@MirkoS77 said:
@edwardecl said:
@MirkoS77 said:
I actually don't mind that they keep all the old cars, nor would that be the reason that I'd not buy this. There are far more glaring issues that need to be addressed for the series: the AI is brain-dead, the engine sounds are laughably pathetic, the menus and UI needs an overhauling, license tests need to go, etc etc. GT has been bested and is just not a very good racer anymore. If they brought it up to speed where it needs it I'd buy it again.
Have you played GT6?
They have already fixed many of the problems you have stated. Sure I'll give you the engine sounds, the AI is not that bad it does seem to adapt to weather and car being drive perhaps it's not aggressive enough, I hate the fact the the AI tries to conserve it's tyres on a 2 lap race so it can be improved it's not brain dead as you state though. The license tests are optional, the menu system seems to work for me quite well.
Have you played Forza?
GT's AI is abysmal, yes, even in 6. It follows a line far too strictly and fails to adapt to player action.
Except professional drivers do try to keep to an optimum line throughout a race, won't always let you just push them out of the way and, occasionally, don't react in time to prevent a collision. But let's look at Forza.
Giant Bomb;
"The game collects data as you and your friends drive to build an AI profile, which the game clumsily calls a "drivatar." Thus, your AI profile is eventually supposed to mimic the way you take corners, how aggressive you are on the track, and so on. In practice, this has led to a game in which a large number of the racers on the track are immediately trying to run me off the road. Or maybe they're just leaving the track on their own, weaving around like a bunch of drunks."
The Official Xbox Magazine;
"Your AI opponents regularly make all-too-human mistakes, skidding out or crashing into another car. Driving close behind another racer actually becomes a risk - given the slightest error in the Drivatar's judgement, you could end up planted into the back of a rather expensive Pagani Zonda. This cuts both ways, though - the AI sometimes becomes wildly inconsistent. Opponents were often too cautious during our playthrough, slowing to incomprehensible speeds on relatively easy corners. It became like driving through traffic."
Gamespot;
"There are odd AI hiccups here and there, like when they side-swipe you in the straights for no apparent reason, but such goofs are rare and nothing that a quick tap of the rewind button can't solve."
Yeah, so much better.
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