[QUOTE="SolidTy"][QUOTE="Shafftehr"] With Gears Cows unanimously decided that multiplayer and best-looking graphics at the time didn't make up for having a 10'ish hour campaign. So, what's changed Cows??Shafftehr
GeoW wasn't 10ish at all. It was incredibly short, I can't speak for Cows because I loved GeoW. However, it was much shorter than 10 hours, and My first playthru was on Hardcore. I beat it the day I bought it.
I guess the trick is "ish", also, if KZ2 is as short as GeoW, I will be just as dissappointed. It all comes down to playthru. GeoW2 seemed a bit longer, thankfully. Not by much, and I expect KZ2 to be in that area, but who knows.
I've heard countless people claim 6 to 8 hours on normal, and significantly longer on hardcore and above (and hardcore is the difficulty where the game really comes into its own. I'm sorry, but I only added an "ish" because, if you crank down the difficulty, it takes less time. If you play on a mode that's semi-challenging to you, it takes that long. If it only took you 6 or so hours on hardcore, you're the exception, not the rule. The sad thing is, if Cows are going to say "Well, Gears only took 8 hours, so Killzone taking 10 is OK." Besides, pre-release estimates for Gears were 10 hours (http://www.gamespot.com/xbox360/action/gearsofwar/news.html?sid=6158448). Go figure, pre-release estimates for Killzone is 10 hours. Cows are doing a complete 10 on their stance, and COMPLETELY forgetting about months of "Blu Ray will let games be longer" claims.Yeah, I play the COD games on Hardened the first time/Veteran the second time, it depends on the Developer. I started MGS4 on Hard, and GeoW2 on Hardcore as well. Some Developers take HARD to mean actually Hard, others make HARD, Normal (To me). Yeah, I am the exception, I suppose, too much gaming.
Sometimes Hard is TOO HARD (Timesplitters series, impossible for most gamers)
If KZ2 is like 5 hours long, that would be hilarious, with the hype the way it is...but I won't be happy...except here in SW for the ownage.:)
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