GOW tech demo: impressive

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tcarruth

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#1 tcarruth
Member since 2005 • 926 Posts

I'm really impressed with the new developments to the Unreal 3 engine. Do we really think that was all rendered on a 360 rather than a PC ?

The structural destruction was amazing. Imagine in multiplayer, blowing a hole in the floor to shoot someone below...

I really hope there is an interesting and novel application of the physics system, I am so sick of sequels and fps.. A problem with both the PS3 and the 360 respectively.

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Verge_6

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#2 Verge_6
Member since 2007 • 20282 Posts
It made me want to play with mercury...
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EmperorSupreme

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#3 EmperorSupreme
Member since 2006 • 7686 Posts

Your title is misleading....

It wasn't a GOW tech demo, it was a Unreal Engine Tech demo meaning these things can be implemented in any game using the Unreal Engine.

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Meu2k7

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#4 Meu2k7
Member since 2007 • 11809 Posts

They showed stuff like this of UT3 before release, I dont see any of it implemented into the game, like the PhysX destructable enviroments.

And I dont believe for a second that there will be 10 let alone 100 locust on screen ... that are INTERACTIVE... just a bunch of empty models running past, or perhaps they ragdoll die from explosives/gun fire.

I dont believe it for a second. Tech demo, completely.

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mingo123

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#5 mingo123
Member since 2007 • 9005 Posts
gears 2 will deffo be using those features shown on the tech demo....but cows and hermits just cant admit that for some reason lol
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Animal-Mother

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#6 Animal-Mother
Member since 2003 • 27362 Posts
It made me want to play with mercury...Verge_6
Hahahah yeah the tech demo was nothing super exciting no when i see 100 people battles, and buildings falling down all at the same time i'll be impressed
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justforlotr2004

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#7 justforlotr2004
Member since 2004 • 10935 Posts

Your title is misleading....

It wasn't a GOW tech demo, it was a Unreal Engine Tech demo meaning these things can be implemented in any game using the Unreal Engine.

EmperorSupreme

Well Mark Reign said they will be implemented in Gears of war, but yeah these features can now be in any UE3 based game coming out in the future.

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Verge_6

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#8 Verge_6
Member since 2007 • 20282 Posts

They showed stuff like this of UT3 before release, I dont see any of it implemented into the game, like the PhysX destructable enviroments.

And I dont believe for a second that there will be 10 let alone 100 locust on screen ... that are INTERACTIVE... just a bunch of empty models running past, or perhaps they ragdoll die from explosives/gun fire.

I dont believe it for a second. Tech demo, completely.

Meu2k7

Mark Rein said they would be implemented...

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Meu2k7

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#9 Meu2k7
Member since 2007 • 11809 Posts
[QUOTE="Meu2k7"]

They showed stuff like this of UT3 before release, I dont see any of it implemented into the game, like the PhysX destructable enviroments.

And I dont believe for a second that there will be 10 let alone 100 locust on screen ... that are INTERACTIVE... just a bunch of empty models running past, or perhaps they ragdoll die from explosives/gun fire.

I dont believe it for a second. Tech demo, completely.

Verge_6

Mark Rein said they would be implemented...

Yes to a minor degree they will be, I believe that the organic/Destructions aspects will be, so will the rushing armies ... the later 2 for about 10 seconds of gameplay.

And Mark Rein! Mark Rein! cmon he says whatever to whoever hes speaking to at the time.

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Verge_6

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#10 Verge_6
Member since 2007 • 20282 Posts
[QUOTE="Verge_6"][QUOTE="Meu2k7"]

They showed stuff like this of UT3 before release, I dont see any of it implemented into the game, like the PhysX destructable enviroments.

And I dont believe for a second that there will be 10 let alone 100 locust on screen ... that are INTERACTIVE... just a bunch of empty models running past, or perhaps they ragdoll die from explosives/gun fire.

I dont believe it for a second. Tech demo, completely.

Meu2k7

Mark Rein said they would be implemented...

Yes to a minor degree they will be, I believe that the organic/Destructions aspects will be, so will the rushing armies ... the later 2 for about 10 seconds of gameplay.

And Mark Rein! Mark Rein! cmon he says whatever to whoever hes speaking to at the time.

Wasn't that the majority of the presentation? And why couldn't the lighting be implemented?

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Meu2k7

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#11 Meu2k7
Member since 2007 • 11809 Posts
[QUOTE="Meu2k7"][QUOTE="Verge_6"][QUOTE="Meu2k7"]

They showed stuff like this of UT3 before release, I dont see any of it implemented into the game, like the PhysX destructable enviroments.

And I dont believe for a second that there will be 10 let alone 100 locust on screen ... that are INTERACTIVE... just a bunch of empty models running past, or perhaps they ragdoll die from explosives/gun fire.

I dont believe it for a second. Tech demo, completely.

Verge_6

Mark Rein said they would be implemented...

Yes to a minor degree they will be, I believe that the organic/Destructions aspects will be, so will the rushing armies ... the later 2 for about 10 seconds of gameplay.

And Mark Rein! Mark Rein! cmon he says whatever to whoever hes speaking to at the time.

Wasn't that the majority of the presentation? And why couldn't the lighting be implemented?

I didnt mention the lighting because that was a given!.

The same logic can apply to anything, more lighting, more models, more Liquid emulated effects, Destrucbility on a game that already struggled to stay at 30 FPS.

3.5 UE will not magically make it possibel to have 100s of enemies fighting, like the lie that was told from Bungie .... ( If im remembering correctly ) they said something similar ... when at most it was 10-15.

No ammount of optmization is going to achieve that. unless they are completely hollow. ( by definition not literal meaning )

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Always-Honest

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#12 Always-Honest
Member since 2007 • 11261 Posts

Your title is misleading....

It wasn't a GOW tech demo, it was a Unreal Engine Tech demo meaning these things can be implemented in any game using the Unreal Engine.

EmperorSupreme

exactly.

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Verge_6

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#13 Verge_6
Member since 2007 • 20282 Posts
the lighting because that was a given!.

The same logic can apply to anything, more lighting, more models, more Liquid emulated effects, Destrucbility on a game that already struggled to stay at 30 FPS.

3.5 UE will not magically make it possibel to have 100s of enemies fighting, like the lie that was told from Bungie .... ( If im remembering correctly ) they said something similar ... when at most it was 10-15.

No ammount of optmization is going to achieve that. unless they are completely hollow. ( by definition not literal meaning )

Meu2k7

Oh, I'm not believing for a second that there are going to be 100+ enemies on screen fighting. Hell, that would be completley agaisnt the gameplay mechanics of Gears of War. I don't that was even implied, actually...

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Truth-slayer

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#14 Truth-slayer
Member since 2004 • 2510 Posts

Your title is misleading....

It wasn't a GOW tech demo, it was a Unreal Engine Tech demo meaning these things can be implemented in any game using the Unreal Engine.

EmperorSupreme
It was even more misleading because God of War wasnt even shown. Way to get my hopes up TC!!!
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Ninja-Vox

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#15 Ninja-Vox
Member since 2006 • 16314 Posts
Is it not fairly obvious that it runs off a 360, seeing as he said this was what it would look like had they launched it today, as opposed to november 2006.
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TerroRizing

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#16 TerroRizing
Member since 2007 • 3210 Posts
[QUOTE="Verge_6"][QUOTE="Meu2k7"][QUOTE="Verge_6"][QUOTE="Meu2k7"]

They showed stuff like this of UT3 before release, I dont see any of it implemented into the game, like the PhysX destructable enviroments.

And I dont believe for a second that there will be 10 let alone 100 locust on screen ... that are INTERACTIVE... just a bunch of empty models running past, or perhaps they ragdoll die from explosives/gun fire.

I dont believe it for a second. Tech demo, completely.

Meu2k7

Mark Rein said they would be implemented...

Yes to a minor degree they will be, I believe that the organic/Destructions aspects will be, so will the rushing armies ... the later 2 for about 10 seconds of gameplay.

And Mark Rein! Mark Rein! cmon he says whatever to whoever hes speaking to at the time.

Wasn't that the majority of the presentation? And why couldn't the lighting be implemented?

I didnt mention the lighting because that was a given!.

The same logic can apply to anything, more lighting, more models, more Liquid emulated effects, Destrucbility on a game that already struggled to stay at 30 FPS.

3.5 UE will not magically make it possibel to have 100s of enemies fighting, like the lie that was told from Bungie .... ( If im remembering correctly ) they said something similar ... when at most it was 10-15.

No ammount of optmization is going to achieve that. unless they are completely hollow. ( by definition not literal meaning )

Halo 3 had more than 10-15 enemies on screen at once... Heck Halo 1 had more than that...

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Reyes360

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#17 Reyes360
Member since 2007 • 2866 Posts
yeah the unreal 3.5 engine is going to be the best engine around. Gears 2 is going to be the showcase for it, and the only real question is if Epic will be purchased by MS and who will own the rights to best gaming engine.....
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f50p90

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#18 f50p90
Member since 2008 • 3767 Posts

Your title is misleading....

It wasn't a GOW tech demo, it was a Unreal Engine Tech demo meaning these things can be implemented in any game using the Unreal Engine.

EmperorSupreme

Furthermore GOW= God of War

Gears of War = GeOW

it's in the System wars sticky

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cobrax25

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#19 cobrax25
Member since 2006 • 9649 Posts

yeah the unreal 3.5 engine is going to be the best engine around. Gears 2 is going to be the showcase for it, and the only real question is if Epic will be purchased by MS and who will own the rights to best gaming engine.....Reyes360

what they showed, wasnt even close to the cryengine 2....nor the offset engine.

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EmperorSupreme

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#20 EmperorSupreme
Member since 2006 • 7686 Posts

Is it not fairly obvious that it runs off a 360, seeing as he said this was what it would look like had they launched it today, as opposed to november 2006.Ninja-Vox

No, it was running on a workstation, not an X360.

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Reyes360

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#21 Reyes360
Member since 2007 • 2866 Posts

[QUOTE="Reyes360"]yeah the unreal 3.5 engine is going to be the best engine around. Gears 2 is going to be the showcase for it, and the only real question is if Epic will be purchased by MS and who will own the rights to best gaming engine.....cobrax25

what they showed, wasnt even close to the cryengine 2....nor the offset engine.

im sure those engines arent going to run on 360 or PS3 specs. Cryengine 2 is a joke, 8800GTS 640 would run Cyrsis on very high? Do you remember that argument we had? lol go back in the archives. its all there, you defended it, and once again I was right.

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DrAwsomeness

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#22 DrAwsomeness
Member since 2007 • 171 Posts
i'm about 100% sure GeoW didnt use all of the 360's power. It used either 1 or 2 cores, not 3
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cobrax25

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#23 cobrax25
Member since 2006 • 9649 Posts
[QUOTE="cobrax25"]

[QUOTE="Reyes360"]yeah the unreal 3.5 engine is going to be the best engine around. Gears 2 is going to be the showcase for it, and the only real question is if Epic will be purchased by MS and who will own the rights to best gaming engine.....Reyes360

what they showed, wasnt even close to the cryengine 2....nor the offset engine.

im sure those engines arent going to run on 360 or PS3 specs. Cryengine 2 is a joke, 8800GTS 640 would run Cyrsis on very high? Do you remember that argument we had? lol go back in the archives. its all there, you defended it, and once again I was right.

A $900 PC will run the game at high settings, and thats already miles ahead of this.

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MCGSMB

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#24 MCGSMB
Member since 2007 • 2149 Posts
[QUOTE="Verge_6"][QUOTE="Meu2k7"]

They showed stuff like this of UT3 before release, I dont see any of it implemented into the game, like the PhysX destructable enviroments.

And I dont believe for a second that there will be 10 let alone 100 locust on screen ... that are INTERACTIVE... just a bunch of empty models running past, or perhaps they ragdoll die from explosives/gun fire.

I dont believe it for a second. Tech demo, completely.

Meu2k7

Mark Rein said they would be implemented...

Yes to a minor degree they will be, I believe that the organic/Destructions aspects will be, so will the rushing armies ... the later 2 for about 10 seconds of gameplay.

And Mark Rein! Mark Rein! cmon he says whatever to whoever hes speaking to at the time.


So you know more than Mark Rein?

Fascinating!

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Reyes360

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#25 Reyes360
Member since 2007 • 2866 Posts
[QUOTE="Reyes360"][QUOTE="cobrax25"]

[QUOTE="Reyes360"]yeah the unreal 3.5 engine is going to be the best engine around. Gears 2 is going to be the showcase for it, and the only real question is if Epic will be purchased by MS and who will own the rights to best gaming engine.....cobrax25

what they showed, wasnt even close to the cryengine 2....nor the offset engine.

im sure those engines arent going to run on 360 or PS3 specs. Cryengine 2 is a joke, 8800GTS 640 would run Cyrsis on very high? Do you remember that argument we had? lol go back in the archives. its all there, you defended it, and once again I was right.

A $900 PC will run the game at high settings, and thats already miles ahead of this.

once again we debate about Crysis, lol ok Crysis is a great looking game, but like others have said, PC gaming just cant be taken seriously, I dont wanna debate about it, just read all the threads wondering if PC gaming is dead and listen to CliffyB comments to further my argument that I started back in the day with you. Now im looking to be in the driver seat.

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-Sniper99-

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#26 -Sniper99-
Member since 2004 • 8983 Posts
those weren't what the graphics were gonna be like, are they?:?
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Meu2k7

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#27 Meu2k7
Member since 2007 • 11809 Posts
[QUOTE="cobrax25"]

[QUOTE="Reyes360"]yeah the unreal 3.5 engine is going to be the best engine around. Gears 2 is going to be the showcase for it, and the only real question is if Epic will be purchased by MS and who will own the rights to best gaming engine.....Reyes360

what they showed, wasnt even close to the cryengine 2....nor the offset engine.

im sure those engines arent going to run on 360 or PS3 specs. Cryengine 2 is a joke, 8800GTS 640 would run Cyrsis on very high? Do you remember that argument we had? lol go back in the archives. its all there, you defended it, and once again I was right.

My 8800 GTS does run Crysis at very high ...

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cobrax25

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#28 cobrax25
Member since 2006 • 9649 Posts
[QUOTE="cobrax25"][QUOTE="Reyes360"][QUOTE="cobrax25"]

[QUOTE="Reyes360"]yeah the unreal 3.5 engine is going to be the best engine around. Gears 2 is going to be the showcase for it, and the only real question is if Epic will be purchased by MS and who will own the rights to best gaming engine.....Reyes360

what they showed, wasnt even close to the cryengine 2....nor the offset engine.

im sure those engines arent going to run on 360 or PS3 specs. Cryengine 2 is a joke, 8800GTS 640 would run Cyrsis on very high? Do you remember that argument we had? lol go back in the archives. its all there, you defended it, and once again I was right.

A $900 PC will run the game at high settings, and thats already miles ahead of this.

once again we debate about Crysis, lol ok Crysis is a great looking game, but like others have said, PC gaming just cant be taken seriously, I dont wanna debate about it, just read all the threads wondering if PC gaming is dead and listen to CliffyB comments to further my argument that I started back in the day with you. Now im looking to be in the driver seat.

lol...is that your excuse? lol....

it just so happens that Cliffy B wasnt even involved in the PC side of things at epic...and mark rein, has since said that Cliffy B was wrong on the state of PC gaming.

so, lol, PC gaming doesnt matter? you just called UE3.5 the best looking engine out their, when its clear its not even second.

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lockjaw333

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#29 lockjaw333
Member since 2003 • 1743 Posts
That tech demo is seriously impressive. If they can implement those crowd interactions into real time gameplay, then we're in for one heck of an experience. Although to do crowds like that, the intelligence of each member of the crowd will probably be around new born to 6 months level.... This game will rock. Even if its largely more of the same from the first game with some added bells and whistles, I'll be happy.
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MadExponent

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#30 MadExponent
Member since 2003 • 11454 Posts
The Soft Body Physics was the coolest part by far. I would like to see some PC games using this newer version of the UE3. I'd like to see what kind of demented FPS's they could make using the Soft Body Physics in enemies and in the level design. Perhaps they could make a really cool survival horror or survival fps with it! They really did push the envelope here. Color me impressed. I am still angry about what Cliffy B the traitor has said. I am glad that Mark Rein has commented on this issue and I am glad that Cliffy B is not speaking for all of Epic.
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MadExponent

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#31 MadExponent
Member since 2003 • 11454 Posts
[QUOTE="cobrax25"]

[QUOTE="Reyes360"]yeah the unreal 3.5 engine is going to be the best engine around. Gears 2 is going to be the showcase for it, and the only real question is if Epic will be purchased by MS and who will own the rights to best gaming engine.....Reyes360

what they showed, wasnt even close to the cryengine 2....nor the offset engine.

im sure those engines arent going to run on 360 or PS3 specs. Cryengine 2 is a joke, 8800GTS 640 would run Cyrsis on very high? Do you remember that argument we had? lol go back in the archives. its all there, you defended it, and once again I was right.

I am sorry Reyes even though this is very impressive the CryEngine 2 is a MUCH MUCH MUCH more robust engine capable of infinitely more things than UE3.5. That is the truth no matter how you want to spin it. This is a nice update, but all they are doing is trying to play catch up with Crytek.

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TMontana1004

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#32 TMontana1004
Member since 2007 • 4537 Posts
[QUOTE="cobrax25"]

[QUOTE="Reyes360"]yeah the unreal 3.5 engine is going to be the best engine around. Gears 2 is going to be the showcase for it, and the only real question is if Epic will be purchased by MS and who will own the rights to best gaming engine.....Reyes360

what they showed, wasnt even close to the cryengine 2....nor the offset engine.

im sure those engines arent going to run on 360 or PS3 specs. Cryengine 2 is a joke, 8800GTS 640 would run Cyrsis on very high? Do you remember that argument we had? lol go back in the archives. its all there, you defended it, and once again I was right.

lol Reyes you have a long posting history to use against people

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TyrantDragon55

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#33 TyrantDragon55
Member since 2004 • 6851 Posts
[QUOTE="Meu2k7"]

They showed stuff like this of UT3 before release, I dont see any of it implemented into the game, like the PhysX destructable enviroments.

And I dont believe for a second that there will be 10 let alone 100 locust on screen ... that are INTERACTIVE... just a bunch of empty models running past, or perhaps they ragdoll die from explosives/gun fire.

I dont believe it for a second. Tech demo, completely.

Verge_6

Mark Rein said they would be implemented...

Mark Rein is just a PR guy, just because he says it will happen doesn't mean it will.

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MadExponent

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#34 MadExponent
Member since 2003 • 11454 Posts
[QUOTE="Verge_6"][QUOTE="Meu2k7"]

They showed stuff like this of UT3 before release, I dont see any of it implemented into the game, like the PhysX destructable enviroments.

And I dont believe for a second that there will be 10 let alone 100 locust on screen ... that are INTERACTIVE... just a bunch of empty models running past, or perhaps they ragdoll die from explosives/gun fire.

I dont believe it for a second. Tech demo, completely.

TyrantDragon55

Mark Rein said they would be implemented...

Mark Rein is just a PR guy, just because he says it will happen doesn't mean it will.

That is very true.

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linkin_guy109

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#35 linkin_guy109
Member since 2005 • 8864 Posts
i demand that they put that huge cube of meat in the most random place in the game, i would laugh hard if you were fighting a group of locust and out of no where a random cube of meat fell out of the air
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Reyes360

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#36 Reyes360
Member since 2007 • 2866 Posts
[QUOTE="Reyes360"][QUOTE="cobrax25"]

[QUOTE="Reyes360"]yeah the unreal 3.5 engine is going to be the best engine around. Gears 2 is going to be the showcase for it, and the only real question is if Epic will be purchased by MS and who will own the rights to best gaming engine.....MadExponent

what they showed, wasnt even close to the cryengine 2....nor the offset engine.

im sure those engines arent going to run on 360 or PS3 specs. Cryengine 2 is a joke, 8800GTS 640 would run Cyrsis on very high? Do you remember that argument we had? lol go back in the archives. its all there, you defended it, and once again I was right.

I am sorry Reyes even though this is very impressive the CryEngine 2 is a MUCH MUCH MUCH more robust engine capable of infinitely more things than UE3.5. That is the truth no matter how you want to spin it. This is a nice update, but all they are doing is trying to play catch up with Crytek.

like i said, the UT engine 3.5 will be the standard, cryengine 2 is a great engine, but are the PS3 and 360 strong enough to fully utilize it? End of discussion.

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ItalStallion777

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#37 ItalStallion777
Member since 2005 • 1953 Posts
i was really impressed when they showed the 100 locusts running, showing that the the 360 and the unreal engine can handle that many people on screen at once. the destruction was also pretty cool.
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#38 Zeliard9
Member since 2007 • 6030 Posts

The Soft Body Physics was the coolest part by far. I would like to see some PC games using this newer version of the UE3. I'd like to see what kind of demented FPS's they could make using the Soft Body Physics in enemies and in the level design. Perhaps they could make a really cool survival horror or survival fps with it! They really did push the envelope here. Color me impressed. I am still angry about what Cliffy B the traitor has said. I am glad that Mark Rein has commented on this issue and I am glad that Cliffy B is not speaking for all of Epic.MadExponent

I agree, the new stuff in their UE3 engine is impressive. And a lot of games will probably use it, since UE3 is an extremely popular engine.

Btw, what did Mark Rein say about the Epic/PC gaming issue? I didn't hear about that.

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MadExponent

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#39 MadExponent
Member since 2003 • 11454 Posts
[QUOTE="MadExponent"][QUOTE="Reyes360"][QUOTE="cobrax25"]

[QUOTE="Reyes360"]yeah the unreal 3.5 engine is going to be the best engine around. Gears 2 is going to be the showcase for it, and the only real question is if Epic will be purchased by MS and who will own the rights to best gaming engine.....Reyes360

what they showed, wasnt even close to the cryengine 2....nor the offset engine.

im sure those engines arent going to run on 360 or PS3 specs. Cryengine 2 is a joke, 8800GTS 640 would run Cyrsis on very high? Do you remember that argument we had? lol go back in the archives. its all there, you defended it, and once again I was right.

I am sorry Reyes even though this is very impressive the CryEngine 2 is a MUCH MUCH MUCH more robust engine capable of infinitely more things than UE3.5. That is the truth no matter how you want to spin it. This is a nice update, but all they are doing is trying to play catch up with Crytek.

like i said, the UT engine 3.5 will be the standard, cryengine 2 is a great engine, but are the PS3 and 360 strong enough to fully utilize it? End of discussion.

Ok as long as we are on the same page.

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MadExponent

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#40 MadExponent
Member since 2003 • 11454 Posts

[QUOTE="MadExponent"]The Soft Body Physics was the coolest part by far. I would like to see some PC games using this newer version of the UE3. I'd like to see what kind of demented FPS's they could make using the Soft Body Physics in enemies and in the level design. Perhaps they could make a really cool survival horror or survival fps with it! They really did push the envelope here. Color me impressed. I am still angry about what Cliffy B the traitor has said. I am glad that Mark Rein has commented on this issue and I am glad that Cliffy B is not speaking for all of Epic.Zeliard9

I agree, the new stuff in there UE3 engine is impressive. And a lot of games will probably use it, since UE3 is an extremely popular engine.

Btw, what did Mark Rein say about the Epic/PC gaming issue? I didn't hear about that.

Mark Rein said that Cliffy B was just running his mouth basically and that he is in his own little world cause he is on the console dev team. His remarks do not mirror how Epic's PC dev team feel about the state of PC gaming. In a nut shell.

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Dante865

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#41 Dante865
Member since 2005 • 4196 Posts
Dammit you got be all jolly, it GeoW :roll: not God of War
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Zeliard9

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#42 Zeliard9
Member since 2007 • 6030 Posts
[QUOTE="Zeliard9"]

[QUOTE="MadExponent"]The Soft Body Physics was the coolest part by far. I would like to see some PC games using this newer version of the UE3. I'd like to see what kind of demented FPS's they could make using the Soft Body Physics in enemies and in the level design. Perhaps they could make a really cool survival horror or survival fps with it! They really did push the envelope here. Color me impressed. I am still angry about what Cliffy B the traitor has said. I am glad that Mark Rein has commented on this issue and I am glad that Cliffy B is not speaking for all of Epic.MadExponent

I agree, the new stuff in there UE3 engine is impressive. And a lot of games will probably use it, since UE3 is an extremely popular engine.

Btw, what did Mark Rein say about the Epic/PC gaming issue? I didn't hear about that.

Mark Rein said that Cliffy B was just running his mouth basically and that he is in his own little world cause he is on the console dev team. His remarks do not mirror how Epic's PC dev team feel about the state of PC gaming. In a nut shell.

:lol:

Nice. CliffyB's become particular cocky and annoying lately. Did you see his Gears of War 2 introduction, where he ran onto stage with a revving lancer model just to announce the game's existance? Gotta be the most overblown thing ever.

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Vandalvideo

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#43 Vandalvideo
Member since 2003 • 39655 Posts
I was not impressed by big gelatenous blobs of meat.
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#44 MadExponent
Member since 2003 • 11454 Posts

I was not impressed by big gelatenous blobs of meat.Vandalvideo

Well it wasn't the blob itself that was cool it was the possibilities of what Soft Body Physics could be used for. Imagine real nasty baddies in games that have really gross pulsating bodies that react to bullets in a really cool bloody squishy way. Imagine how cool Doom 3 would have been if they had done it on UE3.5. The walls and floors in levels could be alive and squishy and react to the pressure of the player model on top of it. The possibilities are actually endless. I bet the dev teams at Epic have all sorts of neat ways to use this tech.

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#45 Vandalvideo
Member since 2003 • 39655 Posts

[QUOTE="Vandalvideo"]I was not impressed by big gelatenous blobs of meat.MadExponent

Well it wasn't the blob itself that was cool it was the possibilities of what Soft Body Physics could be used for. Imagine real nasty baddies in games that have really gross pulsating bodies that react to bullets in a really cool bloody squishy way. Imagine how cool Doom 3 would have been if they had done it on UE3.5. The walls and floors in levels could be alive and squishy and react to the pressure of the player model on top of it. The possibilities are actually endless. I bet the dev teams at Epic have all sorts of neat ways to use this tech.

So Quake 4 with better physics?
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#46 Zeliard9
Member since 2007 • 6030 Posts
[QUOTE="MadExponent"]

[QUOTE="Vandalvideo"]I was not impressed by big gelatenous blobs of meat.Vandalvideo

Well it wasn't the blob itself that was cool it was the possibilities of what Soft Body Physics could be used for. Imagine real nasty baddies in games that have really gross pulsating bodies that react to bullets in a really cool bloody squishy way. Imagine how cool Doom 3 would have been if they had done it on UE3.5. The walls and floors in levels could be alive and squishy and react to the pressure of the player model on top of it. The possibilities are actually endless. I bet the dev teams at Epic have all sorts of neat ways to use this tech.

So Quake 4 with better physics?

Why do you keep trying to trivialize it? It's obviously a neat feature that will be used extensively, as the next step in procedural animation.

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Vandalvideo

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#47 Vandalvideo
Member since 2003 • 39655 Posts
Why do you keep trying to trivialize it? It's obviously a neat feature that will be used extensively, as the next step in procedural animation.Zeliard9
Gosh I'm just trying to add some humour. But seriously, that could come in handy for horror games like Silent Hill.......blast it being already in development.
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#48 -wii60-
Member since 2007 • 3287 Posts

[QUOTE="Ninja-Vox"]Is it not fairly obvious that it runs off a 360, seeing as he said this was what it would look like had they launched it today, as opposed to november 2006.EmperorSupreme

No, it was running on a workstation, not an X360.



prove it mr developer :roll:
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#49 TOAO_Cyrus1
Member since 2004 • 2895 Posts
[QUOTE="Verge_6"][QUOTE="Meu2k7"][QUOTE="Verge_6"][QUOTE="Meu2k7"]

They showed stuff like this of UT3 before release, I dont see any of it implemented into the game, like the PhysX destructable enviroments.

And I dont believe for a second that there will be 10 let alone 100 locust on screen ... that are INTERACTIVE... just a bunch of empty models running past, or perhaps they ragdoll die from explosives/gun fire.

I dont believe it for a second. Tech demo, completely.

Meu2k7

Mark Rein said they would be implemented...

Yes to a minor degree they will be, I believe that the organic/Destructions aspects will be, so will the rushing armies ... the later 2 for about 10 seconds of gameplay.

And Mark Rein! Mark Rein! cmon he says whatever to whoever hes speaking to at the time.

Wasn't that the majority of the presentation? And why couldn't the lighting be implemented?

I didnt mention the lighting because that was a given!.

The same logic can apply to anything, more lighting, more models, more Liquid emulated effects, Destrucbility on a game that already struggled to stay at 30 FPS.

3.5 UE will not magically make it possibel to have 100s of enemies fighting, like the lie that was told from Bungie .... ( If im remembering correctly ) they said something similar ... when at most it was 10-15.

No ammount of optmization is going to achieve that. unless they are completely hollow. ( by definition not literal meaning )

Uh no. The vaste majority of processing power is used up rendering not AI and physics. Those were all fully lit and rendered Locust models running on the 360 which means its possible, maybe not quite on that scale but certaily far more then the 8-10 in GeoW.

With good level design even as few as 25 enemies at once can feel like an epic battle. A good example of this is the Call of Duty games.

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#50 Forza_2
Member since 2007 • 3083 Posts

Epic pretty much said it was running on the 360 in the end of that tech demo. If it's true or not, we can confirm when some Gears footage is shown.