Halo Reach has Absolutely NO!!! Staying Power!!!!!!

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urdead18

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#101 urdead18
Member since 2008 • 3630 Posts

[QUOTE="MortgageMan007"]

Halo Reach great game=Check

Halo Reach Great online play=Check

Halo Reach great graphics for open world style=Check

Halo Reach great sound=Check

Ok here is the problem after about 2 weeks it is totally boring. The reason for this is we are so used to games having a good upgrade system and Reach falls short of this. You see it is all cosmetic. Once you find the style you like you will most likely keep the look and not even worry about buying other armor cosmetic upgrades.

You really have no desire to try and keep upgrading. If you could mod you weapons with better power aim or gernades or stuff like that then this would have great staying power as an online shooter. It just offers far to little in comparison to games like COD in this aspect.

I think people are already getting bored of the Halo Reach online and when COD BO drops it's going to take over and be the game that has the staying power.

Heirren

:lol: What? The GAME is the reason people continually go back to Halo. Halo 3 was played until Reach dropped, nonstop, and I bet it is still being played today.

The upgrade system is the dumbest thing to implement into fps games! Why make it so some players have better characters than others? Thats lame, and a major reason MW2 is so terrible.

But what's the point of levelling? Do you get anything as you level up besides you head exploding into confetti after 200000 credits? I've been playing the game for...maybe 10 hours and I've noticed no change. It's a fun game but..CoD is infinitely better IMO.
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deactivated-57ad0e5285d73

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#102 deactivated-57ad0e5285d73
Member since 2009 • 21398 Posts

[QUOTE="Heirren"]

[QUOTE="MortgageMan007"]

Halo Reach great game=Check

Halo Reach Great online play=Check

Halo Reach great graphics for open world style=Check

Halo Reach great sound=Check

Ok here is the problem after about 2 weeks it is totally boring. The reason for this is we are so used to games having a good upgrade system and Reach falls short of this. You see it is all cosmetic. Once you find the style you like you will most likely keep the look and not even worry about buying other armor cosmetic upgrades.

You really have no desire to try and keep upgrading. If you could mod you weapons with better power aim or gernades or stuff like that then this would have great staying power as an online shooter. It just offers far to little in comparison to games like COD in this aspect.

I think people are already getting bored of the Halo Reach online and when COD BO drops it's going to take over and be the game that has the staying power.

urdead18

:lol: What? The GAME is the reason people continually go back to Halo. Halo 3 was played until Reach dropped, nonstop, and I bet it is still being played today.

The upgrade system is the dumbest thing to implement into fps games! Why make it so some players have better characters than others? Thats lame, and a major reason MW2 is so terrible.

But what's the point of levelling? Do you get anything as you level up besides you head exploding into confetti after 200000 credits? I've been playing the game for...maybe 10 hours and I've noticed no change. It's a fun game but..CoD is infinitely better IMO.

I don't know, you get points which you can get different looking armor, I guess. I don't play as much as most people, I'm sure, but the ability to individualize your character is kind of cool--though just an added bonus. The game is so great it doesn't really need tacked on features.

Also, it is a fact Halo is better than MW2--------MW2 is so broken and buggy it is RIDICULOUS. I'm surprised people play it. It's too bad really, considering the game controls great.

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Metalscarz

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#103 Metalscarz
Member since 2004 • 1019 Posts

[QUOTE="MortgageMan007"]

Halo Reach great game=Check

Halo Reach Great online play=Check

Halo Reach great graphics for open world style=Check

Halo Reach great sound=Check

Ok here is the problem after about 2 weeks it is totally boring. The reason for this is we are so used to games having a good upgrade system and Reach falls short of this. You see it is all cosmetic. Once you find the style you like you will most likely keep the look and not even worry about buying other armor cosmetic upgrades.

You really have no desire to try and keep upgrading. If you could mod you weapons with better power aim or gernades or stuff like that then this would have great staying power as an online shooter. It just offers far to little in comparison to games like COD in this aspect.

I think people are already getting bored of the Halo Reach online and when COD BO drops it's going to take over and be the game that has the staying power.

Heirren

:lol: What? The GAME is the reason people continually go back to Halo. Halo 3 was played until Reach dropped, nonstop, and I bet it is still being played today.

The upgrade system is the dumbest thing to implement into fps games! Why make it so some players have better characters than others? Thats lame, and a major reason MW2 is so terrible.

I agree 100%. But everyone of my COD playing friends ALWAYS cite the perks and unlocks as why they like it better then Halo. Every time. That and the fact that Halo is "harder" online since camping and shooting in the foot holds little tactical advantage ;) . The ADD generation needs a carrot on a stick. Even though only cosmetic the straight up stolen from COD4 progression bar in Reach shows the influence that nonsense has. Thank god for Arena for an interesting take on a real ranking system.

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DethSkematik

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#104 DethSkematik
Member since 2008 • 3900 Posts
Call me nuts, but I bought Reach for its campaign (which I'd love to play the MP, but I've already got PSN and PC free of charge, so why would I pay a subscription for a few games? :P).
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#105 Metalscarz
Member since 2004 • 1019 Posts

Call me nuts, but I bought Reach for its campaign (which I'd love to play the MP, but I've already got PSN and PC free of charge, so why would I pay a subscription for a few games? :P). DethSkematik

Nothing wrong with that. So did I. The online is welcome icing on the cake for me. Best overall Halo campaign since CE.

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Parasomniac

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#106 Parasomniac
Member since 2007 • 2723 Posts
It doesn't matter what the upgrade system is. Multiplayer games have you doing the same repetitive thing over and over. Kill/die/respawn/repeat.
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Salt_The_Fries

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#107 Salt_The_Fries
Member since 2008 • 12480 Posts

Not everyone needs to be treated like kids with new guns every minute. ADHD gamers will get their game in november;)

MFDOOM1983
It's kinda cliche, but if this was a Facebook, I'd like this comment.
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#108 Planeforger
Member since 2004 • 20162 Posts

] But what's the point of levelling? Do you get anything as you level up besides you head exploding into confetti after 200000 credits? I've been playing the game for...maybe 10 hours and I've noticed no change. It's a fun game but..CoD is infinitely better IMO.urdead18

The point of levelling is that you get to look cooler than everyone else. That's it, and that's all an online shooter should have, imo.

What sounds like a better system of online play - a game where 20 players fight it out with the a wide assortment of balanced weapons and abilities...or a game were 19 players fight it out with balanced weapons and abilities, while one player (who's farmed points for longer than anyone else) has imbalanced abilities and a completely unfair advantage over everyone else?

The only online shooter I can think of where levels and upgrades worked was Enemy Territory, and that's only because everyone started a campaign (the server's map rotation list) at the same level, and at the end of the campaign everyone's levels reset. I want to see more of that in online shooters, not any of this terrible prestige point pseudo-rpg stuff.

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#109 deactivated-5c79c3cfce222
Member since 2009 • 4715 Posts

Halo Reach great game=Check

Halo Reach Great online play=Check

Halo Reach great graphics for open world style=Check

Halo Reach great sound=Check

Ok here is the problem after about 2 weeks it is totally boring. The reason for this is we are so used to games having a good upgrade system and Reach falls short of this. You see it is all cosmetic. Once you find the style you like you will most likely keep the look and not even worry about buying other armor cosmetic upgrades.

You really have no desire to try and keep upgrading. If you could mod you weapons with better power aim or gernades or stuff like that then this would have great staying power as an online shooter. It just offers far to little in comparison to games like COD in this aspect.

I think people are already getting bored of the Halo Reach online and when COD BO drops it's going to take over and be the game that has the staying power.

MortgageMan007
Bunch of garbage. You should feel ashamed.
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deactivated-66e3137ab3ad5

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#110 deactivated-66e3137ab3ad5
Member since 2006 • 16761 Posts
Xbox Live disagrees.
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h575309

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#111 h575309
Member since 2005 • 8551 Posts

This a funny joke thread. I haha'd.

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soapandbubbles

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#112 soapandbubbles
Member since 2010 • 3412 Posts
how people like COD is beyond me, it has got to be one of the most unblanced, unrealistic, noobish games out there. No satisfaction, no skill involved. Reach is easily the best and most balancd smooth FPS out there, IMO. Your point is mute, for the simple fact that Halo Reach's gameplay is addictive and will NOT get old... thats's what counts.
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mitu123

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#113 mitu123
Member since 2006 • 155290 Posts

how people like COD is beyond me, it has got to be one of the most unblanced, unrealistic, noobish games out there. No satisfaction, no skill involved. Reach is easily the best and most balancd smooth FPS out there, IMO. Your point is mute, for the simple fact that Halo Reach's gameplay is addictive and will NOT get old... thats's what counts. soapandbubbles
That's mainly why people like COD.XD I agree though.

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II_Seraphim_II

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#114 II_Seraphim_II
Member since 2007 • 20534 Posts
[QUOTE="Stevo_the_gamer"]"Players (24H): 1,977,671" That's nearly 2 million unique players within the past twenty-four hours. Already getting bored, eh? Doesn't look like it.

I need to get my Reach on!
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#115 urdead18
Member since 2008 • 3630 Posts
how people like COD is beyond me, it has got to be one of the most unblanced, unrealistic, noobish games out there. No satisfaction, no skill involved. Reach is easily the best and most balancd smooth FPS out there, IMO. Your point is mute, for the simple fact that Halo Reach's gameplay is addictive and will NOT get old... thats's what counts. soapandbubbles
I love when people say this. Stop being ignorant, MW2 takes just as much or more skill than Halo to play properly. Come face me, I doubt you'll get 5 kills. Sure, there are people that use RPGs/Thumpers with scavenger or whatever, but who cares get good and kill them first. I never use garbage like that and I've got a 236 FFA win streak. I love the game. It's got the smoothest controls, a butt-load of unlocks, weapons(THIS IS BIG, THERE'S 65+ Weapons vs Halos like 12?) and camos to strive for. Sure, some of the perks are nooby, but they can all be countered if you're good enough. Anyways, keep judging the game poorly to fit in with the rest of people here.
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#116 jerkface96
Member since 2005 • 9189 Posts

[QUOTE="xYamatox"]

[QUOTE="MortgageMan007"]

Oh I know Halo will always have a big online community it will not be dead like games like KZ 2 or anything. What i'm saying is the games like COD have the better staying power especially over the long haul.

MortgageMan007

Odd...I still play KZ2 online frequently. When did it die, again...?

The numbers dropped off quickly though with that game.

whats wrong with you people ?!?! numbers dont mean anything, when you can get into a game no problem....
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Episode_Eve

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#117 Episode_Eve
Member since 2004 • 16986 Posts

[QUOTE="soapandbubbles"]how people like COD is beyond me, it has got to be one of the most unblanced, unrealistic, noobish games out there. No satisfaction, no skill involved. Reach is easily the best and most balancd smooth FPS out there, IMO. Your point is mute, for the simple fact that Halo Reach's gameplay is addictive and will NOT get old... thats's what counts. urdead18
I love when people say this. Stop being ignorant, MW2 takes just as much or more skill than Halo to play properly. Come face me, I doubt you'll get 5 kills. Sure, there are people that use RPGs/Thumpers with scavenger or whatever, but who cares get good and kill them first. I never use garbage like that and I've got a 236 FFA win streak. I love the game. It's got the smoothest controls, a butt-load of unlocks, weapons(THIS IS BIG, THERE'S 65+ Weapons vs Halos like 12?) and camos to strive for. Sure, some of the perks are nooby, but they can all be countered if you're good enough. Anyways, keep judging the game poorly to fit in with the rest of people here.

Many of the "issues" people have with MW2 are overblown. The game offers counters, and mechanics for just about every situation. The real problem is the community. With hundreds of thousands of people playing daily, you're bound to run into some cheaters, glitchers, noobs (which isn't a bad thing), and abusers.

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jg4xchamp

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#118 jg4xchamp
Member since 2006 • 64057 Posts
[QUOTE="soapandbubbles"]how people like COD is beyond me, it has got to be one of the most unblanced, unrealistic, noobish games out there. No satisfaction, no skill involved. Reach is easily the best and most balancd smooth FPS out there, IMO. Your point is mute, for the simple fact that Halo Reach's gameplay is addictive and will NOT get old... thats's what counts. urdead18
I love when people say this. Stop being ignorant, MW2 takes just as much or more skill than Halo to play properly. Come face me, I doubt you'll get 5 kills. Sure, there are people that use RPGs/Thumpers with scavenger or whatever, but who cares get good and kill them first. I never use garbage like that and I've got a 236 FFA win streak. I love the game. It's got the smoothest controls, a butt-load of unlocks, weapons(THIS IS BIG, THERE'S 65+ Weapons vs Halos like 12?) and camos to strive for. Sure, some of the perks are nooby, but they can all be countered if you're good enough. Anyways, keep judging the game poorly to fit in with the rest of people here.

65 padded weapons, abilities that ruin the balance of the experience(and make it more about how much you played, not how well you play), a bunch of cosmetics to unlock. At this point can Modern Warfare's strong points be more gimmicky? Halo's 12 weapons are at least distinct from each other, and all serve a purpose. Where as in MW2 there is no point for some of the other guns, once you get the best gun of that type. The weapons list shouldn't be bloated just for the sake of "zomg GUNS and LOTS OF THEM" they should all serve their purpose, ability, advantage/disadvantage. With Halo everyone is forever on an even playing field, and what dictates the match is how the two opposing teams play. CoD on the other hand is a game driven by camping friendly tech/advantages, and the guns sound like toys. Which is hilarious given that Halo and its bidazzled guns even have better audio.
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h575309

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#119 h575309
Member since 2005 • 8551 Posts

how people like COD is beyond me, it has got to be one of the most unblanced, unrealistic, noobish games out there. No satisfaction, no skill involved. Reach is easily the best and most balancd smooth FPS out there, IMO. Your point is mute, for the simple fact that Halo Reach's gameplay is addictive and will NOT get old... thats's what counts. soapandbubbles
CoD multiplayer is a ton of fun, but still unbalanced. I prefer Halo simply because its not a twitch shooter. The person whos sees you first is not guaranteed a kill (in everything but SWAT anyway). Theres also minimal camping in Halo (in my experience) simply because it generally doesnt reap rewards.

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Episode_Eve

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#121 Episode_Eve
Member since 2004 • 16986 Posts

[QUOTE="soapandbubbles"]how people like COD is beyond me, it has got to be one of the most unblanced, unrealistic, noobish games out there. No satisfaction, no skill involved. Reach is easily the best and most balancd smooth FPS out there, IMO. Your point is mute, for the simple fact that Halo Reach's gameplay is addictive and will NOT get old... thats's what counts. h575309

CoD multiplayer is a ton of fun, but still unbalanced. I prefer Halo simply because its not a twitch shooter. The person whos sees you first is not guaranteed a kill (in everything but SWAT anyway). Theres also minimal camping in Halo (in my experience) simply because it generally doesnt reap rewards.

That's not the case for MW2 either. Trust me. Obviously, when you have a game that has to adhere to some level of realism, you'll have human target that die quicker.

As far as camping is concerned, its not a good or bad thing. It's just a tactic that can be used by any player. MW2 is a game that has players camping and running out in the open. Camping can reap rewards in any game, including Halo. Give a player a sniper rifle and he can have a great KDR to help his team win a slayer match, by "camping". Also, you're not guaranteed a killstreak by camping in MW2. Killcams are there for a reason. A smart player can take a camper out easily.

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jg4xchamp

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#122 jg4xchamp
Member since 2006 • 64057 Posts

[QUOTE="soapandbubbles"]how people like COD is beyond me, it has got to be one of the most unblanced, unrealistic, noobish games out there. No satisfaction, no skill involved. Reach is easily the best and most balancd smooth FPS out there, IMO. Your point is mute, for the simple fact that Halo Reach's gameplay is addictive and will NOT get old... thats's what counts. h575309

CoD multiplayer is a ton of fun, but still unbalanced. I prefer Halo simply because its not a twitch shooter. The person whos sees you first is not guaranteed a kill (in everything but SWAT anyway). Theres also minimal camping in Halo (in my experience) simply because it generally doesnt reap rewards.

Plus it's only destined to get better. Bungie will figure out what works, and what doesn't. They'll get that swat shouldn't be played on Blood Gulch(I mean seriously Bungie?) that Oddball on Zealot sucks if the space part isn't considered out of bounds. That countdown is just an awful team snipers map(seriously Bungie? you honestly thought sniping would be fun on that map?) Bungie is more into working with and for their community, and in that aspect they are pretty much unmatched on consoles. More game modes, more maps, more community stuff will be out, a bunch of updates will do enough to freshen it up or breath new life into the game when it needs it. Plus no game on consoles is even in the same league in terms of custom games. Now if Bungie had a search option for custom games. So you could open up a lobby, and people would join I would be ecstatic. I'd almost have no reason to ever bother with the matchmaking, because all I would want to do is the custom games.
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#123 zarshack
Member since 2009 • 9936 Posts

hmm i just spent the last few hours playing it. I'm not bored but i need to go to bed... I'll probably play it some more tomorrow... I guess what i am trying to say is. I think the game will do fine.. and not to bash the 360 but. besides Fable 3 and GeoW3 what else is there to play within the near future anyway? lol...

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#124 jg4xchamp
Member since 2006 • 64057 Posts

[QUOTE="h575309"]

[QUOTE="soapandbubbles"]how people like COD is beyond me, it has got to be one of the most unblanced, unrealistic, noobish games out there. No satisfaction, no skill involved. Reach is easily the best and most balancd smooth FPS out there, IMO. Your point is mute, for the simple fact that Halo Reach's gameplay is addictive and will NOT get old... thats's what counts. Episode_Eve

CoD multiplayer is a ton of fun, but still unbalanced. I prefer Halo simply because its not a twitch shooter. The person whos sees you first is not guaranteed a kill (in everything but SWAT anyway). Theres also minimal camping in Halo (in my experience) simply because it generally doesnt reap rewards.

That's not the case for MW2 either. Trust me. Obviously, when you have a game that has to adhere to some level of realism, you'll have human target that die quicker.

As far as camping is concerned, its not a good or bad thing. MW2 is a game that has players camping and running out in the open.

While it's not often the case, he is right about CoD being more of the twitch shooter. It's a bit more reflex driven, and I don't necessarily look at that as a bad thing(I would kill for another Unreal or Quake). It's just significantly different to Halo brand of action.
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#125 jg4xchamp
Member since 2006 • 64057 Posts
Oh and I throw massive amounts of penalty flags at Kill streaks. Who in bumba **** came up with that idiotic concept. Some dude who's kicking everyones ass....hmm lets reward him/her with something that will let him run up the score even more. Kill streaks should just be what they are. I streak, a nice little emblem saying your whipping ass, but not something you get rewarded for with an advantage to put the other team in a bigger hole. Make the players earn their kills, not given freebies from a chopper, airstrikes, etc. Call it being too much of a purist, close minded, whatever of all the dumb gimmicks MW has, that is KING among them. That **** is for pansies.
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#126 Episode_Eve
Member since 2004 • 16986 Posts

[QUOTE="Episode_Eve"]

[QUOTE="h575309"] CoD multiplayer is a ton of fun, but still unbalanced. I prefer Halo simply because its not a twitch shooter. The person whos sees you first is not guaranteed a kill (in everything but SWAT anyway). Theres also minimal camping in Halo (in my experience) simply because it generally doesnt reap rewards.

jg4xchamp

That's not the case for MW2 either. Trust me. Obviously, when you have a game that has to adhere to some level of realism, you'll have human target that die quicker.

As far as camping is concerned, its not a good or bad thing. MW2 is a game that has players camping and running out in the open.

While it's not often the case, he is right about CoD being more of the twitch shooter. It's a bit more reflex driven, and I don't necessarily look at that as a bad thing(I would kill for another Unreal or Quake). It's just significantly different to Halo brand of action.

The great thing about COD is that it offers more styIes of gameplay than most shooters. I recognize this, even though I don't play it. You can play as a 'run and gunner' and be successful. You can play as a 'camper' and be successful. It does reward reflexes greatly. It also gives you the tools to be tactical, if you or your team decided to do so. Not to mention the actual control mechanics such as prone, crawl, sprinting, and platforming (something most shooters don't have), this allows a good player to escape and traverse the levels with ease when he needs to.

Also, check out my edited post above.

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Merex760

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#127 Merex760
Member since 2008 • 4381 Posts

[QUOTE="Santesyu"]didn't over 7 mill buy the game?Stevo_the_gamer

I don't think we have any numbers outside the $200 million day one sales...

200mill day one using the $60 price point is about 3.3 million units, not considering legendary or limited editions, which would bring those numbers down. It's safe to say another 1.5-2million were sold in addition to the release day units up until now.

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Episode_Eve

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#128 Episode_Eve
Member since 2004 • 16986 Posts

Oh and I throw massive amounts of penalty flags at Kill streaks. Who in bumba **** came up with that idiotic concept. Some dude who's kicking everyones ass....hmm lets reward him/her with something that will let him run up the score even more. Kill streaks should just be what they are. I streak, a nice little emblem saying your whipping ass, but not something you get rewarded for with an advantage to put the other team in a bigger hole. Make the players earn their kills, not given freebies from a chopper, airstrikes, etc. Call it being too much of a purist, close minded, whatever of all the dumb gimmicks MW has, that is KING among them. That **** is for pansies. jg4xchamp
I'm not sure how much you play MW2, but its extremely easy to take out and negate Killstreaks: Cold Blooded and Stinger. Besides, there's Barebones playlist, which excludes Killstreaks. It'll be an out-of-the-box feature of Black Ops as well :). I reckon this playlist is for you.

What about other shooters that have vehicles spawning on the map? Who earns that? No one. They're freebies that you can wait to re-spawn. I'm not criticizing Bad Company, Halo, or MW2 for how they present their vehicles. I just understand that it shouldn't be a problem when they can be taken care of.

Edit: With that said, it would be very nice to see team oriented rewards in future COD games.

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#129 jg4xchamp
Member since 2006 • 64057 Posts

[QUOTE="jg4xchamp"][QUOTE="Episode_Eve"]That's not the case for MW2 either. Trust me. Obviously, when you have a game that has to adhere to some level of realism, you'll have human target that die quicker.

As far as camping is concerned, its not a good or bad thing. MW2 is a game that has players camping and running out in the open.

Episode_Eve

While it's not often the case, he is right about CoD being more of the twitch shooter. It's a bit more reflex driven, and I don't necessarily look at that as a bad thing(I would kill for another Unreal or Quake). It's just significantly different to Halo brand of action.

The great thing about COD is that it offers more styIes of gameplay than most shooters. I recognize this, even though I don't play it. You can play as a 'run and gunner' and be successful. You can play as a 'camper' and be successful. It does reward reflexes greatly. It also gives you the tools to be tactical, if you or your team decided to do so. Not to mention the actual control mechanics such as prone, crawl, sprinting, and platforming (something most shooters don't have), this allows a good player to escape and traverse the levels with ease when he needs to.

Also, check out my edited post above.

Oh I love the fluidity of MW. I wish Halo and Killzone would tone down visually and focus more for the 60 frames(but then it would have that ugly MW look lol). Plus I kind of want Sprint standard and not an AA for Halo, but that's neither here nor there. I think plenty of shooters have their brand of adaptive playstyIes, but MW lost me with perks(I just hate this concept all together), and Kill streak rewards(see other rant haha). I think the closest I've come to liking perks is the stuff Battlefield has done and Killzone's badges. Killzone 3 in my opinion is already doing it better. This time I don't have to work to unlock the other cIasses I want to play as. It's going strictly to a cIass driven experience from the get go. Which is a smarter move in my opinion.
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h575309

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#130 h575309
Member since 2005 • 8551 Posts
[QUOTE="Episode_Eve"]

[QUOTE="h575309"]

how people like COD is beyond me, it has got to be one of the most unblanced, unrealistic, noobish games out there. No satisfaction, no skill involved. Reach is easily the best and most balancd smooth FPS out there, IMO. Your point is mute, for the simple fact that Halo Reach's gameplay is addictive and will NOT get old... thats's what counts. soapandbubbles
CoD multiplayer is a ton of fun, but still unbalanced. I prefer Halo simply because its not a twitch shooter. The person whos sees you first is not guaranteed a kill (in everything but SWAT anyway). Theres also minimal camping in Halo (in my experience) simply because it generally doesnt reap rewards.

That's not the case for MW2 either. Trust me. Obviously, when you have a game that has to adhere to some level of realism, you'll have human target that die quicker.

As far as camping is concerned, its not a good or bad thing. It's just a tactic that can be used by any player. MW2 is a game that has players camping and running out in the open. Camping can reap rewards in any game, including Halo. Give a player a sniper rifle and he can have a great KDR to help his team win a slayer match, by "camping". Also, you're not guaranteed a killstreak by camping in MW2. Killcams are there for a reason. A smart player can take a camper out easily.

Of course its not ALWAYS the case that the first person who sees the other player wins. But the odds are much higher in CoD than in Halo. In other words, Id say 80-90% of the time, the "spotter" (making the word up lol) wins while Id say in Halo its more like 60%. Im not really saying this is a good or a bad thing, it just makes halo less twitch and more strategic. It does promote camping though since your life is more fragile.
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Eggimannd

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#131 Eggimannd
Member since 2009 • 1734 Posts

how people like COD is beyond me, it has got to be one of the most unblanced, unrealistic, noobish games out there. No satisfaction, no skill involved. Reach is easily the best and most balancd smooth FPS out there, IMO. Your point is mute, for the simple fact that Halo Reach's gameplay is addictive and will NOT get old... thats's what counts. soapandbubbles

Sorry. That award goes to Counter-Strike.

But if you're talking consoles only, then yes I agree.

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Episode_Eve

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#132 Episode_Eve
Member since 2004 • 16986 Posts

[QUOTE="Episode_Eve"]

[QUOTE="jg4xchamp"] While it's not often the case, he is right about CoD being more of the twitch shooter. It's a bit more reflex driven, and I don't necessarily look at that as a bad thing(I would kill for another Unreal or Quake). It's just significantly different to Halo brand of action. jg4xchamp

The great thing about COD is that it offers more styIes of gameplay than most shooters. I recognize this, even though I don't play it. You can play as a 'run and gunner' and be successful. You can play as a 'camper' and be successful. It does reward reflexes greatly. It also gives you the tools to be tactical, if you or your team decided to do so. Not to mention the actual control mechanics such as prone, crawl, sprinting, and platforming (something most shooters don't have), this allows a good player to escape and traverse the levels with ease when he needs to.

Also, check out my edited post above.

Oh I love the fluidity of MW. I wish Halo and Killzone would tone down visually and focus more for the 60 frames(but then it would have that ugly MW look lol). Plus I kind of want Sprint standard and not an AA for Halo, but that's neither here nor there. I think plenty of shooters have their brand of adaptive playstyIes, but MW lost me with perks(I just hate this concept all together), and Kill streak rewards(see other rant haha). I think the closest I've come to liking perks is the stuff Battlefield has done and Killzone's badges. Killzone 3 in my opinion is already doing it better. This time I don't have to work to unlock the other cIasses I want to play as. It's going strictly to a cIass driven experience from the get go. Which is a smarter move in my opinion.

Yeah I see. And thank you! A Halo player that agrees with sprint being standard. I caught some flak for suggesting that in the Reach thread lol.

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#133 mitu123
Member since 2006 • 155290 Posts

Oh and I throw massive amounts of penalty flags at Kill streaks. Who in bumba **** came up with that idiotic concept. Some dude who's kicking everyones ass....hmm lets reward him/her with something that will let him run up the score even more. Kill streaks should just be what they are. I streak, a nice little emblem saying your whipping ass, but not something you get rewarded for with an advantage to put the other team in a bigger hole. Make the players earn their kills, not given freebies from a chopper, airstrikes, etc. Call it being too much of a purist, close minded, whatever of all the dumb gimmicks MW has, that is KING among them. That **** is for pansies. jg4xchamp
Pretty much why I don't play COD much if at all.

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#134 Eggimannd
Member since 2009 • 1734 Posts

[QUOTE="soapandbubbles"]how people like COD is beyond me, it has got to be one of the most unblanced, unrealistic, noobish games out there. No satisfaction, no skill involved. Reach is easily the best and most balancd smooth FPS out there, IMO. Your point is mute, for the simple fact that Halo Reach's gameplay is addictive and will NOT get old... thats's what counts. h575309

CoD multiplayer is a ton of fun, but still unbalanced. I prefer Halo simply because its not a twitch shooter. The person whos sees you first is not guaranteed a kill (in everything but SWAT anyway). Theres also minimal camping in Halo (in my experience) simply because it generally doesnt reap rewards.

Personally this is one of the aspects I hate the most about Halo. I can't count the number of times already in Reach where I had the jump and I completely felt like I dominated the guy and got only HS yet for some reason he was able to live through, turn and wtf own me from full hp. It's incredibly annoying at times.

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urdead18

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#135 urdead18
Member since 2008 • 3630 Posts

[QUOTE="jg4xchamp"]Oh and I throw massive amounts of penalty flags at Kill streaks. Who in bumba **** came up with that idiotic concept. Some dude who's kicking everyones ass....hmm lets reward him/her with something that will let him run up the score even more. Kill streaks should just be what they are. I streak, a nice little emblem saying your whipping ass, but not something you get rewarded for with an advantage to put the other team in a bigger hole. Make the players earn their kills, not given freebies from a chopper, airstrikes, etc. Call it being too much of a purist, close minded, whatever of all the dumb gimmicks MW has, that is KING among them. That **** is for pansies. mitu123

Pretty much why I don't play COD much if at all.

That's a stupid reason. Stinger takes down every killstreak in 1 or 2 (AC-130 is 3) shots. That takes less than 15 seconds, usually less then 3 seconds to take down a 7 kill streak. Really, be smart and they're NOT hard to kill.
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Elann2008

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#136 Elann2008
Member since 2007 • 33028 Posts
[QUOTE="Stevo_the_gamer"]

[QUOTE="Santesyu"]didn't over 7 mill buy the game?Santesyu

I don't think we have any numbers outside the $200 million day one sales...

200 million day one sales for only a 1 million to be playing is pretty wild.

That's because not everyone is playing all at the same time... It's not like we all have the same time zones and same schedules..
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h575309

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#137 h575309
Member since 2005 • 8551 Posts
Oh and I throw massive amounts of penalty flags at Kill streaks. Who in bumba **** came up with that idiotic concept. Some dude who's kicking everyones ass....hmm lets reward him/her with something that will let him run up the score even more. Kill streaks should just be what they are. I streak, a nice little emblem saying your whipping ass, but not something you get rewarded for with an advantage to put the other team in a bigger hole. Make the players earn their kills, not given freebies from a chopper, airstrikes, etc. Call it being too much of a purist, close minded, whatever of all the dumb gimmicks MW has, that is KING among them. That **** is for pansies. jg4xchamp
This is the main issue I think most people have with the MW franchise. Take out the killstreaks and the game becomes much more balanced. I cant imagine in Halo getting an airstrike after 10 kills or something. It only serves to make the better players more dominant and the weaker players more dominated.
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Episode_Eve

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#138 Episode_Eve
Member since 2004 • 16986 Posts

[QUOTE="Episode_Eve"]

[QUOTE="h575309"] CoD multiplayer is a ton of fun, but still unbalanced. I prefer Halo simply because its not a twitch shooter. The person whos sees you first is not guaranteed a kill (in everything but SWAT anyway). Theres also minimal camping in Halo (in my experience) simply because it generally doesnt reap rewards.

h575309

That's not the case for MW2 either. Trust me. Obviously, when you have a game that has to adhere to some level of realism, you'll have human target that die quicker.

As far as camping is concerned, its not a good or bad thing. It's just a tactic that can be used by any player. MW2 is a game that has players camping and running out in the open. Camping can reap rewards in any game, including Halo. Give a player a sniper rifle and he can have a great KDR to help his team win a slayer match, by "camping". Also, you're not guaranteed a killstreak by camping in MW2. Killcams are there for a reason. A smart player can take a camper out easily.

Of course its not ALWAYS the case that the first person who sees the other player wins. But the odds are much higher in CoD than in Halo. In other words, Id say 80-90% of the time, the "spotter" (making the word up lol) wins while Id say in Halo its more like 60%. Im not really saying this is a good or a bad thing, it just makes halo less twitch and more strategic. It does promote camping though since your life is more fragile.

Of course COD can be played as a 'twitch' shooter, but believe you me, it can be played with as much tactic and strategy as other shooters. Again, this brings me back to the community. Can you say that everyone in Halo or Killzone or Bad Company plays tactically? COD offers you the tools and mechanics, but its up to the players to use them. Not to mention, the superb (for the most part) map design allows added tactical play.

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#139 h575309
Member since 2005 • 8551 Posts
[QUOTE="Eggimannd"]

[QUOTE="h575309"]

how people like COD is beyond me, it has got to be one of the most unblanced, unrealistic, noobish games out there. No satisfaction, no skill involved. Reach is easily the best and most balancd smooth FPS out there, IMO. Your point is mute, for the simple fact that Halo Reach's gameplay is addictive and will NOT get old... thats's what counts. soapandbubbles
CoD multiplayer is a ton of fun, but still unbalanced. I prefer Halo simply because its not a twitch shooter. The person whos sees you first is not guaranteed a kill (in everything but SWAT anyway). Theres also minimal camping in Halo (in my experience) simply because it generally doesnt reap rewards.

Personally this is one of the aspects I hate the most about Halo. I can't count the number of times already in Reach where I had the jump and I completely felt like I dominated the guy and got only HS yet for some reason he was able to live through, turn and wtf own me from full hp. It's incredibly annoying at times.

This is just a case of you getting owned though. If you have the jump on somebody and halo and dont win, its because you werent using your grenades right.
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jg4xchamp

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#140 jg4xchamp
Member since 2006 • 64057 Posts

[QUOTE="jg4xchamp"]Oh and I throw massive amounts of penalty flags at Kill streaks. Who in bumba **** came up with that idiotic concept. Some dude who's kicking everyones ass....hmm lets reward him/her with something that will let him run up the score even more. Kill streaks should just be what they are. I streak, a nice little emblem saying your whipping ass, but not something you get rewarded for with an advantage to put the other team in a bigger hole. Make the players earn their kills, not given freebies from a chopper, airstrikes, etc. Call it being too much of a purist, close minded, whatever of all the dumb gimmicks MW has, that is KING among them. That **** is for pansies. Episode_Eve

I'm not sure how much you play MW2, but its extremely easy to take out and negate Killstreaks: Cold Blooded and Stinger. Besides, there's Barebones playlist, which excludes Killstreaks. It'll be an out-of-the-box feature of Black Ops as well :). I reckon this playlist is for you.

What about other shooters that have vehicles spawning on the map? Who earns that? No one. They're freebies that you can wait to re-spawn. I'm not criticizing Bad Company, Halo, or MW2 for how they present their vehicles. I just understand that it shouldn't be a problem when they can be taken care of.

A tank you have to get to, and if your tank is respawning on blood gulch, it means you already had one blown up as it is(plus the weapons are always on a timer anyway). There is actually a give and take with the vehicles(unless its the scorpion which is just unbalanced beyond words, even I'll admit this). The warthog chain gun isn't the juggernaut it's been in Halo's past, the ghost is so easy to destroy now with armor lock, plasma pistols, sticky grenades, sniper rifles(which is the anti-vehicle gun at this point), spartan laser, yada yada yada. With BC2 it's a cIass based game as it is. The engineers have a purpose, and that is anti vehicles(although I hate that you have to unlock certain things :x ) Sure you can knock down choppers with rockets, and AC130, but it still doesn't negate their advantage at one point. Besides it makes it two targets to kill. The player, and the support. In the other 2 you are more or less destroying the vehicle/player all in one go(all be it yes the vehicle has a significant advantage up close). I feel the standard vehicles are at least fair game, because the other side gets the same vehicles or same chance at it. Equal ground. Killstreaks are an equal ground to an extent, but why are we rewarding the top dog with even more of an advantage? Just make em earn the kills straight up.
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#141 mitu123
Member since 2006 • 155290 Posts

[QUOTE="mitu123"]

[QUOTE="jg4xchamp"]Oh and I throw massive amounts of penalty flags at Kill streaks. Who in bumba **** came up with that idiotic concept. Some dude who's kicking everyones ass....hmm lets reward him/her with something that will let him run up the score even more. Kill streaks should just be what they are. I streak, a nice little emblem saying your whipping ass, but not something you get rewarded for with an advantage to put the other team in a bigger hole. Make the players earn their kills, not given freebies from a chopper, airstrikes, etc. Call it being too much of a purist, close minded, whatever of all the dumb gimmicks MW has, that is KING among them. That **** is for pansies. urdead18

Pretty much why I don't play COD much if at all.

That's a stupid reason. Stinger takes down every killstreak in 1 or 2 (AC-130 is 3) shots. That takes less than 15 seconds, usually less then 3 seconds to take down a 7 kill streak. Really, be smart and they're NOT hard to kill.

Fine, I'll do it, but really, who thought of that?

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Eggimannd

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#142 Eggimannd
Member since 2009 • 1734 Posts

[QUOTE="Eggimannd"]

[QUOTE="h575309"] CoD multiplayer is a ton of fun, but still unbalanced. I prefer Halo simply because its not a twitch shooter. The person whos sees you first is not guaranteed a kill (in everything but SWAT anyway). Theres also minimal camping in Halo (in my experience) simply because it generally doesnt reap rewards.

h575309

Personally this is one of the aspects I hate the most about Halo. I can't count the number of times already in Reach where I had the jump and I completely felt like I dominated the guy and got only HS yet for some reason he was able to live through, turn and wtf own me from full hp. It's incredibly annoying at times.

This is just a case of you getting owned though. If you have the jump on somebody and halo and dont win, its because you werent using your grenades right.

That's stupid. What if I don't have any nades left?

I'm not great at the game but I just feel that in Reach sometimes **** gets way too random when it shouldn't. Armor is dumb.

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#143 jg4xchamp
Member since 2006 • 64057 Posts
[QUOTE="h575309"][QUOTE="Eggimannd"]

[QUOTE="h575309"] CoD multiplayer is a ton of fun, but still unbalanced. I prefer Halo simply because its not a twitch shooter. The person whos sees you first is not guaranteed a kill (in everything but SWAT anyway). Theres also minimal camping in Halo (in my experience) simply because it generally doesnt reap rewards.

Personally this is one of the aspects I hate the most about Halo. I can't count the number of times already in Reach where I had the jump and I completely felt like I dominated the guy and got only HS yet for some reason he was able to live through, turn and wtf own me from full hp. It's incredibly annoying at times.

This is just a case of you getting owned though. If you have the jump on somebody and halo and dont win, its because you werent using your grenades right.

I would never use a grenade on a guy I have the advantage on :P But yeah that's just sloppy play on your part, or a nice move on their part. Listen if you got the jump on them, and they pulled a good enough grenade bounce(because 9 times out of 10 you're going to over shoot that grenade) and then popped you in the face. It's fair game that he got you. Most of the times if you get the jump on someone you should be able to kill them. Hell melee, face shot, teabag(what you know you do it)
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#144 Episode_Eve
Member since 2004 • 16986 Posts

[QUOTE="urdead18"][QUOTE="mitu123"] Pretty much why I don't play COD much if at all.

mitu123

That's a stupid reason. Stinger takes down every killstreak in 1 or 2 (AC-130 is 3) shots. That takes less than 15 seconds, usually less then 3 seconds to take down a 7 kill streak. Really, be smart and they're NOT hard to kill.

Fine, I'll do it, but really, who thought of that?

Naturally, when anyone plays a game enough they figure out what does what. I guess you weren't interested in MW2 enough to get to that point :P.

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#145 Eggimannd
Member since 2009 • 1734 Posts

[QUOTE="h575309"][QUOTE="Eggimannd"]

Personally this is one of the aspects I hate the most about Halo. I can't count the number of times already in Reach where I had the jump and I completely felt like I dominated the guy and got only HS yet for some reason he was able to live through, turn and wtf own me from full hp. It's incredibly annoying at times.

jg4xchamp

This is just a case of you getting owned though. If you have the jump on somebody and halo and dont win, its because you werent using your grenades right.

I would never use a grenade on a guy I have the advantage on :P But yeah that's just sloppy play on your part, or a nice move on their part. Listen if you got the jump on them, and they pulled a good enough grenade bounce(because 9 times out of 10 you're going to over shoot that grenade) and then popped you in the face. It's fair game that he got you. Most of the times if you get the jump on someone you should be able to kill them. Hell melee, face shot, teabag(what you know you do it)

It has more to do with that it takes so many freaking shots to kill someone in this game. So if the guy moves a little and I miss that 1 little extra HS I needed to take that dumb armor off him, he might turn around and own me. Which I find completely ridiculous and nothing to do with skills or not.

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#146 jg4xchamp
Member since 2006 • 64057 Posts

[QUOTE="h575309"][QUOTE="Eggimannd"]

Personally this is one of the aspects I hate the most about Halo. I can't count the number of times already in Reach where I had the jump and I completely felt like I dominated the guy and got only HS yet for some reason he was able to live through, turn and wtf own me from full hp. It's incredibly annoying at times.

Eggimannd

This is just a case of you getting owned though. If you have the jump on somebody and halo and dont win, its because you werent using your grenades right.

That's stupid. What if I don't have any nades left?

I'm not great at the game but I just feel that in Reach sometimes **** gets way too random when it shouldn't. Armor is dumb.

You don't need a grenade, but if he caught you off guard and grenade/headshotted you than how is unfair or random? that was poor on your part. If you have the jump, than there is no real reason to lose outside of him having an advantage you didn't see coming or you failed to finish the job. The armor is fine(especially since you have one as well) it's a matter of using your weapons, knowing your map correctly. I'm not saying there aren't aspects of Halo that are frustrating, but that's a rather weak example.
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#147 h575309
Member since 2005 • 8551 Posts
[QUOTE="Episode_Eve"]

[QUOTE="h575309"][QUOTE="Episode_Eve"]That's not the case for MW2 either. Trust me. Obviously, when you have a game that has to adhere to some level of realism, you'll have human target that die quicker.

As far as camping is concerned, its not a good or bad thing. It's just a tactic that can be used by any player. MW2 is a game that has players camping and running out in the open. Camping can reap rewards in any game, including Halo. Give a player a sniper rifle and he can have a great KDR to help his team win a slayer match, by "camping". Also, you're not guaranteed a killstreak by camping in MW2. Killcams are there for a reason. A smart player can take a camper out easily.

Of course its not ALWAYS the case that the first person who sees the other player wins. But the odds are much higher in CoD than in Halo. In other words, Id say 80-90% of the time, the "spotter" (making the word up lol) wins while Id say in Halo its more like 60%. Im not really saying this is a good or a bad thing, it just makes halo less twitch and more strategic. It does promote camping though since your life is more fragile.

Of course COD can be played as a 'twitch' shooter, but believe you me, it can be played with as much tactic and strategy as other shooters. Again, this brings me back to the community. Can you say that everyone in Halo or Killzone or Bad Company plays tactically? COD offers you the tools and mechanics, but its up to the players to use them. Not to mention, the superb (for the most part) map design allows added tactical play.

Honestly, I have no problem with the way MW plays. The mechanics are spot on, everything flows well, the guns are satisfying to shoot. I loved the original Call of Duty mp on PC, it was a blast. As said before, its the killstreaks that serve to unbalance the game that should be removed. I dont even really have a huge problem with the leveling up because the guns kill fast enough anyways. I understand IW's propensity to innovate the genre's multiplayer, but this is not the way to go. The most widely played MP shooter of all time (CS) is still ridiculously popular for the simple fact that its always been balanced and fair. CS is a true testament to timeless gameplay. Its simply fun and thats why people still play it.
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#148 jg4xchamp
Member since 2006 • 64057 Posts

[QUOTE="jg4xchamp"][QUOTE="h575309"] This is just a case of you getting owned though. If you have the jump on somebody and halo and dont win, its because you werent using your grenades right. Eggimannd

I would never use a grenade on a guy I have the advantage on :P But yeah that's just sloppy play on your part, or a nice move on their part. Listen if you got the jump on them, and they pulled a good enough grenade bounce(because 9 times out of 10 you're going to over shoot that grenade) and then popped you in the face. It's fair game that he got you. Most of the times if you get the jump on someone you should be able to kill them. Hell melee, face shot, teabag(what you know you do it)

It has more to do with that it takes so many freaking shots to kill someone in this game. So if the guy moves a little and I miss that 1 little extra HS I needed to take that dumb armor off him, he might turn around and own me. Which I find completely ridiculous and nothing to do with skills or not.

You missing, and blundering a golden opportunity isn't exactly random either as much as it's just sloppy play :? Besides controlled bursts down that shield quick, grenades, and you always have your armor ability for an advantage. Or if they have their back turned to you, don't even shoot. Sprint up, melee(for a quick kill) or if you want to show off assassinate them.
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#149 Eggimannd
Member since 2009 • 1734 Posts

[QUOTE="Eggimannd"]

[QUOTE="h575309"] This is just a case of you getting owned though. If you have the jump on somebody and halo and dont win, its because you werent using your grenades right. jg4xchamp

That's stupid. What if I don't have any nades left?

I'm not great at the game but I just feel that in Reach sometimes **** gets way too random when it shouldn't. Armor is dumb.

You don't need a grenade, but if he caught you off guard and grenade/headshotted you than how is unfair or random? that was poor on your part. If you have the jump, than there is no real reason to lose outside of him having an advantage you didn't see coming or you failed to finish the job. The armor is fine(especially since you have one as well) it's a matter of using your weapons, knowing your map correctly. I'm not saying there aren't aspects of Halo that are frustrating, but that's a rather weak example.

I don't know of any other FPS I've played that takes as many shots to kill someone as it does in Halo. How is that a weak example?

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Eggimannd

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#150 Eggimannd
Member since 2009 • 1734 Posts

[QUOTE="Eggimannd"]

[QUOTE="jg4xchamp"] I would never use a grenade on a guy I have the advantage on :P But yeah that's just sloppy play on your part, or a nice move on their part. Listen if you got the jump on them, and they pulled a good enough grenade bounce(because 9 times out of 10 you're going to over shoot that grenade) and then popped you in the face. It's fair game that he got you. Most of the times if you get the jump on someone you should be able to kill them. Hell melee, face shot, teabag(what you know you do it)jg4xchamp

It has more to do with that it takes so many freaking shots to kill someone in this game. So if the guy moves a little and I miss that 1 little extra HS I needed to take that dumb armor off him, he might turn around and own me. Which I find completely ridiculous and nothing to do with skills or not.

You missing, and blundering a golden opportunity isn't exactly random either as much as it's just sloppy play :? Besides controlled bursts down that shield quick, grenades, and you always have your armor ability for an advantage. Or if they have their back turned to you, don't even shoot. Sprint up, melee(for a quick kill) or if you want to show off assassinate them.

I'm not missing. I'm just not used to having to shoot a guy like 4 times with the DRM just to get his freaking armor off and then HS to kill him.