payne 3, Pariah_001
On that note, Max Payne 3 is an excellent example of a game that pushes a controversial and divisive message but still holds true to its nature as a game before going on a soap box. I felt the story and the point behind Max Payne three was stupid, simplistic, and cliche. But even though I disliked the plot, disagreed with its message, and found it self-contradicting, it still unfolded in a balanced and cohesive fashion while still living up to its promises of shooter action and bullet time. As such, I can't really take away too many points for its story; solid 9.0 IMO. Gone Home, on the other hand, had its priorities reversed.

Yeah its some great shooter porn on a mechanical level, but overall I dislike the pacing of that game. Constant breaks, lots of repetition, and the narrative direction was dumb across the board.

They probably should have just done a new ip with a new character, because after 2 the only thing left of Max Payne was a brooding mess. So all you got was this brooding mess who went on and on and on and on about how shitty he is. Logical direction, but that type of story has a shelf life, and good ones know to move on from a brooding mess after awhile(which Remedy did). Then the game shits the bed with why he's there in the first place. Full on laughed out loud when I started thinking someone in a development room said "Yep, this totally works. Totally isn't silly or ridiculous in anyway shape or form".

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ReadingRainbow4

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#79 ReadingRainbow4
Member since 2012 • 18733 Posts

[QUOTE="ReadingRainbow4"]

[QUOTE="jg4xchamp"] It's a defense mechanism that works beautifully my child.

The alternative is I get excited, and then disappointed when the game doesn't live up to my expectations: I mean come on, where do we start here

Or I go in with very little expectations, and tolerate the bad stuff because I like aspects of the game: Max Payne 3, Metro Last Light, Papo & Yo

Peredith

The worst part of Amnesia is actually the base game.

The custom stories out there are the best part, some of them pack some real bullshit scares.

Not sure if serious? There isn't a single good custom story that even compares to the base game :?

Pretty serious, Amnesia just wasn't that scary to me.

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Ly_the_Fairy

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#81 Ly_the_Fairy
Member since 2011 • 8541 Posts

I don't know how much I would like Gone Home, but it looks like it could be potentially a "one and done" type of experience for me, so I'm going to wait for a price drop (if I ever get it).

I'm putting my money on Amnesia instead. The first was amazing from beginning to end. With thechineseroom working on the 2nd one it seems it could be even better.

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ReadingRainbow4

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#82 ReadingRainbow4
Member since 2012 • 18733 Posts

I don't know how much I would like Gone Home, but it looks like it could be potentially a "one and done" type of experience for me, so I'm going to wait for a price drop (if I ever get it).

I'm putting my money on Amnesia instead. The first was amazing from beginning to end. With thechineseroom working on the 2nd one it seems it could be even better.

Ly_the_Fairy

Chinese Rooms major involvement has me scared tho, wasn't a fan of Dear Esther one bit.

I'd love to be pleasantly surprised, but we'll see.

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BrunoBRS

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#83 BrunoBRS
Member since 2005 • 74156 Posts

[QUOTE="BrunoBRS"]wait, what's with the satanic table early on? the hell?Vaasman

YOU SEE! I TOLD YOU!

it just sounds stupid. doesn't sound like the kind of plot twist i'd expect (or want) from "two hours of reading and listening to mundane stuff"
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Ly_the_Fairy

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#84 Ly_the_Fairy
Member since 2011 • 8541 Posts

[QUOTE="Ly_the_Fairy"]

I don't know how much I would like Gone Home, but it looks like it could be potentially a "one and done" type of experience for me, so I'm going to wait for a price drop (if I ever get it).

I'm putting my money on Amnesia instead. The first was amazing from beginning to end. With thechineseroom working on the 2nd one it seems it could be even better.

ReadingRainbow4

Chinese Rooms major involvement has me scared tho, wasn't a fan of Dear Esther one bit.

I'd love to be pleasantly surprised, but we'll see.

Whatever Dear Esther was, I heard it had great atmosphere at the very least regardless of everything else.

That was Amnesia's big thing for me. The first couple hours of the game I was like "oh no monster!", but then as it progressed the scenes, and the environment, and the story became so horrific that I could barely stand to keep going. The monster was a minor scare in comparison to simply exploring the dungeons.


But I did keep going because I am awesome :cool: I played it in one sitting from 11pm-7am one night around Halloween a couple years ago. It was so good!!! I plan to do the same thing with the next one.

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Vaasman

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#85 Vaasman
Member since 2008 • 15877 Posts

[QUOTE="Vaasman"]

[QUOTE="BrunoBRS"]wait, what's with the satanic table early on? the hell?BrunoBRS

YOU SEE! I TOLD YOU!

it just sounds stupid. doesn't sound like the kind of plot twist i'd expect (or want) from "two hours of reading and listening to mundane stuff"

That isn't really the twist of the story, just a minor side story really. I guess I'm spoiling a bit by saying that but who cares right? RIGHT?!

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ReadingRainbow4

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#86 ReadingRainbow4
Member since 2012 • 18733 Posts

[QUOTE="BrunoBRS"][QUOTE="Vaasman"]YOU SEE! I TOLD YOU!

Vaasman

it just sounds stupid. doesn't sound like the kind of plot twist i'd expect (or want) from "two hours of reading and listening to mundane stuff"

That isn't really the twist of the story, just a minor side story really. I guess I'm spoiling a bit by saying that but who cares right? RIGHT?!

The whole games been spoiled by now, it's ok.

Pretty sure The Lesbend has gone Viral by now, did you seriously like the ending? It just felt like such a copout.

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Pariah_001

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#87 Pariah_001
Member since 2003 • 4850 Posts
Pretty sure The Lesbend has gone Viral by now,ReadingRainbow4
TBQH, I could tell which direction the story was going just from seeing the family portrait.
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ReadingRainbow4

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#88 ReadingRainbow4
Member since 2012 • 18733 Posts

[QUOTE="ReadingRainbow4"]Pretty sure The Lesbend has gone Viral by now,Pariah_001
TBQH, I could tell which direction the story was going just from seeing the family portrait.

Yeah it wasn't exactly hard to guess, The whole basement area served to drill it into your skull if it wasn't already painfully obvious.

My favorite room in the house was the TV room, I really did like the atmosphere in the game, I just wish it was more of a Game.

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BrunoBRS

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#89 BrunoBRS
Member since 2005 • 74156 Posts

[QUOTE="BrunoBRS"][QUOTE="Vaasman"]YOU SEE! I TOLD YOU!

Vaasman

it just sounds stupid. doesn't sound like the kind of plot twist i'd expect (or want) from "two hours of reading and listening to mundane stuff"

That isn't really the twist of the story, just a minor side story really. I guess I'm spoiling a bit by saying that but who cares right? RIGHT?!

i don't. i still think the satanist cult thing seems out of place. also, all i could make out of the ending is "the went to the attic, she was sad, and she opened a book". so i wouldn't call it a spoiler.
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the_bi99man

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#90 the_bi99man
Member since 2004 • 11465 Posts

Seriously, why are people complaining about spoilers? SPEED RUN, morons. As in, a run through of the whole game. The term is probably older than most of the users here. If you didn't want to see the game, don't click the damn video.

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Vaasman

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#91 Vaasman
Member since 2008 • 15877 Posts

[QUOTE="Vaasman"]

[QUOTE="BrunoBRS"] it just sounds stupid. doesn't sound like the kind of plot twist i'd expect (or want) from "two hours of reading and listening to mundane stuff"ReadingRainbow4

That isn't really the twist of the story, just a minor side story really. I guess I'm spoiling a bit by saying that but who cares right? RIGHT?!

The whole games been spoiled by now, it's ok.

Pretty sure The Lesbend has gone Viral by now, did you seriously like the ending? It just felt like such a copout.

I don't really care all that much about the ending, I just think you should better advertise that that's pretty much all you're getting out of this video. It's not so much a speed run as just skipping to the end.

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ReadingRainbow4

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#92 ReadingRainbow4
Member since 2012 • 18733 Posts

[QUOTE="Vaasman"]

[QUOTE="BrunoBRS"] it just sounds stupid. doesn't sound like the kind of plot twist i'd expect (or want) from "two hours of reading and listening to mundane stuff"BrunoBRS

That isn't really the twist of the story, just a minor side story really. I guess I'm spoiling a bit by saying that but who cares right? RIGHT?!

i don't. i still think the satanist cult thing seems out of place. also, all i could make out of the ending is "the went to the attic, she was sad, and she opened a book". so i wouldn't call it a spoiler.

[spoiler] Your sister was in lesbians with her best friend lonny, the entire game is spent explaining this to you, They also happened to bond over Ghost Hunting in the house as your Dads uncle Oscar left him it in his inheritance. There's a far more interesting subplot within the story that is hardly explained aside from a note in the basement that your Father was molested as a child by oscar, he felt so bad about touching little boys that he became a shut in and a drug addict. [/spoiler]

Happy Vassman?

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Vaasman

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#93 Vaasman
Member since 2008 • 15877 Posts

[QUOTE="BrunoBRS"][QUOTE="Vaasman"]That isn't really the twist of the story, just a minor side story really. I guess I'm spoiling a bit by saying that but who cares right? RIGHT?!

ReadingRainbow4

i don't. i still think the satanist cult thing seems out of place. also, all i could make out of the ending is "the went to the attic, she was sad, and she opened a book". so i wouldn't call it a spoiler.

 

Happy Vassman?

 

No. I don't think I'll ever be happy again after this thread.

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ReadingRainbow4

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#94 ReadingRainbow4
Member since 2012 • 18733 Posts

[QUOTE="ReadingRainbow4"]

[QUOTE="BrunoBRS"] i don't. i still think the satanist cult thing seems out of place. also, all i could make out of the ending is "the went to the attic, she was sad, and she opened a book". so i wouldn't call it a spoiler.Vaasman

Happy Vassman?

No.

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BrunoBRS

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#95 BrunoBRS
Member since 2005 • 74156 Posts

[QUOTE="BrunoBRS"][QUOTE="Vaasman"]That isn't really the twist of the story, just a minor side story really. I guess I'm spoiling a bit by saying that but who cares right? RIGHT?!

ReadingRainbow4

i don't. i still think the satanist cult thing seems out of place. also, all i could make out of the ending is "the went to the attic, she was sad, and she opened a book". so i wouldn't call it a spoiler.

[spoiler] Your sister was in lesbians with her best friend lonny, the entire game is spent explaining this to you, They also happened to bond over Ghost Hunting in the house as your Dads uncle Oscar left him it in his inheritance. There's a far more interesting subplot within the story that is hardly explained aside from a note in the basement that your Father was molested as a child by oscar, he felt so bad about touching little boys that he became a shut in and a drug addict. [/spoiler]

Happy Vassman?

and does any of that have anything to do with the house being empty?
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Vaasman

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#96 Vaasman
Member since 2008 • 15877 Posts

[QUOTE="Vaasman"]

[QUOTE="ReadingRainbow4"]

 

Happy Vassman?

 

ReadingRainbow4

No.

 

All I wanted to do was keep people from seeing how the game ends and everyone just shat on me, so I can never be happy again. Gaming is dead to me in all aspects. I'm going to become Amish.

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ReadingRainbow4

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#97 ReadingRainbow4
Member since 2012 • 18733 Posts

[QUOTE="ReadingRainbow4"]

[QUOTE="BrunoBRS"] i don't. i still think the satanist cult thing seems out of place. also, all i could make out of the ending is "the went to the attic, she was sad, and she opened a book". so i wouldn't call it a spoiler.BrunoBRS

[spoiler] Your sister was in lesbians with her best friend lonny, the entire game is spent explaining this to you, They also happened to bond over Ghost Hunting in the house as your Dads uncle Oscar left him it in his inheritance. There's a far more interesting subplot within the story that is hardly explained aside from a note in the basement that your Father was molested as a child by oscar, he felt so bad about touching little boys that he became a shut in and a drug addict. [/spoiler]

Happy Vassman?

and does any of that have anything to do with the house being empty?

[spoiler] Your mom cheated on Terry (Your dad), they go to a couples resort. Sam Left home to be with her lover, that's what the last note in the attic explains. [/spoiler]

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ChubbyGuy40

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#99 ChubbyGuy40
Member since 2007 • 26442 Posts

This game is at most a 5.5/10. Only reason it got so much praise is because reviewers want to be seen as "progressive."

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m3Boarder32

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#100 m3Boarder32
Member since 2002 • 9526 Posts
lol and hermits have the nerve to hate on XBLA games