[QUOTE="inoperativeRS"][QUOTE="Sakura321"]You enjoy running around doing bunny jumps, using hardly any tactics to take down your enemies
skrat_01
I assume you played it on normal or heroic? On legendary (which is the difficulty everyone should be playing on anyway) it's so much more tactical than Half Life 2. Even hard in Half Life 2 simply requires good aim and understanding on which weapons to use in which situations, while halo on legendary is closer to a fps equivalent of Ninja Gaiden. Every single elite is a huge obstacle, and the zealots (gold plated ones) are tougher than many bosses in other games. Complete mastery of all the weapons (they ALL have their uses), the melee and grenade systems is required if you want to stand a chance.
And I do love Half Life 2.
Jesus here we go again."you need to play it on Legendary to experience it".
Biggest bull**** EVER. You simply take damage easier, and Covenant are more accurate. It doesent make the experience any better, just harder. And for the record ive beaten the game on heroic, and 1/2 on Legendary - SP - not Co-op.
And no Half Life is even more tactical in many instances - and the fast pace of the game, forces the player to think on their feet more. Hell the Grav Gun is a pure example of how diverse tactically the game can be.
People love to interpreate Halo as 'tactical' because of the weapon limitations, and slow pace. While the weapon limitations force you to make tactical decisions - it hardly makes the game 'oh so tactical', and the pace - ha.
Jeez Hunters in HL2 Ep2. Most tactical enimies - and tactics needed to defeat - in any linear FPS. They make the Covenant look like mindless drones.
And comparing Halo to Ninja Gaiden is laughable. Ninja Gaiden is quick frantic action, Halo is slow paced FPS combat.
And no to stand a chance, the best option is to stay back and shoot from cover - letting your shield regen when it takes hits. You draw enimies out (they are pretty pathetic when it comes to tactics at long range - and exploit it) and take them down. Easy as said and done.
Every time I argue about Halo with you it's as if we had played different games :P. I simply think it's laughable to call Half Life 2 tactical, it's run and gun for 90% of the game, and you wouldn't even have to use different weapons if it wasn't for the limited ammunition. I'm not saying Halo isn't run and gun, but on legendary you really have to know how to use every weapon right and grenades and melee are actually more than just something you use when you're really screwed, they're vital for your survival.
I compared it to Ninja Gaiden because both require the ability to quickly change your tactics depending on what's happening on the screen and lots of knowledge about your enemies and your own limitations. The pace is very different, and my comparison might fall on that point, but personally I think there's more than enough similarities to make it. The way you claim to play halo is one I used in the very beginning, but quickly abandoned as it was both dull and frustrating, one plasma grenade too close to your cover and 15 minutes of camping was wasted. Long range battles could get very easy using this tactic though, unless there were wraiths nearby, which usually was the case on the larger maps anyway.
I never claimed Halo was 'oh so tactical' only that it was more tactical than HL 2, and I simply find it wierd anyone that isn't a HL fanboy would claim otherwise. It does have it's tactical moments, but on the whole you're mostly running and gunning with whichever weapon you have ammo for at the moment. And for the record, I've completed Half Life 2 on hard 4 or 5 times, once using the gravity gun for pretty much every encounter I could use it in.
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