No that's your problem with the game(admittedly true). I don't like how the level design telegraphs its path to you taking out all tension. Good linear level design in theory should lead you down the paths you need to go, but it shouldn't highlight it to the point that it backstabs other elements of the game. In this case the atmosphere/tension.Â
Champ after Last Light you should know better than to make up assumptions on games before you even try them
Dark Descents level design isn't it's problem.
seanmcloughlin
Since you know exactly where you're hiding spots are within 5 seconds of being in a room.
And where did I say I won't play it? I love Amnesia, I'll buy the sequel. But ChineseRoom making the game isn't a flattering sell. There one game wasn't exactly what I would call an example of expert level design(since that really wasn't the point of that game). Although I would like to know what Fractional is actually working on since it isn't Amnesia or Penumbra.
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