New footage from GamesCom has show a number of dissapointment for GT5.
The following is a short list:
* Car damage does not include paint scraping
* Car damage does not include deformation
* Car damage is cosmetic only, does not affect drivability or physics. So you can hit a wall at 200 MPH and still keep driving.
* Car damage limited to body panels, bumpers etc, which do not scrap paint, do not deform etc. So pieces break off but they don't even scratch or deform / crumple from impacts.
There's also no tire deformation / simulation and still no telemetry.
Clearly, GT5 is a lot more arcady than most people realize. Calling it a simulator is becoming more of a stretch as we learn more about it.
So there are some clear shortcommings in the game. But what about the graphics? Unfortunately they don't hold up to current standars. Ignoring the fact that not having deformation and the above listed limitation makes running the game much easier (**) - let's see how the graphics have turned out and I'll leave it up to you guys to compare them to other titles.
** (for example, deformation requires more polygons to be drawn and processed) There's also no rewind which many racers now support and has been a next gen feature since the begining of this generation, going all the way back to Full Auto 1 from Sega. Having a Rewind feature makes things harder too, since you have to dedicate memory for it.
First, car model detail.
An easy way to spot a lot poly model is to look at surfaces on the car that should be rounded and smooth. If those areas are not smooth, it's make it obvious that geometric complexity is low, and that polygon counts are not high.
The easiest way to spot this in a racing game is in the wheels, since wheels are perfectly round, unless the polygon budget is at next gen levels, it will be immediately obvious that a low polygon model is used.
For reference, all footage is captured from this video:
http://gamersyde.com/news_gamescom_gt5_replay_video-8427_en.html (opens in new window)
Video Description:
Here comes what should be our definitive Gran Turismo 5 GamesCom video in terms of quality. This replay (so 30 fps) has gone through our lengthy process of HQ encoding and should be the closest to direct feed quality we'll release until we actually get the game. Enjoy!
Claim: GT5 cars use last gen, low poly models
Evidence: Front Wheel, Close up
![](http://i26.tinypic.com/1zqel4o.png)
Notice how the wheel rim is clearly not smooth for an object that should be perfectly round. Also notice the low resolution textures on the tires.
The same is true of the rotor, low poly, low texture quality.
Evidence: Back Wheel, Close up
![](http://i32.tinypic.com/3499wl5.png)
Same situation, low poly, low texture resolution.
Claim: GT5 uses low resolution texture decals on car surfaces
Evidence: Subaru Logo, Close up
![](http://i26.tinypic.com/2mmcobl.png)
Notice how bad the Subaru logo looks, especially compared to the smooth font used for actual lettering, like the "S" in "Subaru" right next to it.
Claim: GT5 uses low quality, low resolution shadows
Evidence: Jaggy Shadows on cars
![](http://i27.tinypic.com/11lr9c2.png)
Evidence: More low resolution shadows
![](http://i25.tinypic.com/5d9o2p.png)
Evidence: More low resolution shadows
![](http://i28.tinypic.com/2z3s3yc.png)
Evidence: YouTube Video - keep an eye on the grill of the Subaru so you can see just how jagged the shadows are as cars pass under this. This is further hurt by the fact that GT5 uses no AA.
http://www.youtube.com/watch?v=MCeDg5omWAE (opens in new window)
Evidence: YouTube Video - notice how the low resolution shadows scale and malform at certain angles.
http://www.youtube.com/watch?v=_JzLitfH1HE (opens in new window)
Claim: GT5 uses fast / cheap / low quality motion blur (uses instancing / ghosting, instead of actual blur)
Evidence: Ghosting motion blur, AKA, fake motion blur of trees on the track.
![](http://i28.tinypic.com/fm5co2.png)
Summary and conclusion:
GT5 is clearly not up to snuff compared to other titles, and I'm not even talking about other titles on other systems. I'm talking about other titles on the PS3 it's self. As a prime example, Dirt 2 on PS3 is clearly far superior to GT5 both in graphics and where simulation is concerned. Low resolution textures, low resolution shadows, low poly cars, low quality motion blur. Last gen damage modeling, last gen physics. (cars crash hard and still go, they don't even lose momentum, they just bounce off walls) It's clear that many other titles are pushing ahead and GT5 is strangely being eclipsed entirely.
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