Halo isn't generic.

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Hoffgod

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#51 Hoffgod
Member since 2006 • 12229 Posts

IHalo isnt generic, its just its gameplay design is standard fps design, simlar to earlier games.

skrat_01
Uh, that's what generic means. It seems like a lot of people are saying just that, though. Halo isn't generic but it can be described by the definition of generic. I guess they think if the word generic is attatched to it the game somehow becomes bad. It doesn't. It's a very fun game. It's just that it's fun for its execution, not for it's innovation.
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FrozenLiquid

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#52 FrozenLiquid
Member since 2007 • 13555 Posts

Halo relates to being a generic FPS in the same way Tylenol relates to being a generic painkiller. It's just a shiny label and an ad campaign slapped on top of a core gameplay that was more innovative when it was called Marathon, and a story that was more interesting when it was called Starship Troopers and Ringworld. I'm a fan of Halo CE, but it wasn't my first exposure to space marines fighting an alien religious cult facing an onslaught of headcrabs, all with the possiblity of the "big red reset button" in the sky being pressed.

So is Halo unique? Perhaps in quality of execution - but it borrows heavily from source material, so to say "it has been done before" is not far from correct. If you have to argue over a "subtle distinction" in its gameplay structure, you've already lost this argument.

subrosian
I'm going to give you the benefit of the doubt here, but it's very hard to when the world is literally at your fingertips. So now I assume that instead of reading Bungie's article directly citing its inspirations, or any other third party article thereof, you've actually read the source material such web articles refer to. We live in a world where there are countless numbers of stories all having the exact same settings and plot points -- World War 2, the Vietnam war, modern day whodunnit thrillers and Knights Templar conspiracies. It was inevitable given the relatively limited capacity of the human mind. Then to single out one universe with a lack of knowledge (but perhaps you are compelled to on an inherently argumentative forum) intrigues me, simply because it's not the first -- nor will it be the last -- to do such a thing. No one complained about Tolkien's universe because they read the exact same moral story in the most famous book in the world: written thousands of years ago, compiled and published for all to hear. Neither did anyone cry foul play when certain creatures of Middle-Earth were seemingly taken from Norse mythology, circulating in folkore for God knows how long, then attributed to his legacy. I wouldn't disagree with them either. So you see, you did not read Halo in Starship Troopers. Halo does not linger on Earth-centric politics, nor is it trying to be a moral lesson for modern soldiers. The common idea of using humans vs aliens is about as applicable as the Allies vs Axis in the movies Downfall and Joyeux Noel. Nor did you "read" Halo in Ringworld. With an eccentric cast of characters present in one but not in the other, and half the book spending time on knowing them, the only real similarities are the crash landing on the planet, and of course, the ringworld itself. As Larry Niven once stated, he doesn't even own the rights to "big rings" (he was even given a copy of the game) -- that's also known as a big fat hint to the unknowing. Understand that making big claims in ignorance is a no-no. I too have watched films about World War II prior to 1998. And yet still, Saving Private Ryan amazingly is different to Casablanca. Who would have thunk? Dan O'Bannon, the man behind one of the most imaginative, original, and thrilling sci-fi stories ever, Alien, was once asked where he got his ideas from. This is the direct quote he said: "A lot of people speculated as to where I stole it from. The truth is I stole it from everywhere."
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skrat_01

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#53 skrat_01
Member since 2007 • 33767 Posts
[QUOTE="skrat_01"][QUOTE="FrozenLiquid"][QUOTE="skrat_01"]

I thought there were loads of people on GS who didnt really like Bioshock.

Hell i thought it was damn great though.

Halo isnt generic, its just its gameplay design is standard fps design, simlar to earlier games.
Doesent mean its a bad game either. Was Doom bad?

FrozenLiquid

Doom is an exception, because it was relatively new in the genre. Wolfenstein was the only true FPS that preceeded it. In fact, since Doom put FPSes on the table, how the hell is it considered generic anyway? But how is Halo's gameplay design that of a standard FPS in 2001? I don't remember any FPS before it that valued shooting, melee and grenades equally. Neither do I remember any that had vehicles as a standard and vital component across both the single player and the multiplayer. Sure, now everything that's incorporated is pretty much the standard, but just because other video games have to keep up with the times does not take away what other games first achieved.

No i mean its gameplay structure.

I'll go into it after I get some dinner - got the munchies

Well please elaborate, because when I saw "gameplay design", it really only meant room for one thing.

1. Ok I mean gamelpay structure, that is similar to earlier FPS. Before you verbally rip my head off, I think that Halo levels play out very similar to those of earier shooters like Doom. Point A to B - down a linear path - enemies inbetween, perhaps some backtracking in between. This is where I think its design is quite simplistic. Its not a bad thing at all, its just somthing the series has always had.

As for shooting melee and grenades. Well Melee, im not going to dabble with, after I put my thinking cap on, but Grenades were Highly valued in Tribes 1 and 2, let alone Counter Strike, and Half Life (the later was huge singleplayer wise with grenades). Hell Tribes had a 'grenade' button long before Halo.

Vehicles as standard and a vital coponent. Please. You know this as well as I do others made vehicles of extremely high value. Tribes in particular made vehicles as an extremelly valuable assest - while primarily for transportation and mobile firebases - or interceptors, in CTF they were must haves and dramatically impacted on the gameplay. Tribes 2 more-so with bombers, and mobile field bases. What about Operation Flashpoint. Vehicles were more important in that game than possibly every FPS conceived nowdays. What else do you expect when you have a sim like war game that focuses on land, air and sea forces.

Halo did make the rechargable shield a standard - personally I think Halo CE did it the best - shield gave tactical flexibility, but enough to be cautious, and take risks.

And yes Halo did popularise the 'melee' button aswell, making it a standard.

[QUOTE="skrat_01"]

IHalo isnt generic, its just its gameplay design is standard fps design, simlar to earlier games.

Hoffgod

Uh, that's what generic means. It seems like a lot of people are saying just that, though. Halo isn't generic but it can be described by the definition of generic. I guess they think if the word generic is attatched to it the game somehow becomes bad. It doesn't. It's a very fun game. It's just that it's fun for its execution, not for it's innovation.

I think a generic is a too strong word to use, because it basically means unoriginal, and flawed.

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FrozenLiquid

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#54 FrozenLiquid
Member since 2007 • 13555 Posts
[QUOTE="FrozenLiquid"][QUOTE="skrat_01"][QUOTE="FrozenLiquid"][QUOTE="skrat_01"]

I thought there were loads of people on GS who didnt really like Bioshock.

Hell i thought it was damn great though.

Halo isnt generic, its just its gameplay design is standard fps design, simlar to earlier games.
Doesent mean its a bad game either. Was Doom bad?

skrat_01

Doom is an exception, because it was relatively new in the genre. Wolfenstein was the only true FPS that preceeded it. In fact, since Doom put FPSes on the table, how the hell is it considered generic anyway? But how is Halo's gameplay design that of a standard FPS in 2001? I don't remember any FPS before it that valued shooting, melee and grenades equally. Neither do I remember any that had vehicles as a standard and vital component across both the single player and the multiplayer. Sure, now everything that's incorporated is pretty much the standard, but just because other video games have to keep up with the times does not take away what other games first achieved.

No i mean its gameplay structure.

I'll go into it after I get some dinner - got the munchies

Well please elaborate, because when I saw "gameplay design", it really only meant room for one thing.

1. Ok I mean gamelpay structure, that is similar to earlier FPS. Before you verbally rip my head off, I think that Halo levels play out very similar to those of earier shooters like Doom. Point A to B - down a linear path - enemies inbetween, perhaps some backtracking in between. This is where I think its design is quite simplistic. Its not a bad thing at all, its just somthing the series has always had.

As for shooting melee and grenades. Well Melee, im not going to dabble with, after I put my thinking cap on, but Grenades were Highly valued in Tribes 1 and 2, let alone Counter Strike, and Half Life (the later was huge singleplayer wise with grenades). Hell Tribes had a 'grenade' button long before Halo.

Vehicles as standard and a vital coponent. Please. You know this as well as I do others made vehicles of extremely high value. Tribes in particular made vehicles as an extremelly valuable assest - while primarily for transportation and mobile firebases - or interceptors, in CTF they were must haves and dramatically impacted on the gameplay. Tribes 2 more-so with bombers, and mobile field bases. What about Operation Flashpoint. Vehicles were more important in that game than possibly every FPS conceived nowdays. What else do you expect when you have a sim like war game that focuses on land, air and sea forces.

Halo did make the rechargable shield a standard - personally I think Halo CE did it the best - shield gave tactical flexibility, but enough to be cautious, and take risks.

And yes Halo did popularise the 'melee' button aswell, making it a standard.

[QUOTE="skrat_01"]

IHalo isnt generic, its just its gameplay design is standard fps design, simlar to earlier games.

Hoffgod

Uh, that's what generic means. It seems like a lot of people are saying just that, though. Halo isn't generic but it can be described by the definition of generic. I guess they think if the word generic is attatched to it the game somehow becomes bad. It doesn't. It's a very fun game. It's just that it's fun for its execution, not for it's innovation.

I think a generic is a too strong word to use, because it basically means unoriginal, and flawed.

Nah I agree mostly with what you said lol. And I'm feeling pretty good right now :D.
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skrat_01

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#55 skrat_01
Member since 2007 • 33767 Posts
Nah I agree mostly with what you said lol. And I'm feeling pretty good right now :D.FrozenLiquid
LoL im surprised, I was expecting a marathon debate session
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Koba123

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#56 Koba123
Member since 2005 • 1739 Posts
Halo IS generic, but that doesnt mean its bad
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inoperativeRS

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#57 inoperativeRS
Member since 2004 • 8844 Posts

*puts ear to ground*

There coming, quickly, we must hide.

Mythbuster4ever

Man the mancannons!

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omgimba

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#58 omgimba
Member since 2007 • 2645 Posts

Of course it isn't generic. Generic games don't sell millions upon millions of copies. Generic games don't set sales records.

But good luck convinving somebody who doesn't want to be convinved.

swamprat_basic

Um there are actully innovative games that also sell well...

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mistervengeance

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#59 mistervengeance
Member since 2006 • 6769 Posts

halo is not generic

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FrozenLiquid

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#60 FrozenLiquid
Member since 2007 • 13555 Posts
[QUOTE="FrozenLiquid"] Nah I agree mostly with what you said lol. And I'm feeling pretty good right now :D.skrat_01
LoL im surprised, I was expecting a marathon debate session

Nah I'm cool with it. Can't do two essays in one night. Btw you need a sig of some sorts. Hard to pick you out from the crowd.
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the1stfandb

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#61 the1stfandb
Member since 2007 • 2397 Posts

I thought there were loads of people on GS who didnt really like Bioshock.

Hell i thought it was damn great though.

Halo isnt generic, its just its gameplay design is standard fps design, simlar to earlier games.
Doesent mean its a bad game either. Was Doom bad?

skrat_01

Yes, doom is bad................I said "is" cause I still play doom-egine games8) Halo has very simlar gameplay to all shooters but the close range is very diffrent.

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locopatho

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#62 locopatho
Member since 2003 • 24300 Posts
It's not generic. It's just not the great, innovative Messiah of FPS games some claim it to be. It's very good but it's advertising and hype are what propel it to such popularity.
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ProductNumber49

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#63 ProductNumber49
Member since 2006 • 3840 Posts
All this tralalla and blalala makes me want to go back and play some HALO3 !
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#64 Wasdie  Moderator
Member since 2003 • 53622 Posts

Halo:CE isn't genaric, Halo 2 also isn't genaric, Halo 3 also isn't genaric.

My beef with the Halo series does not come from 1 or 2, I own and love both of them to death. My beef comes with three. Sure 2 had a lousy ending for the single player, but overall it was a crap load of fun and set up for an amazing sequal. Then it had the best online play on consoles ever.

Then 3 came along. The story was blow average and the single player was short. The gameplay was no different than 2 (floaty and arcady), the online had new maps and modes but doesn't play much different than 2.

Overall Halo 3 was way overrated. It was average at best. It was the same game as Halo 2 and left me even more pissed at the story and its lack of being good.

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FrozenLiquid

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#65 FrozenLiquid
Member since 2007 • 13555 Posts
Off topic, but I think Halo 3's graphics are better than Gears of War, which is still touted as the best on 360. I played arguably Gears' best looking level which is the underground one (the one that looked like CG/concept art first time through), and then played the Halo equivalent (arguably one of, but not the best), Floodgate and Cortana. I honestly have to say, despite the jaggies, Halo 3 looks more appealing, especially with the crazy lighting.
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locopatho

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#66 locopatho
Member since 2003 • 24300 Posts

Off topic, but I think Halo 3's graphics are better than Gears of War, which is still touted as the best on 360. I played arguably Gears' best looking level which is the underground one (the one that looked like CG/concept art first time through), and then played the Halo equivalent (arguably one of, but not the best), Floodgate and Cortana. I honestly have to say, despite the jaggies, Halo 3 looks more appealing, especially with the crazy lighting.FrozenLiquid

I love Halo's artsyIe and lighting. It's not the best technically, but it's cIass to see all colour! Too many grey dreary shooters.

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Vandalvideo

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#67 Vandalvideo
Member since 2003 • 39655 Posts

Of course it isn't generic. Generic games don't sell millions upon millions of copies. Generic games don't set sales records.

But good luck convinving somebody who doesn't want to be convinved.

swamprat_basic
*Looks at the top sellers list* You sure you don't wanna change that statement?
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flclempire

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#68 flclempire
Member since 2004 • 4914 Posts
Anyone who has been playing games for 8+ years knows that halo is an overhyped, borefest. Its generic and does ABSOLUTELY NOTHIHNG new, its technically generic kiddo.
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dream431ca

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#69 dream431ca
Member since 2003 • 10165 Posts

If you don't enjoy the game, that's fine, but I'll never believe it's "generic" unless someone can point out a multiplayer game that plays like it. It's hard to even call it a "shooter" when half your kills are some kind of melee (or splatter or grenade or enemy falls off the edge).

If you base your "Halo = generic" thinking off of the campaign, that's... stupid. Of course, GameSpot is filled with a bunch of stubborn anti-multiplayer Bioshock lovers, so good luck to me trying to get that message across...

Instead of saying Halo is "generic" you could just say you didn't like it.

PotatoSan

Show me proof it's not.

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FrozenLiquid

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#70 FrozenLiquid
Member since 2007 • 13555 Posts

Halo:CE isn't genaric, Halo 2 also isn't genaric, Halo 3 also isn't genaric.

My beef with the Halo series does not come from 1 or 2, I own and love both of them to death. My beef comes with three. Sure 2 had a lousy ending for the single player, but overall it was a crap load of fun and set up for an amazing sequal. Then it had the best online play on consoles ever.

Then 3 came along. The story was blow average and the single player was short. The gameplay was no different than 2 (floaty and arcady), the online had new maps and modes but doesn't play much different than 2.

Overall Halo 3 was way overrated. It was average at best. It was the same game as Halo 2 and left me even more pissed at the story and its lack of being good.

Wasdie
What was wrong with Halo 3's story? In a final chapter which usually is the resolution of any story regardless, having that many twists in it is godsend -- too little and it will be bland, too much and it would have been convoluted. Sure the storytelling is pretty lame (*SPOILER* "You are Forerunner" & deaths of people *END SPOILER*), but the actual story does have its merits. Especially the end (not the crap epilogue). I can understand people feeling the end was recycled gameplay-wise, but damn, story-wise, that was one of the wisest choices. A full ironic ending. My favourite bit in the story definitely has to be about Master Chief. When the world is at stake, and time is running out, all the guy really wants to do is save Cortana. Whatta a suave mo' fo'.
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FrozenLiquid

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#71 FrozenLiquid
Member since 2007 • 13555 Posts

[QUOTE="FrozenLiquid"]Off topic, but I think Halo 3's graphics are better than Gears of War, which is still touted as the best on 360. I played arguably Gears' best looking level which is the underground one (the one that looked like CG/concept art first time through), and then played the Halo equivalent (arguably one of, but not the best), Floodgate and Cortana. I honestly have to say, despite the jaggies, Halo 3 looks more appealing, especially with the crazy lighting.locopatho

I love Halo's artsyIe and lighting. It's not the best technically, but it's cIass to see all colour! Too many grey dreary shooters.

Haha, yeah, and I love how Bungie said "NO!" to bloom
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Vandalvideo

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#72 Vandalvideo
Member since 2003 • 39655 Posts
[QUOTE="Wasdie"]

Halo:CE isn't genaric, Halo 2 also isn't genaric, Halo 3 also isn't genaric.

My beef with the Halo series does not come from 1 or 2, I own and love both of them to death. My beef comes with three. Sure 2 had a lousy ending for the single player, but overall it was a crap load of fun and set up for an amazing sequal. Then it had the best online play on consoles ever.

Then 3 came along. The story was blow average and the single player was short. The gameplay was no different than 2 (floaty and arcady), the online had new maps and modes but doesn't play much different than 2.

Overall Halo 3 was way overrated. It was average at best. It was the same game as Halo 2 and left me even more pissed at the story and its lack of being good.

FrozenLiquid
What was wrong with Halo 3's story? In a final chapter which usually is the resolution of any story regardless, having that many twists in it is godsend -- too little and it will be bland, too much and it would have been convoluted. Sure the storytelling is pretty lame (*SPOILER* "You are Forerunner" & deaths of people *END SPOILER*), but the actual story does have its merits. Especially the end (not the crap epilogue). I can understand people feeling the end was recycled, but damn, story-wise, that was one of the wisest choices. A full ironic ending. My favourite bit in the story definitely has to be about Master Chief. When the world is at stake, and time is running out, all the guy really wants to do is save Cortana. Whatta a suave mo' fo'.

Ah yes, the story. Halo's story has potential. Notice I say HAS potential. They could have developed on Master Chief's motivations that were elaborated in the books, but they didn't. Hes a tabula rasa that just doesn't feel very compelling. Thats not to say Halo's story is horrible, its just not amazing. Having borrowed from a variety of science fiction IPs, Halo's story isn't the most original around. Thats not to say that other games are more original. The point is, Halo's story just isn't all that and a bag of chips. It could have BEEN all that and a bag of chips, but Bungie failed on an aspect of the story that could have added so much depth.
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swamprat_basic

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#74 swamprat_basic
Member since 2002 • 9145 Posts
[QUOTE="swamprat_basic"]

Of course it isn't generic. Generic games don't sell millions upon millions of copies. Generic games don't set sales records.

But good luck convinving somebody who doesn't want to be convinved.

Vandalvideo

*Looks at the top sellers list* You sure you don't wanna change that statement?

Don't confuse games that top weekly sales charts and games that set sales records.

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Vandalvideo

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#75 Vandalvideo
Member since 2003 • 39655 Posts
[QUOTE="FrozenLiquid"] I can understand them not elaborating on the books (though I'm not forgiving them for it) for the sake of casual fans. And being the type of character the Master Chief is, from the beginning it was very hard to elaborate on his character. You'd need Quantic Dream's technology on virtual acting to get at least one or two things out of him. But yeah. Oh well. Halo movie. It needs to be done!

I CAN'T understand them not elaborating on the books or Master Chief's character. Tabula Rasa characters like Gordan Freeman just don't work for the military setting. Theres a reason it works for Gordon Freeman, all the characters around him define his character. Master Chief? Not so much, or atleast not to the same extent. And as far as originality goes, its not that original. It borrows elements from dozens of science fiction IPs. Heck, there was an official blog post on the Bungie website (That has subsequently been taken down) a few months ago called, "Bungies Guide to Science Fiction". In this guide, they named a plethora of IPs that they borrowed from. Halo is far from original, and i'm not relatively speaking, so don't bring in a ton of examples of other games. Take what I'm saying at face value. They made a mistake by not elaborating on Master Chief's character and the story isn't all that original.
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Vandalvideo

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#76 Vandalvideo
Member since 2003 • 39655 Posts
[QUOTE="Vandalvideo"][QUOTE="swamprat_basic"]

Of course it isn't generic. Generic games don't sell millions upon millions of copies. Generic games don't set sales records.

But good luck convinving somebody who doesn't want to be convinved.

swamprat_basic

*Looks at the top sellers list* You sure you don't wanna change that statement?

Don't confuse games that top weekly sales charts and games that set sales records.

Cars was one of the best selling games last generation. 0_o
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swamprat_basic

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#77 swamprat_basic
Member since 2002 • 9145 Posts
[QUOTE="swamprat_basic"][QUOTE="Vandalvideo"][QUOTE="swamprat_basic"]

Of course it isn't generic. Generic games don't sell millions upon millions of copies. Generic games don't set sales records.

But good luck convinving somebody who doesn't want to be convinved.

Vandalvideo

*Looks at the top sellers list* You sure you don't wanna change that statement?

Don't confuse games that top weekly sales charts and games that set sales records.

Cars was one of the best selling games last generation. 0_o

So one extreme example proves me wrong? :roll:

That's the problem with the internet these days. It's so easy to get away with hyperbole, people actually convince themselves of their own bull@$%#.

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FrozenLiquid

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#78 FrozenLiquid
Member since 2007 • 13555 Posts
(post)Vandalvideo
Because if they did, they would have opened an entire can of worms. There was stuff before the first Halo, between the first and second Halo, and finally, between the second and third Halo. People who never read the books or other Halo media, much less people who didn't play the first two games like yourself, would have found it extremely uncomfortable and foreign that all this baggage has been placed upon the game, compensating for the lack of such links between the other Halo media and the previous Halo games. Master Chief essentially is a Gordon Freeman character. If you read the Bungie interview with N'Gai Croal I believe his name is, one of the phrases says something along the lines of "Why Bungie deliberately made Master Chief more defined than Gordon Freeman". There's a nice big hint there. By the way, Cortana defines the Chief. She did that in the previous two games. Maybe the writers did not know how to handle both characters separated, but if you were looking to find the Chief defined in words in the third game, you're looking in the wrong place. Look, I told you to read what I told to subrosian. Don't be stubborn enough not to. I'm not a girl, I don't have a crush on you, so I don't find that attitude cute. I don't want to have to repeat myself again, especially since I took the time to write that post in an easy-to-digest manner. Bungie wrote that article, and their previous article (they wrote two) from a long time ago because they are humble. Very few people are humble in the entertainment business, because that's the nature of it. In fact, most people backstab their friends in order to claim an idea that's theirs, copywriting it, turning it into a major production and you'll never hear about the scandal. Ever. I know of a woman who wrote one of the biggest Star Trek twists (I don't know the exact one because I'm not a ST fan). She had the papers, she showed me the dates, and she also showed me her ex-friend -- the person who was given all the credit. And to think, we're actually looking down on a creative collective who are willingly admitting their sources of inspiration. Makes you think twice, doesn't it? http://au.xbox360.ign.com/articles/704/704806p1.html -- this is but a small tap into the world of storywriting. This is only for your favourite medium. The game gets bigger writing for film and novels.
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#79 Vandalvideo
Member since 2003 • 39655 Posts
So one extreme example proves me wrong? :roll:That's the problem with the internet these days. It's so easy to get away with hyperbole, people actually convince themselves of their own bull@$%#.swamprat_basic
Yes, yes it does. Everytime I look at the sales charts Its always casual game, casual game, nintendo firstp arty title, sports game, sports game, casual game, good game.
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#80 HummaKavula
Member since 2007 • 850 Posts
No, Halo actually is generic. It might be a good game but please, don't fool yourselves.
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#81 Vandalvideo
Member since 2003 • 39655 Posts
[QUOTE="FrozenLiquid"] Because if they did, they would have opened an entire can of worms. There was stuff before the first Halo, between the first and second Halo, and finally, between the second and third Halo. People who never read the books or other Halo media, much less people who didn't play the first two games like yourself, would have found it extremely uncomfortable and foreign that all this baggage has been placed upon the game, compensating for the lack of such links between the other Halo media and the previous Halo games. Master Chief essentially is a Gordon Freeman character. If you read the Bungie interview with N'Gai Croal I believe his name is, one of the phrases says something along the lines of "Why Bungie deliberately made Master Chief more defined than Gordon Freeman". There's a nice big hint there. By the way, Cortana defines the Chief. She did that in the previous two games. Maybe the writers did not know how to handle both characters separated, but if you were looking to find the Chief defined in words in the third game, you're looking in the wrong place. Look, I told you to read what I told to subrosian. Don't be stubborn enough not to. I'm not a girl, I don't have a crush on you, so I don't find that attitude cute. I don't want to have to repeat myself again, especially since I took the time to write that post in an easy-to-digest manner. Bungie wrote that article, and their previous article (they wrote two) from a long time ago because they are humble. Very few people are humble in the entertainment business, because that's the nature of it. In fact, most people backstab their friends in order to claim an idea that's theirs, copywriting it, turning it into a major production and you'll never hear about the scandal. Ever. I know of a woman who wrote one of the biggest Star Trek twists (I don't know the exact one because I'm not a ST fan). She had the papers, she showed me the dates, and she also showed me her ex-friend -- the person who was given all the credit. And to think, we're actually looking down on a creative collective who are willingly admitting their sources of inspiration. Makes you think twice, doesn't it? http://au.xbox360.ign.com/articles/704/704806p1.html -- this is but a small tap into the world of storywriting. This is only for your favourite medium. The game gets bigger writing for film and novels.

Wall of text does not become you. Let me put it bluntly, wrong. I've already gone over all the poitns you made, which tells me one of two things. Either you didn't fully read my post or you chose to ignore it. Let me reiterrate what I said. I'm talking about Master Chief on face value, don't try to bring other games into the equation. There are ways they could have incorporated the books without driving off the casual base. Oh, and, "LAWL IT WOULD CONFUSE THE CASUAL GAMER" is not a valid excuse for them deciding not to do it. Just because "it would confuse the casual gamer" does not mean that the character is any less flawed or that the story is any less unoriginal. Those statements stand. They could have done much more with Master Chief. Like I was saying about Gordon Freeman, "Theres a reason the tabula rasa archetype does not work in a military enviroment". The characters in Half-Life 2 define Gordon Freeman, and like I said, the characters don't define Master Chief anywhere NEAR the extent that the characters in Half-Life define gordon freeman. thats why Master Chief has always stayed a nondeplume. He is an unassuming character that has little depth. Thats not to say he couldn't have depth, because if anyone would read the books they'd realize Master Chief is a great character. However, Bungie failed to elaborate. Quite frankly, I could care less what you told Subrosian, because I'm not Subrosian. Don't think throwing together some weak arguement and bringing up an article by Bungie is going to prove me wrong, because its not. My nitpickings of the game still stand, and your flimsy arguement just doesn't work. They failed to elaborate on Master Chief, and as such the story is a mere shadow of what it could have been. Once again, I'm not calling Halo's story bad. Its merely not that great and, to some degree, unoriginal.
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cablemodemx2

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#82 cablemodemx2
Member since 2003 • 1000 Posts

Of course it isn't generic. Generic games don't sell millions upon millions of copies. Generic games don't set sales records.

But good luck convinving somebody who doesn't want to be convinved.

swamprat_basic

Actually, they do... just look at... well, Halo.

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#83 swamprat_basic
Member since 2002 • 9145 Posts

[QUOTE="swamprat_basic"]So one extreme example proves me wrong? :roll:That's the problem with the internet these days. It's so easy to get away with hyperbole, people actually convince themselves of their own bull@$%#.Vandalvideo
Yes, yes it does. Everytime I look at the sales charts Its always casual game, casual game, nintendo firstp arty title, sports game, sports game, casual game, good game.

My statement from before applies again: the problem with the internet these days is that it is to easy to get away with hyperbole that people actually convince themselves of their bull@$%#.

Exaggeration does not win arguments.

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#84 FrozenLiquid
Member since 2007 • 13555 Posts
[QUOTE="Vandalvideo"] Wall of text does not become you. Let me put it bluntly, wrong. I've already gone over all the poitns you made, which tells me one of two things. Either you didn't fully read my post or you chose to ignore it. Let me reiterrate what I said. I'm talking about Master Chief on face value, don't try to bring other games into the equation. There are ways they could have incorporated the books without driving off the casual base. Oh, and, "LAWL IT WOULD CONFUSE THE CASUAL GAMER" is not a valid excuse for them deciding not to do it. Just because "it would confuse the casual gamer" does not mean that the character is any less flawed or that the story is any less unoriginal. Those statements stand. They could have done much more with Master Chief. Like I was saying about Gordon Freeman, "Theres a reason the tabula rasa archetype does not work in a military enviroment". The characters in Half-Life 2 define Gordon Freeman, and like I said, the characters don't define Master Chief anywhere NEAR the extent that the characters in Half-Life define gordon freeman. thats why Master Chief has always stayed a nondeplume. He is an unassuming character that has little depth. Thats not to say he couldn't have depth, because if anyone would read the books they'd realize Master Chief is a great character. However, Bungie failed to elaborate. Quite frankly, I could care less what you told Subrosian, because I'm not Subrosian. Don't think throwing together some weak arguement and bringing up an article by Bungie is going to prove me wrong, because its not. My nitpickings of the game still stand, and your flimsy arguement just doesn't work. They failed to elaborate on Master Chief, and as such the story is a mere shadow of what it could have been. Once again, I'm not calling Halo's story bad. Its merely not that great and, to some degree, unoriginal.

Snide remarks about Walls of Text do not work here in GlitchSpot. No, you're not subrosian. He actually did more to justify why Halo's story is unoriginal. You're merely asserting why Halo's story is not that great or unoriginal. In fact, if anyone were to read your post, apparently Master Chief being unoriginal and flawed makes the rest of the story suck. Second, what the hell is your problem? You brought up the Bungie article. I didn't. I'm giving you reason Bungie brought up the article. You didn't. If any Joe were to pick and choose who's the most reliable in this debate, it's certainly not the guy who can't remember what points he's brought up. I'm sorry, but I'm not going to play in your game. This is my ballpark you decided to enter, so if you want to play, you play by my rules. If not, get out. I don't dismiss the points you bring up, but you're shooting down every point I bring up that you know you're ignorant in. Look, I'm not the average SW user. And I love it how you must dismiss my points and then assert it as weak and flimsy. But you just love to run at the mouth when you know you have the upper hand. Oh, and it's okay if you dismiss all the "irrelevant" stuff. Let's me know something's gotten through your head. But right, onto Master Chief. Are we going to believe a guy who knows his Halo stuff, or should we rely on the person who accidentally admitted to not playing the first two Halo games, the third penetrating his perpetual Halo viriginity, and then assume because of that one game, he was inspired to read all the Halo media which he has called 'not that great and, to some degree, unoriginal'? Truth be told Vandal, though Master Chief's character maybe greatly elaborated upon in the books and comics, his character mostly sucks. I can give you another one thousand word essay as to why it does, but they definitely got the idea right in the games. By the way, there's no reason a 'tabula rasa' character can't work in a military environment. Just because Halo has apparently failed to do so, does not mean the entire military genre has been affected. When you pointed the finger at me as having a weak and flimsy argument, three fingers were pointing right back at you. By the way, the apparently submissive and run-of-the-mill character initiated one of the biggest plot points in the entire game, purely by personality. In any case, you'll become an expert on the Master Chief character when you've played the other two games. Until then, I'm going to assume you're in the dark concerning anything about him. Just because you've said that the main character sucks does not mean the entire story sucks. Protagonists only need be proactive for a story to thrive. If it's plot-based, they don't require character depth. If it's character-based -- Halo would have failed. Neither does your assertion Halo's story is unoriginal works with me.

Vandal, you still have a problem of running at the mouth and being as stubborn as a mule. It's what my fourteen year old brother does. When you grow up and able to take it like a man, get back to me, maybe we can celebrate over a beer.

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Vandalvideo

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#85 Vandalvideo
Member since 2003 • 39655 Posts
[QUOTE="FrozenLiquid"] No, you're not subrosian. He actually Truth be told Vandal, though Master Chief's character maybe greatly elaborated upon in the books and comics, his character mostly sucks. I can give you another one thousand word essay as to why it does, but they definitely got the idea right in the games. By the way, there's no reason a 'tabula rasa' character can't work in a military environment. Just because Halo has apparently failed to do so, does not mean the entire military genre has been affected. When you pointed the finger at me as having a weak and flimsy argument, three fingers were pointing right back at you. By the way, the apparently submissive and run-of-the-mill character initiated one of the biggest plot points in the entire game, purely by personality. In any case, you'll become an expert on the Master Chief character when you've played the other two games. Until then, I'm going to assume you're in the dark concerning anything about him. Just because you've said that the main character sucks does not mean the entire story sucks. Protagonists only need be proactive for a story to thrive. If it's plot-based, they don't require character depth. If it's character-based -- Halo would have failed. Neither does your assertion Halo's story is unoriginal works with me.Vandal, you still have a problem of running at the mouth and being as stubborn as a mule. It's what my fourteen year old brother does. When you grow up and able to take it like a man, get back to me, maybe we can celebrate over a beer.

\ Sorry, but the more you say it doesn't make it any more true. Once again, I suggest you read what I'm posting instead of running off at the mouth and suggesting I'm calling Halo's story bad. Once again, and I quote for emphasis, "I'm not calling Halo's story bad, I'm merely saying its not amazing". This sentence in integral to my intire arguement, and you seem to have looked over it, opting for a lame cop out putting words in my mouth. Sorry, but thats not how it works. Theres a major reason why the tabula rasa template doesn't work well with military characters, its because they lack resolve and personal motivation, and like I said, they become nondeplume characters. Thats one of Master Chief's major flaws. Without any kind of major motivation the story falls flat on its face. As far as his character goes, not it does not suck. After having read some of the books, especially the one about Master Chief's kidnapping, it brings a lot of intriguing character traits into question, traits that you just don't get from the game. The major flaw with your arguement is that you seem to get this false impression that I'm calling the Halo story bad, but that was born from some illconceived notion by NOT READING MY POST. Try reading, it helps a lot. Once again, I am not calling Halo's story bad, its merely unoriginal and the main character lacks depth. These points are correct, and these nothing you can say to dissuade that. I've provided evidence to such point with the official blog post made by Bungie that acknowledged the plethora of IPs that they borrowed from. To deny this facet of the game is pretty bulbous.
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#86 Vandalvideo
Member since 2003 • 39655 Posts
My statement from before applies again: the problem with the internet these days is that it is to easy to get away with hyperbole that people actually convince themselves of their bull@$%#.Exaggeration does not win arguments. swamprat_basic
What part of "Cars was one of the best selling games last generation" and "every week casual games top the charts" do you not undestand. Better yet, provide evidence to the contrary.
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#87 c_smithii
Member since 2003 • 1505 Posts

Halo 3 isn't generic, its just hated on because it sells the best.

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#88 Ninja-Vox
Member since 2006 • 16314 Posts

After hearing the main theme of Halo, I thought it came from the soundtrack of a cliched action film with Arab terrorists as villains (and its at the dramatic face-off).Video_Game_King

That's a great way to judge a game, oh "video game king". :|

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#89 Ninja-Vox
Member since 2006 • 16314 Posts

[QUOTE="swamprat_basic"]My statement from before applies again: the problem with the internet these days is that it is to easy to get away with hyperbole that people actually convince themselves of their bull@$%#.Exaggeration does not win arguments. Vandalvideo
What part of "Cars was one of the best selling games last generation" and "every week casual games top the charts" do you not undestand. Better yet, provide evidence to the contrary.

Cars doesn't score 9.5s across the board though, does it billy?

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#90 Vandalvideo
Member since 2003 • 39655 Posts

[QUOTE="Vandalvideo"][QUOTE="swamprat_basic"]My statement from before applies again: the problem with the internet these days is that it is to easy to get away with hyperbole that people actually convince themselves of their bull@$%#.Exaggeration does not win arguments. Ninja-Vox

What part of "Cars was one of the best selling games last generation" and "every week casual games top the charts" do you not undestand. Better yet, provide evidence to the contrary.

Cars doesn't score 9.5s across the board though, does it billy?

Exactly my point?
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#91 Ninja-Vox
Member since 2006 • 16314 Posts

FrozenLiquid, you have to agree with the guy. While i've been in an epic arguement with him before regarding the game being "unoriginal" - which is just flat-out wrong in every respect - you have to agree that the story could have been so much more than what it is. Look at the books. Imagine if those awesome stories were actually told in the game, as opposed to them simply cutting crap out, dumbing things down and claiming "but the casuals..." as the excuse.

Face it; bungie, for whatever reason, prefered to leave an awful lot of the story out of the game in favour of putting it in books and on the website. All three Halo games basically amount to you finding, and stopping, the covenant as they attempt to activate an alien artifact.

Correct me if i'm wrong, but at the simplest level, is that not the story of all three games? No spartan training. No Contact Harvest. No battle on the space station. No last ditch defense of Earth.

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#92 Ninja-Vox
Member since 2006 • 16314 Posts

Vandal, in regards to your arguement about halo being unoriginal; did we not do that dance before? I find it pretty amazing really, that you actually brought up Bungie's article on sci-fi IPs as evidence that it's not original when the last time you did, that arguement was blown out of the water so badly that you went on a half-hour trolling spree and even admitted that you were wrong and that you were just trolling at the end of it. :|

The bungie article is on their inspirations. Everything from the camera angles they use in their cut-scenes to the little monacles the Marines used to have. You were told this last time, and why you're trying to use it as evidence that they simply "borrowed" story elements in the creation of their own story again is beyond me.

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#93 Vandalvideo
Member since 2003 • 39655 Posts

Vandal, in regards to your arguement about halo being unoriginal; did we not do that dance before? I find it pretty amazing really, that you actually brought up Bungie's article on sci-fi IPs as evidence that it's not original when the last time you did, that arguement was blown out of the water so badly that you went on a half-hour trolling spree and even admitted that you were wrong and that you were just trolling at the end of it. :|

The bungie article is on their inspirations. Everything from the camera angles they use in their cut-scenes to the little monacles the Marines used to have. You were told this last time, and why you're trying to use it as evidence that they simply "borrowed" story elements in the creation of their own story again is beyond me.

Ninja-Vox
Inspirations, borrwing, they are one in the same at the end of the day. It doesn't matter your nomenclature, they took aspects of the story from different IPs and made an amalgamation. That much is true. If I were to even use so much as a baseword structure in my APA papers I could be kicked out for plagarism. I'm being lenient here.
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#94 Gh0st_Of_0nyx
Member since 2007 • 8992 Posts

I get how people think halo is generic but when people think that since halo is "generic" it equals a bad game thats when there flat out wrong.

I see halo as inovative but thats just me :)

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#95 Vandalvideo
Member since 2003 • 39655 Posts
I see halo as inovative but thats just me :)Gh0st_Of_0nyx
Really? How so?
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#96 Ninja-Vox
Member since 2006 • 16314 Posts
[QUOTE="Ninja-Vox"]

Vandal, in regards to your arguement about halo being unoriginal; did we not do that dance before? I find it pretty amazing really, that you actually brought up Bungie's article on sci-fi IPs as evidence that it's not original when the last time you did, that arguement was blown out of the water so badly that you went on a half-hour trolling spree and even admitted that you were wrong and that you were just trolling at the end of it. :|

The bungie article is on their inspirations. Everything from the camera angles they use in their cut-scenes to the little monacles the Marines used to have. You were told this last time, and why you're trying to use it as evidence that they simply "borrowed" story elements in the creation of their own story again is beyond me.

Vandalvideo

Inspirations, borrwing, they are one in the same at the end of the day. It doesn't matter your nomenclature, they took aspects of the story from different IPs and made an amalgamation. That much is true. If I were to even use so much as a baseword structure in my APA papers I could be kicked out for plagarism. I'm being lenient here.

No. That's absolute nonsense. "inspirations" is not the same as "borrowing". Vendiz was inspired by Monet; that doesn't mean he went and borrowed his colour schemes and brush techniques to make his own paintings. That's the flimsiest arguement...

And again; we've even argued this before. That's why it's so unbelievable that you're actually trying to make that point again when it was blown out of the water so comprehensively the last time.

The halo story is not a combination of other stories "borrowed' from and pasted together. You tried to claim it was last time and failed miserably. Why bother trying again?

It's a sci-fi space-opera involving a race of religious zealots trying to unearth the ruins of a long-extinct space-faring civilisation, and in the process, leads said race to exterminate humanity who have made colonies on planets containing many of these ruins, the big twist being that the people they are exterminating are the very descendents of the gods they worship.

In a nutshell. It's as original a story as any other sci-fi IP out there. Complain about the lack of that story being fleshed out in the games; i'd completely agree. But your arguement that the Halo story is unoriginal fails.

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#97 Gh0st_Of_0nyx
Member since 2007 • 8992 Posts
[QUOTE="Gh0st_Of_0nyx"]I see halo as inovative but thats just me :)Vandalvideo
Really? How so?

The ease at which players can just jump in and play. Story is amazing, the online has basically become the standard MP online of XBL. just to name a few.
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#98 Vandalvideo
Member since 2003 • 39655 Posts
[QUOTE="Vandalvideo"][QUOTE="Ninja-Vox"]

Vandal, in regards to your arguement about halo being unoriginal; did we not do that dance before? I find it pretty amazing really, that you actually brought up Bungie's article on sci-fi IPs as evidence that it's not original when the last time you did, that arguement was blown out of the water so badly that you went on a half-hour trolling spree and even admitted that you were wrong and that you were just trolling at the end of it. :|

The bungie article is on their inspirations. Everything from the camera angles they use in their cut-scenes to the little monacles the Marines used to have. You were told this last time, and why you're trying to use it as evidence that they simply "borrowed" story elements in the creation of their own story again is beyond me.

Ninja-Vox

Inspirations, borrwing, they are one in the same at the end of the day. It doesn't matter your nomenclature, they took aspects of the story from different IPs and made an amalgamation. That much is true. If I were to even use so much as a baseword structure in my APA papers I could be kicked out for plagarism. I'm being lenient here.

No. That's absolute nonsense. "inspirations" is not the same as "borrowing". Vendiz was inspired by Monet; that doesn't mean he went and borrowed his colour schemes and brush techniques to make his own paintings. That's the flimsiest arguement...

And again; we've even argued this before. That's why it's so unbelievable that you're actually trying to make that point again when it was blown out of the water so comprehensively the last time.

The halo story is not a combination of other stories "borrowed' from and pasted together. You tried to claim it was last time and failed miserably. Why bother trying again?

It's a sci-fi space-opera involving a race of religious zealots trying to unearth the ruins of a long-extinct space-faring civilisation, and in the process, leads said race to exterminate humanity who have made colonies on planets containing many of these ruins, the big twist being that the people they are exterminating are the very descendents of the gods they worship.

In a nutshell. It's as original a story as any other sci-fi IP out there. Complain about the lack of that story being fleshed out in the games; i'd completely agree. But your arguement that the Halo story is unoriginal fails.

En Contrar, inspirations are the same as borrowing. They were inspired by Ringworld, and they took ful stock and barrel the idea. They were inspired by the novel, and thus borrowed the material. THeres not much original about the Halo story, its an amalgamation of ideas spanning across tons of SCI FI IPs. This is something you can't deny, because its self evident from things like Ringworld.
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#99 Vandalvideo
Member since 2003 • 39655 Posts
[QUOTE="Vandalvideo"][QUOTE="Gh0st_Of_0nyx"]I see halo as inovative but thats just me :)Gh0st_Of_0nyx
Really? How so?

The ease at which players can just jump in and play. Story is amazing, the online has basically become the standard MP online of XBL. just to name a few.

Standardization =/= innovation.
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#100 swamprat_basic
Member since 2002 • 9145 Posts

[QUOTE="swamprat_basic"]My statement from before applies again: the problem with the internet these days is that it is to easy to get away with hyperbole that people actually convince themselves of their bull@$%#.Exaggeration does not win arguments. Vandalvideo
What part of "Cars was one of the best selling games last generation" and "every week casual games top the charts" do you not undestand. Better yet, provide evidence to the contrary.

Cars sold a lot when you consider that it was released on 8 different platforms, but it didn't even reach a million sales on any one platform. There are always going to be games like Cars that sell a lot, games based on hit movie franchises, which are aimed at children. However, those games never end up breaking sales records, and they do not end up on lists of the best selling games of all time.

If you look at lists of the best-selling video games of all-time they all tend to be good games (the list is a little outdated): http://www.gunslot.com/blog/top-twenty-five-25-best-selling-video-games-all-time

Sure, there are a lot of Pokemon games, but for the most part they are all classic, highly entertaining games.