[QUOTE="Skie7"] Yeah, and the story in Doom 3 really doesn't matter. All that matters is I'm some guy with a gun and a flashlight and creepy things are trying to kill me. Occassionally, due to event triggers the creepy things will scare the piss out of me. The story itself is laughable.
Halo, again, I'm a guy with a gun and I'm killing aliens. The story, at least in the first (only one I played), was painful. It's a good thing there was some solid gameplay or there would've been little point to the single player. And, we all know Halo's strong point was the multiplayer.
It sounds more like you're praising the settings. Because Halo has no where near as good of story as Star Wars (even Phantom Menace).
The best move game developers have made is moving to interactive cutscenes. There is nothing worse than having to watch one, two, five, 10, or 15 minutes of a terribly written cutscene. I'm currently playing through RE4, for the first time, and the dialog combined with voice acting of the telephone (I have no idea what they're talking on) conversations is painful. The conversations actually reduce my overall gaming experience.
FrozenLiquid
Ok, now you're arguing just for the sake of not losing face.
Try watch F.E.A.R. Then play F.E.A.R. Not as scary, don't you think? That's the point I was getting across. IMO watching people play games isn't the same as playing it yourself.
You just dissed Halo's story? You just opened yourself a whole big......
Ok firstly, do you know anything about sci fi stories? Halo's story: run away from aliens, don't give them the coordinates to Earth. Stumble upon a ringworld. Get flustered as the aliens want something from the unknown planet, and you're just going to beat them to it for god knows what they want. Find out Halo is a weapon of some sort -- get scared as you think the aliens want to use it against humans. Find out that Halo has a connection with the human race. Find out it was containing a parasite infestation -- parasite breaks out. Realize that Halo is used to stop the Flood. Almost activate Halo and realize it wipes out the Flood's food source (every organic, edible being), not the Flood itself. Race to stop a maniac from destroying all life, by destroying Halo itself (Covenant are not a priority anymore). Escape and be the last person to survive. End.
Not such a story with "a guy with a gun killing aliens" now, is it? And omg.... you just dissed the greatest sci fi movie ever by saying that -- Aliens! (If you don't think Aliens is good, or if you just say it sucks to fit your argument, don't comment on movies. Ever.)
Oh, Halo has a mythology you probably don't even know about since you don't read the books or the comics. Star Wars mythology extends far beyond the movies as well. Oh yeah, and Knights of the Old Republic has a far better story than any of the prequels. And did you just say Halo doesn't have a good story as the Phantom Menace? Looks like you're not being truthful anymore. You'rejust trying to smite me.
No, the best move developers have done is, at the very least, made stories for the context of video games. Half Life and Half Life 2 are cinematic without even moving out of the first person view.
And just so you know, RE4 is a Japanese game. Of course it's going to have bad English dialogue. It's natural.
Yeah, but it's the gameplay and setting in F.E.A.R. that scares you. You prove my point by saying playing the game is scarier than watching the game. It's the fact that playing the game some scary stuff could happen at any moment. The story driving the game isn't even secondary. Gameplay, then atmosphere, then a whole slew of things before we get to the story.
Yeah, Halo's plot is cliche and generic sci-fi. It has nothing on any Star Wars movie let alone countless sci-fi novels. In fact, Halo's story isn't even one of the best sci-fi stories in gaming.
I'm not sure how I dissed Aliens. If you're saying Aliens is "a guy with a gun killing aliens" then you're wrong. That may be the gist of the plot, but there's a lot more to the story. And, if the story wasn't told well, people would simply walk out. There's an emotional response. There's character development and good character interaction. In contrast, Master Chief is a one dimensional character. And, he's about the only character - not that the other Halo characters are all that interesting either.
What does it matter what mythology Halo has if it doesn't come through during gameplay? We're talking about the story in the game and that's what Halo, and most games, are lacking.
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