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5 years of development time doesn't mean a game should look better, its easy to tell with more cars in the game, and on track and running at 1080p@60fps that polyphony has been busy. Plus with Nascar and WRC they really had a lot more to do than just upgrade graphics from GT: P. anyhow both games looks good.Adrian_CloudTrue. I just noticed the Forza 3 screens. And they don't look good. The Beamer looks fine, the Lambo with the picture form the rear, the lights are little circles (meant to replicate LEDs) and the big brake light at the top rear is just a line. So much for high res. Anyway, we should just wait until launch. I hate screenshots.
5 years of development time doesn't mean a game should look better, its easy to tell with more cars in the game, and on track and running at 1080p@60fps that polyphony has been busy. Plus with Nascar and WRC they really had a lot more to do than just upgrade graphics from GT: P. anyhow both games looks good.Adrian_Cloud
interesting comment, especially after you made this one yesterday
1080p 60fps, Interior detailing, driver likenesses, car reflections, lighting. Its a pretty big difference, i guess we'll have to wait and see. I really think i'm going to hold out on these threads now till at least a demo of these games are released. Have fun debating guys.
Adrian_Cloud
you lasted less than a day.
[QUOTE="Adrian_Cloud"]5 years of development time doesn't mean a game should look better, its easy to tell with more cars in the game, and on track and running at 1080p@60fps that polyphony has been busy. Plus with Nascar and WRC they really had a lot more to do than just upgrade graphics from GT: P. anyhow both games looks good.marklarmer
interesting comment, especially after you made this one yesterday
1080p 60fps, Interior detailing, driver likenesses, car reflections, lighting. Its a pretty big difference, i guess we'll have to wait and see. I really think i'm going to hold out on these threads now till at least a demo of these games are released. Have fun debating guys.
Adrian_Cloud
you lasted less than a day.
Your sig is somehow disturbing, but I can't stop looking at it for some reason.
What is it?
Your sig is somehow disturbing, but I can't stop looking at it for some reason.
What is it?
NielsNL
its just the G-Man in Garrys Mod. Great, now i can't stop looking at it.:?
[QUOTE="anshuk20002"]
they are just gonna say, well u cant notice these things while ur driving in the game so who cares? but then why hype up the graphics when in reality, its not that good. iono iono
ElNinjaLoco
Exactly. A good looking game will look good from all angles, not just cherry picked ones.
No actually, a good looking game will fool you from all angles. All games will have flaws, but will do their best to hide them from you. By your logic, I take it you believe no game is a good looking game?5 years of development time doesn't mean a game should look better, its easy to tell with more cars in the game, and on track and running at 1080p@60fps that polyphony has been busy. Plus with Nascar and WRC they really had a lot more to do than just upgrade graphics from GT: P. anyhow both games looks good.Adrian_CloudThe game isn't 1080p NATIVE..they still using the fake 1080p upscaling trick.
[QUOTE="ElNinjaLoco"][QUOTE="anshuk20002"]
they are just gonna say, well u cant notice these things while ur driving in the game so who cares? but then why hype up the graphics when in reality, its not that good. iono iono
Aclar00_basic
Exactly. A good looking game will look good from all angles, not just cherry picked ones.
No actually, a good looking game will fool you from all angles. All games will have flaws, but will do their best to hide them from you. By your logic, I take it you believe no game is a good looking game?I agree with this and I hate to bring this graphical master piece up, but even Crysis has a few "gray" areas that look terrible and are low res. The reason for this si that nobody is ever going to be looking at these areas or ultra zooming in on them. Before Crysis fanboys come I play the game on Very High at 1080p. I'm just saying there are a select few places like really high up in the mountains were there are no textures.
[QUOTE="Aclar00_basic"][QUOTE="ElNinjaLoco"]
Exactly. A good looking game will look good from all angles, not just cherry picked ones.
No actually, a good looking game will fool you from all angles. All games will have flaws, but will do their best to hide them from you. By your logic, I take it you believe no game is a good looking game?I agree with this and I hate to bring this graphical master piece up, but even Crysis has a few "gray" areas that look terrible and are low res. The reason for this si that nobody is ever going to be looking at these areas or ultra zooming in on them. Before Crysis fanboys come I play the game on Very High at 1080p. I'm just saying there are a select few places like really high up in the mountains were there are no textures.
Im with you there! GT5 looks amazing :). Who cares if a trees shadow is jaggy.when you buy a game like this the last thing your going to do is park your car and hang out in some shade...Its a racing game, no ones going to care about the jaggy tree shadows :) We just want to race,and race we shall. Crysis was awesome btw muwahahahahaFrom what I've seen.
Forza looks really good.
Gran turismo tries to be really realistic, whereas forza has a slightly cartoonishness to it. It's not all oversaturated, too contrasting, like gt5 looks.
So, While, gt5, looks really realistic at points. Going by these pictures, and prolouge, The graphics are unconsistent.
Whereas forza just tries to be really detailed, look nice, be complete and more consistent sistent it seems.
Thats just based on what I know, and my personal oppinions.
Both looks great, I'm buying both. So, I win =)
From what I've seen.
Forza looks really good.
Gran turismo tries to be really realistic, whereas forza has a slightly cartoonishness to it. It's not all oversaturated, too contrasting, like gt5 looks.
So, While, gt5, looks really realistic at points. Going by these pictures, and prolouge, The graphics are unconsistent.
Whereas forza just tries to be really detailed, look nice, be complete and more consistent sistent it seems.
Thats just based on what I know, and my personal oppinions.
Both looks great, I'm buying both. So, I win =)
he wins........ you going to use a racing wheel?? Ive always wanted to get one, but it just feels wierd without a mount or racing seat set up.From what I've seen.
Forza looks really good.
Gran turismo tries to be really realistic, whereas forza has a slightly cartoonishness to it. It's not all oversaturated, too contrasting, like gt5 looks.
So, While, gt5, looks really realistic at points. Going by these pictures, and prolouge, The graphics are unconsistent.
Whereas forza just tries to be really detailed, look nice, be complete and more consistent sistent it seems.
Thats just based on what I know, and my personal oppinions.
Both looks great, I'm buying both. So, I win =)
Tobin09
I love your sig. Great taste.
you do realize that the game isnt dont yet? PD has said that the damage shown is just the beginning of whats to come. Also GT5 Prologue uses 200k polys on the cars. so dont even talk about GT5 graphics. GT5 graphics is a tad better then forza 3 because of the amazing lighting used. Revolution316Keep in mind, that if it's true that it's coming out in Q4, Then the damage won't be all that much better. They can only improve it soo much in limited time, especially given with how much time they take on things. I personally hope, and belive that it will come out sometime next year. As I would preffer to have the games spread out.
[QUOTE="Wassmansdorff"]comments like this ALWAYS make me laugh. The cars in Forza3 look no more like plastic then the cars in GT5. Agreed. Honeslty I can find gameplay videos with low res that make Forza look bad, the fact is this videos if not recorded in 1080p or a full stream 100% uncompressed at natural definition look worse when viewed.I've seen gameplay footages of both games and GT5 looks better without a doubt. Forza 3 has a plastic look on the cars.
Nedemis
[QUOTE="Tobin09"]he wins........ you going to use a racing wheel?? Ive always wanted to get one, but it just feels wierd without a mount or racing seat set up.From what I've seen.
Forza looks really good.
Gran turismo tries to be really realistic, whereas forza has a slightly cartoonishness to it. It's not all oversaturated, too contrasting, like gt5 looks.
So, While, gt5, looks really realistic at points. Going by these pictures, and prolouge, The graphics are unconsistent.
Whereas forza just tries to be really detailed, look nice, be complete and more consistent sistent it seems.
Thats just based on what I know, and my personal oppinions.
Both looks great, I'm buying both. So, I win =)
floridaskater05
I use the MS wheel, And it took several months, but I am now faster and more consistent with the wheel.
Once you go wheel, you never go back.
Granted I have a playseat/buttkicker attatched to it.
[QUOTE="Wassmansdorff"]comments like this ALWAYS make me laugh. The cars in Forza3 look no more like plastic then the cars in GT5. no hes actually right. thers something about forza 3 cars that you can tell that its not real. it just doesnt have the "metal" look to them. its not a bad thing tho its just a style that turn 10 wanted i guess.I've seen gameplay footages of both games and GT5 looks better without a doubt. Forza 3 has a plastic look on the cars.
Nedemis
GT5 runs at 1080p 60 fps
dirt 2 runs at 720p 30 fps
gt5 isn't full 1080p, I don't think I"m pretty sure the horizontal is alot smaller, and upscaled, So it's more like 720P, but a little higher, Forza 3 is 720P I belive, But hey, the cockpit is 60FPS now, the e3 build had it at 60GT5 runs at 1080p 60 fps
dirt 2 runs at 720p 30 fps
gt5 isn't full 1080p, I don't think I"m pretty sure the horizontal is alot smaller, and upscaled, So it's more like 720P, but a little higher, Forza 3 is 720P I belive, But hey, the cockpit is 60FPS now, the e3 build had it at 60 Pretty sure GT5 is going to end up native 1080p/60fps[QUOTE="Nedemis"][QUOTE="Wassmansdorff"]comments like this ALWAYS make me laugh. The cars in Forza3 look no more like plastic then the cars in GT5. no hes actually right. thers something about forza 3 cars that you can tell that its not real. it just doesnt have the "metal" look to them. its not a bad thing tho its just a style that turn 10 wanted i guess.something makes me think its to do with having higher saturation/contrast for peoples custom liveries, thats just a straight up guess though.I've seen gameplay footages of both games and GT5 looks better without a doubt. Forza 3 has a plastic look on the cars.
Revolution316
GT5 runs at 1080p 60 fps
dirt 2 runs at 720p 30 fps
gt5 isn't full 1080p, I don't think I"m pretty sure the horizontal is alot smaller, and upscaled, So it's more like 720P, but a little higher, Forza 3 is 720P I belive, But hey, the cockpit is 60FPS now, the e3 build had it at 60 Pretty sure GT5 is going to end up native 1080p/60fps Well, it's PD standards of 1080p. What it really is is 1280x1080. which is not Full HD. But I'm outta this thread before fanboys try and tell me what 1080P is because PD says it is...[QUOTE="decoppel"][QUOTE="Tobin09"] gt5 isn't full 1080p, I don't think I"m pretty sure the horizontal is alot smaller, and upscaled, So it's more like 720P, but a little higher, Forza 3 is 720P I belive, But hey, the cockpit is 60FPS now, the e3 build had it at 60Shattered007Pretty sure GT5 is going to end up native 1080p/60fps Well, it's PD standards of 1080p. What it really is is 1280x1080. which is not Full HD. But I'm outta this thread before fanboys try and tell me what 1080P is because PD says it is... Can I get a link proving this?
5 years of development time doesn't mean a game should look better, its easy to tell with more cars in the game, and on track and running at 1080p@60fps that polyphony has been busy. Plus with Nascar and WRC they really had a lot more to do than just upgrade graphics from GT: P. anyhow both games looks good.Adrian_CloudYet they're not doing NASCAR right, last I checked. A NASCAR race isn't truly a NASCAR race without a 43-car grid, and last I read, GT5 doesn't support 43 cars in play at the same time.
[QUOTE="Shattered007"][QUOTE="decoppel"] Pretty sure GT5 is going to end up native 1080p/60fpsdecoppelWell, it's PD standards of 1080p. What it really is is 1280x1080. which is not Full HD. But I'm outta this thread before fanboys try and tell me what 1080P is because PD says it is... Can I get a link proving this?It's simple math. A 1920x1080 32-bit image requires at a minimum 8MB video memory just to display it. Turn on AA and the requirement balloons. And since this is part of the final rendering process and requires memory fast enough to get the job done in 1/60th of a second or less, it must reside in the GDDR3 graphics memory. Not to mention, the RSX has trouble rendering something that big that quick. These are among the reasons only one or two games (across all consoles) have even been released at true 1920x1080@60p during gameplay--and none of them used AA, and none of them had very large or detailed environments.
[QUOTE="Tobin09"][QUOTE="banana-pie"]gt5 isn't full 1080p, I don't think I"m pretty sure the horizontal is alot smaller, and upscaled, So it's more like 720P, but a little higher, Forza 3 is 720P I belive, But hey, the cockpit is 60FPS now, the e3 build had it at 60 Pretty sure GT5 is going to end up native 1080p/60fpsGT5 runs at 1080p 60 fps
dirt 2 runs at 720p 30 fps
decoppel
it wont.
GT5 is 1280x1080 2x AA in game 60fps
its 1920x1080 2x AA 60fps in the garage and during replays. which is normal for a racing game most bump up the res and effects during replays.
New footage from GamesCom has show a number of dissapointment for GT5.
The following is a short list:
* Car damage does not include paint scraping
* Car damage does not include deformation
* Car damage is cosmetic only, does not affect drivability or physics. So you can hit a wall at 200 MPH and still keep driving.
* Car damage limited to body panels, bumpers etc, which do not scrap paint, do not deform etc. So pieces break off but they don't even scratch or deform / crumple from impacts.ElNinjaLoco
False.
Even ignoring the fact that it's a demo build, that isn't true - we've heard from several sources that when sufficiently hammered the car loses significant speed and handling abilities.
Video
Skip to 2:10
After the pile up on the last turn, he can't get over 154KMH on the straight.
Posting photomode screens again...Here was me thinking that after 5 years in development GT5 would look better than Forza 3, boy was i wrong.
Polophony are past they're prime.
aero250
Notice how there is only one car in each of those screens and how the polygon count on the models is insanely high. Also notice that there is absolutely no aliasing on the entire screen.
I don't care what you say. If you are trying to pass that as in-game... hah.
I call it a bullshot.
[QUOTE="ElNinjaLoco"]
New footage from GamesCom has show a number of dissapointment for GT5.
The following is a short list:
* Car damage does not include paint scraping
* Car damage does not include deformation
* Car damage is cosmetic only, does not affect drivability or physics. So you can hit a wall at 200 MPH and still keep driving.
* Car damage limited to body panels, bumpers etc, which do not scrap paint, do not deform etc. So pieces break off but they don't even scratch or deform / crumple from impacts.Rikusaki
False.
Even ignoring the fact that it's a demo build, that isn't true - we've heard from several sources that when sufficiently hammered the car loses significant speed and handling abilities.
Video
Skip to 2:10
After the pile up on the last turn, he can't get over 154KMH on the straight.
[QUOTE="aero250"]
Here was me thinking that after 5 years in development GT5 would look better than Forza 3, boy was i wrong.
Polophony are past they're prime.
Posting photomode screens again...Notice how there is only one car in each of those screens and how the polygon count on the models is insanely high. Also notice that there is absolutely no aliasing on the entire screen.
I don't care what you say. If you are trying to pass that as in-game... hah.
I call it a bullshot.
I call it photomode. It will be replicateable with the ingame photomode, is all ingame assets, is not touched up otside of game. Not bullshot BUT, Almost everyone is aware that it is not represenative of gameplay, and that the models are displayed at a way higer LOD than gameplay. Touched up by dev outside of game= bullshots[QUOTE="NielsNL"]
Your sig is somehow disturbing, but I can't stop looking at it for some reason.
What is it?
marklarmer
its just the G-Man in Garrys Mod. Great, now i can't stop looking at it.:?
i cant stop laughing every time i see it[QUOTE="Rikusaki"]
[QUOTE="ElNinjaLoco"]
New footage from GamesCom has show a number of dissapointment for GT5.
The following is a short list:
* Car damage does not include paint scraping
* Car damage does not include deformation
* Car damage is cosmetic only, does not affect drivability or physics. So you can hit a wall at 200 MPH and still keep driving.
* Car damage limited to body panels, bumpers etc, which do not scrap paint, do not deform etc. So pieces break off but they don't even scratch or deform / crumple from impacts.HuusAsking
False.
Even ignoring the fact that it's a demo build, that isn't true - we've heard from several sources that when sufficiently hammered the car loses significant speed and handling abilities.
Video
Skip to 2:10
After the pile up on the last turn, he can't get over 154KMH on the straight.
[QUOTE="Rikusaki"]Posting photomode screens again...[QUOTE="aero250"]
Here was me thinking that after 5 years in development GT5 would look better than Forza 3, boy was i wrong.
Polophony are past they're prime.
Tobin09
Notice how there is only one car in each of those screens and how the polygon count on the models is insanely high. Also notice that there is absolutely no aliasing on the entire screen.
I don't care what you say. If you are trying to pass that as in-game... hah.
I call it a bullshot.
I call it photomode. It will be replicateable with the ingame photomode, is all ingame assets, is not touched up otside of game. Not bullshot BUT, Almost everyone is aware that it is not represenative of gameplay, and that the models are displayed at a way higer LOD than gameplay. Touched up by dev outside of game= bullshots I know that, but you just can't pass those as gameplay. Look I can do it too:In-game assets, not touched up outside of game, just in-game with supersampling.
But we all know it doesn't look that perfect when you play it.
It looks more like this:
[QUOTE="Rikusaki"]Posting photomode screens again...[QUOTE="aero250"]
Here was me thinking that after 5 years in development GT5 would look better than Forza 3, boy was i wrong.
Polophony are past they're prime.
Tobin09
Notice how there is only one car in each of those screens and how the polygon count on the models is insanely high. Also notice that there is absolutely no aliasing on the entire screen.
I don't care what you say. If you are trying to pass that as in-game... hah.
I call it a bullshot.
I call it photomode. It will be replicateable with the ingame photomode, is all ingame assets, is not touched up otside of game. Not bullshot BUT, Almost everyone is aware that it is not represenative of gameplay, and that the models are displayed at a way higer LOD than gameplay. Touched up by dev outside of game= bullshotsThe thing is, is that forza only adds AA with is already at 4X is might jump to 8X or 16X but really 4x is good enough. No more polys are added.
I call it photomode. It will be replicateable with the ingame photomode, is all ingame assets, is not touched up otside of game. Not bullshot BUT, Almost everyone is aware that it is not represenative of gameplay, and that the models are displayed at a way higer LOD than gameplay. Touched up by dev outside of game= bullshots[QUOTE="Tobin09"][QUOTE="Rikusaki"] Posting photomode screens again...
Notice how there is only one car in each of those screens and how the polygon count on the models is insanely high. Also notice that there is absolutely no aliasing on the entire screen.
I don't care what you say. If you are trying to pass that as in-game... hah.
I call it a bullshot.
Threebabycows
The thing is, is that forza only adds AA with is already at 4X is might jump to 8X or 16X but really 4x is good enough. No more polys are added.
sorry untill i see all 8 cars on a track its bullshot[QUOTE="Threebabycows"][QUOTE="Tobin09"] I call it photomode. It will be replicateable with the ingame photomode, is all ingame assets, is not touched up otside of game. Not bullshot BUT, Almost everyone is aware that it is not represenative of gameplay, and that the models are displayed at a way higer LOD than gameplay. Touched up by dev outside of game= bullshotsSyn_Valence
The thing is, is that forza only adds AA with is already at 4X is might jump to 8X or 16X but really 4x is good enough. No more polys are added.
sorry untill i see all 8 cars on a track its bullshotPretty old build as well.
I agree with this and I hate to bring this graphical master piece up, but even Crysis has a few "gray" areas that look terrible and are low res. The reason for this si that nobody is ever going to be looking at these areas or ultra zooming in on them. Before Crysis fanboys come I play the game on Very High at 1080p. I'm just saying there are a select few places like really high up in the mountains were there are no textures.
bigblunt537
This.
If you nitpick enough, you can find visual flaws in any game.
The point of this post was ....? Sorry, but anyone can take a video that was poorly compressed or a video that didn't natively run a specific resolution and take an unflattering screenshot.Heres a compressed, muddy, resized pic out of a youtube video. From the e3 build we have already seen big improvement from.
Tobin09
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