[QUOTE="Microsoft1234"]it's not that at all, it's that 343 didn't want to collaborate and help with customs. MLG v1 was still really good. they just couldn't add some things. I think it has a chance to come back, 343 just didn't watn to do enough. This game is much better than reach, the community knows that tooHavocV3
nope.
the community is slowly coming to the realization that Reach wasn't as bad as they previously thought. Anyone who frequents the Halowaypoint forums can see this.
And it's probably because Reach is a lot closer to being a 'true' Halo game. Halo 4 takes a lot of things Reach did wrong and mixes a bunch of bad COD elements in.
If you actually think Halo 4 MP is better....loldelusion.
Halo 4 took elements like armor abilities, and balanced them, and what's great is they incorporated similar functionalities to Halo 3's equipment into some of them which is a major plus.
Loadouts from CoD are a very welcome change to Halo. In all the time I've played Halo 4 I've never once spawned in the middle of nowhere with nothing, but an assault rifle and a plasma pistol as people rained death upon me with battle rifles. That feels terrific.
I can easily agree to ordinances being terrible as any type of random chance is bad for competitive games, but I've only seen one game, out of hundreds, where the enemy team found themselves equipped with an arsenal of power weapons. I wish ordinances were gone, but I don't think they compare to the share broken-ness of Halo Reach's armor abilities.
It also sucks that Halo 4 is at it's most balanced if every single person playing has unlocked every specialization, but it's not the most major thing.
Personally I'd play Halo 3 for the rest of my life if the community stayed big enough. Sadly it didn't, but Halo 4 is very welcome change over Reach to me, and my friends. It went from playing thousands of hours across Halo 1, 2 and 3, to being disgusted by Reach, and now we're all playing Halo 4 again.
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