@Jag85 said:
uckface32 said:
Here is a corrected list in the proper order for systems that were mainstream, also the original Xbox was many, many, many, many times more powerful than the GameCube, it's actually the largest hardware disparity of any console generation ever from a raw technical standpoint. On Microsoft's end it was complete overkill, they didn't ever completely push the system to its limits but it was an unquestionably powerful machine.
The link is highly inaccurate. No Xbox game ever went beyond 10 million polygons per second in-game, far less than Microsoft's over-exaggerated specs. On the other, GameCube games were able to push 15-20 million polygons in-game (like the Rogue Squadron series), far more than Nintendo's own under-estimated specs. The GameCube had a more efficient PowerPC CPU, faster 1T-SRAM, and more efficient ArtX GPU (which was later the basis for the groundbreaking ATI Radeon 9700 GPU for PC). But on the other hand, the Xbox had more overall RAM and its GPU supported programmable DirectX pixel shaders, allowing it to pull off more advanced effects. Overall, the Xbox and GC were more or less even, with GC having the better performance and Xbox having the more advanced effects.
@SolidTy said:
No, c'mon now.
PS2> DC
Sega's own NFL 2K multiplat and VF4 proved that.
However, DC did have an edge with AA, especially during the PS2 weak launch. Then games like GTA3, MGS2, and FFX came along.
It wasn't just anti-aliasing, but the PS2 also lacked other graphical features that the DC had, like texture compression, hidden surface removal, and DirectX support. The PS2 was able to push more polygons, but it had jagged edges due to the lack of anti-aliasing, and more importantly, inferior texture quality due to the lack of texture compression. And despite having more overall RAM, it had half the VRAM that the DC had. As a result, the PS2 was never able to match the texture quality of the Shenmue series, for example. But on the other hand, the PS2 was capable of pushing more polygons and better physics, so both were more or less even.
Also, a lot of multi-plats looked better on the DC, like DOA2, Grandia II, and RE Code Veronica. And there's no reason to believe the DC wouldn't be able to handle VF4 just as well, since the far superior arcade version was running on similar Naomi 2 arcade hardware (which was like a DC, but a lot more powerful).
Yes, earlier multiplats designed for the DC first looked better (like Grandia, RE: CV, and DOA2), for sure, as developers struggled with the alien Emotion Engine, but later on it was a done deal with titles like GTA3, MGS2, FFX, DMC, and even Sega's own NFL 2K series looking much grander in scope. That's not to say the DC didn't have advantages, but those advantages shrank as the PS2 developers came to grip with the PS2 architecture. I would argue the older 1998 released DC had a better showcase during the 2000 PS2 launch year and even a bit beyond, but by the end of 2001, things were looking sour for the DC in comparison.
For example, the PS1 could do things the N64 couldn't do, but that doesn't mean the PS1 = N64. The N64 gets the win. There are differences and subtle advantages to be found on competing console hardware, even when talking SNES vs. Genesis, but ultimately, one console is victorious. The Sega Genesis could do things the SNES couldn't do, but the SNES > Genesis.
I love my DC, but it doesn't have anything that can stand up to NFL 2K, Sega's own football game on both machines, nor Madden 2001+, nor even God of War, Final Fantasy XII, Odin Sphere, Ghost Hunter, Primal, ICO, Onimusha 3, Ratchet and Clank: Up Your Arsenal, Shadow of the Colossus, Zone of the Enders 2nd Runner, Metal Gear Solid 2/3, Final Fantasy X, Grand Theft Auto 3, Vice City, San Andreas, Gran Turismo 4, Jak 3, God of War 2, etc. The Dreamcast launched first and was able to showcase 2nd generation software and amazing 1st generation software compared to lousy PS2 launch ports. The DC looked great in those early years, no doubt that 2 year development window paid off...but PS2 got a few years like the DC and things changed.
I chose early PS2 titles originally (like ZOE1, FFX, Gran Turismo 3, GTA3, MGS2, DMC, Onimusha, Baldur's Gate: Dark Alliance, etc) as the DC released in 1998 and the PS2 in 2000, and I wanted to illustrate the DC devs had time to exploit the hardware and when PS2 devs had a simliar amount of time, things turned around for the PS2...and they did.
The DC was architecture was developer friendly and the PS2 was not, that was another hurdle when talking about the hardware. The machines launched a year and half apart which is huge amount of time in console years, giving the DC a major advantage there. If we go beyond the first couple of years, the PS2 outclassed the DC. They weren't equal. Even Sega showed as much with their own development efforts with multiplats on DC and on the PS2 after the DC was discontinued.
PS2 > DC.
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