As a gamer who started off on halo 1, I loved the halo franchise, halo 2 was better than halo 1 imo. Then halo 3 came out it was not as good as halo 2 (multiplayer wise) but it was still enjoyable and the most balanced shooter this generation which made it fun that you didn't have to deal with bs like noob tubes, planted grenades, claymores etc.
However, after playing the Halo reach beta I was very disappointed. From the sounds of it, it felt like it was going to be halo 1 style, it wasn't......
Let me list the problems: Ok the abilities. The abilities were a nice idea but didn't feel as if they were thought out, alot of them were not balanced at all (remember the whole reason halo is huge multiplayer wise is the balance and low% of bs)
Sprinting-It's promoting camping/ someone sprints out you with a melee weapon you can't counter at all (bloom plays into this). In halo 3 if someone camped you couldn't do much but you could counter if you knew what you were doing with the br like ghandi hopping and 4 shots, however in reach because you have to time your shots you're pretty much screwed if someone straight lines you while sprinting. No game should promote camping but reach has
Camo-This ability isn't so bad, i dont like how it messes the opponents radar because you're put in a position where you know theres a guy with camo around, however its useless to decipher if theres two camo guys, or a camo guy and one other shooter, and you're forced to gamble.
Jetpack-Ability is good however bumper jumper with jetpack is useless and really wish bungie would allow you to customize your controller setups
Armor lock-way broken, its basically a get out of jail free card if you put urself into shootings way, in addition the length is a little much. I realize what people are going to say "OH JUST WAIT TILL IT GOES OFF AND KILL HIM" well against higher skilled players you dont get that opportunity, in addition you can abuse armor lock and use it ever 3 seconds and be invulnerable 3/4 of the game.
RETICLE BLOOM-this ones huge, its actually a huge reason why this game is disappointing. Bloom isn't adding skill in halo like it should. It's limiting skiill and slowing down an already slow shooter (reach). its why you cant counter someone sprinting at you, with bloom theoretically someone can time their shots and still lose a pistol fight (that should never happen). 3 ways to fix it, either increase bloom so that can never happpen however the game would be so much slower than it already is, reduce bloom (best option imo) or eliminate it.
Then there's the obvious grenades, slower spartans, and shotgun registration.
I'm not saying its terrible, it wasn't, but compared to other halo games reach beta was just a huge disappointment for me. It has potential tho to be better than h3.
Just my 2 cents
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