[QUOTE="Zlychop"]Actually you are the one with the idiotic replies, the difference between following an NPC in CoD is that the gameplay is much much more dynamic than GW2's press keys 1-8 style. CoD is a much deeper game fundamentally.skrat_01
Ho ho ho.COD's isn't dynamic; it's as rigid as a game comes, singleplayer is fixed to extremely high levels of scripting and player control, multiplayer is fixed to restrictive shooting galleries build around fixed game modes. In terms of 'world reactivity' there is none, or dynamic systems operating in the background there is none, the closest thing we have is the killstreaks system adding variables to combat.
Which is fine, it's not trying to be a dynamic game; it is a fixed manshooter and good for it.COD since 2003 was never structured around being 'dynamic'.
GW2 on the other hand is structured heavily around dynamic (yes you read that word right) world events, bosses, raids, quests etc. In order to govern its players and create a stronger sense of player involvement in he game world; something missing from many 'themepark MMOs' like lets say World of Warcraft (the biggest thing we had in that was roaming bosses and the odd world PvP clashes).
If you want to be reductive, GW2's gameplay is that and COD's is 'aim and shoot'. Reality is that's both wrong.
COD isn't deeper fundamentally, there's zero evidence for it.
What is is, is different to GW2 in almost every damn way conceivable. Trying to make connections and links for a direct comparison is outright dumb.
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