[QUOTE="skrat_01"][QUOTE="FrozenLiquid"][QUOTE="skrat_01"]I thought there were loads of people on GS who didnt really like Bioshock.
Hell i thought it was damn great though.
Halo isnt generic, its just its gameplay design is standard fps design, simlar to earlier games.
Doesent mean its a bad game either. Was Doom bad?
FrozenLiquid
Doom is an exception, because it was relatively new in the genre. Wolfenstein was the only true FPS that preceeded it. In fact, since Doom put FPSes on the table, how the hell is it considered generic anyway? But how is Halo's gameplay design that of a standard FPS in 2001? I don't remember any FPS before it that valued shooting, melee and grenades equally. Neither do I remember any that had vehicles as a standard and vital component across both the single player and the multiplayer. Sure, now everything that's incorporated is pretty much the standard, but just because other video games have to keep up with the times does not take away what other games first achieved.No i mean its gameplay structure.I'll go into it after I get some dinner - got the munchies
Well please elaborate, because when I saw "gameplay design", it really only meant room for one thing.1. Ok I mean gamelpay structure, that is similar to earlier FPS. Before you verbally rip my head off, I think that Halo levels play out very similar to those of earier shooters like Doom. Point A to B - down a linear path - enemies inbetween, perhaps some backtracking in between. This is where I think its design is quite simplistic. Its not a bad thing at all, its just somthing the series has always had.
As for shooting melee and grenades. Well Melee, im not going to dabble with, after I put my thinking cap on, but Grenades were Highly valued in Tribes 1 and 2, let alone Counter Strike, and Half Life (the later was huge singleplayer wise with grenades). Hell Tribes had a 'grenade' button long before Halo.
Vehicles as standard and a vital coponent. Please. You know this as well as I do others made vehicles of extremely high value. Tribes in particular made vehicles as an extremelly valuable assest - while primarily for transportation and mobile firebases - or interceptors, in CTF they were must haves and dramatically impacted on the gameplay. Tribes 2 more-so with bombers, and mobile field bases. What about Operation Flashpoint. Vehicles were more important in that game than possibly every FPS conceived nowdays. What else do you expect when you have a sim like war game that focuses on land, air and sea forces.
Halo did make the rechargable shield a standard - personally I think Halo CE did it the best - shield gave tactical flexibility, but enough to be cautious, and take risks.
And yes Halo did popularise the 'melee' button aswell, making it a standard.
[QUOTE="skrat_01"]IHalo isnt generic, its just its gameplay design is standard fps design, simlar to earlier games.
Hoffgod
Uh, that's what generic means. It seems like a lot of people are saying just that, though. Halo isn't generic but it can be described by the definition of generic. I guess they think if the word generic is attatched to it the game somehow becomes bad. It doesn't. It's a very fun game. It's just that it's fun for its execution, not for it's innovation.I think a generic is a too strong word to use, because it basically means unoriginal, and flawed.
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