GT5 Graphics Analysis

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Adrian_Cloud

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#201 Adrian_Cloud
Member since 2006 • 7169 Posts
5 years of development time doesn't mean a game should look better, its easy to tell with more cars in the game, and on track and running at 1080p@60fps that polyphony has been busy. Plus with Nascar and WRC they really had a lot more to do than just upgrade graphics from GT: P. anyhow both games looks good.
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tirralirra

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#202 tirralirra
Member since 2009 • 2261 Posts
5 years of development time doesn't mean a game should look better, its easy to tell with more cars in the game, and on track and running at 1080p@60fps that polyphony has been busy. Plus with Nascar and WRC they really had a lot more to do than just upgrade graphics from GT: P. anyhow both games looks good.Adrian_Cloud
True. I just noticed the Forza 3 screens. And they don't look good. The Beamer looks fine, the Lambo with the picture form the rear, the lights are little circles (meant to replicate LEDs) and the big brake light at the top rear is just a line. So much for high res. Anyway, we should just wait until launch. I hate screenshots.
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marklarmer

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#203 marklarmer
Member since 2004 • 3883 Posts

5 years of development time doesn't mean a game should look better, its easy to tell with more cars in the game, and on track and running at 1080p@60fps that polyphony has been busy. Plus with Nascar and WRC they really had a lot more to do than just upgrade graphics from GT: P. anyhow both games looks good.Adrian_Cloud

interesting comment, especially after you made this one yesterday

1080p 60fps, Interior detailing, driver likenesses, car reflections, lighting. Its a pretty big difference, i guess we'll have to wait and see. I really think i'm going to hold out on these threads now till at least a demo of these games are released. Have fun debating guys.

Adrian_Cloud

you lasted less than a day.

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NielsNL

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#204 NielsNL
Member since 2005 • 4346 Posts

[QUOTE="Adrian_Cloud"]5 years of development time doesn't mean a game should look better, its easy to tell with more cars in the game, and on track and running at 1080p@60fps that polyphony has been busy. Plus with Nascar and WRC they really had a lot more to do than just upgrade graphics from GT: P. anyhow both games looks good.marklarmer

interesting comment, especially after you made this one yesterday

1080p 60fps, Interior detailing, driver likenesses, car reflections, lighting. Its a pretty big difference, i guess we'll have to wait and see. I really think i'm going to hold out on these threads now till at least a demo of these games are released. Have fun debating guys.

Adrian_Cloud

you lasted less than a day.

Your sig is somehow disturbing, but I can't stop looking at it for some reason.

What is it?

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marklarmer

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#205 marklarmer
Member since 2004 • 3883 Posts

Your sig is somehow disturbing, but I can't stop looking at it for some reason.

What is it?

NielsNL

its just the G-Man in Garrys Mod. Great, now i can't stop looking at it.:?

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decoppel

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#206 decoppel
Member since 2006 • 61 Posts
I can't seem to recreate the specific images you have, to be completely honest, because the video is not the proper resolution... could you be kind and get a 1080p video clip and recreate them?
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Aclar00_basic

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#207 Aclar00_basic
Member since 2002 • 906 Posts

[QUOTE="anshuk20002"]

they are just gonna say, well u cant notice these things while ur driving in the game so who cares? but then why hype up the graphics when in reality, its not that good. iono iono

ElNinjaLoco

Exactly. A good looking game will look good from all angles, not just cherry picked ones.

No actually, a good looking game will fool you from all angles. All games will have flaws, but will do their best to hide them from you. By your logic, I take it you believe no game is a good looking game?
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Tessellation

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#208 Tessellation
Member since 2009 • 9297 Posts
5 years of development time doesn't mean a game should look better, its easy to tell with more cars in the game, and on track and running at 1080p@60fps that polyphony has been busy. Plus with Nascar and WRC they really had a lot more to do than just upgrade graphics from GT: P. anyhow both games looks good.Adrian_Cloud
The game isn't 1080p NATIVE..they still using the fake 1080p upscaling trick.
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bigblunt537

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#209 bigblunt537
Member since 2003 • 6907 Posts

[QUOTE="ElNinjaLoco"]

[QUOTE="anshuk20002"]

they are just gonna say, well u cant notice these things while ur driving in the game so who cares? but then why hype up the graphics when in reality, its not that good. iono iono

Aclar00_basic

Exactly. A good looking game will look good from all angles, not just cherry picked ones.

No actually, a good looking game will fool you from all angles. All games will have flaws, but will do their best to hide them from you. By your logic, I take it you believe no game is a good looking game?

I agree with this and I hate to bring this graphical master piece up, but even Crysis has a few "gray" areas that look terrible and are low res. The reason for this si that nobody is ever going to be looking at these areas or ultra zooming in on them. Before Crysis fanboys come I play the game on Very High at 1080p. I'm just saying there are a select few places like really high up in the mountains were there are no textures.

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floridaskater05

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#210 floridaskater05
Member since 2005 • 1876 Posts
[QUOTE="bigblunt537"]

[QUOTE="Aclar00_basic"][QUOTE="ElNinjaLoco"]

Exactly. A good looking game will look good from all angles, not just cherry picked ones.

No actually, a good looking game will fool you from all angles. All games will have flaws, but will do their best to hide them from you. By your logic, I take it you believe no game is a good looking game?

I agree with this and I hate to bring this graphical master piece up, but even Crysis has a few "gray" areas that look terrible and are low res. The reason for this si that nobody is ever going to be looking at these areas or ultra zooming in on them. Before Crysis fanboys come I play the game on Very High at 1080p. I'm just saying there are a select few places like really high up in the mountains were there are no textures.

Im with you there! GT5 looks amazing :). Who cares if a trees shadow is jaggy.when you buy a game like this the last thing your going to do is park your car and hang out in some shade...Its a racing game, no ones going to care about the jaggy tree shadows :) We just want to race,and race we shall. Crysis was awesome btw muwahahahaha
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Tobin09

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#211 Tobin09
Member since 2006 • 1579 Posts

From what I've seen.

Forza looks really good.

Gran turismo tries to be really realistic, whereas forza has a slightly cartoonishness to it. It's not all oversaturated, too contrasting, like gt5 looks.

So, While, gt5, looks really realistic at points. Going by these pictures, and prolouge, The graphics are unconsistent.

Whereas forza just tries to be really detailed, look nice, be complete and more consistent sistent it seems.

Thats just based on what I know, and my personal oppinions.

Both looks great, I'm buying both. So, I win =)

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floridaskater05

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#212 floridaskater05
Member since 2005 • 1876 Posts
[QUOTE="Tobin09"]

From what I've seen.

Forza looks really good.

Gran turismo tries to be really realistic, whereas forza has a slightly cartoonishness to it. It's not all oversaturated, too contrasting, like gt5 looks.

So, While, gt5, looks really realistic at points. Going by these pictures, and prolouge, The graphics are unconsistent.

Whereas forza just tries to be really detailed, look nice, be complete and more consistent sistent it seems.

Thats just based on what I know, and my personal oppinions.

Both looks great, I'm buying both. So, I win =)

he wins........ you going to use a racing wheel?? Ive always wanted to get one, but it just feels wierd without a mount or racing seat set up.
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bigblunt537

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#213 bigblunt537
Member since 2003 • 6907 Posts

From what I've seen.

Forza looks really good.

Gran turismo tries to be really realistic, whereas forza has a slightly cartoonishness to it. It's not all oversaturated, too contrasting, like gt5 looks.

So, While, gt5, looks really realistic at points. Going by these pictures, and prolouge, The graphics are unconsistent.

Whereas forza just tries to be really detailed, look nice, be complete and more consistent sistent it seems.

Thats just based on what I know, and my personal oppinions.

Both looks great, I'm buying both. So, I win =)

Tobin09

I love your sig. Great taste.

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Revolution316

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#214 Revolution316
Member since 2009 • 2877 Posts
you do realize that the game isnt dont yet? PD has said that the damage shown is just the beginning of whats to come. Also GT5 Prologue uses 200k polys on the cars. so dont even talk about GT5 graphics. GT5 graphics is a tad better then forza 3 because of the amazing lighting used.
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Nedemis

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#215 Nedemis
Member since 2002 • 10715 Posts

I've seen gameplay footages of both games and GT5 looks better without a doubt. Forza 3 has a plastic look on the cars.

Wassmansdorff
comments like this ALWAYS make me laugh. The cars in Forza3 look no more like plastic then the cars in GT5.
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Tobin09

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#216 Tobin09
Member since 2006 • 1579 Posts
you do realize that the game isnt dont yet? PD has said that the damage shown is just the beginning of whats to come. Also GT5 Prologue uses 200k polys on the cars. so dont even talk about GT5 graphics. GT5 graphics is a tad better then forza 3 because of the amazing lighting used. Revolution316
Keep in mind, that if it's true that it's coming out in Q4, Then the damage won't be all that much better. They can only improve it soo much in limited time, especially given with how much time they take on things. I personally hope, and belive that it will come out sometime next year. As I would preffer to have the games spread out.
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#217 decoppel
Member since 2006 • 61 Posts
[QUOTE="Wassmansdorff"]

I've seen gameplay footages of both games and GT5 looks better without a doubt. Forza 3 has a plastic look on the cars.

Nedemis
comments like this ALWAYS make me laugh. The cars in Forza3 look no more like plastic then the cars in GT5.

Agreed. Honeslty I can find gameplay videos with low res that make Forza look bad, the fact is this videos if not recorded in 1080p or a full stream 100% uncompressed at natural definition look worse when viewed.
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Tobin09

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#218 Tobin09
Member since 2006 • 1579 Posts

[QUOTE="Tobin09"]

From what I've seen.



Forza looks really good.


Gran turismo tries to be really realistic, whereas forza has a slightly cartoonishness to it. It's not all oversaturated, too contrasting, like gt5 looks.



So, While, gt5, looks really realistic at points. Going by these pictures, and prolouge, The graphics are unconsistent.


Whereas forza just tries to be really detailed, look nice, be complete and more consistent sistent it seems.




Thats just based on what I know, and my personal oppinions.


Both looks great, I'm buying both. So, I win =)

floridaskater05
he wins........ you going to use a racing wheel?? Ive always wanted to get one, but it just feels wierd without a mount or racing seat set up.

I use the MS wheel, And it took several months, but I am now faster and more consistent with the wheel.
Once you go wheel, you never go back.

Granted I have a playseat/buttkicker attatched to it.

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Revolution316

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#219 Revolution316
Member since 2009 • 2877 Posts
[QUOTE="Wassmansdorff"]

I've seen gameplay footages of both games and GT5 looks better without a doubt. Forza 3 has a plastic look on the cars.

Nedemis
comments like this ALWAYS make me laugh. The cars in Forza3 look no more like plastic then the cars in GT5.

no hes actually right. thers something about forza 3 cars that you can tell that its not real. it just doesnt have the "metal" look to them. its not a bad thing tho its just a style that turn 10 wanted i guess.
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banana-pie

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#220 banana-pie
Member since 2009 • 35 Posts

GT5 runs at 1080p 60 fps

dirt 2 runs at 720p 30 fps

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Tobin09

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#221 Tobin09
Member since 2006 • 1579 Posts
[QUOTE="banana-pie"]

GT5 runs at 1080p 60 fps

dirt 2 runs at 720p 30 fps

gt5 isn't full 1080p, I don't think I"m pretty sure the horizontal is alot smaller, and upscaled, So it's more like 720P, but a little higher, Forza 3 is 720P I belive, But hey, the cockpit is 60FPS now, the e3 build had it at 60
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#222 decoppel
Member since 2006 • 61 Posts
[QUOTE="Tobin09"][QUOTE="banana-pie"]

GT5 runs at 1080p 60 fps

dirt 2 runs at 720p 30 fps

gt5 isn't full 1080p, I don't think I"m pretty sure the horizontal is alot smaller, and upscaled, So it's more like 720P, but a little higher, Forza 3 is 720P I belive, But hey, the cockpit is 60FPS now, the e3 build had it at 60

Pretty sure GT5 is going to end up native 1080p/60fps
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marklarmer

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#223 marklarmer
Member since 2004 • 3883 Posts

[QUOTE="Nedemis"][QUOTE="Wassmansdorff"]

I've seen gameplay footages of both games and GT5 looks better without a doubt. Forza 3 has a plastic look on the cars.

Revolution316

comments like this ALWAYS make me laugh. The cars in Forza3 look no more like plastic then the cars in GT5.

no hes actually right. thers something about forza 3 cars that you can tell that its not real. it just doesnt have the "metal" look to them. its not a bad thing tho its just a style that turn 10 wanted i guess.

something makes me think its to do with having higher saturation/contrast for peoples custom liveries, thats just a straight up guess though.

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Richymisiak

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#224 Richymisiak
Member since 2007 • 2589 Posts
so much for PD saying they could release GT5 'any day now' i'm sure the finished product will look great however
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Shattered007

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#225 Shattered007
Member since 2007 • 3139 Posts
[QUOTE="decoppel"][QUOTE="Tobin09"][QUOTE="banana-pie"]

GT5 runs at 1080p 60 fps

dirt 2 runs at 720p 30 fps

gt5 isn't full 1080p, I don't think I"m pretty sure the horizontal is alot smaller, and upscaled, So it's more like 720P, but a little higher, Forza 3 is 720P I belive, But hey, the cockpit is 60FPS now, the e3 build had it at 60

Pretty sure GT5 is going to end up native 1080p/60fps

Well, it's PD standards of 1080p. What it really is is 1280x1080. which is not Full HD. But I'm outta this thread before fanboys try and tell me what 1080P is because PD says it is...
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decoppel

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#226 decoppel
Member since 2006 • 61 Posts
[QUOTE="decoppel"][QUOTE="Tobin09"] gt5 isn't full 1080p, I don't think I"m pretty sure the horizontal is alot smaller, and upscaled, So it's more like 720P, but a little higher, Forza 3 is 720P I belive, But hey, the cockpit is 60FPS now, the e3 build had it at 60Shattered007
Pretty sure GT5 is going to end up native 1080p/60fps

Well, it's PD standards of 1080p. What it really is is 1280x1080. which is not Full HD. But I'm outta this thread before fanboys try and tell me what 1080P is because PD says it is...

Can I get a link proving this?
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LOXO7

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#227 LOXO7
Member since 2008 • 5595 Posts

Arcade is collecting stuff while driving, slow motion, crashes, bonus, boost meter, and REWIND! Sims are clearly different then arcade racers. Which racing game do you prefer?

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HuusAsking

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#228 HuusAsking
Member since 2006 • 15270 Posts
5 years of development time doesn't mean a game should look better, its easy to tell with more cars in the game, and on track and running at 1080p@60fps that polyphony has been busy. Plus with Nascar and WRC they really had a lot more to do than just upgrade graphics from GT: P. anyhow both games looks good.Adrian_Cloud
Yet they're not doing NASCAR right, last I checked. A NASCAR race isn't truly a NASCAR race without a 43-car grid, and last I read, GT5 doesn't support 43 cars in play at the same time.
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HuusAsking

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#229 HuusAsking
Member since 2006 • 15270 Posts
[QUOTE="Shattered007"][QUOTE="decoppel"] Pretty sure GT5 is going to end up native 1080p/60fpsdecoppel
Well, it's PD standards of 1080p. What it really is is 1280x1080. which is not Full HD. But I'm outta this thread before fanboys try and tell me what 1080P is because PD says it is...

Can I get a link proving this?

It's simple math. A 1920x1080 32-bit image requires at a minimum 8MB video memory just to display it. Turn on AA and the requirement balloons. And since this is part of the final rendering process and requires memory fast enough to get the job done in 1/60th of a second or less, it must reside in the GDDR3 graphics memory. Not to mention, the RSX has trouble rendering something that big that quick. These are among the reasons only one or two games (across all consoles) have even been released at true 1920x1080@60p during gameplay--and none of them used AA, and none of them had very large or detailed environments.
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NYrockinlegend

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#230 NYrockinlegend
Member since 2008 • 2025 Posts
Seems like a lot of nitpicking. The damage isn't perfect, the car details aren't perfect, the graphics aren't that good, but nothing about gameplay? Gameplay is the make and break point, and it at least looks fun. The added features like day/night and weather also make it seem more promising. You could probably nitpick wipeout hd alot, too. But even the biggest nitpicker didn't keep me from enjoying it even more than many other racing titles, or even many other games.
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#231 washd123
Member since 2003 • 3418 Posts

[QUOTE="Tobin09"][QUOTE="banana-pie"]

GT5 runs at 1080p 60 fps

dirt 2 runs at 720p 30 fps

decoppel

gt5 isn't full 1080p, I don't think I"m pretty sure the horizontal is alot smaller, and upscaled, So it's more like 720P, but a little higher, Forza 3 is 720P I belive, But hey, the cockpit is 60FPS now, the e3 build had it at 60

Pretty sure GT5 is going to end up native 1080p/60fps

it wont.

GT5 is 1280x1080 2x AA in game 60fps

its 1920x1080 2x AA 60fps in the garage and during replays. which is normal for a racing game most bump up the res and effects during replays.

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decoppel

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#232 decoppel
Member since 2006 • 61 Posts
Well... I mean you guys call it simple math etc... I am sure a link will surface once the game is launched if it truly is NOT 1080p. It ALWAYS happens.
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themyth01

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#233 themyth01
Member since 2003 • 13924 Posts
We're still a long way from achieving real realistic graphics but a good wake up call for those fanboys thinking this is some sort of unsurpassed graphics.
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Rikusaki

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#234 Rikusaki
Member since 2006 • 16641 Posts

New footage from GamesCom has show a number of dissapointment for GT5.

The following is a short list:

* Car damage does not include paint scraping
* Car damage does not include deformation
* Car damage is cosmetic only, does not affect drivability or physics. So you can hit a wall at 200 MPH and still keep driving.

* Car damage limited to body panels, bumpers etc, which do not scrap paint, do not deform etc. So pieces break off but they don't even scratch or deform / crumple from impacts.

ElNinjaLoco

False.

Even ignoring the fact that it's a demo build, that isn't true - we've heard from several sources that when sufficiently hammered the car loses significant speed and handling abilities.

Video

Skip to 2:10

After the pile up on the last turn, he can't get over 154KMH on the straight.


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Rikusaki

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#235 Rikusaki
Member since 2006 • 16641 Posts

Here was me thinking that after 5 years in development GT5 would look better than Forza 3, boy was i wrong.

Polophony are past they're prime.

aero250

Posting photomode screens again...

Notice how there is only one car in each of those screens and how the polygon count on the models is insanely high. Also notice that there is absolutely no aliasing on the entire screen.

I don't care what you say. If you are trying to pass that as in-game... hah.

I call it a bullshot.

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HuusAsking

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#236 HuusAsking
Member since 2006 • 15270 Posts

[QUOTE="ElNinjaLoco"]

New footage from GamesCom has show a number of dissapointment for GT5.

The following is a short list:

* Car damage does not include paint scraping
* Car damage does not include deformation
* Car damage is cosmetic only, does not affect drivability or physics. So you can hit a wall at 200 MPH and still keep driving.

* Car damage limited to body panels, bumpers etc, which do not scrap paint, do not deform etc. So pieces break off but they don't even scratch or deform / crumple from impacts.

Rikusaki

False.

Even ignoring the fact that it's a demo build, that isn't true - we've heard from several sources that when sufficiently hammered the car loses significant speed and handling abilities.

Video

Skip to 2:10

After the pile up on the last turn, he can't get over 154KMH on the straight.


Still interested in what would be the trigger for "terminal" (DNF) damage. Too bad no one tried to intentionally DNF the car during the demo.

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Tobin09

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#237 Tobin09
Member since 2006 • 1579 Posts
[QUOTE="Rikusaki"]

[QUOTE="aero250"]

Here was me thinking that after 5 years in development GT5 would look better than Forza 3, boy was i wrong.

Polophony are past they're prime.

Posting photomode screens again...

Notice how there is only one car in each of those screens and how the polygon count on the models is insanely high. Also notice that there is absolutely no aliasing on the entire screen.

I don't care what you say. If you are trying to pass that as in-game... hah.

I call it a bullshot.

I call it photomode. It will be replicateable with the ingame photomode, is all ingame assets, is not touched up otside of game. Not bullshot BUT, Almost everyone is aware that it is not represenative of gameplay, and that the models are displayed at a way higer LOD than gameplay. Touched up by dev outside of game= bullshots
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stereointegrity

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#238 stereointegrity
Member since 2007 • 12151 Posts

[QUOTE="NielsNL"]

Your sig is somehow disturbing, but I can't stop looking at it for some reason.

What is it?

marklarmer

its just the G-Man in Garrys Mod. Great, now i can't stop looking at it.:?

i cant stop laughing every time i see it
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Rikusaki

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#239 Rikusaki
Member since 2006 • 16641 Posts

[QUOTE="Rikusaki"]

[QUOTE="ElNinjaLoco"]

New footage from GamesCom has show a number of dissapointment for GT5.

The following is a short list:

* Car damage does not include paint scraping
* Car damage does not include deformation
* Car damage is cosmetic only, does not affect drivability or physics. So you can hit a wall at 200 MPH and still keep driving.

* Car damage limited to body panels, bumpers etc, which do not scrap paint, do not deform etc. So pieces break off but they don't even scratch or deform / crumple from impacts.

HuusAsking

False.

Even ignoring the fact that it's a demo build, that isn't true - we've heard from several sources that when sufficiently hammered the car loses significant speed and handling abilities.

Video

Skip to 2:10

After the pile up on the last turn, he can't get over 154KMH on the straight.


Still interested in what would be the trigger for "terminal" (DNF) damage. Too bad no one tried to intentionally DNF the car during the demo.

One of my friends from GTPlanet went to GamesCon and I requested that he would go backwards on the track and hit cars head-on until he reached terminal damage... He didn't do it..

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Rikusaki

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#240 Rikusaki
Member since 2006 • 16641 Posts

[QUOTE="Rikusaki"]

[QUOTE="aero250"]

Here was me thinking that after 5 years in development GT5 would look better than Forza 3, boy was i wrong.

Polophony are past they're prime.

Tobin09

Posting photomode screens again...

Notice how there is only one car in each of those screens and how the polygon count on the models is insanely high. Also notice that there is absolutely no aliasing on the entire screen.

I don't care what you say. If you are trying to pass that as in-game... hah.

I call it a bullshot.

I call it photomode. It will be replicateable with the ingame photomode, is all ingame assets, is not touched up otside of game. Not bullshot BUT, Almost everyone is aware that it is not represenative of gameplay, and that the models are displayed at a way higer LOD than gameplay. Touched up by dev outside of game= bullshots

I know that, but you just can't pass those as gameplay. Look I can do it too:

In-game assets, not touched up outside of game, just in-game with supersampling.

But we all know it doesn't look that perfect when you play it.

It looks more like this:

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Threebabycows

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#241 Threebabycows
Member since 2008 • 1086 Posts

[QUOTE="Rikusaki"]

[QUOTE="aero250"]

Here was me thinking that after 5 years in development GT5 would look better than Forza 3, boy was i wrong.

Polophony are past they're prime.

Tobin09

Posting photomode screens again...

Notice how there is only one car in each of those screens and how the polygon count on the models is insanely high. Also notice that there is absolutely no aliasing on the entire screen.

I don't care what you say. If you are trying to pass that as in-game... hah.

I call it a bullshot.

I call it photomode. It will be replicateable with the ingame photomode, is all ingame assets, is not touched up otside of game. Not bullshot BUT, Almost everyone is aware that it is not represenative of gameplay, and that the models are displayed at a way higer LOD than gameplay. Touched up by dev outside of game= bullshots

The thing is, is that forza only adds AA with is already at 4X is might jump to 8X or 16X but really 4x is good enough. No more polys are added.

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zbdyx

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#242 zbdyx
Member since 2007 • 2055 Posts
Why does everyone focus on that one pic???Upload the BEST pics of both games
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Syn_Valence

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#243 Syn_Valence
Member since 2004 • 2172 Posts

[QUOTE="Tobin09"][QUOTE="Rikusaki"] Posting photomode screens again...

Notice how there is only one car in each of those screens and how the polygon count on the models is insanely high. Also notice that there is absolutely no aliasing on the entire screen.

I don't care what you say. If you are trying to pass that as in-game... hah.

I call it a bullshot.

Threebabycows

I call it photomode. It will be replicateable with the ingame photomode, is all ingame assets, is not touched up otside of game. Not bullshot BUT, Almost everyone is aware that it is not represenative of gameplay, and that the models are displayed at a way higer LOD than gameplay. Touched up by dev outside of game= bullshots

The thing is, is that forza only adds AA with is already at 4X is might jump to 8X or 16X but really 4x is good enough. No more polys are added.

sorry untill i see all 8 cars on a track its bullshot
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Threebabycows

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#244 Threebabycows
Member since 2008 • 1086 Posts

[QUOTE="Threebabycows"]

[QUOTE="Tobin09"] I call it photomode. It will be replicateable with the ingame photomode, is all ingame assets, is not touched up otside of game. Not bullshot BUT, Almost everyone is aware that it is not represenative of gameplay, and that the models are displayed at a way higer LOD than gameplay. Touched up by dev outside of game= bullshotsSyn_Valence

The thing is, is that forza only adds AA with is already at 4X is might jump to 8X or 16X but really 4x is good enough. No more polys are added.

sorry untill i see all 8 cars on a track its bullshot

Pretty old build as well.

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#245 decoppel
Member since 2006 • 61 Posts
I'm not mathematician but I count 6
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Threebabycows

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#246 Threebabycows
Member since 2008 • 1086 Posts

I'm not mathematician but I count 6 decoppel

Well, whatever close enough, is it really a big deal?

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decoppel

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#247 decoppel
Member since 2006 • 61 Posts

[QUOTE="decoppel"]I'm not mathematician but I count 6 Threebabycows

Well, whatever close enough, is it really a big deal?

6 =/= 8 6 cars could quite literally be the cap.
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Tobin09

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#248 Tobin09
Member since 2006 • 1579 Posts

Heres a compressed, muddy, resized pic out of a youtube video. From the e3 build we have already seen big improvement from.

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tagyhag

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#249 tagyhag
Member since 2007 • 15874 Posts

I agree with this and I hate to bring this graphical master piece up, but even Crysis has a few "gray" areas that look terrible and are low res. The reason for this si that nobody is ever going to be looking at these areas or ultra zooming in on them. Before Crysis fanboys come I play the game on Very High at 1080p. I'm just saying there are a select few places like really high up in the mountains were there are no textures.

bigblunt537

This.

If you nitpick enough, you can find visual flaws in any game.

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decoppel

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#250 decoppel
Member since 2006 • 61 Posts

Heres a compressed, muddy, resized pic out of a youtube video. From the e3 build we have already seen big improvement from.

Tobin09
The point of this post was ....? Sorry, but anyone can take a video that was poorly compressed or a video that didn't natively run a specific resolution and take an unflattering screenshot.