Halo 3 Is Supposed To Be More, Not Different, Not Revolutionary.

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Adrian_Cloud

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#101 Adrian_Cloud
Member since 2006 • 7169 Posts
Dude the game isn't even out and i can tell its the exact same halo. Lets just wait till we play the game before saying what it is and isn't. :| Did that sound right?
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Spartan070

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#102 Spartan070
Member since 2004 • 16497 Posts
[QUOTE="Spartan070"]

Halo 3 will have the most customizable multiplayer gameplay options for pretty much any FPS ever.
DSgamer64

No it won't. Unreal Tournament 3 will have the most, with more then 12 gameplay types and at least 120 different maps. Unreal always has lots of maps and Halo 3 will not even coming close to having nearly as much content, plus at least with UT there are a large variety of characters and more weapons to choose from.

A) I did say "...pretty much any FPS ever...."

B) Number of available maps don't have anything to do with gameplay variants/options.

C) Number of character to choose from don't have anything to do with gameplay variants/options.(see Timesplitters)

D) Virtually everything in Halo 3 MP will be customizable

- speed of players/vehicles.

- damage recieved/delivered per weapon.

- cloaking powers and the degree to which they are effective.

- all aspects of the physics independently, from grenade bounce to mancannon distance to vehicular control.

- Halo 3 is confirmed to have more than 12 gameplay types as well.

- There are weapons for Halo 3 that haven't even been announced yet, as evidenced by the fourth grenade in the trailer, 49 seconds.

Not saying UT3 won't have a customizable MP as well, just don't dismiss Halo 3s so quickly as if it doesn't compare.

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Spartan070

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#103 Spartan070
Member since 2004 • 16497 Posts

Dude the game isn't even out and i can tell its the exact same halo. Lets just wait till we play the game before saying what it is and isn't. :| Did that sound right?Adrian_Cloud

:question: Did you read my first post? It sounds like you just read the thread title then came in and posted...

Also, I'm not saying what it is, I'm saying what it should be.

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Sushimaster

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#104 Sushimaster
Member since 2003 • 2671 Posts
crysis is the second... I'm sure someone has said this. FarCry=1st
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Spartan070

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#105 Spartan070
Member since 2004 • 16497 Posts

crysis is the second... I'm sure someone has said this. FarCry=1stSushimaster

No one has said it because it's not true. Crysis is not the sequel to Far Cry. I said Crysis was the first in its series, not the first by Crytek as a developer.

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KodiakGTS

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#106 KodiakGTS
Member since 2003 • 1262 Posts
[QUOTE="Spartan070"][QUOTE="DSgamer64"]

[QUOTE="marioraider"]I can see where you are getting at, and I sort of agree. Halo is still going to be Halo, which can excite or upset people. Some people may want change to Halo, while others don't. DSgamer64

I think the only things I would change out Halo are the multiplayer and online gameplay features, which are far too generic like most other FPS's. Epic has the right idea with creating new game types like Bombing Run, Onslaught and various Capture the Flag types in Unreal Tournament, including the InstaGib CTF mode which is pretty damn hard if you are playing against a bunch of veterans. Instant kill gun + loads of experience = lots of death, you really gotta know how to strafe and run n gun in order to survive that mode and you always have to be on the look out for snipers/campers and other enemies inside their base.

Halo 3 will have the most customizable multiplayer gameplay options for pretty much any FPS ever.

No it won't. Unreal Tournament 3 will have the most, with more then 12 gameplay types and at least 120 different maps. Unreal always has lots of maps and Halo 3 will not even coming close to having nearly as much content, plus at least with UT there are a large variety of characters and more weapons to choose from.



I agree that UT3 will have more maps, but unless it has the same level of gametype customization as Halo 3 it will be nowhere close in terms of different gametypes. Not that I'm touting one game over the other, I've been a fan of both these series since their inceptions. I have to say that assault remains one of my favorite gametypes ever, so hopefully they include something similar in Halo 3 (territories just doesn't cut it).
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SemiMaster

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#107 SemiMaster
Member since 2006 • 19011 Posts
Halo was never "revolutionary" to begin with, other than being a decent FPS on consoles.
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llidianStormage

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#108 llidianStormage
Member since 2007 • 269 Posts
halo is halo pfft never a great game as it been hype to be only in the eyes of xbox gamers and majority of those are American gamers that are fans of the same generic genre of fps
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darthogre

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#109 darthogre
Member since 2006 • 5082 Posts

Problem is "more" in my opinion doesn't mean AAA. If God Of War 3 just continued the story it would be a failure in my opnion. If Metal Gear Solid 4 doesn't introduce new ways to be "stealthy" or a new dynamic in the game....the game failed and probably won't get AAA.

Halo 3 hasn't released so we don't know what the final build will look like but it's looking more and more possiblethat itwill flop. When I see damage control threads such as this it only makes me think it's more likely.

Why does Mario titles typically get AAA, because they just don't continue what was done previously....they add a new way to play the game. It's important to add new ways to play the game to keep your intrest fresh.

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TheCrazed420

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#110 TheCrazed420
Member since 2003 • 7661 Posts
I love Halo. So sue me.
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nacademy

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#111 nacademy
Member since 2004 • 227 Posts

So? Just because it's part of a series doesn't mean they can be lazy and just rehash the last installment.

Take Metal Gear Solid for example, in the first game, we were introduced to the system. In Metal Gear Solid 2, while it was very similar to the first, the story opened up giving us new insight to the Metal Gear world as well as displaying the power of the PS2 with graphics that even now look good. In Metal Gear Solid 3, Kojima added in a new aspect of stealth by giving us the ability to use camoflauge to stay hidden. MGS3 also tells a great story of what happened before the other 2 games. MGS4 from the sounds of it will give an even more. Adaptive camo, new stealth mechanics a new story.

"Things may look a little crazy..."Hideo Kojima

So just because it's the last in a seriesdoesn't give the developer a get out of jail free card. In fact, they should try even harder to finish with something memorable not something that will give gamers anything to complain about.

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Spartan070

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#112 Spartan070
Member since 2004 • 16497 Posts

Halo was never "revolutionary" to begin with, other than being a decent FPS on consoles. SemiMaster

That's somewhat true but unfortunately it's also completely devoid of any point in relation to this thread.:(

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Spartan070

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#114 Spartan070
Member since 2004 • 16497 Posts

Problem is "more" in my opinion doesn't mean AAA. If God Of War 3 just continued the story it would be a failure in my opnion. If Metal Gear Solid 4 doesn't introduce new ways to be "stealthy" or a new dynamic in the game....the game failed and probably won't get AAA.

Halo 3 hasn't released so we don't know what the final build will look like but it's looking more and more possiblethat itwill flop. When I see damage control threads such as this it only makes me think it's more likely.

Why does Mario titles typically get AAA, because they just don't continue what was done previously....they add a new way to play the game. It's important to add new ways to play the game to keep your intrest fresh.

darthogre

:? Damage Control thread? Is that what you seriously see here? Do you even know what I'm trying to say?

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Spartan070

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#115 Spartan070
Member since 2004 • 16497 Posts

So? Just because it's part of a series doesn't mean they can be lazy and just rehash the last installment.

Take Metal Gear Solid for example, in the first game, we were introduced to the system. In Metal Gear Solid 2, while it was very similar to the first, the story opened up giving us new insight to the Metal Gear world as well as displaying the power of the PS2 with graphics that even now look good. In Metal Gear Solid 3, Kojima added in a new aspect of stealth by giving us the ability to use camoflauge to stay hidden. MGS3 also tells a great story of what happened before the other 2 games. MGS4 from the sounds of it will give an even more. Adaptive camo, new stealth mechanics a new story.

"Things may look a little crazy..."Hideo Kojima

So just because it's the last in a seriesdoesn't give the developer a get out of jail free card. In fact, they should try even harder to finish with something memorable not something that will give gamers anything to complain about.

nacademy

Honestly, some of you are simply not getting the point of this thread. You basically said that the latter incarnations of MGS add a lot more to the gameplay. Halo 2 did as well and now Halo 3 will.:| What I was saying is it should not be a radical step in a different direction. There is no urgent need to be revolutionary, particulally at the end of a trilogy, just for the sake of saying "look at me, I'm different!"

When one played MGS2 then 3 and soon 4, you can instantly be able to tell that it is a MGS game, it has that MGS feel to it. That's all I'm saying about Halo 3, it should "closely resemble" its predecessors. I honestly think many of you didn't read my post thoroughly....

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swade

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#116 swade
Member since 2003 • 1515 Posts
[QUOTE="DSgamer64"]

[QUOTE="marioraider"]I can see where you are getting at, and I sort of agree. Halo is still going to be Halo, which can excite or upset people. Some people may want change to Halo, while others don't. Spartan070

I think the only things I would change out Halo are the multiplayer and online gameplay features, which are far too generic like most other FPS's. Epic has the right idea with creating new game types like Bombing Run, Onslaught and various Capture the Flag types in Unreal Tournament, including the InstaGib CTF mode which is pretty damn hard if you are playing against a bunch of veterans. Instant kill gun + loads of experience = lots of death, you really gotta know how to strafe and run n gun in order to survive that mode and you always have to be on the look out for snipers/campers and other enemies inside their base.

Halo 3 will have the most customizable multiplayer gameplay options for pretty much any FPS ever.

YOU MEAN MORE THAN HALF LIFE AND UNREAL.... get outta here lemmings.... ALL LMMINGS ARE ON THE DEFENSE NOW

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Spartan070

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#117 Spartan070
Member since 2004 • 16497 Posts

Some of you people here seem to think I'm saying that Halo 3 will bring nothing new to the table. These people need to read my first post before they post, not just read the thread title and assume they know what I was trying to say...

Halo 3 brings MANY new things to the table, it's just not turning the table over, overthrowing the already set-in-place mechanics that make Halo Halo....which is what some of you seem to expect.

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nacademy

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#118 nacademy
Member since 2004 • 227 Posts
[QUOTE="nacademy"]

So? Just because it's part of a series doesn't mean they can be lazy and just rehash the last installment.

Take Metal Gear Solid for example, in the first game, we were introduced to the system. In Metal Gear Solid 2, while it was very similar to the first, the story opened up giving us new insight to the Metal Gear world as well as displaying the power of the PS2 with graphics that even now look good. In Metal Gear Solid 3, Kojima added in a new aspect of stealth by giving us the ability to use camoflauge to stay hidden. MGS3 also tells a great story of what happened before the other 2 games. MGS4 from the sounds of it will give an even more. Adaptive camo, new stealth mechanics a new story.

"Things may look a little crazy..."Hideo Kojima

So just because it's the last in a seriesdoesn't give the developer a get out of jail free card. In fact, they should try even harder to finish with something memorable not something that will give gamers anything to complain about.

Spartan070

Honestly, some of you are simply not getting the point of this thread. You basically said that the latter incarnations of MGS add a lot more to the gameplay. Halo 2 did as well and now Halo 3 will.:| What I was saying is it should not be a radical step in a different direction. There is no urgent need to be revolutionary, particulally at the end of a trilogy, just for the sake of saying "look at me, I'm different!"

When one played MGS2 then 3 and soon 4, you can instantly be able to tell that it is a MGS game, it has that MGS feel to it. That's all I'm saying about Halo 3, it should "closely resemble" its predecessors. I honestly think many of you didn't read my post thoroughly....

I guess you've never heard of going out with a bang? Think about it. I'd rather they do something completely different and make us all think "damn, that was crazy" but of course that won't happen.

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Keith4Chelski

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#119 Keith4Chelski
Member since 2007 • 175 Posts
I already knew that Halo 3 wasnt going to be that diffrent thats why i am Deffinetly not getting it their will be muchbetter FPS out their like MOH:Airborne and COD4.
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Spartan070

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#120 Spartan070
Member since 2004 • 16497 Posts
[QUOTE="Spartan070"]

Halo 3 will have the most customizable multiplayer gameplay options for pretty much any FPS ever.
swade

YOU MEAN MORE THAN HALF LIFE AND UNREAL.... get outta here lemmings.... ALL LMMINGS ARE ON THE DEFENSE NOW

Yes, most likely more than UT or HL. Especially sans mods, and number of maps =/= further customization.

On the defense? Lemming? All caps? Ok, whatever...

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swade

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#121 swade
Member since 2003 • 1515 Posts
[QUOTE="nacademy"]

So? Just because it's part of a series doesn't mean they can be lazy and just rehash the last installment.

Take Metal Gear Solid for example, in the first game, we were introduced to the system. In Metal Gear Solid 2, while it was very similar to the first, the story opened up giving us new insight to the Metal Gear world as well as displaying the power of the PS2 with graphics that even now look good. In Metal Gear Solid 3, Kojima added in a new aspect of stealth by giving us the ability to use camoflauge to stay hidden. MGS3 also tells a great story of what happened before the other 2 games. MGS4 from the sounds of it will give an even more. Adaptive camo, new stealth mechanics a new story.

"Things may look a little crazy..."Hideo Kojima

So just because it's the last in a seriesdoesn't give the developer a get out of jail free card. In fact, they should try even harder to finish with something memorable not something that will give gamers anything to complain about.

Spartan070

Honestly, some of you are simply not getting the point of this thread. You basically said that the latter incarnations of MGS add a lot more to the gameplay. Halo 2 did as well and now Halo 3 will.:| What I was saying is it should not be a radical step in a different direction. There is no urgent need to be revolutionary, particulally at the end of a trilogy, just for the sake of saying "look at me, I'm different!"

When one played MGS2 then 3 and soon 4, you can instantly be able to tell that it is a MGS game, it has that MGS feel to it. That's all I'm saying about Halo 3, it should "closely resemble" its predecessors. I honestly think many of you didn't read my post thoroughly....

Both MGS4 and GTA IV are supposebly going to have switched up gameplay more than normal sequels so they fdeel different. GTA IV is going to be more of a resident evil style, while MGS4 willhave you using the sixaxis's tilt function to peek through corner which that alone will be a big diffrence.

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PoppaLemming

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#122 PoppaLemming
Member since 2007 • 653 Posts

DAMN GREAT POST!!!!

It's not like Resident Evil where the gameplay was broken and needed to be thrown out and remade from the ground up.

If Halo 3 adds the great qualities in Halo 1 & 2, with a great story and new things on it's own... watch out for a 9.8 score

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swade

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#123 swade
Member since 2003 • 1515 Posts
[QUOTE="swade"][QUOTE="Spartan070"]

Halo 3 will have the most customizable multiplayer gameplay options for pretty much any FPS ever.
Spartan070

YOU MEAN MORE THAN HALF LIFE AND UNREAL.... get outta here lemmings.... ALL LMMINGS ARE ON THE DEFENSE NOW

Yes, most likely more than UT or HL. Especially sans mods, and number of maps =/= further customization.

On the defense? Lemming? All caps? Ok, whatever...

shut your mouth no way will Halo 3 have more customization than unreal..... Because Halo never has.

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Vandalvideo

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#124 Vandalvideo
Member since 2003 • 39655 Posts
Halo wasn't bound by its predecessors in any way. If it wanted to, it could have easily changed. Just see Resident Evil. It used to be a survival horror game and it turned into this actiony third person over the shoulder shooter. Sequels can change the franchise and still be amazing, if not better than its predecessor. I was kind of hoping that Halo would have changed quite a bit, but thats just me.
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Spartan070

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#125 Spartan070
Member since 2004 • 16497 Posts

I guess you've never heard of going out with a bang? Think about it. I'd rather they do something completely different and make us all think "damn, that was crazy" but of course that won't happen.

nacademy
Not really, hardcore Halo fans don't want the series to be tampered with right at the end. Remember, millions and millions of Halo faithful are looking for more Halo, not something "completely different." There will be future Halo games, possibly FPS games, and they can experiment all they want then. Don't screw with the culmination of 9-10 years worth of hard, highly successful work.
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A_Gamerz_soul

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#126 A_Gamerz_soul
Member since 2007 • 239 Posts
crysis will pawn baby, well not in sales though.
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hamstergeddon

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#127 hamstergeddon
Member since 2006 • 7188 Posts

Halo 3

  • Follows already pre-determined story.
  • The world, characters, art style and gameplay have already been installed 
  • The first two were highly successful, why deviate/depart from a proven formula?
  • Has an absolutely immense fan base who want more, not different.
  • Halo, like any other game, has a certain feel to it, fans do not want this feeling to be tampered with.

Spartan070

read these bullets.  Sound a bit like Zelda:TP???  And we all know what happened with Zelda.  8.8
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Spartan070

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#128 Spartan070
Member since 2004 • 16497 Posts

Both MGS4 and GTA IV are supposebly going to have switched up gameplay more than normal sequels so they fdeel different. GTA IV is going to be more of a resident evil style, while MGS4 willhave you using the sixaxis's tilt function to peek through corner which that alone will be a big diffrence.

swade
GTA fans have complained about the gameplay, in particular the shooting mechanics. Halo fans absolutely love the gameplay, whay change what already works?
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Spartan070

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#129 Spartan070
Member since 2004 • 16497 Posts
[QUOTE="Spartan070"]

Halo 3

  • Follows already pre-determined story.
  • The world, characters, art style and gameplay have already been installed
  • The first two were highly successful, why deviate/depart from a proven formula?
  • Has an absolutely immense fan base who want more, not different.
  • Halo, like any other game, has a certain feel to it, fans do not want this feeling to be tampered with.

hamstergeddon


read these bullets. Sound a bit like Zelda:TP??? And we all know what happened with Zelda. 8.8

:? Every Zelda is completely set apart story and gameplay wise. Only the characters return.

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Spartan070

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#130 Spartan070
Member since 2004 • 16497 Posts

crysis will pawn baby, well not in sales though.A_Gamerz_soul

Most definitely.:D

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Spartan070

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#131 Spartan070
Member since 2004 • 16497 Posts

Halo wasn't bound by its predecessors in any way. If it wanted to, it could have easily changed. Just see Resident Evil. It used to be a survival horror game and it turned into this actiony third person over the shoulder shooter. Sequels can change the franchise and still be amazing, if not better than its predecessor. I was kind of hoping that Halo would have changed quite a bit, but thats just me.Vandalvideo

Well no two consecutive RE games ever followed the same characters or story, thus there is far more room to experiment. Halo 3 begins basically with Halo 2s ending cutscene. In essence, the campaigns to the three Halo games could be one big campaign, ala a 9 hour LOTR movie.

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SemiMaster

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#132 SemiMaster
Member since 2006 • 19011 Posts

[QUOTE="SemiMaster"]Halo was never "revolutionary" to begin with, other than being a decent FPS on consoles. Spartan070

That's somewhat true but unfortunately it's also completely devoid of any point in relation to this thread.:(

The fact you acknowledge that at some point actually puts merit into my statement. And perhaps it doesn't but you used the word revolutionary. I simply am pointing out the fact that the series was never revolutionary to begin with.

I'm glad you aren't a blind Halo fanboy who can realize that, much respect to you.

I want the game actually because it is polishing up on a solid series and I am in high hopes that it is taking away from the repetetive nature of the first game and adding more weapons and vehicles to the game. I never said more of a good thing was bad, and I hope Halo 3 delivers on that.

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Vandalvideo

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#133 Vandalvideo
Member since 2003 • 39655 Posts

[QUOTE="Vandalvideo"]Halo wasn't bound by its predecessors in any way. If it wanted to, it could have easily changed. Just see Resident Evil. It used to be a survival horror game and it turned into this actiony third person over the shoulder shooter. Sequels can change the franchise and still be amazing, if not better than its predecessor. I was kind of hoping that Halo would have changed quite a bit, but thats just me.Spartan070

Well no two consecutive RE games ever followed the same characters or story, thus there is far more room to experiment. Halo 3 begins basically with Halo 2s ending cutscene. In essence, the campaigns to the three Halo games could be one big campaign, ala a 9 hour LOTR movie.

Story aside, that doesn't change much. Resident Evil was part of an extended franchise that had a major following. If it can change its gameplay, Halo can most definitely change it. Story does NOT restrict gameplay.
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Spartan070

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#134 Spartan070
Member since 2004 • 16497 Posts
[QUOTE="Spartan070"][QUOTE="swade"][QUOTE="Spartan070"]

Halo 3 will have the most customizable multiplayer gameplay options for pretty much any FPS ever.
swade

YOU MEAN MORE THAN HALF LIFE AND UNREAL.... get outta here lemmings.... ALL LMMINGS ARE ON THE DEFENSE NOW

Yes, most likely more than UT or HL. Especially sans mods, and number of maps =/= further customization.

On the defense? Lemming? All caps? Ok, whatever...

shut your mouth no way will Halo 3 have more customization than unreal..... Because Halo never has.

They haven't in the past but it does now. Sorry, your mindless fanboyesque retorts do not work against me. I cannot simply be "posted into submission" just because you seem angry.:| Halo 3 will have the most customizable MP gamplay options for pretty much any FPS ever, says me, Bungie and virtually every media outlet on any medium that has been priviledged with an inside look.
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hamstergeddon

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#135 hamstergeddon
Member since 2006 • 7188 Posts
[QUOTE="hamstergeddon"][QUOTE="Spartan070"]

Halo 3

  • Follows already pre-determined story.
  • The world, characters, art style and gameplay have already been installed
  • The first two were highly successful, why deviate/depart from a proven formula?
  • Has an absolutely immense fan base who want more, not different.
  • Halo, like any other game, has a certain feel to it, fans do not want this feeling to be tampered with.

Spartan070


read these bullets. Sound a bit like Zelda:TP??? And we all know what happened with Zelda. 8.8

:? Every Zelda is completely set apart story and gameplay wise. Only the characters return.


more specifically from OoT to TP.  The characters are the same, the plot is mostly the same, the bosses were too similar to OoT boss battles, too many items were the same, etc.  They did this because so many Zelda fans wanted another OoT, but once they got it they started *****ing that it was too similar to OoT. 
Same thing here.  Too similar from previous installments=bad scores
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Spartan070

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#136 Spartan070
Member since 2004 • 16497 Posts
[QUOTE="Spartan070"]

[QUOTE="SemiMaster"]Halo was never "revolutionary" to begin with, other than being a decent FPS on consoles. SemiMaster

That's somewhat true but unfortunately it's also completely devoid of any point in relation to this thread.:(

The fact you acknowledge that at some point actually puts merit into my statement. And perhaps it doesn't but you used the word revolutionary. I simply am pointing out the fact that the series was never revolutionary to begin with.

I'm glad you aren't a blind Halo fanboy who can realize that, much respect to you.

I want the game actually because it is polishing up on a solid series and I am in high hopes that it is taking away from the repetetive nature of the first game and adding more weapons and vehicles to the game. I never said more of a good thing was bad, and I hope Halo 3 delivers on that.

You're right. The only reason I even mentioned the word is because some are saying Halo 3 doesn't seem like a revolutionary step forward in the series. Well, it shouldn't be. Anyway, I do try to be as rational as possible, I never bought a pair of blindness inducing fanboy goggles.:P
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Spartan070

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#137 Spartan070
Member since 2004 • 16497 Posts

more specifically from OoT to TP. The characters are the same, the plot is mostly the same, the bosses were too similar to OoT boss battles, too many items were the same, etc. They did this because so many Zelda fans wanted another OoT, but once they got it they started *****ing that it was too similar to OoT.
Same thing here. Too similar from previous installments=bad scoreshamstergeddon
But the game was loved by most and recieved quite a few GOTY awards over the likes of Gears, Oblivion and a few others. A few bad scores aside, the game was spectacular.
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Spartan070

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#138 Spartan070
Member since 2004 • 16497 Posts
[QUOTE="Spartan070"]

[QUOTE="Vandalvideo"]Halo wasn't bound by its predecessors in any way. If it wanted to, it could have easily changed. Just see Resident Evil. It used to be a survival horror game and it turned into this actiony third person over the shoulder shooter. Sequels can change the franchise and still be amazing, if not better than its predecessor. I was kind of hoping that Halo would have changed quite a bit, but thats just me.Vandalvideo

Well no two consecutive RE games ever followed the same characters or story, thus there is far more room to experiment. Halo 3 begins basically with Halo 2s ending cutscene. In essence, the campaigns to the three Halo games could be one big campaign, ala a 9 hour LOTR movie.

Story aside, that doesn't change much. Resident Evil was part of an extended franchise that had a major following. If it can change its gameplay, Halo can most definitely change it. Story does NOT restrict gameplay.

Once again, like the GTA reference, fans of the series WANTED change. No one liked the tank controls, people wanted 3D environments. Halo fans are actually happy with their series, they are not crying for an upheaval, they are crying for tweaking and more. That is exactly what Bungie is giving them.
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PacBoy23

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#139 PacBoy23
Member since 2004 • 9505 Posts
i just feel they need to change up the multiplayer more than just gadgets 5 new guns and 3 vehicles or else it wont be fun
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Vandalvideo

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#140 Vandalvideo
Member since 2003 • 39655 Posts
Once again, like the GTA reference, fans of the series WANTED change. No one liked the tank controls, people wanted 3D environments. Halo fans are actually happy with their series, they are not crying for an upheaval, they are crying for tweaking and more. That is exactly what Bungie is giving them. Spartan070
Thousands of TES and Fallout fans just cursed you to heck. They never wanted change to their series, but look what happened. Halo could have changed, it could have been revolutionary. Neither the story nor the fans were stopping that from happening. Bungie, of their own volition, decided to keep the same old Halo with additions. Halo, being the calibur of game it used to be, I would have expected a monumental change. However, that did not happen.
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snyper1982

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#141 snyper1982
Member since 2004 • 3407 Posts

Well then why does it get so much hype....massive hype is deserved of revolutionary games, not "More of the same" MikeE21286

Why dis star wars and LOTR get so much hype? They weren't revolutionary films.

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deactivated-5f9e3c6a83e51

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#142 deactivated-5f9e3c6a83e51
Member since 2004 • 57548 Posts
More is good for me. Very good.
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snyper1982

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#143 snyper1982
Member since 2004 • 3407 Posts

This ridiculous "more" and "continuation" nonsense does not exonerate mediocrity. But at any rate, this is assuming mediocrity, of which I have no experience. Still, you cannot question IGN, who played it, and came away underwhelmed. "More of the same thing" is one thing, "underwhelmed" is an entirely different matter altogether.

Redfingers

Says the PS3 fanboy....

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Spartan070

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#144 Spartan070
Member since 2004 • 16497 Posts

[QUOTE="Spartan070"]Once again, like the GTA reference, fans of the series WANTED change. No one liked the tank controls, people wanted 3D environments. Halo fans are actually happy with their series, they are not crying for an upheaval, they are crying for tweaking and more. That is exactly what Bungie is giving them. Vandalvideo
Thousands of TES and Fallout fans just cursed you to heck. They never wanted change to their series, but look what happened. Halo could have changed, it could have been revolutionary. Neither the story nor the fans were stopping that from happening. Bungie, of their own volition, decided to keep the same old Halo with additions. Halo, being the calibur of game it used to be, I would have expected a monumental change. However, that did not happen.

Lol, no.:lol: I think thousands of TES and Fallout fans are in some ways jealous of Halo fans because the Halo series isn't going through radical change. They can curse me all they want, I didn't screw up those franchises.:lol:

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SambaLele

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#145 SambaLele
Member since 2004 • 5552 Posts

[QUOTE="MikeE21286"]Well then why does it get so much hype....massive hype is deserved of revolutionary games, not "More of the same" snyper1982

Why dis star wars and LOTR get so much hype? They weren't revolutionary films.

even if they weren't, they would deserve the merit for being so well produced. but Star Wars was a new mark in the use of special effects on movies, and LOTR was based on the first RPG-Fantasy world mega-hit. The book was revolutionary (a dense universe, with all maps registered, races, culture, mythologies etc) for that matter.
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hamstergeddon

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#146 hamstergeddon
Member since 2006 • 7188 Posts
[QUOTE="snyper1982"]

[QUOTE="MikeE21286"]Well then why does it get so much hype....massive hype is deserved of revolutionary games, not "More of the same" SambaLele

Why dis star wars and LOTR get so much hype? They weren't revolutionary films.

even if they weren't, they would deserve the merit for being so well produced. but Star Wars was a new mark in the use of special effects on movies, and LOTR was based on the first RPG-Fantasy world mega-hit. The book was revolutionary (a dense universe, with all maps registered, races, culture, mythologies etc) for that matter.


the books of LOTR practically defined the whole fantasy genre, and star Wars was revolutionary through the use of special effects and the like.  Both were revolutionary 
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-Beowulf

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#147 -Beowulf
Member since 2006 • 1801 Posts
[QUOTE="NobuoMusicMaker"]

More of the same generic Halo that won't change its formula against an ever changing world of FPS gaming.

Halo score will go down, hard.

Spartan070

So that's it then. Just start up and changing everything just for the sake of being different...:| Sometimes tradition is better than revolution....

qft

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SambaLele

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#148 SambaLele
Member since 2004 • 5552 Posts
[QUOTE="Redfingers"]

This ridiculous "more" and "continuation" nonsense does not exonerate mediocrity. But at any rate, this is assuming mediocrity, of which I have no experience. Still, you cannot question IGN, who played it, and came away underwhelmed. "More of the same thing" is one thing, "underwhelmed" is an entirely different matter altogether.

snyper1982

Says the PS3 fanboy....

next time, try to prove he's wrong...

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REVOLUTIONfreak

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#149 REVOLUTIONfreak
Member since 2005 • 18418 Posts
You know what really ticks me off? Lemmings claim that more of the same is a good thing in Halo's case, but yet when it comes to a game like Twilight Princess, also more of the same, they'll shove "8.8" in your face all day long. What makes Halo so much different in that sense?
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furtherfan

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#150 furtherfan
Member since 2007 • 3699 Posts

correct. it's a sequel and STILL the graphicall upgrade i very big imo.

some people just can't (or won't) tell.