I don't know much about it but in your opinion, does it sound good?
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[QUOTE="fakkhead"]RTS on consoles is a big No No for meTylendal
Command and Conquer for N64 was done really well. The interface was wonderfully intuitive.
And its frame rate chugged like the little engine that couldent.It was ok, but seriously it didnt compare the PC version. The 3D visuals were nice though (still own the N64 and PC C&C)
[QUOTE="Tylendal"][QUOTE="fakkhead"]RTS on consoles is a big No No for meskrat_01
Command and Conquer for N64 was done really well. The interface was wonderfully intuitive.
And its frame rate chugged like the little engine that couldent.It was ok, but seriously it didnt compare the PC version. The 3D visuals were nice though (still own the N64 and PC C&C)
I'm mainly talking about the controls. I thought they were done really well for a console.
From what I've seen, it looks ok. The battles seem kind of small and not so epic compared to Dawn of War, Supreme Commander, and the likes. Not to say that's a bad thing, Company of Heroes brought a lot of great things to the table. So far Halo Wars isn't impressing me too much though.-Wheels-
Company of Heroes is small, but it's bloody detailed in its controls. There's no goddamn way a gamepad would be able to play Company of Heroes. There are just to many variables, and the game is focused entirely on micromanaging the units. Only a highly simplified, action-based RTS that completely lacks in either strategy or tactics, like World in Conflict or the upcoming EndWar, can be done with any decency on a console.
[QUOTE="skrat_01"][QUOTE="Tylendal"][QUOTE="fakkhead"]RTS on consoles is a big No No for meTylendal
Command and Conquer for N64 was done really well. The interface was wonderfully intuitive.
And its frame rate chugged like the little engine that couldent.It was ok, but seriously it didnt compare the PC version. The 3D visuals were nice though (still own the N64 and PC C&C)
I'm mainly talking about the controls. I thought they were done really well for a console.
Oh the controls, yea they were done well, for a console, just like C&C3 on 360. Sure its not anywhere near the level of a mouse and keyboard, but they made the best out of gamepad limitations.Personally though the N64s joystick was terrible for the game, and dragging selection boxes around units was very very akward.
[QUOTE="-Wheels-"]From what I've seen, it looks ok. The battles seem kind of small and not so epic compared to Dawn of War, Supreme Commander, and the likes. Not to say that's a bad thing, Company of Heroes brought a lot of great things to the table. So far Halo Wars isn't impressing me too much though.mjarantilla
Company of Heroes is small, but it's bloody detailed in its controls. There's no goddamn way a gamepad would be able to play Company of Heroes. There are just to many variables, and the game is focused entirely on micromanaging the units. Only a highly simplified, action-based RTS that completely lacks in either strategy or tactics, like World in Conflict or the upcoming EndWar, can be done with any decency on a console.
They there are plenty of strats and tactics in WiC.Especially in multiplayer playing on a good team, but true alot of the time it can feel like rush rush rush on a pub server.
This also makes we wonder how terrrible Sup COm is going to be on a gamepad.
I watched a gameplay trailer a while back and it looked pretty great. There were some cool features the terrain allowed you to exploit. The controls are supposed to be very intuative and well adjusted for RTS. I hope it makes a PC appearance though. As good as console RTS controls are getting they still arn't as good as a keyboard and mouse. I'm a little concerned about factions though. it looks like the game will feature only 2 factions. The Covenent and the UNSC. That's kinda lame.
I can't be bothered with being interested in any other RTS game now, really. I'm too hyped for Starcraft 2 and Dawn of War 2.
[QUOTE="mjarantilla"][QUOTE="-Wheels-"]From what I've seen, it looks ok. The battles seem kind of small and not so epic compared to Dawn of War, Supreme Commander, and the likes. Not to say that's a bad thing, Company of Heroes brought a lot of great things to the table. So far Halo Wars isn't impressing me too much though.skrat_01
Company of Heroes is small, but it's bloody detailed in its controls. There's no goddamn way a gamepad would be able to play Company of Heroes. There are just to many variables, and the game is focused entirely on micromanaging the units. Only a highly simplified, action-based RTS that completely lacks in either strategy or tactics, like World in Conflict or the upcoming EndWar, can be done with any decency on a console.
They there are plenty of strats and tactics in WiC.Especially in multiplayer playing on a good team, but true alot of the time it can feel like rush rush rush on a pub server.
This also makes we wonder how terrrible Sup COm is going to be on a gamepad.
The tactics are in the teamwork, but not in each individual player's gameplay. That's where WiC lacks, IMO. Even though it puts emphasis on the teamwork, individual gameplay is dramatically shrunk down to the point where the game is literally just point-and-click for most players.
In other RTSes, you could still have those team-level tactics if you wanted, with each player playing a role in the overall strategy, but you also had the choice of implementing your own independent strategies by yourself. That extra level of choice and depth is not possible in WiC. Which is why it will likely work well on a console. The scale is small enough and the combat is simple enough that the gamepad is more than adequate.
But Company of Heroes? No freakin' way. The battles are too dependent on the player's ability to micromanage his units. With WiC, units just fire on each other and cause damage. You have to move them into place, of course, but once they're in place there isn't much else to do. The battlefield is too big and the units too slow for displacement to be an issue. But in CoH, you're continuously trying to move even just a few extra degrees to the enemy's flank, because that can mean the difference between a bounced shot off the front armor (absolutely no damage), or a shot through side armor into the engine block (crippled vehicle). Unit positioning and cover are everything in CoH, and that just takes too much micromanagement to do well with a controller.
As for SupCom, it's a toss-up. SupCom doesn't rely on micromanagement, but it does rely on a *bleep*load of shortcuts and assistance paths. The combat might work well enough, since it's generally just a matter of ordering a bunch of units to move, but economy management will be absolute crap on a gamepad.
[QUOTE="skrat_01"][QUOTE="mjarantilla"][QUOTE="-Wheels-"]From what I've seen, it looks ok. The battles seem kind of small and not so epic compared to Dawn of War, Supreme Commander, and the likes. Not to say that's a bad thing, Company of Heroes brought a lot of great things to the table. So far Halo Wars isn't impressing me too much though.mjarantilla
Company of Heroes is small, but it's bloody detailed in its controls. There's no goddamn way a gamepad would be able to play Company of Heroes. There are just to many variables, and the game is focused entirely on micromanaging the units. Only a highly simplified, action-based RTS that completely lacks in either strategy or tactics, like World in Conflict or the upcoming EndWar, can be done with any decency on a console.
They there are plenty of strats and tactics in WiC.Especially in multiplayer playing on a good team, but true alot of the time it can feel like rush rush rush on a pub server.
This also makes we wonder how terrrible Sup COm is going to be on a gamepad.
The tactics are in the teamwork, but not in each individual player's gameplay. That's where WiC lacks, IMO. Even though it puts emphasis on the teamwork, individual gameplay is dramatically shrunk down to the point where the game is literally just point-and-click for most players.
In other RTSes, you could still have those team-level tactics if you wanted, with each player playing a role in the overall strategy, but you also had the choice of implementing your own independent strategies by yourself. That extra level of choice and depth is not possible in WiC. Which is why it will likely work well on a console. The scale is small enough and the combat is simple enough that the gamepad is more than adequate.
But Company of Heroes? No freakin' way. The battles are too dependent on the player's ability to micromanage his units. With WiC, units just fire on each other and cause damage. You have to move them into place, of course, but once they're in place there isn't much else to do. The battlefield is too big and the units too slow for displacement to be an issue. But in CoH, you're continuously trying to move even just a few extra degrees to the enemy's flank, because that can mean the difference between a bounced shot off the front armor (absolutely no damage), or a shot through side armor into the engine block (crippled vehicle). Unit positioning and cover are everything in CoH, and that just takes too much micromanagement to do well with a controller.
As for SupCom, it's a toss-up. SupCom doesn't rely on micromanagement, but it does rely on a *bleep*load of shortcuts and assistance paths. The combat might work well enough, since it's generally just a matter of ordering a bunch of units to move, but economy management will be absolute crap on a gamepad.
Agreed. The tactics in CoH are too complex for a controller. btw im dying to play a match of coh with someone from system wars.True you are right about WiC and CoH.The tactics are in the teamwork, but not in each individual player's gameplay. That's where WiC lacks, IMO. Even though it puts emphasis on the teamwork, individual gameplay is dramatically shrunk down to the point where the game is literally just point-and-click for most players.
In other RTSes, you could still have those team-level tactics if you wanted, with each player playing a role in the overall strategy, but you also had the choice of implementing your own independent strategies by yourself. That extra level of choice and depth is not possible in WiC. Which is why it will likely work well on a console. The scale is small enough and the combat is simple enough that the gamepad is more than adequate.
But Company of Heroes? No freakin' way. The battles are too dependent on the player's ability to micromanage his units. With WiC, units just fire on each other and cause damage. You have to move them into place, of course, but once they're in place there isn't much else to do. The battlefield is too big and the units too slow for displacement to be an issue. But in CoH, you're continuously trying to move even just a few extra degrees to the enemy's flank, because that can mean the difference between a bounced shot off the front armor (absolutely no damage), or a shot through side armor into the engine block (crippled vehicle). Unit positioning and cover are everything in CoH, and that just takes too much micromanagement to do well with a controller.
As for SupCom, it's a toss-up. SupCom doesn't rely on micromanagement, but it does rely on a *bleep*load of shortcuts and assistance paths. The combat might work well enough, since it's generally just a matter of ordering a bunch of units to move, but economy management will be absolute crap on a gamepad.
mjarantilla
The thing with WIC is that it is much more about group team work, in the sense of how an FPS game like Battlefield works - exept it is in RTS form. For a single player no doubt tactics are certainly limited.
As for Sup Com, the amount of tactical depth in the game is insane - also considering the scale of it. There is also alot of micromanaging in the game - while not on the close to the battle depth as CoH, there is much more units and structures to manage, not to mention factors like the player economy and base managament.
The pace might be slow, but I seriously cant see it working at all on a controller.
. btw im dying to play a match of coh with someone from system wars.anshul89Been playing it a bit recently with friends online. Even though ive owned the games for ages (Coh+ OF) i used to never play them online. Of course more than happy to duke it out whenever - just PM me and ill add you to xfire and in CoH.
Oh and im pretty much 100% panzer elite too. Not that good with the vanilla armies and british.
[QUOTE="mjarantilla"](Post)
skrat_01
(Post)
Imagine how insane it would be if took CoH and gave it SupCom-scale battles. :o
I want a Warhammer 40k RTS with that scale though. Dawn of War is not really... "epic" as compared to its setting. Plus, TITANS! Oh god, those enormous behemoths outputting nuclear-grade firepower at machine-gun fire rates.. "drools".
I heard that one demo of DoW2 had 30 SMS take on 300 other guys and win. 30 SMs takes up about half the amount that you can field as Space Marines, if we go by the info given by Relic so far (as in, 6 squads of Space Marines max).
If another faction in the same game (probably Orks) can have 300 soldiers and still lose (More than any two factions combined in DoW original can field) to only half the full force of another faction, I think that Dawn of War 2 will have some pretty large scale combat for some of the races (Meaning IG and Orks, possibly the 'Nids if they're in).
Hmm, I remember seeing a pic of some Shoota-Boyz taking cover behind crates.... pretty strange behavior for Orks.
That would be awesome.Imagine how insane it would be if took CoH and gave it SupCom-scale battles. :o
I want a Warhammer 40k RTS with that scale though. Dawn of War is not really... "epic" as compared to its setting. Plus, TITANS! Oh god, those enormous behemoths outputting nuclear-grade firepower at machine-gun fire rates.. "drools".
I heard that one demo of DoW2 had 30 SMS take on 300 other guys and win. 30 SMs takes up about half the amount that you can field as Space Marines, if we go by the info given by Relic so far (as in, 6 squads of Space Marines max).
If another faction in the same game (probably Orks) can have 300 soldiers and still lose (More than any two factions combined in DoW original can field) to only half the full force of another faction, I think that Dawn of War 2 will have some pretty large scale combat for some of the races (Meaning IG and Orks, possibly the 'Nids if they're in).
Hmm, I remember seeing a pic of some Shoota-Boyz taking cover behind crates.... pretty strange behavior for Orks.
aliblabla2007
PRoblem is 40k is really about micromanaging - like with DoW, wheras Epic 40k is much more like Sup Com.
Though having that many units in a DoW2 battle would be nothing short of amaizng.
As for Orks taking cover, well I guess the cover principles from the board game will go into DOW2 for each faction.
If there are Tyranids it will be interesting to see how that would be executed.
If its as god as C&C3 it will be great. i am actually looking forward to this.
What they cannot do is make it like AOE (though it is good) with lots of micromagament. it ust be fast and fun. So when you order a tank it comes up in seconds. Otherwise the ace will be horrible on consoles. Plus they need ways of keeping troops rom dying in battle whilst you go back to base to sort out more troops. C&3 did this with RIGS (movable defense that can heal nearby tanks) bunkers (whoch troops can build) and most of ll builidngs. A good building means that you can keep your troops sae for a while. Otherwise in the time it takes you to sort out troops with a controller your frontline troops will be gone.
I am looking forward to endwar more though.
[QUOTE="aliblabla2007"]That would be awesome.Imagine how insane it would be if took CoH and gave it SupCom-scale battles. :o
I want a Warhammer 40k RTS with that scale though. Dawn of War is not really... "epic" as compared to its setting. Plus, TITANS! Oh god, those enormous behemoths outputting nuclear-grade firepower at machine-gun fire rates.. "drools".
I heard that one demo of DoW2 had 30 SMS take on 300 other guys and win. 30 SMs takes up about half the amount that you can field as Space Marines, if we go by the info given by Relic so far (as in, 6 squads of Space Marines max).
If another faction in the same game (probably Orks) can have 300 soldiers and still lose (More than any two factions combined in DoW original can field) to only half the full force of another faction, I think that Dawn of War 2 will have some pretty large scale combat for some of the races (Meaning IG and Orks, possibly the 'Nids if they're in).
Hmm, I remember seeing a pic of some Shoota-Boyz taking cover behind crates.... pretty strange behavior for Orks.
skrat_01
PRoblem is 40k is really about micromanaging - like with DoW, wheras Epic 40k is much more like Sup Com.
Though having that many units in a DoW2 battle would be nothing short of amaizng.
As for Orks taking cover, well I guess the cover principles from the board game will go into DOW2 for each faction.
If there are Tyranids it will be interesting to see how that would be executed.
I suppose the scale of battles in 40k can vary. E.G. whenever Eldar 'n such take on, say, Chaos Marines or Necrons, you're not going to get a battlefield stretching for kilometres, because generally, neither side will have enough forces to fill up that amount of space to the point that the ground looks like a massive landscape with lots of anything on it.
Fights is going to be entirely different with Orks / Nids vs IG. "Small" Ork Waaghs can go up to millions of Orks easily, and "Large" is like the whole population of Planet Earth converted into Orks and dumped into a single pile of Green. Tyranids? They have more bugs in one of their splinter fleets than there are people on earth. :shock: IG can go up to a few hundred thousand for their regiments, with ease.
One thing's for sure, though. if such a battle were to ever take place in Company of Heroes or Dawn of War 2, no matter who wins, the terrain always loses. ;) I'm pretty confident the Baneblade, a tank with a cannon capable of launching shells the power of tactical nuclear bombs can make a nasty crater or two. :)
Orks don't take cover and aim, the only thing they will do is charge at their enemy with those choppas of theirs or spray 50 rounds using shootas and expect maybe 5 of them to hit a target at 100 meters range, while still running at their enemies. :|
Yes, combat like that in Dawn of War 2 will be like.. OMG... recreating that massive LOTR: ROTK battle several times, only this time you're using sci-fi. :o
If there are Tyranids, chances are the game will probably get a higher score, and people like foxhound_fox are going to buy it the moment it comes out. :D
I personally don't like spammy bug-race type factions that much as opposed to a "few overpowered supersoldiers" type A.K.A. Space Marines/Necrons/Chaos Marines army. Though the Zerg are a blast to play in Starcraft. I still prefer Protoss to them anyway.
no...i hereby declareI don't know much about it but in your opinion, does it sound good?
TheTrebe
FLOP
This is strategy..
CoH/DoW are mere Dune2 clo(w)nes... WiC is a nice departure from this pathetic trend...
i was hyped until i saw the game demonstration.
looked really dull as the person lined up his marines against the covenant and they just fired at each other until they died.
6matt6
Yeh. Teh graphics are nice, but it just doesn't seem epic. And the interface he was demonstrated seemed a bit too clumsy and game didn't look that deep. Then again, it is an RTS on a console.
I'm starting to feel like the game will be a very fun RTS on the 360.
As it being a Halo game with a birds eye view of the Halo universe and with the game being made from the ground up specifically for the 360 and considering the dev doing the work - I'm more interested now then when the game was first announced.
It is a game that could wind up being more then what many are expecting - at least I'm hoping it delivers a very fun, addicting sort of game-play that is intuitive and can be fun for both RTS vets & newcomers alike.
Halo Wars is on my radar fo sure.
Theres absolutely no way that that is going to happpen.I'm starting to feel like the game will be a very fun RTS on the 360.
As it being a Halo game with a birds eye view of the Halo universe and with the game being made from the ground up specifically for the 360 and considering the dev doing the work - I'm more interested now then when the game was first announced.
It is a game that could wind up being more then what many are expecting - at least I'm hoping it delivers a very fun, addicting sort of game-play that is intuitive and can be fun for both RTS vets & newcomers alike.
Halo Wars is on my radar fo sure.
SecretPolice
I always wanted there to be a big "War" between the Covenant and the UNSC... but it was always just Masterchief and maybe 20 max covenant... now I actually get to fight that war...
For those of you who dislike console RTS games or are scared fo the performance/controls... have no fear... Halo Wars was developed from the ground up to be on the console... the others so far were ported from the PC versions... this game was actually made to be played on a 360...
[QUOTE="6matt6"]i was hyped until i saw the game demonstration.
looked really dull as the person lined up his marines against the covenant and they just fired at each other until they died.
donwoogie
Yeh. Teh graphics are nice, but it just doesn't seem epic. And the interface he was demonstrated seemed a bit too clumsy and game didn't look that deep. Then again, it is an RTS on a console.
was never really into RTS but Im starting to look into them. Maybe when i get my first rig up and running i can play some half decent RTS games.
(only RTS i have played is alien vs predator on ps2 which was horrible)
[QUOTE="donwoogie"][QUOTE="6matt6"]i was hyped until i saw the game demonstration.
looked really dull as the person lined up his marines against the covenant and they just fired at each other until they died.
6matt6
Yeh. Teh graphics are nice, but it just doesn't seem epic. And the interface he was demonstrated seemed a bit too clumsy and game didn't look that deep. Then again, it is an RTS on a console.
was never really into RTS but Im starting to look into them. Maybe when i get my first rig up and running i can play some half decent RTS games.
(only RTS i have played is alien vs predator on ps2 which was horrible)
There are some pretty damn sweet RTS games that aren't top spec new that you could try. Best ones that spring to mind are Red Alert 2, Age of Empires 2, Medieval Total War 2 (though this is more strategy than RTS game, but still, the battles are immense! And you could try Rome Total War if your PC can't handle Medieval), Ground Control 2 (not massively popular, but amazing. World In Conflict is the spiritual sucessor to this game and it contains a lot of World in Conflicts core mechanics, like having no buildings, just troop deployment and total tactics).
It will probably be a good game, it doesn't matter if RTS's are better on the PC. Ensemble are good developers, I think it'll be the best console RTS so far. But I still have doubts about the controls.
[QUOTE="6matt6"][QUOTE="donwoogie"][QUOTE="6matt6"]i was hyped until i saw the game demonstration.
looked really dull as the person lined up his marines against the covenant and they just fired at each other until they died.
donwoogie
Yeh. Teh graphics are nice, but it just doesn't seem epic. And the interface he was demonstrated seemed a bit too clumsy and game didn't look that deep. Then again, it is an RTS on a console.
was never really into RTS but Im starting to look into them. Maybe when i get my first rig up and running i can play some half decent RTS games.
(only RTS i have played is alien vs predator on ps2 which was horrible)
There are some pretty damn sweet RTS games that aren't top spec new that you could try. Best ones that spring to mind are Red Alert 2, Age of Empires 2, Medieval Total War 2 (though this is more strategy than RTS game, but still, the battles are immense! And you could try Rome Total War if your PC can't handle Medieval), Ground Control 2 (not massively popular, but amazing. World In Conflict is the spiritual sucessor to this game and it contains a lot of World in Conflicts core mechanics, like having no buildings, just troop deployment and total tactics).
my current pc is a piece of turd that cant run cs:source, my new computer will be here by tuesday(the parts anyway).
ill keep those games in mind but ive got a pretty huge list of games to buy. Im actually very proud of myself i picked up BF2, BF2142 and stalker for £25 ill see if i can find these for around the same price
Ensemble is a long in the tooth PC rts maker. Don't expect this thing to be amazing.VandalvideoEnsamble has a heck of a track record. I was glad to hear they were working on Halo Wars.
But my console RTS hopes have gotten higher for Tom Clancy's End War now. Total voice commands (that work!) FTW.
That's how you do a console RTS on a console that comes with a headset.[QUOTE="Vandalvideo"]Ensemble is a long in the tooth PC rts maker. Don't expect this thing to be amazing.musicalmacEnsamble has a heck of a track record. I was glad to hear they were working on Halo Wars.
But my console RTS hopes have gotten higher for Tom Clancy's End War now. Total voice commands (that work!) FTW.
That's how you do a console RTS on a console that comes with a headset. Yeah, thats why I didn't go so far as to say they were a horrible dev, I just said they were long in the tooth. They haven't made an AAA rts in a LONG while.I'm not even going to mention Starcraft 2... Because that may make me forget all other RTS games for a long, long time...
[QUOTE="musicalmac"][QUOTE="Vandalvideo"] Yeah, thats why I didn't go so far as to say they were a horrible dev, I just said they were long in the tooth. They haven't made an AAA rts in a LONG while.VandalvideoStill a solid team, though. AAA status looks great, but need I remind you of some of the greatest games of all time, and their AA status? Of course, but any RTS worth its salt has an AAA rating. I don't think the idiom applies to the RTS genre.
Isn't this their first console venture?
Also, I'm worried that they'll try to semi-casualise the RTS genre much in the same way they did with Halo 3. Don't get me wrong,t he semi-casualising for Halo 3 worked a treat making it an even more than regular FPS games, but RTS is essentially a core gamer genre. If they casualise it, it may end up stripping away the depth that regular RTS gamers look for.
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