Halo Reach Beta was a HUGE disappointment (please read)

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Microsoft1234

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#1 Microsoft1234
Member since 2006 • 7683 Posts

As a gamer who started off on halo 1, I loved the halo franchise, halo 2 was better than halo 1 imo. Then halo 3 came out it was not as good as halo 2 (multiplayer wise) but it was still enjoyable and the most balanced shooter this generation which made it fun that you didn't have to deal with bs like noob tubes, planted grenades, claymores etc.

However, after playing the Halo reach beta I was very disappointed. From the sounds of it, it felt like it was going to be halo 1 style, it wasn't......

Let me list the problems: Ok the abilities. The abilities were a nice idea but didn't feel as if they were thought out, alot of them were not balanced at all (remember the whole reason halo is huge multiplayer wise is the balance and low% of bs)

Sprinting-It's promoting camping/ someone sprints out you with a melee weapon you can't counter at all (bloom plays into this). In halo 3 if someone camped you couldn't do much but you could counter if you knew what you were doing with the br like ghandi hopping and 4 shots, however in reach because you have to time your shots you're pretty much screwed if someone straight lines you while sprinting. No game should promote camping but reach has

Camo-This ability isn't so bad, i dont like how it messes the opponents radar because you're put in a position where you know theres a guy with camo around, however its useless to decipher if theres two camo guys, or a camo guy and one other shooter, and you're forced to gamble.

Jetpack-Ability is good however bumper jumper with jetpack is useless and really wish bungie would allow you to customize your controller setups

Armor lock-way broken, its basically a get out of jail free card if you put urself into shootings way, in addition the length is a little much. I realize what people are going to say "OH JUST WAIT TILL IT GOES OFF AND KILL HIM" well against higher skilled players you dont get that opportunity, in addition you can abuse armor lock and use it ever 3 seconds and be invulnerable 3/4 of the game.

RETICLE BLOOM-this ones huge, its actually a huge reason why this game is disappointing. Bloom isn't adding skill in halo like it should. It's limiting skiill and slowing down an already slow shooter (reach). its why you cant counter someone sprinting at you, with bloom theoretically someone can time their shots and still lose a pistol fight (that should never happen). 3 ways to fix it, either increase bloom so that can never happpen however the game would be so much slower than it already is, reduce bloom (best option imo) or eliminate it.

Then there's the obvious grenades, slower spartans, and shotgun registration.

I'm not saying its terrible, it wasn't, but compared to other halo games reach beta was just a huge disappointment for me. It has potential tho to be better than h3.

Just my 2 cents

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PAL360

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#2 PAL360
Member since 2007 • 30574 Posts

As a gamer who also played all Halo games, i completly desagree :P

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Microsoft1234

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#3 Microsoft1234
Member since 2006 • 7683 Posts

As a gamer who also played all Halo games, i completly desagree :P

PAL360
I mean I'm not going to disagree on its own its a good game, but compared to its other games it doesn't feel like halo at all and was not better than 1,2, or 3. it was a disappoitment, however i do think if bungie tweaks it that itll be better than h3
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RTUUMM

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#4 RTUUMM
Member since 2008 • 4859 Posts
So what your saying is, HALO REACH flop confirm?
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chaplainDMK

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#5 chaplainDMK
Member since 2008 • 7004 Posts

Notice the "beta" behind the Halo Reach.

It means that its a test version for ironing evreything out. And i don't see how sprinting would promote caming, what your suggesting is just rushing (shotty rush in GoW). Camping is when you're in one place all the time and dont move.

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Ninja-Hippo

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#6 Ninja-Hippo
Member since 2008 • 23434 Posts
'If someone someone sprints out you with a melee weapon you can't counter at all.' Yes you can. Sticky grenade to face as they sprint at you. They're dead. They lose their melee weapon. Job done. You act like there are dozens of melee weapons strewn across the map anyway. There's never more than one, usually. Like every other 'pro' complaining on bnet, it seems that people essentially want the game to be exactly the same as Halo 2. If it isn't, then it's 'broken' and requires fixing. No it aint. Reach is the most radical change to the Halo sandbox out of any of the other games. You need to adjust and get used to it and stop acting like not being able to do the things you used to do in Halo 2 or 3 means that this game is broken or badly designed.
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Microsoft1234

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#7 Microsoft1234
Member since 2006 • 7683 Posts
So what your saying is, HALO REACH flop confirm?RTUUMM
we all know how these reviewers are coerced into giving bad games good reviews (think odst) i think unless the campaign is really great i dont see this much better than halo 3 and that makes it even more disappointing
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moohan

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#8 moohan
Member since 2006 • 867 Posts
Your concerns are valid, after all they are your opinions of the new game changes, however have you read the interview that they had with IGN about the Beta and the results of the Beta?? If not, I suggest that you do. They address your concerns and then some. I do agree that it was definitely DIFFERENT, but I trust in Bungie to take care of some of the abuse that can come from the abilities. I wouldn't say it was a huge disappointment, I would say that it was different and it will definitely take some time to adjust to the new style of playing and being successful in Halo.
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Microsoft1234

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#9 Microsoft1234
Member since 2006 • 7683 Posts
'If someone someone sprints out you with a melee weapon you can't counter at all.' Yes you can. Sticky grenade to face as they sprint at you. They're dead. They lose their melee weapon. Job done. You act like there are dozens of melee weapons strewn across the map anyway. There's never more than one, usually. Like every other 'pro' complaining on bnet, it seems that people essentially want the game to be exactly the same as Halo 2. If it isn't, then it's 'broken' and requires fixing. No it aint. Reach is the most radical change to the Halo sandbox out of any of the other games. You need to adjust and get used to it and stop acting like not being able to do the things you used to do in Halo 2 or 3 means that this game is broken or badly designed. Ninja-Hippo
yea and when you sticky them they run right at u, stickys are not a way to counter and if they are then this game is even more unbalanced then i thought. I'm not stating it should be like halo 2, it just needs to be better (where did i state that exactly?) I did adjust and the day after i went back to halo 3 and it was alot better. Did you even read the entire thing? what i wrote? i brought up points with facts.
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angelkimne

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#10 angelkimne
Member since 2006 • 14037 Posts
Agree for the most part, but I still have faith in Bungie. Abilities are a cool idea and are fun to use but they bring so many problems with them, in the end I probably would of preferred the beta without them.
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Fizzman

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#12 Fizzman
Member since 2003 • 9895 Posts

You are in the extreme minority. I enjoyed the game alot and the only problem i had was already addressed the bloom issue that was a bug with headshots not landing. I played over 400 games in 2 weeks and loved every game. I only played 2100 in Halo 3 so i can already tell im going to enjoy Reach alot more.

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Ninja-Hippo

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#13 Ninja-Hippo
Member since 2008 • 23434 Posts
[QUOTE="Ninja-Hippo"]'If someone someone sprints out you with a melee weapon you can't counter at all.' Yes you can. Sticky grenade to face as they sprint at you. They're dead. They lose their melee weapon. Job done. You act like there are dozens of melee weapons strewn across the map anyway. There's never more than one, usually. Like every other 'pro' complaining on bnet, it seems that people essentially want the game to be exactly the same as Halo 2. If it isn't, then it's 'broken' and requires fixing. No it aint. Reach is the most radical change to the Halo sandbox out of any of the other games. You need to adjust and get used to it and stop acting like not being able to do the things you used to do in Halo 2 or 3 means that this game is broken or badly designed. Microsoft1234
yea and when you sticky them they run right at u, stickys are not a way to counter and if they are then this game is even more unbalanced then i thought. I'm not stating it should be like halo 2, it just needs to be better (where did i state that exactly?) I did adjust and the day after i went back to halo 3 and it was alot better. Did you even read the entire thing? what i wrote? i brought up points with facts.

Yes if they're sprinting at you and you sticky them you may die in the explosion too but you will kill them and part them from their power weapon. You're saying the game is broken because someone might occasionally kill you? You can't counter everything. You are saying it should be like Halo 2 because again, just like the complainers on bnet, you start up about the BR and 4 shotting and ghandi hopping. If you want that, play Halo 2 and Halo 3. Some of us don't want to play the same game over and over again. Just because Reach doesn't play the way you think it should does not make it broken. The emphasis in Reach is on team work. 'Pros' from Halo 2 who would just headshot with the BR and never touch another weapon or help their team out will obviously hate that if they refuse to adapt and get with the new game. If you think Halo 3 is better play Halo 3. The rest of us will play a NEW game.
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Microsoft1234

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#14 Microsoft1234
Member since 2006 • 7683 Posts

You are in the extreme minority. I enjoyed the game alot and the only problem i had was already addressed the bloom issue that was a bug with headshots not landing. I played over 400 games in 2 weeks and loved every game. I only played 2100 in Halo 3 so i can already tell im going to enjoy Reach alot more.

Fizzman
its not a bug, its that the headshot registration is harder in reach because of bloom. And I'm not in the minority just because people enjoy the game doesn't mean its balanced, alot of people realize this. Competitive halo 3 i thought was much better than reach beta competition.
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#15 Fizzman
Member since 2003 • 9895 Posts

[QUOTE="Fizzman"]

You are in the extreme minority. I enjoyed the game alot and the only problem i had was already addressed the bloom issue that was a bug with headshots not landing. I played over 400 games in 2 weeks and loved every game. I only played 2100 in Halo 3 so i can already tell im going to enjoy Reach alot more.

Microsoft1234

its not a bug, its that the headshot registration is harder in reach because of bloom. And I'm not in the minority just because people enjoy the game doesn't mean its balanced, alot of people realize this. Competitive halo 3 i thought was much better than reach beta competition.

It is a bug and Bungie stated that they accidently messed with the hit detection when they messed with a different part of the code, but it wasnt known until the beta was underway and they didnt feel like changing it.

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Mestitia

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#16 Mestitia
Member since 2010 • 922 Posts

Their first fail was removing the BR, one of the great things in any FPS ever was 4 shoting with the BR and now it's gone... I mean wtf?

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#17 Ninja-Hippo
Member since 2008 • 23434 Posts
[QUOTE="Fizzman"]

You are in the extreme minority. I enjoyed the game alot and the only problem i had was already addressed the bloom issue that was a bug with headshots not landing. I played over 400 games in 2 weeks and loved every game. I only played 2100 in Halo 3 so i can already tell im going to enjoy Reach alot more.

Microsoft1234
its not a bug, its that the headshot registration is harder in reach because of bloom. And I'm not in the minority just because people enjoy the game doesn't mean its balanced, alot of people realize this. Competitive halo 3 i thought was much better than reach beta competition.

It is a bug. Bungie said so themselves and its already been fixed.
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Microsoft1234

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#18 Microsoft1234
Member since 2006 • 7683 Posts
[QUOTE="Microsoft1234"][QUOTE="Ninja-Hippo"]'If someone someone sprints out you with a melee weapon you can't counter at all.' Yes you can. Sticky grenade to face as they sprint at you. They're dead. They lose their melee weapon. Job done. You act like there are dozens of melee weapons strewn across the map anyway. There's never more than one, usually. Like every other 'pro' complaining on bnet, it seems that people essentially want the game to be exactly the same as Halo 2. If it isn't, then it's 'broken' and requires fixing. No it aint. Reach is the most radical change to the Halo sandbox out of any of the other games. You need to adjust and get used to it and stop acting like not being able to do the things you used to do in Halo 2 or 3 means that this game is broken or badly designed. Ninja-Hippo
yea and when you sticky them they run right at u, stickys are not a way to counter and if they are then this game is even more unbalanced then i thought. I'm not stating it should be like halo 2, it just needs to be better (where did i state that exactly?) I did adjust and the day after i went back to halo 3 and it was alot better. Did you even read the entire thing? what i wrote? i brought up points with facts.

Yes if they're sprinting at you and you sticky them you may die in the explosion too but you will kill them and part them from their power weapon. You're saying the game is broken because someone might occasionally kill you? You can't counter everything. You are saying it should be like Halo 2 because again, just like the complainers on bnet, you start up about the BR and 4 shotting and ghandi hopping. If you want that, play Halo 2 and Halo 3. Some of us don't want to play the same game over and over again. Just because Reach doesn't play the way you think it should does not make it broken. The emphasis in Reach is on team work. 'Pros' from Halo 2 who would just headshot with the BR and never touch another weapon or help their team out will obviously hate that if they refuse to adapt and get with the new game. If you think Halo 3 is better play Halo 3. The rest of us will play a NEW game.

it is broken tho, the abilities aren't balanced at all, and the difference being in halo 3 if someone straight lined you, you could melee and get a br shot off on them or counter easier then in reach. I'm not refusing to adapt. every developer should try to aim for a game where skill is dominant (think gears 1) and reach hasnt showed that at all. Why do you have to time your shots with the pistol but be able to spray with the AR? Its cool if you enjoy reach i enjoyed it just not as much but an enjoyable game doesn't mean its balanced.
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#19 Zoso-8
Member since 2008 • 2047 Posts
I agree with pretty much everything you said. Most people can't look at Halo games objectively because mass-fanboyism gets in the way. I have no doubt Reach will be good, but based on the beta it won't even be as good as Halo 3.
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Microsoft1234

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#20 Microsoft1234
Member since 2006 • 7683 Posts
[QUOTE="Fizzman"]

[QUOTE="Microsoft1234"][QUOTE="Fizzman"]

You are in the extreme minority. I enjoyed the game alot and the only problem i had was already addressed the bloom issue that was a bug with headshots not landing. I played over 400 games in 2 weeks and loved every game. I only played 2100 in Halo 3 so i can already tell im going to enjoy Reach alot more.

its not a bug, its that the headshot registration is harder in reach because of bloom. And I'm not in the minority just because people enjoy the game doesn't mean its balanced, alot of people realize this. Competitive halo 3 i thought was much better than reach beta competition.

It is a bug and Bungie stated that they accidently messed with the hit detection when they messed with a different part of the code, but it wasnt known until the beta was underway and they didnt feel like changing it.

cool, i thought i was the only one who was frustrated, thats good, like ive mentioned tho i do think this game has alot of potential but from the beta i was disappointed where as halo 3 beta i was disappointed but knew skill was still apparent
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Fizzman

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#21 Fizzman
Member since 2003 • 9895 Posts

[QUOTE="Ninja-Hippo"][QUOTE="Microsoft1234"] yea and when you sticky them they run right at u, stickys are not a way to counter and if they are then this game is even more unbalanced then i thought. I'm not stating it should be like halo 2, it just needs to be better (where did i state that exactly?) I did adjust and the day after i went back to halo 3 and it was alot better. Did you even read the entire thing? what i wrote? i brought up points with facts. Microsoft1234
Yes if they're sprinting at you and you sticky them you may die in the explosion too but you will kill them and part them from their power weapon. You're saying the game is broken because someone might occasionally kill you? You can't counter everything. You are saying it should be like Halo 2 because again, just like the complainers on bnet, you start up about the BR and 4 shotting and ghandi hopping. If you want that, play Halo 2 and Halo 3. Some of us don't want to play the same game over and over again. Just because Reach doesn't play the way you think it should does not make it broken. The emphasis in Reach is on team work. 'Pros' from Halo 2 who would just headshot with the BR and never touch another weapon or help their team out will obviously hate that if they refuse to adapt and get with the new game. If you think Halo 3 is better play Halo 3. The rest of us will play a NEW game.

it is broken tho, the abilities aren't balanced at all, and the difference being in halo 3 if someone straight lined you, you could melee and get a br shot off on them or counter easier then in reach. I'm not refusing to adapt. every developer should try to aim for a game where skill is dominant (think gears 1) and reach hasnt showed that at all. Why do you have to time your shots with the pistol but be able to spray with the AR? Its cool if you enjoy reach i enjoyed it just not as much but an enjoyable game doesn't mean its balanced.

How are the abilities not balanced? Powerlock got nerfed and works as intended now.

Camo only works if you dont move

Sprint is fine the way it is

Jetpack is good, but makes you an easy target.

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Microsoft1234

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#22 Microsoft1234
Member since 2006 • 7683 Posts

[QUOTE="Microsoft1234"][QUOTE="Ninja-Hippo"] Yes if they're sprinting at you and you sticky them you may die in the explosion too but you will kill them and part them from their power weapon. You're saying the game is broken because someone might occasionally kill you? You can't counter everything. You are saying it should be like Halo 2 because again, just like the complainers on bnet, you start up about the BR and 4 shotting and ghandi hopping. If you want that, play Halo 2 and Halo 3. Some of us don't want to play the same game over and over again. Just because Reach doesn't play the way you think it should does not make it broken. The emphasis in Reach is on team work. 'Pros' from Halo 2 who would just headshot with the BR and never touch another weapon or help their team out will obviously hate that if they refuse to adapt and get with the new game. If you think Halo 3 is better play Halo 3. The rest of us will play a NEW game. Fizzman

it is broken tho, the abilities aren't balanced at all, and the difference being in halo 3 if someone straight lined you, you could melee and get a br shot off on them or counter easier then in reach. I'm not refusing to adapt. every developer should try to aim for a game where skill is dominant (think gears 1) and reach hasnt showed that at all. Why do you have to time your shots with the pistol but be able to spray with the AR? Its cool if you enjoy reach i enjoyed it just not as much but an enjoyable game doesn't mean its balanced.

How are the abilities not balanced? Powerlock got nerfed and works as intended now.

Camo only works if you dont move

Sprint is fine the way it is

Jetpack is good, but makes you an easy target.

did you read the original post? the abilities felt way tacked on, and can guarantee almost none of them make the mlg version ( i want a game with skill) the jet pack is the only i didn't have an issue with.
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#23 Ninja-Hippo
Member since 2008 • 23434 Posts
[QUOTE="Microsoft1234"] it is broken tho, the abilities aren't balanced at all, and the difference being in halo 3 if someone straight lined you, you could melee and get a br shot off on them or counter easier then in reach. I'm not refusing to adapt. every developer should try to aim for a game where skill is dominant (think gears 1) and reach hasnt showed that at all. Why do you have to time your shots with the pistol but be able to spray with the AR? Its cool if you enjoy reach i enjoyed it just not as much but an enjoyable game doesn't mean its balanced.

If someone sprints at you in a straight line in Reach, you can surely shoot them as they run toward you and by the time they reach you they're one melee away from death? Honestly i've never encountered this god-awful sprint rushing issue that you complain about, and i've never heard that complaint anywhere else. You say you want skill to be dominant, yet complained earlier that you hate armor lock because when up against a better team you'll get killed before you can kill an armor locker. You are refusing to adapt. If you'd stop wishing that the game was more like Halo 3 and be more open-minded you could change up your play style to better fit the new sandbox rather than sticking to old habits and complaining that the game is broken when they don't work. If someone sprints at you and takes you down, they used a good strategy to get a kill.
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silversix_

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#24 silversix_
Member since 2010 • 26347 Posts
Had a little hype for Reach before the beta, now i just don't care. Boring nade spamming the beta was... Gameplay reminds me of Halo 3 with Halo: CE maps.
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#25 Ninja-Hippo
Member since 2008 • 23434 Posts
[QUOTE="Microsoft1234"] did you read the original post? the abilities felt way tacked on, and can guarantee almost none of them make the mlg version ( i want a game with skill) the jet pack is the only i didn't have an issue with.

Your original post fails to explain in any way at all how the armor abilities are unbalanced, but rather just complains that you don't like them.
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Fizzman

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#26 Fizzman
Member since 2003 • 9895 Posts

[QUOTE="Fizzman"]

[QUOTE="Microsoft1234"] it is broken tho, the abilities aren't balanced at all, and the difference being in halo 3 if someone straight lined you, you could melee and get a br shot off on them or counter easier then in reach. I'm not refusing to adapt. every developer should try to aim for a game where skill is dominant (think gears 1) and reach hasnt showed that at all. Why do you have to time your shots with the pistol but be able to spray with the AR? Its cool if you enjoy reach i enjoyed it just not as much but an enjoyable game doesn't mean its balanced.Microsoft1234

How are the abilities not balanced? Powerlock got nerfed and works as intended now.

Camo only works if you dont move

Sprint is fine the way it is

Jetpack is good, but makes you an easy target.

did you read the original post? the abilities felt way tacked on, and can guarantee almost none of them make the mlg version ( i want a game with skill) the jet pack is the only i didn't have an issue with.

Am i supposed to care what game mode makes it in MLG? The abilities were balanced and Bungie stated that almost all kits were used equally.

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Microsoft1234

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#27 Microsoft1234
Member since 2006 • 7683 Posts

[QUOTE="Microsoft1234"] it is broken tho, the abilities aren't balanced at all, and the difference being in halo 3 if someone straight lined you, you could melee and get a br shot off on them or counter easier then in reach. I'm not refusing to adapt. every developer should try to aim for a game where skill is dominant (think gears 1) and reach hasnt showed that at all. Why do you have to time your shots with the pistol but be able to spray with the AR? Its cool if you enjoy reach i enjoyed it just not as much but an enjoyable game doesn't mean its balanced.Ninja-Hippo
If someone sprints at you in a straight line in Reach, you can surely shoot them as they run toward you and by the time they reach you they're one melee away from death? Honestly i've never encountered this god-awful sprint rushing issue that you complain about, and i've never heard that complaint anywhere else. You say you want skill to be dominant, yet complained earlier that you hate armor lock because when up against a better team you'll get killed before you can kill an armor locker. You are refusing to adapt. If you'd stop wishing that the game was more like Halo 3 and be more open-minded you could change up your play style to better fit the new sandbox rather than sticking to old habits and complaining that the game is broken when they don't work. If someone sprints at you and takes you down, they used a good strategy to get a kill.

In armor lock with the skill issue, im complaining that the person with armor lock is getting a free pass because against higher skilled teams you can't just stand over the armor lock guy you have to move and get out while he calls out and it might be the melee system but people sprinting with melee weapons or shotguns and its harder to spam your pistol (not guaranteed to hit, again thanks bloom) and im talking how people can literally just crouch and sprint at you where as in previous halo games if people camped it hurt their team and it was easy to counter for a higher skilled person. IN reach its basically promoting crouching around corners and stuff. It's only a huge issue with shotgun and melee weapons like sword/ hammer (i will add in that i like how the sword can be countered with timing)

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Microsoft1234

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#28 Microsoft1234
Member since 2006 • 7683 Posts
[QUOTE="Fizzman"]

[QUOTE="Microsoft1234"][QUOTE="Fizzman"]

How are the abilities not balanced? Powerlock got nerfed and works as intended now.

Camo only works if you dont move

Sprint is fine the way it is

Jetpack is good, but makes you an easy target.

did you read the original post? the abilities felt way tacked on, and can guarantee almost none of them make the mlg version ( i want a game with skill) the jet pack is the only i didn't have an issue with.

Am i supposed to care what game mode makes it in MLG? The abilities were balanced and Bungie stated that almost all kits were used equally.

the mlg version of h3 was perfect, and i only brought it up because its a gametype where they care about skill and balance and the fact that thy will almost not be used shows they're not balanced/competitive (which is my whole argument).
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#29 Ninja-Hippo
Member since 2008 • 23434 Posts
May i ask what your gamertag is, TC?
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#30 Fizzman
Member since 2003 • 9895 Posts

[QUOTE="Ninja-Hippo"][QUOTE="Microsoft1234"] it is broken tho, the abilities aren't balanced at all, and the difference being in halo 3 if someone straight lined you, you could melee and get a br shot off on them or counter easier then in reach. I'm not refusing to adapt. every developer should try to aim for a game where skill is dominant (think gears 1) and reach hasnt showed that at all. Why do you have to time your shots with the pistol but be able to spray with the AR? Its cool if you enjoy reach i enjoyed it just not as much but an enjoyable game doesn't mean its balanced.Microsoft1234

If someone sprints at you in a straight line in Reach, you can surely shoot them as they run toward you and by the time they reach you they're one melee away from death? Honestly i've never encountered this god-awful sprint rushing issue that you complain about, and i've never heard that complaint anywhere else. You say you want skill to be dominant, yet complained earlier that you hate armor lock because when up against a better team you'll get killed before you can kill an armor locker. You are refusing to adapt. If you'd stop wishing that the game was more like Halo 3 and be more open-minded you could change up your play style to better fit the new sandbox rather than sticking to old habits and complaining that the game is broken when they don't work. If someone sprints at you and takes you down, they used a good strategy to get a kill.

In armor lock with the skill issue, im complaining that the person with armor lock is getting a free pass because against higher skilled teams you can't just stand over the armor lock guy you have to move and get out while he calls out and it might be the melee system but people sprinting with melee weapons or shotguns and its harder to spam your pistol (not guaranteed to hit, again thanks bloom) and im talking how people can literally just crouch and sprint at you where as in previous halo games if people camped it hurt their team and it was easy to counter for a higher skilled person. IN reach its basically promoting crouching around corners and stuff. It's only a huge issue with shotgun and melee weapons like sword/ hammer (i will add in that i like how the sword can be countered with timing)

I suppose that would be a problem if you wandered the map alone with no team mates.

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#31 Microsoft1234
Member since 2006 • 7683 Posts
May i ask what your gamertag is, TC? Ninja-Hippo
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#32 Ninja-Hippo
Member since 2008 • 23434 Posts
[QUOTE="Microsoft1234"] the mlg version of h3 was perfect, and i only brought it up because its a gametype where they care about skill and balance and the fact that thy will almost not be used shows they're not balanced/competitive (which is my whole argument).

Doesn't MLG only use the BR and the pistol anyway? :? MLG gets rid of practically everything, that doesn't make all that stuff unbalanced. The game is about fun at the end of the day.
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#33 Microsoft1234
Member since 2006 • 7683 Posts
[QUOTE="Fizzman"]

[QUOTE="Microsoft1234"]

If someone sprints at you in a straight line in Reach, you can surely shoot them as they run toward you and by the time they reach you they're one melee away from death? Honestly i've never encountered this god-awful sprint rushing issue that you complain about, and i've never heard that complaint anywhere else. You say you want skill to be dominant, yet complained earlier that you hate armor lock because when up against a better team you'll get killed before you can kill an armor locker. You are refusing to adapt. If you'd stop wishing that the game was more like Halo 3 and be more open-minded you could change up your play style to better fit the new sandbox rather than sticking to old habits and complaining that the game is broken when they don't work. If someone sprints at you and takes you down, they used a good strategy to get a kill. Ninja-Hippo
In armor lock with the skill issue, im complaining that the person with armor lock is getting a free pass because against higher skilled teams you can't just stand over the armor lock guy you have to move and get out while he calls out and it might be the melee system but people sprinting with melee weapons or shotguns and its harder to spam your pistol (not guaranteed to hit, again thanks bloom) and im talking how people can literally just crouch and sprint at you where as in previous halo games if people camped it hurt their team and it was easy to counter for a higher skilled person. IN reach its basically promoting crouching around corners and stuff. It's only a huge issue with shotgun and melee weapons like sword/ hammer (i will add in that i like how the sword can be countered with timing)

I suppose that would be a problem if you wandered the map alone with no team mates.

*face palm* im talking about the armor lock's teamm8s not your own
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#34 Microsoft1234
Member since 2006 • 7683 Posts
[QUOTE="Microsoft1234"] the mlg version of h3 was perfect, and i only brought it up because its a gametype where they care about skill and balance and the fact that thy will almost not be used shows they're not balanced/competitive (which is my whole argument). Ninja-Hippo
Doesn't MLG only use the BR and the pistol anyway? :? MLG gets rid of practically everything, that doesn't make all that stuff unbalanced. The game is about fun at the end of the day.

it makes it more balance is what it does, the ar was an easy kill weapon that didn't really take skill and it got removed from the mlg version. and theres no pistol in the mlg version except the plasma pistol
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#35 Fizzman
Member since 2003 • 9895 Posts

[QUOTE="Fizzman"]

[QUOTE="Microsoft1234"] In armor lock with the skill issue, im complaining that the person with armor lock is getting a free pass because against higher skilled teams you can't just stand over the armor lock guy you have to move and get out while he calls out and it might be the melee system but people sprinting with melee weapons or shotguns and its harder to spam your pistol (not guaranteed to hit, again thanks bloom) and im talking how people can literally just crouch and sprint at you where as in previous halo games if people camped it hurt their team and it was easy to counter for a higher skilled person. IN reach its basically promoting crouching around corners and stuff. It's only a huge issue with shotgun and melee weapons like sword/ hammer (i will add in that i like how the sword can be countered with timing)

Microsoft1234

I suppose that would be a problem if you wandered the map alone with no team mates.

*face palm* im talking about the armor lock's teamm8s not your own

I was referring to getting owned by shotgun crouchers.

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#36 R3FURBISHED
Member since 2008 • 12408 Posts

Sprinting-It's promoting camping/ someone sprints out you with a melee weapon you can't counter at all (bloom plays into this). In halo 3 if someone camped you couldn't do much but you could counter if you knew what you were doing with the br like ghandi hopping and 4 shots, however in reach because you have to time your shots you're pretty much screwed if someone straight lines you while sprinting. No game should promote camping but reach has

Microsoft1234

:question: :| This is something completely new.

RETICLE BLOOM-this ones huge, its actually a huge reason why this game is disappointing. Bloom isn't adding skill in halo like it should. It's limiting skiill and slowing down an already slow shooter (reach). its why you cant counter someone sprinting at you, with bloom theoretically someone can time their shots and still lose a pistol fight (that should never happen). 3 ways to fix it, either increase bloom so that can never happpen however the game would be so much slower than it already is, reduce bloom (best option imo) or eliminate it.Microsoft1234

Bloom only added to the game and did not subtract.
Are you saying that the bloom makes it unable for someone to shoot someone else before they are able to melee you? Because that is completely not true, and if you experienced that you maybe are just not skilled enough to counter it. Sorry.

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#37 Microsoft1234
Member since 2006 • 7683 Posts
[QUOTE="Fizzman"]

[QUOTE="Microsoft1234"][QUOTE="Fizzman"]

I suppose that would be a problem if you wandered the map alone with no team mates.

*face palm* im talking about the armor lock's teamm8s not your own

I was referring to getting owned by shotgun crouchers.

i mean shotgun crouchers did exist in halo 3 but as i pointed out it was more often then not hurting your team and in addition it wasn't hard to counter with the speed you moved at in h3 and the different melee system while in reach it basically promotes it, and feel free to look at my stats for reach or halo 3 its not that im bad its that i feel reach could be much better.
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#38 Ninja-Hippo
Member since 2008 • 23434 Posts
[QUOTE="Microsoft1234"] *face palm* im talking about the armor lock's teamm8s not your own

What he is saying is that if you had team mates or even just communicated decently what you described wouldn't happen. If a guy armor locks and calls in his team to take you down so that he can get back up, that's excellent team work and they thoroughly beat you and deservedly so. When a guy does armor lock, if you call in your team or even just one team mate that's two guys he has to worry about the second his armor lock breaks. It's a team-based game in Reach. That's the whole point of it. Leave that lone wolf stuff behind.
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#39 Microsoft1234
Member since 2006 • 7683 Posts

[QUOTE="Microsoft1234"]

Sprinting-It's promoting camping/ someone sprints out you with a melee weapon you can't counter at all (bloom plays into this). In halo 3 if someone camped you couldn't do much but you could counter if you knew what you were doing with the br like ghandi hopping and 4 shots, however in reach because you have to time your shots you're pretty much screwed if someone straight lines you while sprinting. No game should promote camping but reach has

R3FURBISHED

:question: :| This is something completely new.

RETICLE BLOOM-this ones huge, its actually a huge reason why this game is disappointing. Bloom isn't adding skill in halo like it should. It's limiting skiill and slowing down an already slow shooter (reach). its why you cant counter someone sprinting at you, with bloom theoretically someone can time their shots and still lose a pistol fight (that should never happen). 3 ways to fix it, either increase bloom so that can never happpen however the game would be so much slower than it already is, reduce bloom (best option imo) or eliminate it.Microsoft1234

Bloom only added to the game and did not subtract.
Are you saying that the bloom makes it unable for someone to shoot someone else before they are able to melee you? Because that is completely not true, and if you experienced that you maybe are just not skilled enough to counter it. Sorry.

:lol: i realize you enjoyed reach and are of the halo fanboy union but please stop trying to defend bloom with false info. its been proven its limiting skill, and in addition if you really like bloom that much it should be increased to stop any bs from happening such as a spam 5 shot

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#40 Ninja-Hippo
Member since 2008 • 23434 Posts
Further in regard to the sprinting thing, the pistol drops somebody so quickly at close range that i honestly don't understand why you're having such a hard time countering sprinters. Even if they're really close, you dont need to compensate for bloom but can just spam the trigger at that sort of range and they'll be dead before they get a chance to do anything.
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#41 Microsoft1234
Member since 2006 • 7683 Posts
[QUOTE="Microsoft1234"] *face palm* im talking about the armor lock's teamm8s not your ownNinja-Hippo
What he is saying is that if you had team mates or even just communicated decently what you described wouldn't happen. If a guy armor locks and calls in his team to take you down so that he can get back up, that's excellent team work and they thoroughly beat you and deservedly so. When a guy does armor lock, if you call in your team or even just one team mate that's two guys he has to worry about the second his armor lock breaks. It's a team-based game in Reach. That's the whole point of it. Leave that lone wolf stuff behind.

that's true that can occur, but it reminds me so much of the bubble shield where a player such as the armor lock guy puts him self in a bad position to get killed and gets a free walk because of it. Maybe its the maps (it was a beta) but it needs tinkering at the very least,
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#42 SaltyMeatballs
Member since 2009 • 25165 Posts
Nice blog. I enjoyed it more than Halo 3 online. Also, it's a BETA for a reason, a lot will be improved.
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#43 Ninja-Hippo
Member since 2008 • 23434 Posts

its been proven its limiting skill

Microsoft1234
No it really, really, really hasn't. :| This 'proof' consists of a video in which someone spams a trigger with the pistol and kills a guy firing much slower. That is not proof at all. You dont know whether the other guy missed a couple of shots, whether he had low health/shields, and at it was at very close range anyway at which you shouldn't even be timing your shots. Bloom is only bad for people who have no idea how it works.
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#44 R3FURBISHED
Member since 2008 • 12408 Posts

However, after playing the Halo reach beta I was very disappointed. From the sounds of it, it felt like it was going to be halo 1 style, it wasn't......

Microsoft1234

This is something I have not been able to understand.
Do you want a new game, or do you just want a remake of Halo: Combat Evolved? Because sure Combat Evolved is a great game, but I want something new and not a remake of a 9 year old game.

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#45 Microsoft1234
Member since 2006 • 7683 Posts
[QUOTE="Ninja-Hippo"][QUOTE="Microsoft1234"]

its been proven its limiting skill

No it really, really, really hasn't. :| This 'proof' consists of a video in which someone spams a trigger with the pistol and kills a guy firing much slower. That is not proof at all. You dont know whether the other guy missed a couple of shots, whether he had low health/shields, and at it was at very close range anyway at which you shouldn't even be timing your shots. Bloom is only bad for people who have no idea how it works.

answer this, why should a guy whose timing his shots lose to a guy whose not? that should never happen. It can be fixed in 3 ways : increase bloom (game would be slower than it already is yuck), reduce it so it resets faster, or eliminate it. My opinion, reduce it.
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#46 Ross_the_Boss6
Member since 2009 • 4056 Posts

I think it was fun even though it did have a fair share of issues. That's what the beta was for though. Do yourself a favor and go over to bungie.net and give Bungie your feedback.

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#47 Ninja-Hippo
Member since 2008 • 23434 Posts
[QUOTE="Ninja-Hippo"][QUOTE="Microsoft1234"] *face palm* im talking about the armor lock's teamm8s not your ownMicrosoft1234
What he is saying is that if you had team mates or even just communicated decently what you described wouldn't happen. If a guy armor locks and calls in his team to take you down so that he can get back up, that's excellent team work and they thoroughly beat you and deservedly so. When a guy does armor lock, if you call in your team or even just one team mate that's two guys he has to worry about the second his armor lock breaks. It's a team-based game in Reach. That's the whole point of it. Leave that lone wolf stuff behind.

that's true that can occur, but it reminds me so much of the bubble shield where a player such as the armor lock guy puts him self in a bad position to get killed and gets a free walk because of it. Maybe its the maps (it was a beta) but it needs tinkering at the very least,

No it doesn't. Your mentality is that anything which can be used against your tried-and-true methods of BR'ing = broken or unbalanced. That is just the wrong outlook sadly. You cant just run around with the BR and have it solve all your problems any more. You need to stick with your team, have a wingman and most importantly use different weapons for different ranges of combat at all times. If you think you can pull out the DMR and stick with it for the whole game you will indeed hate it, but not because the game is unbalanced or broken but because you're doing it wrong.
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#48 Microsoft1234
Member since 2006 • 7683 Posts

[QUOTE="Microsoft1234"]

However, after playing the Halo reach beta I was very disappointed. From the sounds of it, it felt like it was going to be halo 1 style, it wasn't......

R3FURBISHED

This is something I have not been able to understand.
Do you want a new game, or do you just want a remake of Halo: Combat Evolved? Because sure Combat Evolved is a great game, but I want something new and not a remake of a 9 year old game.

with or without bloom halo reach is nothing like halo 1 nice try though

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#49 Microsoft1234
Member since 2006 • 7683 Posts
[QUOTE="Microsoft1234"][QUOTE="Ninja-Hippo"] What he is saying is that if you had team mates or even just communicated decently what you described wouldn't happen. If a guy armor locks and calls in his team to take you down so that he can get back up, that's excellent team work and they thoroughly beat you and deservedly so. When a guy does armor lock, if you call in your team or even just one team mate that's two guys he has to worry about the second his armor lock breaks. It's a team-based game in Reach. That's the whole point of it. Leave that lone wolf stuff behind. Ninja-Hippo
that's true that can occur, but it reminds me so much of the bubble shield where a player such as the armor lock guy puts him self in a bad position to get killed and gets a free walk because of it. Maybe its the maps (it was a beta) but it needs tinkering at the very least,

No it doesn't. Your mentality is that anything which can be used against your tried-and-true methods of BR'ing = broken or unbalanced. That is just the wrong outlook sadly. You cant just run around with the BR and have it solve all your problems any more. You need to stick with your team, have a wingman and most importantly use different weapons for different ranges of combat at all times. If you think you can pull out the DMR and stick with it for the whole game you will indeed hate it, but not because the game is unbalanced or broken but because you're doing it wrong.

you realize i didn't mention the dmr in my first post at all? because i have no problem with it its the pistol mainly (because of bloom) and if you put yourself in position to get killed you should, bubble shield wasnt promoting skill at all (reason bungie's power ups were left out of the competitive playlists)
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#50 Ninja-Hippo
Member since 2008 • 23434 Posts

[QUOTE="R3FURBISHED"]

[QUOTE="Microsoft1234"]

However, after playing the Halo reach beta I was very disappointed. From the sounds of it, it felt like it was going to be halo 1 style, it wasn't......

Microsoft1234

This is something I have not been able to understand.
Do you want a new game, or do you just want a remake of Halo: Combat Evolved? Because sure Combat Evolved is a great game, but I want something new and not a remake of a 9 year old game.

with or without bloom halo reach is nothing like halo 1 nice try though

Again you miss his point, and it's one i gave earlier. Do you want to play the same game over and over again? You complain that you cant ghandi-hop and 4 shot with the BR any more, yet if you COULD would you not be playing the same darned game but with better graphics? Like i said earlier, Reach is the most radical change to the sandbox out of any of the Halo games.

The people who've been least willing to accept this on bnet are the self proclaimed 'pros' who cant stomach the fact that the cant win using their old tricks any more.

You'll have to get with the times, i'm afraid.