Halo isn't generic.

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PotatoSan

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#1 PotatoSan
Member since 2005 • 3491 Posts

If you don't enjoy the game, that's fine, but I'll never believe it's "generic" unless someone can point out a multiplayer game that plays like it. It's hard to even call it a "shooter" when half your kills are some kind of melee (or splatter or grenade or enemy falls off the edge).

If you base your "Halo = generic" thinking off of the campaign, that's... stupid. Of course, GameSpot is filled with a bunch of stubborn anti-multiplayer Bioshock lovers, so good luck to me trying to get that message across...

Instead of saying Halo is "generic" you could just say you didn't like it.

after reading some of the 148 posts...

I think when people say a game is generic they mean that there are other games that play very similarly, and they are implying that there are similar games that are "better" (of course there is no such thing as "better" with games). Or I guess sometimes people just use it as a way to say "bad."

There seriously just aren't multiplayer games that play very similarly to Halo multiplayer. You could say that other games have recharging shields, and that other games have vehicles, and that other games had individual elements that Halo has, before Halo came out, but that doesn't proove anything if the games don't play much like each other. Or you could be an idiot and say "UT is better than Halo. Therefore Halo is generic."

People have different tastes in games - the most fun I ever had with a game was Halo2's online multiplayer. It's not up to anyone else to decide what kind of game I like most. And I've never really gotten the feeling I did from playing that in any other game.

I can't believe people actually argued about Halo's story and campaign. Freaken Bioshock lovers.

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Mythbuster4ever

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#2 Mythbuster4ever
Member since 2007 • 2846 Posts

*puts ear to ground*

There coming, quickly, we must hide.

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SSCyborg

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#3 SSCyborg
Member since 2007 • 7625 Posts

*puts ear to ground*

There coming, quickly, we must hide.

Mythbuster4ever

Quickly behind the Bubble Shield! We can deflect their projectile attacks, but must find a way to stop their melees!

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LAZZOR

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#4 LAZZOR
Member since 2006 • 5000 Posts

Level up because you'll need alteast +50 flame resistance to survive.

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ctmab

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#5 ctmab
Member since 2005 • 1268 Posts
[QUOTE="Mythbuster4ever"]

*puts ear to ground*

There coming, quickly, we must hide.

SSCyborg

Quickly behind the Bubble Shield! We can deflect their projectile attacks, but must find a way to stop their melees!

Throw granades!

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mo0ksi

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#6 mo0ksi
Member since 2007 • 12337 Posts
Get ready for a massive spanking...
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Flaming_Smoke

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#7 Flaming_Smoke
Member since 2006 • 2132 Posts
[QUOTE="Mythbuster4ever"]

*puts ear to ground*

There coming, quickly, we must hide.

SSCyborg

Quickly behind the Bubble Shield! We can deflect their projectile attacks, but must find a way to stop their melees!

Let me IN
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Willy105

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#8 Willy105
Member since 2005 • 26209 Posts

Halo is not generic.

It's just not innovative.

Does that distract from the fun?

Nope.

If it was generic, it would be like everything else and NOT fun.

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swamprat_basic

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#9 swamprat_basic
Member since 2002 • 9145 Posts

Of course it isn't generic. Generic games don't sell millions upon millions of copies. Generic games don't set sales records.

But good luck convinving somebody who doesn't want to be convinved.

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richsena

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#10 richsena
Member since 2007 • 435 Posts

Well, I find it pretty 'generic', but i still like the game.

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Serraph105

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#11 Serraph105
Member since 2007 • 36092 Posts
i love me some Halo generic it aint
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SSCyborg

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#12 SSCyborg
Member since 2007 • 7625 Posts
[QUOTE="SSCyborg"][QUOTE="Mythbuster4ever"]

*puts ear to ground*

There coming, quickly, we must hide.

ctmab

Quickly behind the Bubble Shield! We can deflect their projectile attacks, but must find a way to stop their melees!

Throw granades!

NO DONT! THEY'LL HIT THE BUBBLE AND BOUNCE BACK! THATS WHAT HAPPENED TO JIMMY!!!!!!!!!!!!1

[QUOTE="SSCyborg"][QUOTE="Mythbuster4ever"]

*puts ear to ground*

There coming, quickly, we must hide.

Flaming_Smoke

Quickly behind the Bubble Shield! We can deflect their projectile attacks, but must find a way to stop their melees!

Let me IN

Did you bring the cookies?

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Dante2710

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#13 Dante2710
Member since 2005 • 63164 Posts
gawd...we shall t-bag t3h halo haterzxzz!!!!111
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Video_Game_King

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#14 Video_Game_King
Member since 2003 • 27545 Posts
After hearing the main theme of Halo, I thought it came from the soundtrack of a cliched action film with Arab terrorists as villains (and its at the dramatic face-off).
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BoricuaProdigy

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#15 BoricuaProdigy
Member since 2008 • 126 Posts
It's not generic, I just got bored of it. Probably because it seems like I was always playing "Who Can Get To The Gravity Hammer First" (I believe thats what it's called, im not really sure now because I haven't played it since mid-October) so I just stopped playing. I don't blame Bungie or Halo 3 for that, I blame the players for making it seem generic. Maybe one day this week i'll boot it up and see if I can get into it.
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Arsenal325

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#16 Arsenal325
Member since 2005 • 4899 Posts
i loved halo 1 and 2 but i just was really dissapointed in 3.. i guess i got too excited for it.
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SSCyborg

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#17 SSCyborg
Member since 2007 • 7625 Posts

It's not generic, I just got bored of it. Probably because it seems like I was always playing "Who Can Get To The Gravity Hammer First" (I believe thats what it's called, im not really sure now because I haven't played it since mid-October) so I just stopped playing. I don't blame Bungie or Halo 3 for that, I blame the players for making it seem generic. Maybe one day this week i'll boot it up and see if I can get into it.BoricuaProdigy

You should try some of the MLG style maps, or maybe Team Hardcore(I dont think it has the hammer) It's faster paced and more fun IMO.

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yellowandmushy

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#18 yellowandmushy
Member since 2006 • 2095 Posts
What is wrong with single player games?
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JPOBS

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#19 JPOBS
Member since 2007 • 9675 Posts

well i played Call of duty 4, and now im playing Halo 2.

they're basically the same game except halo has aliens.

Although i enjoyed CoD4 a lot more, its more intense. most shooters are generic imo.

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Hoffgod

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#20 Hoffgod
Member since 2006 • 12229 Posts
From Merriam-Webster, generic is defined as
relating to or characteristic of a whole group or classMerriam-Webster Dictionary
and under that definition, Halo is a rather generic FPS. Why? Because its core gameplay is just the typical run-and-gun FPS fare. The main protagonist is a personality-deprived tough guy, a generic FPS main character, suit of armor or not. The multiplayer, with the exception of the Forge mode, is an amalgamation of the typical FPS multiplayer modes. It all sounds generic to me. Problem is people automatically assume generic is bad. Halo, design wise, is like checking off a list of FPS standards, but it's all executed excellently. A generic game with unusual execution, that's what the Halo series is. However, that core design, which is just so overwhelmingly generic, makes Halo a generic game.
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GunSmith1_basic

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#21 GunSmith1_basic
Member since 2002 • 10548 Posts

halo's single player is definetly generic. The story is nothing I haven't seen in a game before, and the dialogue is just so cheesy. I thought games had moved past that

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Marka1700

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#22 Marka1700
Member since 2003 • 7500 Posts

The singleplay dose nothing that really stands out against what has allready been done in previous PC shooters. I don't know about the multiplayer though, havnt played MP enough to judge it.

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Heil68

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#23 Heil68
Member since 2004 • 60831 Posts
I agree, its THE flagship of MS FPS's..everything they had went into the game and it shows.
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musicalmac

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#24 musicalmac  Moderator
Member since 2006 • 25101 Posts
I agree, its THE flagship of MS FPS's..everything they had went into the game and it shows.Heil68
I agree, it's a fantastic game, though and through. If I had to complain, I'd ask them to add a "snap-to" feature in Forge.
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MrDziekuje

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#25 MrDziekuje
Member since 2004 • 7730 Posts
To be honest it only holds it's own as a multiplayer game. And that's fine. Look at SSB Melee. Halo isn't generic but it isn't really anything new either, if that makes any sense. It's kind of a gray area.
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SSCyborg

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#26 SSCyborg
Member since 2007 • 7625 Posts
Bubble Shield is holding up strong boys! Good job! We need to start using our flamethrower when they get close.
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swamprat_basic

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#27 swamprat_basic
Member since 2002 • 9145 Posts

Because its core gameplay is just the typical run-and-gun FPS fare.Hoffgod

Are there any FPS games that you wouldn't consider run-and-gun? Halo actually requires a more tactical approach than most shooters. You need to utilize melee and grenades in almost every single battle. You need to be cautious, knowing when to advance and when to retreat, because as tough as Master Chief is, you can be taken out pretty quickly with a single grenade or bad luck running into a lot of plasma gun fire.

A run-and-gun game is something like the Quake or GoldenEye where you could run through levels and take on hoards of enemies without having to think very much about your health. The faster you take them out the better, but the enemies rarely ever present a challenge. It's only after the hits have added up that you are in any real danger. In Halo, any particular enemy can take you out at any time, especially on the harder difficulty levels.

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stephant_6

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#28 stephant_6
Member since 2005 • 1758 Posts

It's not a shooter? Damn,when I played it I was using a hell of alot of guns.

In all seriousness,no it's not generic. And yes,it is a bad game. You wanna know a game that plays like Halo? UT. But UT get's it right,with the fast movement and epic vehicle battles. Halo 3 feels like UT on the opposite of crack...Meaning it just doesn't do anything right.

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Ragashahs

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#29 Ragashahs
Member since 2005 • 8785 Posts
if resistance, killzone, and so many other games i've seen people mention are generic than so it halo. halo is the same as any other shooter on the market now CE was very innovative and brought alot of new things but 2 and 3 were nothing new what so ever but ya know what? it's still an awsome seris. i have no idea why the idea came that good games have to innovate there are many great games that don't innovative at all bioshock, mass effect, and many others. good games aren't great cause they innovative thery're great becuase they do everything good
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stephant_6

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#30 stephant_6
Member since 2005 • 1758 Posts

Bubble Shield is holding up strong boys! Good job! We need to start using our flamethrower when they get close.SSCyborg

You mean the flamethrower they included in one map?

Really,what was the point of that post. I could take any shooter and make a post using tactics from it. Here,have some Crysis:

"Alright guys,I got the Tac Launcher. Come pick me up in the helicopter and we'll fly over their base. When we get there,ill parachute out and nuke the whole facility."

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Hoobinator

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#32 Hoobinator
Member since 2006 • 6899 Posts

Space aliens, end of world, fight for humanity, one man alone has the strength.

*YAAAAAAAAAAAAAAAAAAAAAWN*

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Hoffgod

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#33 Hoffgod
Member since 2006 • 12229 Posts

[QUOTE="Hoffgod"]Because its core gameplay is just the typical run-and-gun FPS fare.swamprat_basic

Are there any FPS games that you wouldn't consider run-and-gun? Halo actually requires a more tactical approach than most shooters. You need to utilize melee and grenades in almost every single battle. You need to be cautious, knowing when to advance and when to retreat, because as tough as Master Chief is, you can be taken out pretty quickly with a single grenade or bad luck running into a lot of plasma gun fire.

A run-and-gun game is something like the Quake or GoldenEye where you could run through levels and take on hoards of enemies without having to think very much about your health. The faster you take them out the better, but the enemies rarely ever present a challenge. It's only after the hits have added up that you are in any real danger. In Halo, any particular enemy can take you out at any time, especially on the harder difficulty levels.

Yes, games like Brothers in Arms or Call of Duty 4, games which really force you to be strategic in use of cover and how you approach each situation, those are FPS that aren't run-and-gun. Halo is run-and-gun. While playing the game I frequently found myself skipping cover in favor of either just mowing down enemies, circle-strafing, or running up to enemies and melee attacking them to death. As long as I wasn't careless, it tended to be just as effective and more efficient than approaching the game tactically.
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wok7

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#34 wok7
Member since 2003 • 2034 Posts
Its not generic since it has influenced nearly all future FPS's via only two guns at a time, designated Grenade button, designated melee attack, vehicles outside of WW2 games. Halo 3 offers Forge (real time map editng) and saved movie feature. The battle items are cool, but really just gimmicks.
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Ragashahs

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#35 Ragashahs
Member since 2005 • 8785 Posts
Its not generic since it has influenced nearly all future FPS's via only two guns at a time, designated Grenade button, designated melee attack, vehicles outside of WW2 games. Halo 3 offers Forge (real time map editng) and saved movie feature. The battle items are cool, but really just gimmicks.wok7
most of what you said happened in CE and forge is not new ever heard of garry's mod? saving game clips not new either
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Shad0ki11

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#36 Shad0ki11
Member since 2006 • 12576 Posts

I don't like Halo because it's generic.

I'm serious.

The multiplayer of Metal Arms: A Glitch in the System has a Halo-esque multiplayer, minus the online function. .

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swamprat_basic

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#37 swamprat_basic
Member since 2002 • 9145 Posts
[QUOTE="swamprat_basic"]

[QUOTE="Hoffgod"]Because its core gameplay is just the typical run-and-gun FPS fare.Hoffgod

Are there any FPS games that you wouldn't consider run-and-gun? Halo actually requires a more tactical approach than most shooters. You need to utilize melee and grenades in almost every single battle. You need to be cautious, knowing when to advance and when to retreat, because as tough as Master Chief is, you can be taken out pretty quickly with a single grenade or bad luck running into a lot of plasma gun fire.

A run-and-gun game is something like the Quake or GoldenEye where you could run through levels and take on hoards of enemies without having to think very much about your health. The faster you take them out the better, but the enemies rarely ever present a challenge. It's only after the hits have added up that you are in any real danger. In Halo, any particular enemy can take you out at any time, especially on the harder difficulty levels.

Yes, games like Brothers in Arms or Call of Duty 4, games which really force you to be strategic in use of cover and how you approach each situation, those are FPS that aren't run-and-gun. Halo is run-and-gun. While playing the game I frequently found myself skipping cover in favor of either just mowing down enemies, circle-strafing, or running up to enemies and melee attacking them to death. As long as I wasn't careless, it tended to be just as effective and more efficient than approaching the game tactically.

What difficulty were you playing on? Because Easy / Normal is a very different experience than Heroic, and Legendary is in a class all its own.

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Hoffgod

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#38 Hoffgod
Member since 2006 • 12229 Posts
[QUOTE="Hoffgod"][QUOTE="swamprat_basic"]

[QUOTE="Hoffgod"]Because its core gameplay is just the typical run-and-gun FPS fare.swamprat_basic

Are there any FPS games that you wouldn't consider run-and-gun? Halo actually requires a more tactical approach than most shooters. You need to utilize melee and grenades in almost every single battle. You need to be cautious, knowing when to advance and when to retreat, because as tough as Master Chief is, you can be taken out pretty quickly with a single grenade or bad luck running into a lot of plasma gun fire.

A run-and-gun game is something like the Quake or GoldenEye where you could run through levels and take on hoards of enemies without having to think very much about your health. The faster you take them out the better, but the enemies rarely ever present a challenge. It's only after the hits have added up that you are in any real danger. In Halo, any particular enemy can take you out at any time, especially on the harder difficulty levels.

Yes, games like Brothers in Arms or Call of Duty 4, games which really force you to be strategic in use of cover and how you approach each situation, those are FPS that aren't run-and-gun. Halo is run-and-gun. While playing the game I frequently found myself skipping cover in favor of either just mowing down enemies, circle-strafing, or running up to enemies and melee attacking them to death. As long as I wasn't careless, it tended to be just as effective and more efficient than approaching the game tactically.

What difficulty were you playing on?

Heroic and Legendary. There was more strategy on Legendary than Heroic, but compared to lesser difficulties with the other games I mentioned there wasn't nearly as much strategy or use of cover, just more accuracy and improvisation.
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swamprat_basic

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#39 swamprat_basic
Member since 2002 • 9145 Posts

The multiplayer of Metal Arms: A Glitch in the System has a Halo-esque multiplayer, minus the online function.Shad0ki11

That observation might have been relevant had Metal Arms come out before Halo, but it came out 2 years after Halo.

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Chutebox

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#40 Chutebox
Member since 2007 • 51599 Posts

If you don't enjoy the game, that's fine, but I'll never believe it's "generic" unless someone can point out a multiplayer game that plays like it. It's hard to even call it a "shooter" when half your kills are some kind of melee (or splatter or grenade or enemy falls off the edge).

If you base your "Halo = generic" thinking off of the campaign, that's... stupid. Of course, GameSpot is filled with a bunch of stubborn anti-multiplayer Bioshock lovers, so good luck to me trying to get that message across...

Instead of saying Halo is "generic" you could just say you didn't like it.

PotatoSan

Um, what? It's the exact opposite here.

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rolo107

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#41 rolo107
Member since 2007 • 5469 Posts
Yeah I totally agree. Good thing is, there aren't that many who call it generic, just they are very outspoken and most likely haven't even played it and just like to hate on popular things. :)
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Shad0ki11

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#42 Shad0ki11
Member since 2006 • 12576 Posts

[QUOTE="Shad0ki11"]The multiplayer of Metal Arms: A Glitch in the System has a Halo-esque multiplayer, minus the online function.swamprat_basic

That observation might have been relevant had Metal Arms come out before Halo, but it came out 2 years after Halo.

But the multiplayer is still like Halo, no?

That is still relevent.

I find the multiplayer in Metal Arms to be more creative as well, as you can take control of enemy bodies that are scattered throughout most of the arenas. If you don't want to take control of them, you can bring them to life and have them fight by your side. XD

Not to mention being able to knock each other's limbs off or unhinge them.

It's so funny watching a robot run around with both of it's arms unhinged while wildy shooting whatever weapon it has equipped. I swear one time I took control of a robot during multiplayer and my friend completely destroyed my robot's body from the waist-up so I was basically running around as a pair of legs until I got destroyed. I friggin LOL'd when that happened.

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FrozenLiquid

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#43 FrozenLiquid
Member since 2007 • 13555 Posts

Space aliens, end of world, fight for humanity, one man alone has the strength.

*YAAAAAAAAAAAAAAAAAAAAAWN*

Hoobinator
:lol: You don't know where to drawn the line in generalizing mate. It's a good skill to learn. And before anyone questions me -- yeah, I got it.

I don't like Halo because it's generic.

I'm serious.

The multiplayer of Metal Arms: A Glitch in the System has a Halo-esque multiplayer, minus the online function. .

Shad0ki11
Uh, didn't the game come after Halo? That doesn't mean Halo becomes generic. Just because every single horror film ripped off Alien in some way, shape or form, does not mean the film is generic.
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skrat_01

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#44 skrat_01
Member since 2007 • 33767 Posts

I thought there were loads of people on GS who didnt really like Bioshock.

Hell i thought it was damn great though.

Halo isnt generic, its just its gameplay design is standard fps design, simlar to earlier games.
Doesent mean its a bad game either. Was Doom bad?

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FrozenLiquid

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#45 FrozenLiquid
Member since 2007 • 13555 Posts

I thought there were loads of people on GS who didnt really like Bioshock.

Hell i thought it was damn great though.

Halo isnt generic, its just its gameplay design is standard fps design, simlar to earlier games.
Doesent mean its a bad game either. Was Doom bad?

skrat_01
Doom is an exception, because it was relatively new in the genre. Wolfenstein was the only true FPS that preceeded it. In fact, since Doom put FPSes on the table, how the hell is it considered generic anyway? But how is Halo's gameplay design that of a standard FPS in 2001? I don't remember any FPS before it that valued shooting, melee and grenades equally. Neither do I remember any that had vehicles as a standard and vital component across both the single player and the multiplayer. Sure, now everything that's incorporated is pretty much the standard, but just because other video games have to keep up with the times does not take away what other games first achieved.
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skrat_01

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#46 skrat_01
Member since 2007 • 33767 Posts
[QUOTE="skrat_01"]

I thought there were loads of people on GS who didnt really like Bioshock.

Hell i thought it was damn great though.

Halo isnt generic, its just its gameplay design is standard fps design, simlar to earlier games.
Doesent mean its a bad game either. Was Doom bad?

FrozenLiquid

Doom is an exception, because it was relatively new in the genre. Wolfenstein was the only true FPS that preceeded it. In fact, since Doom put FPSes on the table, how the hell is it considered generic anyway? But how is Halo's gameplay design that of a standard FPS in 2001? I don't remember any FPS before it that valued shooting, melee and grenades equally. Neither do I remember any that had vehicles as a standard and vital component across both the single player and the multiplayer. Sure, now everything that's incorporated is pretty much the standard, but just because other video games have to keep up with the times does not take away what other games first achieved.

No i mean its gameplay structure.

I'll go into it after I get some dinner - got the munchies

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FrozenLiquid

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#47 FrozenLiquid
Member since 2007 • 13555 Posts
[QUOTE="FrozenLiquid"][QUOTE="skrat_01"]

I thought there were loads of people on GS who didnt really like Bioshock.

Hell i thought it was damn great though.

Halo isnt generic, its just its gameplay design is standard fps design, simlar to earlier games.
Doesent mean its a bad game either. Was Doom bad?

skrat_01

Doom is an exception, because it was relatively new in the genre. Wolfenstein was the only true FPS that preceeded it. In fact, since Doom put FPSes on the table, how the hell is it considered generic anyway? But how is Halo's gameplay design that of a standard FPS in 2001? I don't remember any FPS before it that valued shooting, melee and grenades equally. Neither do I remember any that had vehicles as a standard and vital component across both the single player and the multiplayer. Sure, now everything that's incorporated is pretty much the standard, but just because other video games have to keep up with the times does not take away what other games first achieved.

No i mean its gameplay structure.

I'll go into it after I get some dinner - got the munchies

Well please elaborate, because when I saw "gameplay design", it really only meant room for one thing.
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subrosian

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#48 subrosian
Member since 2005 • 14232 Posts

Halo relates to being a generic FPS in the same way Tylenol relates to being a generic painkiller. It's just a shiny label and an ad campaign slapped on top of a core gameplay that was more innovative when it was called Marathon, and a story that was more interesting when it was called Starship Troopers and Ringworld. I'm a fan of Halo CE, but it wasn't my first exposure to space marines fighting an alien religious cult facing an onslaught of headcrabs, all with the possiblity of the "big red reset button" in the sky being pressed.

So is Halo unique? Perhaps in quality of execution - but it borrows heavily from source material, so to say "it has been done before" is not far from correct. If you have to argue over a "subtle distinction" in its gameplay structure, you've already lost this argument.

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Shad0ki11

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#49 Shad0ki11
Member since 2006 • 12576 Posts

Halo relates to being a generic FPS in the same way Tylenol relates to being a generic painkiller. It's just a shiny label and an ad campaign slapped on top of a core gameplay that was more innovative when it was called Marathon, and a story that was more interesting when it was called Starship Troopers and Ringworld. I'm a fan of Halo CE, but it wasn't my first exposure to space marines fighting an alien religious cult facing an onslaught of headcrabs, all with the possiblity of the "big red reset button" in the sky being pressed.

So is Halo unique? Perhaps in quality of execution - but it borrows heavily from source material, so to say "it has been done before" is not far from correct. If you have to argue over a "subtle distinction" in its gameplay structure, you've already lost this argument.

subrosian

Well said.

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NinjaMunkey01

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#50 NinjaMunkey01
Member since 2007 • 7485 Posts

how is using melee non generic? Half my kills on COD4 are knife kills (but then I use an mp5 so I get close to enemys anyway). does that make COD4 non generic. Bungie added the bubble shield and stuff to make it feel a little different, but its not origional.

The only origional part of it is the fact that most the enemys are brightly couloured (apart from the flood). And it makes the game feel kiddy, purple, red and green enemys dont really seem that intimidating.