Halo vs Goldeneye

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opex07

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#101 opex07
Member since 2007 • 2236 Posts

the gameplay and the level design and the features were on par with pc shooters in 97. youre right the controls were off but that didnt stop the game itself from being on par.

you do realize thats how halos health system worked right?

washd123

You cant be off, and be on par at the same time, especially on something as important as the shooting machanics in a FPS.

Halo's health system resolves around a shield which can recharge and stack several layers of shielding, health packets were worthless if you had your shields left, and didn't really play an important role in the game.

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washd123

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#102 washd123
Member since 2003 • 3418 Posts

You cant be off, and be on par at the same time, especially on something as important as the shooting machanics in a FPS.

Halo's health system resolves around a shield which can recharge and stack several layers of shielding, health packets were worthless if you had your shields left, and didn't really play an important role in the game.

opex07

so gameplay mechanics cant be on par if the control isnt as percise? then that really applies to every console FPS not being as percise.

and again how is that different than every other FPS in 2001? at the end of the day you were still collecting health packs. really the only 'difference' was that the shields recharged on their own and really its debatable whether thats a positive difference or not.

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washd123

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#103 washd123
Member since 2003 • 3418 Posts

Correct me if I'm wrong, but rechargeable shields/life (recharges after a few seconds and not receiving any more damage) were fairly uncommon in most FPS games at the time.

D00nut

auto recharging shields kind of. the health didnt recharge. at the end of the day you were still getting health packs

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R3FURBISHED

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#104 R3FURBISHED
Member since 2008 • 12408 Posts

[QUOTE="D00nut"]

Correct me if I'm wrong, but rechargeable shields/life (recharges after a few seconds and not receiving any more damage) were fairly uncommon in most FPS games at the time.

washd123

auto recharging shields kind of. the health didnt recharge. at the end of the day you were still getting health packs

It was a double health system though. You can still fight on if your shield has dissipated. The shielding would auto recharge but the health system would have to be manually 'recharged'. I do not believe this was all to common back in 2001 -- and I even want to say that Halo was the fist to introduce this strategy. I could be mistaken on that though.
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D00nut

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#105 D00nut
Member since 2003 • 7618 Posts

[QUOTE="D00nut"]

Correct me if I'm wrong, but rechargeable shields/life (recharges after a few seconds and not receiving any more damage) were fairly uncommon in most FPS games at the time.

washd123

auto recharging shields kind of. the health didnt recharge. at the end of the day you were still getting health packs

Yes, but you can't deny the fact that the shields gave the player the chance to overcome obstacles that one couldn't do with just low health.

Scenario:

If the player had low health, they could still use their shields to soak up some damage and stay alive during firefights.

Let's face it, there were some segments in the past where there was little to nothing one could do to overcome certain moments. Take HL1, if you were low on health and came to a part with a lot of baddies, your options were very limited. I got stuck on several parts of the first and had to reload to an earlier spot.

But hey, maybe it was just me with these problems.

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washd123

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#106 washd123
Member since 2003 • 3418 Posts

Yes, but you can't deny the fact that the shields gave the player the chance to overcome obstacles that one couldn't do with just low health.

Scenario:

If the player had low health, they could still use their shields to soak up some damage and stay alive during firefights.

Let's face it, there were some segments in the past where there was little to nothing one could do to overcome certain moments. Take HL1, if you were low on health and came to a part with a lot of baddies, your options were very limited. I got stuck on several parts of the first and had to reload to an earlier spot.

But hey, maybe it was just me with these problems.

D00nut

games have had shields for a while before halo. like HL1. and its a matter of if you see it as a problem or a better gameplay mechanic if they recharge or not,. personally i found having to hunt down a shield recharge station and to plan accordingly more rewarding and thrilling than just hiding behind something waiting for shields to recharge.

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opex07

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#107 opex07
Member since 2007 • 2236 Posts

so gameplay mechanics cant be on par if the control isnt as percise? then that really applies to every console FPS not being as percise.

and again how is that different than every other FPS in 2001? at the end of the day you were still collecting health packs. really the only 'difference' was that the shields recharged on their own and really its debatable whether thats a positive difference or not.

washd123

Goldeneye's control style was not as simply as being "not as precise". Goldeneye's controls were limited and could not offer what was available on the PC, and required the user to do very little to actual shoot a target as the game did most of the work.

Have you never played Halo? You were not collecting health packets (couldn't bring them with you) while they were available they were almost completely useless which eventually led to them being removed completely from future titles in the series.

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washd123

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#108 washd123
Member since 2003 • 3418 Posts

Goldeneye's control style was not as simply as being "not as precise". Goldeneye's controls were limited and could not offer what was available on the PC, and required the user to do very little to actual shoot a target as the game did most of the work.

Have you never played Halo? You were not gathering health packets (couldn't bring them with you) while they were available they were almost completely useless which eventually led to them being removed completely from future titles in the series.

opex07

no you couldnt collect them but the health system was no different than most games which had you searching for the next health pack or health station or w.e. it was removed to simplify gameplay even further.

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opex07

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#109 opex07
Member since 2007 • 2236 Posts

no you couldnt collect them but the health system was no different than most games which had you searching for the next health pack or health station or w.e. it was removed to simplify gameplay even further.

washd123

most other games required you to rely on health packets. You had no other way of living without health packets, even HL1 which had a shield in place required you to gather shield packets/stations which were no different than health packets. This was not the case with Halo. Halo relies on a recharging shield, if your shield had any energy in it health packets would do nothing, which was the case almost every time most people would come across the few health packets throughout the game which eventually led to them being removed as they were unneeded and served almost no purpose in the game.

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brennan7777

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#110 brennan7777
Member since 2005 • 3253 Posts

This thread has made me realize that all the things Halo "brought to the table" are things that i hate. Rechargeable health where is the challenge or excitement in that? Only being able to carry 2 guns? Popularize FPS on consoles (thats all we ever see now)? Yeah no thanks. I'm starting to think the industry would have been better without Halo.

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grizzlybear1

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#111 grizzlybear1
Member since 2008 • 1249 Posts

Definetly Halo it got Microsfot on track.

Goldeneye was ace though.

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walkingdream

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#112 walkingdream
Member since 2009 • 4883 Posts

This thread has made me realize that all the things Halo "brought to the table" are things that i hate. Rechargeable health where is the challenge or excitement in that? Only being able to carry 2 guns? Popularize FPS on consoles (thats all we ever see now)? Yeah no thanks. I'm starting to think the industry would have been better without Halo.

brennan7777
Sorry but you would rather have one million guns to be able to carry around? That's just silly
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amaneuvering

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#113 amaneuvering
Member since 2009 • 4815 Posts

That's a really hard one to decide because both games had such an impact in multiple ways.

I've decided to hold off voting for a bit while I think about it...

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HoolaHoopMan

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#114 HoolaHoopMan
Member since 2009 • 14724 Posts

Halo.....EASILY. Most FPS's (on consoles) have basically mimicked the Halo control scheme; dual analog control, a dedicated grenade button, a dedicated melee button. It also set the way for console FPS' online. Halo can still be played today, and hasn't aged nearly as bad as Goldeneye, which while great for it's time, is almost unplayable now IMO.

EDIT: Also forgot two things others have mentioned; the rechargeable health (even if you hate it, it brought it to the table) and the two weapon carry system, which I do like.

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jg4xchamp

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#115 jg4xchamp
Member since 2006 • 64057 Posts
Goldeneye Sold more in one run, than the initial halo. But Halo went on to become one of gamings icon, one of the more influential titles of its decade, and pretty much putting Xbox and Xbox Live on the map, not to mention took bungie from under the radar to a developer with a massive following. Both games have a big say in there impact on console shooters, but hey in the end its all down to which was the better game and in the end. It was Halo series that was not only better from the get go, but only got better as time kept moving on(inspite of a serious lack of major game changes to the formula).
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amaneuvering

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#116 amaneuvering
Member since 2009 • 4815 Posts

Halo.....EASILY. Most FPS's (on consoles) have basically mimicked the Halo control scheme; dual analog control, a dedicated grenade button, a dedicated melee button. It also set the way for console FPS' online. Halo can still be played today, and hasn't aged nearly as bad as Goldeneye, which while great for it's time, is almost unplayable now IMO.

EDIT: Also forgot two things others have mentioned; the rechargeable health (even if you hate it, it brought it to the table) and the two weapon carry system, which I do like.

HoolaHoopMan
Just for the record, Goldeneye had dual analog control way before Halo ever existed; hold a controller in each hand by the center prong. Go into the options and choose one of the 2.something options and off you go. In my opinion using two analogs this was actually feels nicer than any current method on any current controller because both hands fit perfectly on the analog stick and triggers by default with the analog sticks and trigger are both positioned perfectly central under you thumbs and trigger fingers.
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AAllxxjjnn

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#117 AAllxxjjnn
Member since 2008 • 19992 Posts
Well, I'd rather go back and play Halo CE, than Golden Eye. Both are great games, i just enjoyed Halo CE more. All those memorable multiplayer maps. Sidewinder ftw.
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Holden1985

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#118 Holden1985
Member since 2007 • 530 Posts
The only thing golden eye had that halo does not is simple.. proximity mines... It was fun to create a defense perimeter and set traps everywhere!Bdking57
I loved those things, happy days :-)