GT5 - Very 2D Trees

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Hakkai007

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#101 Hakkai007
Member since 2005 • 4905 Posts

I still think Dirt 2 has better car models and everything else in graphics.

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Stevo_the_gamer

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#102 Stevo_the_gamer  Moderator
Member since 2004 • 50175 Posts

can you tell me which version is this please?

johny300

This is DiRT 2 for PC. 1920x1200, 60+ FPS, Direct X11, Ultra Settings. Haven't looked for mods yet, though I've seen some awesome dust and lighting mods.

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Hakkai007

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#103 Hakkai007
Member since 2005 • 4905 Posts

[QUOTE="johny300"] can you tell me which version is this please?

Stevo_the_gamer

This is DiRT 2 for PC. 1920x1200, 60+ FPS, Direct X11, Ultra Settings. Haven't looked for mods yet, though I've seen some awesome dust and lighting mods.

I am using those plus the "Ultra High" mod.

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Stevo_the_gamer

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#104 Stevo_the_gamer  Moderator
Member since 2004 • 50175 Posts
I am using those plus the "Ultra High" mod.Hakkai007
That mod doesn't have anything to do with textures or what not though... just affects the dust and stuff, right?
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Upparoom

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#105 Upparoom
Member since 2010 • 2111 Posts

I'm starting to think people on SW only play racing games for graphics ownage.

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Hakkai007

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#106 Hakkai007
Member since 2005 • 4905 Posts

[QUOTE="Hakkai007"]I am using those plus the "Ultra High" mod.Stevo_the_gamer
That mod doesn't have anything to do with textures or what not though... just affects the dust and stuff, right?

Not sure I didn't really compare. But there were like 4-5 settings that had ultra high selectable.

I kept vehicle reflections at ultra because if I go to ultra high it would dramatically lower fps.

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deactivated-5cf4b2c19c4ab

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#107 deactivated-5cf4b2c19c4ab
Member since 2008 • 17476 Posts

[QUOTE="Velocitas8"]

[QUOTE="Hakkai007"]

They must have screwed up with the naming then.

8XCSAA is listed after 8XMSAA and is harder on performance it also looks better.

this is how it is listed in the settings.

2MSAA -> 4xMSAA -> 8XMSAA -> 8XCSAA -> 16XCSAA -> 8XQCSAA

Hakkai007

No, 8xCSAA is worse than 8xMSAA.

True 8x Multisampling (8xQ) is better than 8x CSAA and usually slightly worse than 16xCSAA (each of which only use 4x Multisampling.) Unlike 8xCSAA, 8xQ does not use any coverage samples..it is pure multisampling.

Quality-wise, AA levels would be listed something like this:

4x4SSAA > 3x3SSAA> 32xS > 16xS > 8xSQ > 2x2SSAA > 32xQCSAA > 32xCSAA > 16xQCSAA > 16xCSAA > 8xQ > 8xCSAA > 4xMSAA > 2xMSAA

Hmm then the gaming developers are dumber than you and messed up on the AA order. They should get fired and you should take their job. ^^

Ok ill try to clear this up. 8xCSAA is basically a 4xMSAA color sampling with what could be considered and edge blur, it is not as effective as true 8xMSAA since the 8xcsaa keeps the same color information as 4xMSAA would then blurs the edge more or less, whereas 8xMSAA would calculate the final pixel color more effectively, and doesnt have as many errors as 8xcsaa due to the less acurate 4xmsaa base. 8xCSAA can be considered on par only when considering certain types of assets like ropes and the such.

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Hakkai007

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#108 Hakkai007
Member since 2005 • 4905 Posts

[QUOTE="Hakkai007"]

[QUOTE="Velocitas8"]

No, 8xCSAA is worse than 8xMSAA.

True 8x Multisampling (8xQ) is better than 8x CSAA and usually slightly worse than 16xCSAA (each of which only use 4x Multisampling.) Unlike 8xCSAA, 8xQ does not use any coverage samples..it is pure multisampling.

Quality-wise, AA levels would be listed something like this:

4x4SSAA > 3x3SSAA> 32xS > 16xS > 8xSQ > 2x2SSAA > 32xQCSAA > 32xCSAA > 16xQCSAA > 16xCSAA > 8xQ > 8xCSAA > 4xMSAA > 2xMSAA

ferret-gamer

Hmm then the gaming developers are dumber than you and messed up on the AA order. They should get fired and you should take their job. ^^

Ok ill try to clear this up. 8xCSAA is basically a 4xMSAA color sampling with what could be considered and edge blur, it is not as effective as true 8xMSAA since the 8xcsaa keeps the same color information as 4xMSAA would then blurs the edge more or less, whereas 8xMSAA would calculate the final pixel color more effectively, and doesnt have as many errors as 8xcsaa due to the less acurate 4xmsaa base. 8xCSAA can be considered on par only when considering certain types of assets like ropes and the such.

I know I was agreeing with you.

The devs forgot to switch the two AA version.

SO when I selected 8XCSAA I was actually using 8XMSAA.

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Hakkai007

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#109 Hakkai007
Member since 2005 • 4905 Posts

Another Dirt 2 vehicle.

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Classic24

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#110 Classic24
Member since 2009 • 598 Posts

Dirt 2 has nice graphics but only the PC version is comparable to GT5.......not to mention there's only like 5 rally cars i actually liked in the game so...............................ill go with GT5's superior lighting engine, dirt 2 also has a piss yellow filter which works for the game

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Stevo_the_gamer

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#111 Stevo_the_gamer  Moderator
Member since 2004 • 50175 Posts
GT5's superior lighting engineClassic24
wut. You have played DiRT 2 before, right? :?
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HerzogJan

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#112 HerzogJan
Member since 2006 • 424 Posts

Dirt 2 lol, an yea I own a very high end PC.

Pretty dirt and ok car models. Does not have the penache of even Forza 3.

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MobilechicaneX

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#113 MobilechicaneX
Member since 2009 • 2863 Posts

I actually think that the 360 version of Dirt 2 slaughters Forza 3 in the graphics department.

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Classic24

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#114 Classic24
Member since 2009 • 598 Posts

actually am i crazy or does dirt 2's trees look 2d as well.........at least the lighting in GT5 makes the 2d trees look real

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ChiChiMonKilla

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#115 ChiChiMonKilla
Member since 2007 • 2339 Posts

Din't know GT5 was a tree simulator ??

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campzor

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#116 campzor
Member since 2004 • 34932 Posts

ah well too bad ill driving 200 miles a hour with my photorealistic cars to even notice the trees :/

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tommyas

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#117 tommyas
Member since 2007 • 2594 Posts

Din't know GT5 was a tree simulator ??

ChiChiMonKilla
Apparently it is for some people.
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Whatuptho

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#118 Whatuptho
Member since 2008 • 392 Posts

sega genesis tech am fail

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Syn_Valence

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#119 Syn_Valence
Member since 2004 • 2172 Posts

Trees in a racing game are you freaking serious..........lol alot of peeps are scared of the GT5 monster apparently...........it reminds me of Halo Reach kinda of

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DethSkematik

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#120 DethSkematik
Member since 2008 • 3900 Posts
Not a big deal, IMO...at least it's not as bad as the early Smackdown games where the crowds were nothing but 2D looping images (seriously, as good as the games were, I could never get used to that :P). Still, in something fast paced like a racing game, I don't pay attention to much detail...I've got about two things on my mind, and I don't even bother to notice how good everything looks around me.
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GTSaiyanjin2

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#121 GTSaiyanjin2
Member since 2005 • 6018 Posts

Dirt 2 actually looks really good even on the 360 you be surprised at how good it looks compared to the PC version. PC version obviously looks better, but its not really a night and day difference. As for GT5 I have not played it, but from the videos I have seen its hard to compare the 2 as GT5 has a more realistic look to it.

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Hakkai007

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#122 Hakkai007
Member since 2005 • 4905 Posts

Dirt 2 has nice graphics but only the PC version is comparable to GT5.......not to mention there's only like 5 rally cars i actually liked in the game so...............................ill go with GT5's superior lighting engine, dirt 2 also has a piss yellow filter which works for the game

Classic24

There are mods which remove that filter.

And I think Dirt2 will have superior lighting.

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Malta_1980

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#123 Malta_1980
Member since 2008 • 11890 Posts

its official 2D trees ruin racing games.... ohh well am sure 2D trees wont change the fun i'll have racing cars in GT5 offline & online :) G27 wheel is next in my shopping list :P

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KungfuKitten

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#124 KungfuKitten
Member since 2006 • 27389 Posts

The only 2D foliage that I noticed were the bushes around the house.
Were the trees really 2D?

I never even saw it.

It sucks when you play a game like oblivion and notice that the bushes turn with the camera :P I have that sometimes and then I can't stop noticing it, breaking the game experience completely.

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sonny2dap

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#125 sonny2dap
Member since 2008 • 2217 Posts

am I the only one confused that a game in development this long has concrete hay stacks and fences that appear to be mesh/ropes yet these items appear to be stronger than titanium and also have the unfortunate effect of melting cars. Hat off to PD for offering a full package in terms of modes etc. and some seriously pretty car models but in all honesty can we admit from what has been shown there are clearly some issues present.

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iMojo786_PSN

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#126 iMojo786_PSN
Member since 2010 • 1641 Posts

[QUOTE="Fightingfan"]Nerdy argument.OB-47

This is gamespot... we play games...what do you expect

then why dont you play the game that has all this

models included
1,000 vehicles
170 Premium new models (full interior modeling, the interior corresponds to vehicle damage)
830 kinds of standard model (some are from Gran Turismo 4 that have been carried over to GT5) [Read: Cars we have seen in GT4 before ]

Courses
more than 20 courses, more than 60 layouts

physical simulation of vehicles
Physics system simulation is brand new
Represented is full fall in vehicles [possibly rollover]
Damage representation (reproduced in full by real-time collision deformation)
faithfully reproducing the behavior of electric cars, i.e. Prius, Insight, hybrid cars and the latest Tesla model

Arcade Mode
Single Race
2 player battle

GT Mode
World Map
My Garage
Car Dealer
Tuning Shop (parts, tires)
Car Washes/Oil Change
Race Championship (Series system, point system)
License Test

Online
Open Lobby
Text / Voice Chat
Private rooms
Online Photo Album
Online Replay Album
YouTube replay output

Photo Mode
Photo Drive (Circuit)
Photo stage (Stage Photo mode only)

Gran Turismo TV
Video output to a PSP or PSP Go®
Progressive Download
Improved

user interface
Continuous Play for videos

Museums
The

Gran Turismo 5 Prologue version, + more information at TGS

Sound
Custom soundtracks (Use songs from your PS3 hard-drive)
Dolby Digital 5.1 and 7.1

User Interface
The Gran Turismo 5 Prologue, and the same design concept. The icons change color
Able to track the movement of Cockpit Camera interface (confirmed in full 3-D. The camera can be fully manipulated and you can opt to have your head tracked by the PSEye

(+ much more)

or you could just ask PD to stop concentrating on all these aspects and focus on highly detailed trees :)since that will make your racing exereince better in the game that is supposed to deliver a nice and smooth racing expereince :)

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iMojo786_PSN

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#127 iMojo786_PSN
Member since 2010 • 1641 Posts

its official 2D trees ruin racing games.... ohh well am sure 2D trees wont change the fun i'll have racing cars in GT5 offline & online :) G27 wheel is next in my shopping list :P

Malta_1980

im getting this...

is this g27 of yours better?

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nameless12345

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#128 nameless12345
Member since 2010 • 15125 Posts

The Cell is too complex to handle 3D trees :lol:

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CuteCakes

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#129 CuteCakes
Member since 2010 • 756 Posts
Why are the haystacks like concrete?
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205212669269561485377169522720

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#130 205212669269561485377169522720
Member since 2005 • 14458 Posts

It's true, they do look very 2D however it's not like I won't enjoy the game because of how the tree's look like.:?

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SapSacPrime

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#131 SapSacPrime
Member since 2004 • 8925 Posts

[QUOTE="Malta_1980"]

its official 2D trees ruin racing games.... ohh well am sure 2D trees wont change the fun i'll have racing cars in GT5 offline & online :) G27 wheel is next in my shopping list :P

iMojo786_PSN

im getting this...

is this g27 of yours better?

I think so, the G27 has clutch too and I have heard good things about the G25 so...

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jamejame

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#132 jamejame
Member since 2005 • 10634 Posts

I couldn't care less about the trees but that car damage looks bad... really bad.

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Rekunta

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#133 Rekunta
Member since 2002 • 8275 Posts

How does a thread like this garner 132 responses? I mean, really? 2D trees??? I for one am not going to be looking at the damn trees. The developer knows this, they have priorities, and creating every single leave on every single branch on a tree that'll be flying by at 200 mph probably doesn't rank too high up on their priority scale.

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zero_snake99

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#134 zero_snake99
Member since 2004 • 3478 Posts

[QUOTE="iMojo786_PSN"]

[QUOTE="Malta_1980"] im getting this...

is this g27 of yours better?

SapSacPrime

I think so, the G27 has clutch too and I have heard good things about the G25 so...

G27 (h shifter only, better build quality) > G25 (sequential an h shifter) > DFGT (sequential, no clutch)

The Cell is too complex to handle 3D trees :lol:

nameless12345

That's why you clearly didn't see the 3D trees.

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JohnF111

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#135 JohnF111
Member since 2010 • 14190 Posts
Well would you rather have accurate physics, great handling and nice looking cars or 3D trees everywhere and high resolution rocks at the side of the road so you can REALLY enjoy the scenery.....
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Classic24

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#136 Classic24
Member since 2009 • 598 Posts

Gran Turismo 5's damage is better than forza 3, so if GT5's damage looks "bad", then forzas damage looks like doodoo

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iMojo786_PSN

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#137 iMojo786_PSN
Member since 2010 • 1641 Posts

Why are the haystacks like concrete?CuteCakes
got my new sig

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GreyFoXX4

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#138 GreyFoXX4
Member since 2008 • 3612 Posts

People worrying about concrete hay stacks when you have invisible walls in Dirt 2

1st

2nd

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iBear-

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#139 iBear-
Member since 2010 • 1092 Posts

[QUOTE="CuteCakes"]Why are the haystacks like concrete?iMojo786_PSN

got my new sig

i dont understand whats so funny.

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iBear-

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#140 iBear-
Member since 2010 • 1092 Posts

Gran Turismo 5's damage is better than forza 3, so if GT5's damage looks "bad", then forzas damage looks like doodoo

Classic24

Forzas damage wooped that ****. GT's looked terrible from that video.

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#141 mysterj
Member since 2010 • 928 Posts

[QUOTE="Classic24"]

Gran Turismo 5's damage is better than forza 3, so if GT5's damage looks "bad", then forzas damage looks like doodoo

iBear-

Forzas damage wooped that ****. GT's looked terrible from that video.

http://www.youtube.com/watch?v=C04fLAsGay4 The paint came right off, lol.
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bobbetybob

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#142 bobbetybob
Member since 2005 • 19370 Posts
if you are going more than 20 mph, that argument is irrelevant as you wouldn't even notice. going 100mph+, you would only notice whats in front of you and whats in your mirrors.antifanboyftw
I would agree in other games but GT5 looks to give a pretty naff sense of speed because it doesn't use any post processing like Dirt or NFS do. I do however agree that you're not exactly going to be staring at trees and that your focus is rarely going to stray from the road. The main problem with this game is they used up all their polygons on the cars, didn't they say the cars have up to 500,000 polygons? That's a hell of a lot, if I made 8 spheres that were 500,000 poly's and put it in an Unreal level the game would lag when you went past them. That's why the backgrounds look, and I know people will argue but you've got to be blind not to see it, pretty bad.
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deactivated-61cc564148ef4

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#144 deactivated-61cc564148ef4
Member since 2007 • 10909 Posts

[QUOTE="OB-47"]

[QUOTE="Fightingfan"]Nerdy argument.iMojo786_PSN

This is gamespot... we play games...what do you expect

then why dont you play the game that has all this

models included
1,000 vehicles
170 Premium new models (full interior modeling, the interior corresponds to vehicle damage)
830 kinds of standard model (some are from Gran Turismo 4 that have been carried over to GT5) [Read: Cars we have seen in GT4 before ]

Courses
more than 20 courses, more than 60 layouts

physical simulation of vehicles
Physics system simulation is brand new
Represented is full fall in vehicles [possibly rollover]
Damage representation (reproduced in full by real-time collision deformation)
faithfully reproducing the behavior of electric cars, i.e. Prius, Insight, hybrid cars and the latest Tesla model

Arcade Mode
Single Race
2 player battle

GT Mode
World Map
My Garage
Car Dealer
Tuning Shop (parts, tires)
Car Washes/Oil Change
Race Championship (Series system, point system)
License Test

Online
Open Lobby
Text / Voice Chat
Private rooms
Online Photo Album
Online Replay Album
YouTube replay output

Photo Mode
Photo Drive (Circuit)
Photo stage (Stage Photo mode only)

Gran Turismo TV
Video output to a PSP or PSP Go®
Progressive Download
Improved

user interface
Continuous Play for videos

Museums
The

Gran Turismo 5 Prologue version, + more information at TGS

Sound
Custom soundtracks (Use songs from your PS3 hard-drive)
Dolby Digital 5.1 and 7.1

User Interface
The Gran Turismo 5 Prologue, and the same design concept. The icons change color
Able to track the movement of Cockpit Camera interface (confirmed in full 3-D. The camera can be fully manipulated and you can opt to have your head tracked by the PSEye

(+ much more)

or you could just ask PD to stop concentrating on all these aspects and focus on highly detailed trees :)since that will make your racing exereince better in the game that is supposed to deliver a nice and smooth racing expereince :)

I never said GT5 was bad I'm just saying ppl should expect nerdy arguements on gamespot. It is a gaming site after all. AND BTW GT5 and Infamouse 2 are both the reasons I'm getting PS3

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Merex760

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#145 Merex760
Member since 2008 • 4381 Posts
Cause when I'm driving a car at 150mph, the first thing I notice are the trees I'm passing.
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rawr89

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#146 rawr89
Member since 2010 • 1746 Posts

[QUOTE="iBear-"]

[QUOTE="Classic24"]

Gran Turismo 5's damage is better than forza 3, so if GT5's damage looks "bad", then forzas damage looks like doodoo

mysterj

Forzas damage wooped that ****. GT's looked terrible from that video.

http://www.youtube.com/watch?v=C04fLAsGay4 The paint came right off, lol.

LOOOOOOLL. pre-baked models??? hhahaha. it was just a head-on collision then suddenly the paint on the back of the car wore off. rofl.

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sakura_Ex

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#147 sakura_Ex
Member since 2007 • 3066 Posts
Halo Reach has 2D trees as well but I don't see people crying about that.
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i_am_interested

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#148 i_am_interested
Member since 2009 • 1077 Posts

[QUOTE="mysterj"][QUOTE="iBear-"]

Forzas damage wooped that ****. GT's looked terrible from that video.

rawr89

http://www.youtube.com/watch?v=C04fLAsGay4 The paint came right off, lol.

LOOOOOOLL. pre-baked models??? hhahaha. it was just a head-on collision then suddenly the paint on the back of the car wore off. rofl.

you gotta love how one frame the paints there, the very next frame the paints almost completely gone
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#149 sergemyster8
Member since 2006 • 1749 Posts

IDK this games still looks **** gorgeous

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fun-da-mental

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#150 fun-da-mental
Member since 2002 • 621 Posts

Its a racing game, you're supposed to drive, not climb on trees. BTW, when comparing draw distance, Dirt 2 look far worse than GT5.