Halo isn't generic.

  • 151 results
  • 1
  • 2
  • 3
  • 4

This topic is locked from further discussion.

Avatar image for duble_Needler23
duble_Needler23

5200

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#151 duble_Needler23
Member since 2004 • 5200 Posts
[QUOTE="bkhorizo7"]

[QUOTE="wok7"]Its not generic since it has influenced nearly all future FPS's via only two guns at a time, designated Grenade button, designated melee attack, vehicles outside of WW2 games. Halo 3 offers Forge (real time map editng) and saved movie feature. The battle items are cool, but really just gimmicks.skrat_01

Remember Counter Strike?

The map editing and movie feature isn't innovative, it might be new to consoles but PC gamers have been modding and frapping for a while.

I personally don't think halo is that generic, but it definitely didn't revolutionize anything.

CS defitnaly wasent the first, neither was Tribes 97. Methinks it was a modification or another game a while earlier.

As for map editing Halo - its laughable. Isnt even a proper editor, and knowhere as good as editors for FPS in the mid 90s. The movie recorder was done in quite a few games before hand - BF2 is a noteable one.

As for grenade button - done in tribes

Melee was also done before hand - pretty sure it was a quake mod, but i'll have to look into it.

Vehicles LOL. Tribes 1, Tribes 2, Battlezone, Battlezone 2, Operation Flashpoint all wernt WW2 games.

Deployables were done in Tribes 1 lol.

Ah Wok7 is just a lost cause

Wow...lets hate on Halo uh? lol jeez man.....

listen...Halo DID borrow from these games, and almost every game done before Halo implemented alot of Halo's gameplay aspects. The thing that made Halo a "juggernaut" of an FPS was how everything was implemented. It makes no difference where they took it from. All that matters is that for consoles it DID revolutionize the genre...and not to mention pull aspects of gameplay together beautifully, even better than Some PC shooters of the time. And Tribes? You seem to be giving that game a ton of praise....dont get me wrong, i played it a lot with my friend back in the 90's, but imo Halo implemented its gameplay better than Trives ever did...not to mention Halo is a more balanced game than most shooters i can think of (if you're playing with a serious crowd...aka the MLG crowd).

Halo wasnt generic because it was one of the first FPS's to pull together so many aspects of gameplay and do it so well. Maybe in idea (story wise), but not in gameplay.

Avatar image for skrat_01
skrat_01

33767

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#152 skrat_01
Member since 2007 • 33767 Posts
[QUOTE="skrat_01"][QUOTE="bkhorizo7"]

[QUOTE="wok7"]Its not generic since it has influenced nearly all future FPS's via only two guns at a time, designated Grenade button, designated melee attack, vehicles outside of WW2 games. Halo 3 offers Forge (real time map editng) and saved movie feature. The battle items are cool, but really just gimmicks.duble_Needler23

Remember Counter Strike?

The map editing and movie feature isn't innovative, it might be new to consoles but PC gamers have been modding and frapping for a while.

I personally don't think halo is that generic, but it definitely didn't revolutionize anything.

CS defitnaly wasent the first, neither was Tribes 97. Methinks it was a modification or another game a while earlier.

As for map editing Halo - its laughable. Isnt even a proper editor, and knowhere as good as editors for FPS in the mid 90s. The movie recorder was done in quite a few games before hand - BF2 is a noteable one.

As for grenade button - done in tribes

Melee was also done before hand - pretty sure it was a quake mod, but i'll have to look into it.

Vehicles LOL. Tribes 1, Tribes 2, Battlezone, Battlezone 2, Operation Flashpoint all wernt WW2 games.

Deployables were done in Tribes 1 lol.

Ah Wok7 is just a lost cause

Wow...lets hate on Halo uh? lol jeez man.....

listen...Halo DID borrow from these games, and almost every game done before Halo implemented alot of Halo's gameplay aspects. The thing that made Halo a "juggernaut" of an FPS was how everything was implemented. It makes no difference where they took it from. All that matters is that for consoles it DID revolutionize the genre...and not to mention pull aspects of gameplay together beautifully, even better than Some PC shooters of the time. And Tribes? You seem to be giving that game a ton of praise....dont get me wrong, i played it a lot with my friend back in the 90's, but imo Halo implemented its gameplay better than Trives ever did...not to mention Halo is a more balanced game than most shooters i can think of (if you're playing with a serious crowd...aka the MLG crowd).

Halo wasnt generic because it was one of the first FPS's to pull together so many aspects of gameplay and do it so well. Maybe in idea (story wise), but not in gameplay.

Lucky I save this picture for people like you

Photobucket

Halo didnt revolutionise the genre. Say that ten times, because its fact.

What did revolutionise the genre? Doom, Half Life, Tribes - off the top of my head.

Console FPS isnt a genre on its own. Halo did re popularise console FPS, after Perfect Dark.

Vehicles in Tribes? Played Tribes 2? Its vehicle implementation was flawless. One of the best in any games.
Tribes multiplayer gameplay is also unparralled in uniqueness. It is a fantastic multiplayer series, why else is in the GameSpot Hall of Fame.

As Halo as a more balanced game..... Halo CE no. Halo 2 no. Halo 3 is quite balanced, I cant refute that. The most balanced. Hell no. Unreal Tournament, Quake ect. are defitnaly more balanced games.

Note:

Did I ever say Halo was bad?
NO
Did I ever say Halo was generic?
NO

Halo wasent the first FPS " to pull together so many aspects of gameplay and do it so well". That is a LUDICROUS comment.

All those fantastic FPS before it, Doom series, Half Life, Operation Flashpoint, System Shock, Quake, Tribes, Rainbow Six, SWAT - off the top oh my head - had put together astranomical amounts of 'aspects of gameplay' and 'done it so well.

Honestly that is an absolutely rediculous claim you are making. Its as if every FPS was 'imperfect' until Halo came along and cured everything.

Hell if Halo actually went with its original plan when turned into a shooter, it could have very well revolutionised the genre, in a way Half Life did.

Halo isnt a bad game, far from it. Its fantastic - but its not some genre changing, revolutionising FPS that you think it is.
Cant say much about the other two, but the first is defitnaly cl.assified as one of the 'c.lassic' FPSs.

I dont hate Halo. Never have, never will.
Just because I am telling the truth of it, doesent mean im a 'hater'.
An insult like that is a cop out.

Avatar image for iowastate
iowastate

7922

Forum Posts

0

Wiki Points

0

Followers

Reviews: 35

User Lists: 0

#153 iowastate
Member since 2004 • 7922 Posts

Halo isn't generic..BUT:

The single player is too short and not that difficult. Also it can become a bit wearisome because there is a sameness to the thing.

I personally got a little bored before I finished.

The online experience I had was disrupted by too many immature players. I felt at times as though I was in a middle school cafeteria food fight.

Avatar image for duble_Needler23
duble_Needler23

5200

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#154 duble_Needler23
Member since 2004 • 5200 Posts
[QUOTE="duble_Needler23"][QUOTE="skrat_01"][QUOTE="bkhorizo7"]

[QUOTE="wok7"]Its not generic since it has influenced nearly all future FPS's via only two guns at a time, designated Grenade button, designated melee attack, vehicles outside of WW2 games. Halo 3 offers Forge (real time map editng) and saved movie feature. The battle items are cool, but really just gimmicks.skrat_01

Remember Counter Strike?

The map editing and movie feature isn't innovative, it might be new to consoles but PC gamers have been modding and frapping for a while.

I personally don't think halo is that generic, but it definitely didn't revolutionize anything.

CS defitnaly wasent the first, neither was Tribes 97. Methinks it was a modification or another game a while earlier.

As for map editing Halo - its laughable. Isnt even a proper editor, and knowhere as good as editors for FPS in the mid 90s. The movie recorder was done in quite a few games before hand - BF2 is a noteable one.

As for grenade button - done in tribes

Melee was also done before hand - pretty sure it was a quake mod, but i'll have to look into it.

Vehicles LOL. Tribes 1, Tribes 2, Battlezone, Battlezone 2, Operation Flashpoint all wernt WW2 games.

Deployables were done in Tribes 1 lol.

Ah Wok7 is just a lost cause

Wow...lets hate on Halo uh? lol jeez man.....

listen...Halo DID borrow from these games, and almost every game done before Halo implemented alot of Halo's gameplay aspects. The thing that made Halo a "juggernaut" of an FPS was how everything was implemented. It makes no difference where they took it from. All that matters is that for consoles it DID revolutionize the genre...and not to mention pull aspects of gameplay together beautifully, even better than Some PC shooters of the time. And Tribes? You seem to be giving that game a ton of praise....dont get me wrong, i played it a lot with my friend back in the 90's, but imo Halo implemented its gameplay better than Trives ever did...not to mention Halo is a more balanced game than most shooters i can think of (if you're playing with a serious crowd...aka the MLG crowd).

Halo wasnt generic because it was one of the first FPS's to pull together so many aspects of gameplay and do it so well. Maybe in idea (story wise), but not in gameplay.

Lucky I save this picture for people like you

Photobucket

Halo didnt revolutionise the genre. Say that ten times, because its fact.

What did revolutionise the genre? Doom, Half Life, Tribes - off the top of my head.

Console FPS isnt a genre on its own. Halo did re popularise console FPS, after Perfect Dark.

Vehicles in Tribes? Played Tribes 2? Its vehicle implementation was flawless. One of the best in any games.
Tribes multiplayer gameplay is also unparralled in uniqueness. It is a fantastic multiplayer series, why else is in the GameSpot Hall of Fame.

As Halo as a more balanced game..... Halo CE no. Halo 2 no. Halo 3 is quite balanced, I cant refute that. The most balanced. Hell no. Unreal Tournament, Quake ect. are defitnaly more balanced games.

Note:

Did I ever say Halo was bad?
NO
Did I ever say Halo was generic?
NO

Halo wasent the first FPS " to pull together so many aspects of gameplay and do it so well". That is a LUDICROUS comment.

All those fantastic FPS before it, Doom series, Half Life, Operation Flashpoint, System Shock, Quake, Tribes, Rainbow Six, SWAT - off the top oh my head - had put together astranomical amounts of 'aspects of gameplay' and 'done it so well.

Honestly that is an absolutely rediculous claim you are making. Its as if every FPS was 'imperfect' until Halo came along and cured everything.

Hell if Halo actually went with its original plan when turned into a shooter, it could have very well revolutionised the genre, in a way Half Life did.

Halo isnt a bad game, far from it. Its fantastic - but its not some genre changing, revolutionising FPS that you think it is.
Cant say much about the other two, but the first is defitnaly cl.assified as one of the 'c.lassic' FPSs.

I dont hate Halo. Never have, never will.
Just because I am telling the truth of it, doesent mean im a 'hater'.
An insult like that is a cop out.

that didn't really counter any of my points lol but okay. done with this thread :)

Avatar image for the1stfandb
the1stfandb

2397

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#155 the1stfandb
Member since 2007 • 2397 Posts
[QUOTE="Tasman_basic"][QUOTE="skrat_01"][QUOTE="Tasman_basic"][QUOTE="Willy105"]

Halo is not generic.

It's just not innovative.

Does that distract from the fun?

Nope.

If it was generic, it would be like everything else and NOT fun.

skrat_01

Hang up there bus had all tter. Before Halo: CE what gamehese in one pakage.

Vehicles that you could get in and out of wihtout a load.

Very few (what like 8 ) load the whole game.

Melee and grenades at anytime with the press of a button.(not a weapon switch)

Regen Health system?

None (I think) of these were new on their own but they hadn't all been put together yet and many of them hadn't been done as well yet either. Now to say that 2 and three aren't is true I spose but what sequal is? 2 added in the dual wheeliding and the sword as a player weapon and AI's driving vehicle (well they made them move but driving is a bit of a stretch). Then 3 made it all good again and added the two handed weapons and gren types and deployables.

It's was the bench mark game (and still is to an extent) for so long for a damn good reason. It might be generic feeling to someone new to it because since then so many thing have tryed to emulate it it's not funny.

Sigh another misenformed person. Let me clear things up.

1. NO Halo Ce did not put all of these in 'one package' first. Even if it did its hardly anything redeemable. If anything its a bit laughable.

2. No Tribes 1, Tribes 2, Operation Flashpoint, Battlezone 1, Battlezone 2 all had - get in and out - vehicles without 'load' times.
Not to mention the vehicles in these games were exellent...

3. No Tribes 1 and 2 had independant grenade buttons - as for melee, im sure there were quake mods that did it before hand, but i'd have to put my thinking cap on to confirm it

4. Few load levels? WTF. Flashpoint had only 4 maps - that are the second biggest in an FPS to ArmA, and there was only one loading screen before a missions.

5. Regen health system was done before hand - though i cant put my finger on which one. Im sure Tribes 1 and 2 had a pack that could recharge health or shield.

6. Yes loads of other games had put them together. Tribes for most of the part - and battlezone.

7. The sword as an advantage? Uh Tribes 1 in 97 had the viro sword................. Tribes 1 in 97 had deploayables - a shield included ,as well as turrets, health stations ect.

8. All these games had a.i vehicle handling. Flashpoints, and Battlezones were fantastic.

All clear now?

Truth is Halo 'borrowed' alot from other games - but a smaller selection of them at that.

Whos the idiot now?

Not Tribes or Tribes two (or vengance) or Flashpoint OR Battlezone one or two had melee at anytime on a button or gernades the same so they didnt have it all in one package. Your a f***ing idiot.

So not ONE of thoughs games had ALL THE BIT'S IN ONE PACKAGE. Read much f*** head?

Tribes had everything but a single melee button.

Hows that for irony.

If this is your example of 'ownage' than, all I can do is pity you.

Anyone who resorts to flaming as a retort is obviusly aware that they are wrong.

I apologise for hurting your feelings.

There, there, its ok, its just a gaming forum

OFP owns but tribes gernades suck the hold to throw was nothing compared to halo's in tribes if u wanted to use gernades u would get a lancher. Also in halo the melee is a whole system not just melee. I think Halo2 had more innovation then one a dual wield system, melee hijacks instead of shooting the pilot, and FULL health recharge.

Avatar image for skrat_01
skrat_01

33767

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#156 skrat_01
Member since 2007 • 33767 Posts

OFP owns but tribes gernades suck the hold to throw was nothing compared to halo's in tribes if u wanted to use gernades u would get a lancher. Also in halo the melee is a whole system not just melee. I think Halo2 had more innovation then one a dual wield system, melee hijacks instead of shooting the pilot, and FULL health recharge.

the1stfandb

Tribes grenades were fine. You threw them with a single button, and their distance depended on how long it was held. Considering base and spawn point assaults they were extremely important.

The grenade launcher was only handy for base assaults - and what medium would bother - when a heavy could just mortar the place.

Halo had melee. It wasent a system, its melee you it a person and it damages them in close quaters - depending on the weapon, and enemy - followed by an animation.

The 'more than one' dual wield system had been done before. I remember playing a game with it - will have to look into it - but Halo 3s was more refined.

The Melee hijacks is well.... melee hijacks. So what if you dont have to shoot the pilot. Even though its nothing 'omg revolutoinary', it defitnaly was one of the coolest features implemented in the series.

Full health recharge? So? Its just a tweak in the former recharge system....... Hoorah? Honestly i thought CEs was perfect.

Oh and OFP was damn awesome indeed.
So was tribes though.
And Halo CE is also.

Avatar image for meetroid8
meetroid8

21152

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#157 meetroid8
Member since 2005 • 21152 Posts
Yes Halo: CE was not generic but Halo 2 was and Halo 3 is even more. Its doing the same thing as nearly every other FPS out there today. That doesn't mean its not incredibly fun and its definetly one of the best of the generic shooters out there but still its generic.