[QUOTE="justforlotr2004"][QUOTE="AgentA-Mi6"][QUOTE="Vylence"]Halo 3 does have the sheen and polish of a next generation title all right, and the proof behind all this is the variety of environments that Bungie has actually managed to create in the game. The initial level begins in a dense forest, a la Fry Cry, maybe, but all the effects are real neat, the sun filtering through the trees looks gorgeous and the lush moss that grows around in the forest seems slithering right. The character models have also received a huge upgrade from the previous games, real time armor damage and Visor reflections seem to be the rule of the day> The animation of the N.P.C's and A.I looks soothing, particle effects are stirring enough. The trailer again was an older build of the game. Microsoft decided to give a real taste of the game to only a select few members of the media.
Link from 2007 E3 here!
AgentA-Mi6
I wont even waste my time posting a link from KZ2 developers speaking abou the graphics , one image worths more than 1000 words , I encourage you to see the trailers on HD and consider my previously stated argument: KZ2 is currently on Pre alpha stage and its physics and textures outperforms H3's mastered ones.
Uh Halo 3's textures look better than Killzones, and I still dont get what the Phyics fuss is about because I didnt see anything barely that had to do with physics in the Killzone trailer.
Just look how ridiculously is the masterchief's death on the snow field, that one was AWFUL , resistance outperforms those sadly mediocre physics , You can see Nathan's bones breaking when he gets killed by an explosion and his body bounces if he hits the ground too fast unlike halos forced lineal falls , lets not even speak about the details on killzone's gunshot wounds inflicted to enemies they look damn realistic and they fit the exact parts the enemy moves when hit
What the hell are you talking about? MC's death on the snow field?
You're talking about animations not physics kid.
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